Power set proliferation...could've been better


13th_Stranger

 

Posted

Blaster = Trick Arrow (some powers could be swapped out. If Corrupters get Trick Arrow, why not some modded form of Trick Arrow for Blasters?) Devices; TD buffs all damage, restores powerset to post-ED balance with the rest of CoX.

Scrapper = Stone Melee, it's fast and scrappy. Warmace too.

Controller = Dark Miasma


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

I am really not thrilled with Stalker Broadsword as Stalker already has DM/EM/MA for ST damage. I doubt BS's burst damage is higher.

I was looking forward to Ice Melee Stalker as nobody else has Ice Melee besides Tanker. That should spice things up a bit.


As for Defender's Trap, it will be just as strong as Corruptor's.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

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(by Castle)
Earth Assault is a special case.

When Sunstorm first started, we gave him some training (read: shackled him to the desk and forced him to look at spreadsheets) and gave him a bunch of bugs to fix to learn the systems.

Fixing Bugs doesn't teach everything, though, so he put together Earth Assault as a set to experiment with and learn the ropes. Eventually, he got it into shape and it turned out to be quite a fun set. We wrote it up as a full proposal for the next round of proliferation, since all the work had already been done...and, here we are.

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so... I say shackle him up again until he makes webslinging (or whatever you wanna call it... Spider Assault, then) and/or grappling hook type travel powers. i mean, if he can do that on the side...

/Sorry Sunstorm, but if it takes shackles and IVs, then that's what it takes.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

I am mostly excited about /Earth Assault.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

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Can you give us a hint at the utility power for the set? (ie powerboost, buildup,...)

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Earth's Embrace, maybe?

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I am REALLY hoping it's not Powerboost or Build Up/Aim. Earth Embrace will be much cooler. I rather have a unique Earth Assault set.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

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but other than that they were able to directly port everything over or at least pull powers and visuals from existing powersets.

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Then I really don't get earth assault for doms. I know we have the melee attacks from stone melee... but where are the stone blasts coming from?

Or are they using the same animations as other blasts with new particles, which you don't consider different animations?

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Earth Assault is a special case.

When Sunstorm first started, we gave him some training (read: shackled him to the desk and forced him to look at spreadsheets) and gave him a bunch of bugs to fix to learn the systems.

Fixing Bugs doesn't teach everything, though, so he put together Earth Assault as a set to experiment with and learn the ropes. Eventually, he got it into shape and it turned out to be quite a fun set. We wrote it up as a full proposal for the next round of proliferation, since all the work had already been done...and, here we are.

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Lol. The Shackles I didn't mind, but the IV's were obnoxious.

No "Eventually" about it, I was play testing it after the first round of proliferation and have been waiting anxiously till I can build one on the live servers. Never played a more "tankish" feeling dominator, despite it having no armors.

Some very good guesses here on the powers, but Earth Assault will be a very melee heavy set. Also opted for the regular Hurl boulder Animation, since the Propel Boulder animation uses the full 3.5 second long propel animation. Now I may be a huge fan of propel for my grav doms/Trollers, but the thought of having 2 versions of it didn't seem too fun.

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Ha!! I was right that /Earth assault will be melee-oriented as the ranged attacks will take a long time to shoot which is fine if they are on 8s and 12s.

I don't mind a melee assault set as long as there are some resistance/defense to back up a little. Oh, I am excited now!

I will so make an Earth/Earth and hammer with my buddy Turd.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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In all likelyhood, Masterminds got Thermal to thematically pair with the Demon Summoning set that is coming with Going Rogue. The demons are almost definitely going to be fire-based and BaBs said something about a Hellfire Whip involved somehow.

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Motivation.

"Program HARDER !" *CRACK !*

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Is that the new Hellfire Whip? I've heard they're customizable.....


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

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Some very good guesses here on the powers, but Earth Assault will be a very melee heavy set. Also opted for the regular Hurl boulder Animation, since the Propel Boulder animation uses the full 3.5 second long propel animation. Now I may be a huge fan of propel for my grav doms/Trollers, but the thought of having 2 versions of it didn't seem too fun.

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Aw shucks. I've always liked the Legacy Chain Rock/Boulder Propel attacks and was hoping to have them on a player character eventually (maybe a Rock Blast powerset one day? ). But I can understand why you went in this direction because of the animation times.


 

Posted

So, now that you've got the hang of this powerset proliferation thing... how about those dark and illusion sets buddy?


@.MIDAS

BIG BROTHER MIDAS, Ice/Ice Dominator, 1314 Badges
* Any toon you see with Midas in the name is probably me *

 

Posted

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Stalker - Shields or fire melee

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Shields doesn't mesh with most stalkers sets or the stalker theme. Fire melee functionally double but breaks theme since how stealthy is a man on fire?

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Where there's fire, there's smoke...and smoke hides just as well as being invisible. I could easily see a Fiery Melee or Fiery Aura Stalker work. Especially if Placate and Hide involved vanishing into a swirling mass of smoke and embers, and then reappearing in a sudden blazing flash when you strike, like a backdraft.

That could be pretty darn cool.

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I WANT THIS!!!!!!!! Oh new Villain name FLASH FIRE!


 

Posted

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Some very good guesses here on the powers, but Earth Assault will be a very melee heavy set. Also opted for the regular Hurl boulder Animation, since the Propel Boulder animation uses the full 3.5 second long propel animation. Now I may be a huge fan of propel for my grav doms/Trollers, but the thought of having 2 versions of it didn't seem too fun.

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I hate to say it, but I'm a little disappointed. Not with the idea of a Melee centric Dom Secondary, it will be a good counterpart to Fire, which is so ranged oriented. But this means that Earth Blast will be a lot more difficult to design in the future, and maybe not even a potential Blast Set at all.

I still would like to see the Wyvern Earth casters' "telekinetic pebble" attack. But I can understand why BaB would need to spend all of his time developing new Color Customizations instead of developing animations for Earth Assault. I'm guessing that's why we have no Blaster Manipulation this round, either.


 

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I want to see FLAMING TELEPORTATION please!


 

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Man I so want to make a Super Strength and Willpower stalker. Just think about it, Super Strength on a stalker would make for the ultimate punk thuggy type of character. It would give all new meaning to "sucker punch" haha. The only thing that would suck is that the real hook for Super Strength is Rage. Since stalkers all have buildup I wonder if the actual Super Strength power would need to be changed much.


 

Posted

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We wrote it up as a full proposal for the next round of proliferation, since all the work had already been done...and, here we are.

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Dark Manipulation secondary for Blasters. Someone should write up a full proposal. All the other work is already done.

Put it in for I16; Dark Blast can come later once its issues have been resolved.

1) Gravimetric Snare (it needs a name change)
2) Shadow Punch
3) Smite
4) Soul Drain
5) Dark Consumption
6) Shadow Maul
7) Midnight Grasp
8) Cloak of Darkness
9) Fearsome Stare


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

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We wrote it up as a full proposal for the next round of proliferation, since all the work had already been done...and, here we are.

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Dark Manipulation for Blasters. Someone should write up a full proposal. All the other work is already done.

Put it in for I16; Dark Blast can come later once its issues have been resolved.

1) Gravimetric Snare (it needs a name change)
2) Shadow Punch
3) Smite
4) Soul Drain
5) Dark Consumption
6) Shadow Maul
7) Midnight Grasp
8) Cloak of Darkness
9) Fearsome Stare

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An awful lot of melee-ranged powers for a blast set.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

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We wrote it up as a full proposal for the next round of proliferation, since all the work had already been done...and, here we are.

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Dark Manipulation for Blasters. Someone should write up a full proposal. All the other work is already done.

Put it in for I16; Dark Blast can come later once its issues have been resolved.

1) Gravimetric Snare (it needs a name change)
2) Shadow Punch
3) Smite
4) Soul Drain
5) Dark Consumption
6) Shadow Maul
7) Midnight Grasp
8) Cloak of Darkness
9) Fearsome Stare

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An awful lot of melee-ranged powers for a blast set.

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The original post said Dark Manipulation. Not sure why it was changed.


 

Posted

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Stalker - Shields or fire melee

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Shields doesn't mesh with most stalkers sets or the stalker theme. Fire melee functionally double but breaks theme since how stealthy is a man on fire?

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Where there's fire, there's smoke...and smoke hides just as well as being invisible. I could easily see a Fiery Melee or Fiery Aura Stalker work. Especially if Placate and Hide involved vanishing into a swirling mass of smoke and embers, and then reappearing in a sudden blazing flash when you strike, like a backdraft.

That could be pretty darn cool.

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BaBs, you are totally the BEST

FAHR STAWKRZ NAOH PLZ!


There is no such thing as an "innocent bystander"

 

Posted

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Stalker - Shields or fire melee

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Shields doesn't mesh with most stalkers sets or the stalker theme. Fire melee functionally double but breaks theme since how stealthy is a man on fire?

[/ QUOTE ]

Where there's fire, there's smoke...and smoke hides just as well as being invisible. I could easily see a Fiery Melee or Fiery Aura Stalker work. Especially if Placate and Hide involved vanishing into a swirling mass of smoke and embers, and then reappearing in a sudden blazing flash when you strike, like a backdraft.

That could be pretty darn cool.

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BaBs, you are totally the BEST

FAHR STAWKRZ NAOH PLZ!

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of course if theres a fire armor stalker...there could be another stun power as if it were, like BaBs said, "sudden Blazing Flash" stunning the foe with the light?


 

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It is time to start thinking about a brand new Control Set such as Electric, Energy, Rad, Dark, Devices.


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Oddly enough, I spent an hour one night compiling a list of different electrical mezzes and effects, even dipped into some mob attacks.

Existing powers:

Electric Fence - ST Immo
Electrifying Fences - AoE Immo
Electric Shackles - ST Hold/-End/Recovery
Shocking Bolt - ST Hold
Lightning Field - PBAoE Toggle
Lightning Clap - PBAoE Disorient/KB
Power Sink - PBAoE End Drain/-Recovery
Shocking Grasp - Melee Damage/Hold/End Drain/-Recovery
Static Discharge - Cone Moderate Damage/-End
Short Circuit - PBAoE End Drain/-Recovery
Tesla Cage - ST Hold/-End/-Recovery

EM Pulse - PBAoE Nuke, Foe Disorient/-Regen/-End/Special Vs Bots

A quickly cobbled together Electric Control set (Although this is geared more towards Dominators):

1) Electric Fence - Single-target Immobilize/Moderate Damage/-Rec
1) Electric Shackles - Single-target Hold/Moderate Damage/-Rec
2) Electrifying Fences - AoE Immobilize/Minor Damage/-Rec
6) Short Circuit - PBAoE End Drain/-Recovery
8) Lightning Field - PBAoE Toggle -End
12) EM Pulse - PBAoE NON-NUKE version Disorient/-Regen/-End/-Rec/SpecialVsBots (Toned down to match non-nuke status)
18) Lightning Clap - PBAoE Disorient/Knockback
26) Thunder Stomp - PBAoE Knockdown/Disorient/-End (See: Deathsurge)
32) Summon Surge (Deathsurge/Cap Gremlin Hybrid: Charged Bolts, Lightning Bolt, Charged Brawl, Havoc Punch, Thunderstrike, Electric Explosion -End PBAoE/Moderate Damage on death)

So basically, their pet would be a tiny, agitated Deathsurge.


 

Posted

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The problem for me is that like Spines, being a Stalker takes one of the best attacks off the table your Aura attack. You can't just leave aura on as you go into battle without losing Hide. And you can't turn in on once IN combat or you lose Placate.

I see no reason to take Fire Armor as a defense without Fiery Aura.

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Build Up + Fiery Embrace + Assassin Strike comes to mind as a reason.


Arc #40529 : The Furies of the Earth

 

Posted

heh, Assasins BURN PATCH comes to mind.

Dunno, I'll forgive all kinds of weirdness of mixing hide with burning flame effects so long as the AS for fire is Spontaneous Combustion.


 

Posted

Using Hide along with glowing powers like flame or electricity really isn't a problem if you handle it like David Eddings did in the Belgariad and related stories. Characters capable of "invisibility" weren't really making themselves transparent as much as they were exuding a sense of familiarity or insignificance. People would see them but simply ignore them.

I believe that The Shadow achieved "invisibility" in much the same way via hypnotism.

And Carl the groundskeeper attempted to do the same thing in Caddyshack.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

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It is time to start thinking about a brand new Control Set such as Electric, Energy, Rad, Dark, Devices.


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Oddly enough, I spent an hour one night compiling a list of different electrical mezzes and effects, even dipped into some mob attacks.

Existing powers:

Electric Fence - ST Immo
Electrifying Fences - AoE Immo
Electric Shackles - ST Hold/-End/Recovery
Shocking Bolt - ST Hold
Lightning Field - PBAoE Toggle
Lightning Clap - PBAoE Disorient/KB
Power Sink - PBAoE End Drain/-Recovery
Shocking Grasp - Melee Damage/Hold/End Drain/-Recovery
Static Discharge - Cone Moderate Damage/-End
Short Circuit - PBAoE End Drain/-Recovery
Tesla Cage - ST Hold/-End/-Recovery

EM Pulse - PBAoE Nuke, Foe Disorient/-Regen/-End/Special Vs Bots

A quickly cobbled together Electric Control set (Although this is geared more towards Dominators):

1) Electric Fence - Single-target Immobilize/Moderate Damage/-Rec
1) Electric Shackles - Single-target Hold/Moderate Damage/-Rec
2) Electrifying Fences - AoE Immobilize/Minor Damage/-Rec
6) Short Circuit - PBAoE End Drain/-Recovery
8) Lightning Field - PBAoE Toggle -End
12) EM Pulse - PBAoE NON-NUKE version Disorient/-Regen/-End/-Rec/SpecialVsBots (Toned down to match non-nuke status)
18) Lightning Clap - PBAoE Disorient/Knockback
26) Thunder Stomp - PBAoE Knockdown/Disorient/-End (See: Deathsurge)
32) Summon Surge (Deathsurge/Cap Gremlin Hybrid: Charged Bolts, Lightning Bolt, Charged Brawl, Havoc Punch, Thunderstrike, Electric Explosion -End PBAoE/Moderate Damage on death)

So basically, their pet would be a tiny, agitated Deathsurge.

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Yes please!


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

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Using Hide along with glowing powers like flame or electricity really isn't a problem if you handle it like David Eddings did in the Belgariad and related stories. Characters capable of "invisibility" weren't really making themselves transparent as much as they were exuding a sense of familiarity or insignificance. People would see them but simply ignore them.

I believe that The Shadow achieved "invisibility" in much the same way via hypnotism.

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The "blending in" explanation for stealth has always made more sense to me than the traditional "I'm hiding" explanation for Stalkers mainly because Stalkers are never hiding behind anything. A Stalker can be be unseen even if s/he's standing in an empty white expanse, no matter their origin. Sure, you could always use the traditional "invisible" excuse, but it doesn't really stand up to reason that someone could just walk up next to you and see you as clear as day (if they had high enough perception). Of course, it's a game, so you're supposed to suspend disbelief a bit as the turning invisible is simply an explanation/visual effect for a game mechanic.


 

Posted

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Using Hide along with glowing powers like flame or electricity really isn't a problem if you handle it like David Eddings did in the Belgariad and related stories. Characters capable of "invisibility" weren't really making themselves transparent as much as they were exuding a sense of familiarity or insignificance. People would see them but simply ignore them.

I believe that The Shadow achieved "invisibility" in much the same way via hypnotism.

[/ QUOTE ]

The "blending in" explanation for stealth has always made more sense to me than the traditional "I'm hiding" explanation for Stalkers mainly because Stalkers are never hiding behind anything. A Stalker can be be unseen even if s/he's standing in an empty white expanse, no matter their origin. Sure, you could always use the traditional "invisible" excuse, but it doesn't really stand up to reason that someone could just walk up next to you and see you as clear as day (if they had high enough perception). Of course, it's a game, so you're supposed to suspend disbelief a bit as the turning invisible is simply an explanation/visual effect for a game mechanic.

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You know, come to think of it I had a character back during my PBeM days whose powers were borrowed from the displacer beast of D&D fame. She could make herself appear to be two feet from her actual location and she would achieve limited invisibility by always appearing to be directly behind her intended target.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat