Power set proliferation...could've been better


13th_Stranger

 

Posted

[ QUOTE ]
[ QUOTE ]
With all due respect Zombie (lots and lots), those sets won't work as the appropriate sets. They just won't.

[/ QUOTE ]

Obviously I disagree with you about them working.

But I'm curious to know why they 'just won't' work.

[/ QUOTE ]

I think its highly unlikely the devs would give blasters a set with Tar Patch, Darkest Night, and Siphon Life.

Dark Control seems potentially tricky for the devs to balance. On the one hand, it only has one single target immobilize and a PBAoE disorient, which makes containment problematic for controllers. Conversely, the combined dark control/dark assault sets have so much -tohit and stacking fear it might be problematic for dominators as well. And it basically has two extraction powers. I think its unlikely the devs would do that.

The Assault set is probably the least problematic, although I think Blackstar would be considered unprecedented.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
With all due respect Zombie (lots and lots), those sets won't work as the appropriate sets. They just won't.

[/ QUOTE ]

Obviously I disagree with you about them working.

But I'm curious to know why they 'just won't' work.

[/ QUOTE ]


Maybe the fact you were giving a Blaster tar patch at level 1?

[/ QUOTE ]

A Blaster gets Web Grenade at level 1.

The Dark Immob is Tentacles which a Dark/Dark Blaster would get anyway.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

[ QUOTE ]
A Blaster gets Web Grenade at level 1.

[/ QUOTE ]
Tar Patch is another animal entirely, however, Blasters get Caltrops early as well. Tar Patch is certainly a consideration for blasters, you just have to remove the -res component. Obviously, I prefer my list for Dark Manipulation.

There are a few areas of problems with your lists Zombie Man. Your sets do not particularly feel like they would belong to their ATs. Dark Control seems more buff/debuff than controllery. The Dark Assault set is OK, but the Nuke and Fearsome Stare do not belong (although you could keep Fearsome Stare as an oddball utility type power, like Drain Psyche is).

Darkest Night, Siphon Life, Tar Patch (keeping the -Res), and Fearsome Stare are all pretty out of standard for a Blaster secondary. Darkest Night and Tar Patch seem to be right out, although a nerfed Tar Patch could work. Siphon Life or Fearsome Stare could work, but including both is probably a bit too odd.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Can my lists be tweaked, sure. Some valid objections are raised. What I threw together wasn't meant to be a painstaking final draft.

Some ripostes, though:

Tar Patch as a secondary would obviously be nerfed: perhaps the AoE made smaller, longer recharge, etc... Does every Support set have to start with a ST Immob? We all know that we all wind up respecking out of it the first chance we get. Wouldn't it be nice to have something one would keep?

Two extracted pets being somehow unlikely: The Illusion Phantom and Phantom Army are also two similar pets in the same set. One of the fundamental 'flavors' of Dark is using one's foes in a vampiric and leeching manner to power one's own abilities. Dark should be inundated with those types of powers.

My Dark Control is too buffy and not controllery enough: Dark, in whatever powerset it has appeared, has almost always had a -ToHit component, which is inherently 'buffy.' What is unlikely is that all the -ToHits would be removed for Dark Control. Also, I gave the set three pet power (rivaling Illusion or Storm), which seems pretty controllery to me. Considering how a Dark Control is going to be often paired with Dark Buff, which already is pretty controllery, the challenge is to find controllery powers which don't duplicate what Dark Buff already has.

Lack of Hold in Dark Control: OK, you got me there. There is no dark group hold in the game and I was trying to use just pre-existing powers. I guess we'll need a Petrifying Gaze Cone or a Ghost Widow Group Tentacle Hold.



For those who've put up their own list of what Dark Support, Assault, and Control should look like, may I remind you that that's not proliferation. You're asking for new powers with new animations and effects. Can the Devs provide that? Yes. Will they? Unlikely. It's much more likely they'll create new Dark Powersets if they're (mostly) proliferated powers and not newly created ones.

Also, while I realize there's a valid concern that a Control Set should feel like a Control Set and an Support like Support and Assault like Assault; I'm not too keen on the slavish copying of what the other powersets do. "First slot has to be a single target immob; second slot a fast moderate damage melee attack; etc...." If that is what you want from a Dark Set, then don't bother asking for any new or proliferated sets. Just wait for Issue 16 and color the existing sets black, and there, you have your Dark Sets. Dark has been unique in its 'feel' as a Buff Set. IOW, it doesn't feel exactly like a Buff Set. I'm not so set on Dark 'feeling' exactly like every other Control, Support, or Assault Set, either.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

We got Claws for Brutes and new animations for MA and SS. Only way to top that would be to give brutes MA also.


 

Posted

[ QUOTE ]
Can my lists be tweaked, sure. Some valid objections are raised. What I threw together wasn't meant to be a painstaking final draft.

Some ripostes, though:

Tar Patch as a secondary would obviously be nerfed: perhaps the AoE made smaller, longer recharge, etc... Does every Support set have to start with a ST Immob? We all know that we all wind up respecking out of it the first chance we get. Wouldn't it be nice to have something one would keep?

Two extracted pets being somehow unlikely: The Illusion Phantom and Phantom Army are also two similar pets in the same set. One of the fundamental 'flavors' of Dark is using one's foes in a vampiric and leeching manner to power one's own abilities. Dark should be inundated with those types of powers.

My Dark Control is too buffy and not controllery enough: Dark, in whatever powerset it has appeared, has almost always had a -ToHit component, which is inherently 'buffy.' What is unlikely is that all the -ToHits would be removed for Dark Control. Also, I gave the set three pet power (rivaling Illusion or Storm), which seems pretty controllery to me. Considering how a Dark Control is going to be often paired with Dark Buff, which already is pretty controllery, the challenge is to find controllery powers which don't duplicate what Dark Buff already has.

Lack of Hold in Dark Control: OK, you got me there. There is no dark group hold in the game and I was trying to use just pre-existing powers. I guess we'll need a Petrifying Gaze Cone or a Ghost Widow Group Tentacle Hold.



For those who've put up their own list of what Dark Support, Assault, and Control should look like, may I remind you that that's not proliferation. You're asking for new powers with new animations and effects. Can the Devs provide that? Yes. Will they? Unlikely. It's much more likely they'll create new Dark Powersets if they're (mostly) proliferated powers and not newly created ones.

Also, while I realize there's a valid concern that a Control Set should feel like a Control Set and an Support like Support and Assault like Assault; I'm not too keen on the slavish copying of what the other powersets do. "First slot has to be a single target immob; second slot a fast moderate damage melee attack; etc...." If that is what you want from a Dark Set, then don't bother asking for any new or proliferated sets. Just wait for Issue 16 and color the existing sets black, and there, you have your Dark Sets. Dark has been unique in its 'feel' as a Buff Set. IOW, it doesn't feel exactly like a Buff Set. I'm not so set on Dark 'feeling' exactly like every other Control, Support, or Assault Set, either.

[/ QUOTE ]

Hmm? Except for my control set everything I have is proliferated; you'd just color the Warshade stuff black and change the sound. Same with the pet.

As for stuff being like other stuff; that's generally how it is. Blaster secondaries are like blaster secondaries unless it's traps. Dominator secondaries are like dominator secondaries and so on.

It's more likely that the devs will at least make some new powers for a Dark Control set than juggle around ones that already exist to make that and Dark Miasma available to controllers and so on. Even more unlikely that controllers don't get anything Dark related for a long time.


 

Posted

[ QUOTE ]
For those who've put up their own list of what Dark Support, Assault, and Control should look like, may I remind you that that's not proliferation. You're asking for new powers with new animations and effects.

[/ QUOTE ]
That is why my Blaster Dark Manipulation set is perfect for I16 . It doesn't contain anything that would conflict with or combine too strongly with the eventual Dark Blast set and all the powers already exist in game with animations that work fine (perhaps Gravimetric Snare should have a slight color change for the base version, but with customization hitting anyway...

1) Gravimetric Snare (it needs a name change)
2) Shadow Punch
3) Smite
4) Soul Drain
5) Dark Consumption
6) Shadow Maul
7) Midnight Grasp
8) Cloak of Darkness
9) Fearsome Stare


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

[ QUOTE ]
[ QUOTE ]
For those who've put up their own list of what Dark Support, Assault, and Control should look like, may I remind you that that's not proliferation. You're asking for new powers with new animations and effects.

[/ QUOTE ]
That is why my Blaster Dark Manipulation set is perfect for I16 . It doesn't contain anything that would conflict with or combine too strongly with the eventual Dark Blast set and all the powers already exist in game with animations that work fine (perhaps Gravimetric Snare should have a slight color change for the base version, but with customization hitting anyway...

1) Gravimetric Snare (it needs a name change)
2) Shadow Punch
3) Smite
4) Soul Drain
5) Dark Consumption
6) Shadow Maul
7) Midnight Grasp
8) Cloak of Darkness
9) Fearsome Stare

[/ QUOTE ]

That's a good selection. It's pretty close to mine, I think.

Now, can you proliferate a Dark Assault and Dark Control Set?

BTW, I went through all the other Dark/Neg Energy powers I could find in the game (in addition to the other Dark Sets) as possible proliferaton candidates and came up with:

Chill of the Night Neg DoT, -Acc
Dark Imps Black Swan's Imps
Summon Rotting Husk
Mask of Vitiation -Def, -Reg, -Speed
Dark Extraction Summon Essence
Shadow Cloak +Perception, +Def, +Stealth +Res(Immob)
Black Dwarf Mire ToHit, +Dam / Neg Dam, -Recharge -Speed
Black Dwarf Drain Heal / Neg Dam, -Recharge Speed
Dark Nova Detonation Neg Dam Sphere, 50% KB, -Recharge -Speed
Shadow Blast Neg Dam, -Recharge -Speed
Gravimetric Snare
S/L Dam, Immob, -Recharge, -Speed
Phase Shift (MM Ghost) Phase, +Regen
Necroplasmic Grasp Neg DoT, Hold
Spectral Servant Malaise's Dark Phastasm
Spectral Army Malaise's Dark Phastasm Army
Soul Extraction Ghost


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

[ QUOTE ]
My Dark Control is too buffy and not controllery enough: Dark, in whatever powerset it has appeared, has almost always had a -ToHit component, which is inherently 'buffy.'

[/ QUOTE ]

Ice control all has -rech.
Grav control all has -spd.
Earth control all has -def.

But your set is the only one that feels more like -tohit than control with -tohit.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

[ QUOTE ]
Here's my crack at it. While I'm not an expert on controllers/dominators, I don't think my version is Dark Control is too overlappy with either Miasma or my Dark Assault (unless you count Miasma's fears OP'd to be combined with control primaries I suppose)
.
Dark Blast-Blasters
.
Dark Blast, Gloom, Torrent, Aim, Petrifying Gaze, Moon Beam, Night Fall, Dark Sentinel (Like Voltaic Sentinel, just...darky), Blackstar
.
Dark Manipulation-Blasters
.
Touch of Fear, Shadow Punch, Mire (no -spd/recharge or +dmg/tohit, just a moderate pbaoe), Build up, Smite, Shadow Maul, Death Shroud, Dark Consumption, Midnight Grasp
.
Dark Control- Controllers/Dominators
.
Soul Freeze (single target hold, -tohit), Murky Depths (single target immob, -tohit), Dark Snare (AOE immob -tohit, no -rech/spd), Black Cloud (AOE -tohit/perception like Smoke), Dark Pit, Black Rain (like rain of fire animation, only dark-ish and reverse [from the ground to the sky]. AOE hold), Banish (like Dimension shift), Dark Step (like hot feet), Soul Hunters (Meld of Photon Seekers and Dark Extraction, summon 3 Soul Hunters (like Photon Seekers, from a defeated foe)
.

Dark Miasma-Untouched
.
Twilight Grasp, Tar Patch, Darkest Night, Howling Twilight, Shadow Fall, Fearsome Stare, Petrifying Gaze, Black Hole, Dark Servant
.
Dark Assault-Dominators
.
Dark Blast, Smite, Gloom, Shadow Maul, Powerboost/aim/build up (probably Power boost), Sunless Mire (take away -recharge/spd and dmg/tohit buffs, add -tohit), Moonbeam, Midnight Grasp, Dark Sentinel (Like voltaic, just dark-y)

[/ QUOTE ]
This looks pretty excellent to me.... I vote you PM it to Sunstorm

Also, might I add how freaking beyond all that is cool an UPWARD rain power would be. Can you imagine how sweet inky black droplets pulling out of the ground and dissipating into the air would look?? Like evaporating oil!



 

Posted

[ QUOTE ]
Dark Assault-Dominators
.
Shadow Maul, Dark Sentinel (Like voltaic, just dark-y)

[/ QUOTE ]

Oomph. everything else looks good.

Having Combustion in Fire Assault is bad enough. Shadow Maul = Immobility for slightly over three seconds, High DoT damage, tight cone...bleah.

VS is one of the more amusing ways to grief yourself with the Electric Blast set. There's a reason there's so much back and forth about it on the forums (Mixed amongst the back and forthing regarding Electric Blast in general)...

I'd suggest going more for something that looks like a Nictus (Floating, black ball of fluff), that fires Dark Blast and Gloom. It'd do decent damage, instead of "is this worth it or not" damage...

Granted, VS is good against single targets.

Wait...not this discussion again! *runs*


 

Posted

[ QUOTE ]
VS really should have its recharge cut in three, be made immobile, and the 1 max requirement removed. Then it'd be a legitimate help in a scrap.

[/ QUOTE ]

Not a bad idea, really. Although I could see some PVP ramifications, with people complaining about Ele Blasters and their 'litter' all over zones :P

It IS named Sentinel after all <3

/signed


 

Posted

[ QUOTE ]
VS really should have its recharge cut in three, be made immobile, and the 1 max requirement removed. Then it'd be a legitimate help in a scrap.

[/ QUOTE ]
I'd rather it have a duration/recharge of 240 instead of 90, so I don't have to repeatedly spawn a new one. It's somewhat useful on my Dominator, but past a point I just get sick of summoning it every minute and a half.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

[ QUOTE ]
I'm always happy to see power sets proliferated, so please don't take this post as a sour grapes post. With that said, is anyone a little disappointed that the most wanted sets weren't proliferated.

Here's what would've made me jump for joy:

Blasters -Dark Blast (though I admit, Rad Blast is a fine choice)

Brutes - Regeneration

Controller - Dark Miasma

Corruptor - Poison (though Trick Arrow was a fine choice too)

Defender - Poison

Dominator - Illusion

MM - Kinetics

Scrapper - Super strength or energy melee or fire epic powers

Stalker - Shields or fire melee

Tanker - Spines or energy aura

[/ QUOTE ]

LOL

First, Rad blast was more requested for blasters than dark.

Secondly, like they are EVER going to port kin OR rad to MMs....I think NEVER. Fulcrum shift on MMs would be way over powered. The trinity of debuffs and choking cloud from rad on MMs would also be way over powered. Never going to happen.

Thirdly, giving poison to defenders is a NERF not a buff. I don't want to make or play a poison defender. Yuck.


 

Posted

[ QUOTE ]
[ QUOTE ]
Dark Assault-Dominators
.
Shadow Maul, Dark Sentinel (Like voltaic, just dark-y)

[/ QUOTE ]

Oomph. everything else looks good.

Having Combustion in Fire Assault is bad enough. Shadow Maul = Immobility for slightly over three seconds, High DoT damage, tight cone...bleah.

VS is one of the more amusing ways to grief yourself with the Electric Blast set. There's a reason there's so much back and forth about it on the forums (Mixed amongst the back and forthing regarding Electric Blast in general)...

I'd suggest going more for something that looks like a Nictus (Floating, black ball of fluff), that fires Dark Blast and Gloom. It'd do decent damage, instead of "is this worth it or not" damage...

Granted, VS is good against single targets.

Wait...not this discussion again! *runs*

[/ QUOTE ]

Then skip Maul. Most people do, others like it. Same with "Dark Sentinel"; every set has to have one or two powers that are sucky enough to skip every time, or somewhat sucky enough to skip sometimes.


 

Posted

[ QUOTE ]
[ QUOTE ]
Ok then fine, whats the hold on illusion control for doms? This is the most wanted powerset for this AT and it gets denied again and again. Dont give me that crap that most of the power wouldnt work with domination, because with the recent changes to the AT its really a non-issue now. Give us dark illusion and dark assault.

[/ QUOTE ]

it is the MOST wanted powerset for Doms ? cite please.

Elec control fro Doms (and trollers) is certainly wanted by a significant number of folks.

[/ QUOTE ]

Well, as a PROLIFERATION target, Illusion is the most wanted, because it's the last one.

Electric Control would be a new set.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
Ok then fine, whats the hold on illusion control for doms? This is the most wanted powerset for this AT and it gets denied again and again. Dont give me that crap that most of the power wouldnt work with domination, because with the recent changes to the AT its really a non-issue now. Give us dark illusion and dark assault.

[/ QUOTE ]

And here I thought it was the most wanted powerset for masterminds.

To say it "gets denied" implies its ever even been visited:[u] its possible its simply never come up as a proliferation target yet for someone to say "no" to.[u] Picking other sets first as higher priorities for proliferation is not the same thing as saying no to Illusion.

Also, I'm not sure there actually are major problems with proliferating Illusion to dominators (at least, not balance-related ones) but if there were, Domination would not be at the top of my list. Giving Superior Invisibility and indestructible tanks to something with assault sets would be higher.

And finally, "if you weren't full of crap you'd give me what I demand" is only sweet talk in the original Klingon.

[/ QUOTE ]

Except, again, it's the last already existing control set to proliferate. Controllers only have a secondary, because they only have secondaries left. They have all currently existing control sets.

Dominators got a sorta brand new set versus a set that already exists.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
Can my lists be tweaked, sure. Some valid objections are raised. What I threw together wasn't meant to be a painstaking final draft.

[/ QUOTE ]

I think the point is that Sunstorm and Synapse could probably come up with similar starting points. The problem Sunstorm is mentioning is that its from there that the hard part takes place. It actually not that difficult to make powersets that aren't intrinsicly broken, which your suggestions are not, but rather that your suggestions do not appear to be addressing Sunstorm's assertion that its the tweaking and satisfying multiple objections from other designers during the design process that is the difficult part. It doesn't seem to provide guidence on how to address the issues that Sunstorm claims exist.


[ QUOTE ]
Tar Patch as a secondary would obviously be nerfed: perhaps the AoE made smaller, longer recharge, etc... Does every Support set have to start with a ST Immob? We all know that we all wind up respecking out of it the first chance we get. Wouldn't it be nice to have something one would keep?

[/ QUOTE ]

As others have mentioned, devices gets caltrops. The problem isn't that its an AoE (energy does not have a single target immobilize at all) but rather that Tar Patch itself is a much stronger power than any blaster gets, especially at level one. It might be more acceptable as, say, a level 20 (tier 6) power where it would be competing with Ice Patch. But still: a location AoE resistance debuffer for a blaster is also probably questionable.


[ QUOTE ]
Two extracted pets being somehow unlikely: The Illusion Phantom and Phantom Army are also two similar pets in the same set. One of the fundamental 'flavors' of Dark is using one's foes in a vampiric and leeching manner to power one's own abilities. Dark should be inundated with those types of powers.

[/ QUOTE ]

The Phantasm is the tier 9 Illusion pet, and it does ranged energy blasts: one single target and one cone. Its effectively permanent (unless killed). The Phantom Army are a set of pets that are indestructible and do illusiary (i.e. mechanically spectral) damage, all single target, and (usually) are not perma. Tactically speaking, at least the way I use the powers, the Phantom Army and the Phantasm are further apart than Blind and Deceive are. And no: that's not intended to be an exaggeration: the phantom army is often cast directly into spawns (or let into them) to draw aggro and act as a tanking utililty. The Phantasm is generally used as a standoff ranged attacker, as its a little weak to engage in close-in combat. Their superficial similarity masks their radical difference in usage. In fact, in terms of usage, the phantom army bears a closer resemblance to the spectral terror than the phantasm, even though the terror can't move and does no damage.

The closest thing Illusion has to "similar pets" are the phantom army and the decoys that the Phantasm itself casts. But that's not a case of the controller having two virtually identical powers: its the case of one of the controller's pets having a similar power as the controller itself.

But more to the point is that regardless of what we think, Sunstorm hinted that duplicate powers were a problem for them. Your proposal includes that very kind of duplication without any rationale for why it shouldn't be a problem. If you disagree that it *ought* to be a problem, that's one thing. But it does mean your suggestion doesn't actually help the devs, as they disagree. What would be more helpful is an argument for why the dark set ought to have two essentially identical powers that is more compelling than the devs reasons for avoiding duplication. I'm just not sure what that might be.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Ok then fine, whats the hold on illusion control for doms? This is the most wanted powerset for this AT and it gets denied again and again. Dont give me that crap that most of the power wouldnt work with domination, because with the recent changes to the AT its really a non-issue now. Give us dark illusion and dark assault.

[/ QUOTE ]

And here I thought it was the most wanted powerset for masterminds.

To say it "gets denied" implies its ever even been visited:[u] its possible its simply never come up as a proliferation target yet for someone to say "no" to.[u] Picking other sets first as higher priorities for proliferation is not the same thing as saying no to Illusion.

Also, I'm not sure there actually are major problems with proliferating Illusion to dominators (at least, not balance-related ones) but if there were, Domination would not be at the top of my list. Giving Superior Invisibility and indestructible tanks to something with assault sets would be higher.

And finally, "if you weren't full of crap you'd give me what I demand" is only sweet talk in the original Klingon.

[/ QUOTE ]

Except, again, it's the last already existing control set to proliferate. Controllers only have a secondary, because they only have secondaries left. They have all currently existing control sets.

Dominators got a sorta brand new set versus a set that already exists.

[/ QUOTE ]

That still doesn't mean its actually been refused. One could have asked the same question about Blasters and radiation blast until it was actually announced that blasters were getting radiation blast. In this case, there is the special circumstance that Dominators were already getting Earth Assault, which was the path of least resistance to giving them a proliferation set (of a sort).

Its still my belief that the devs haven't directly said "no" to Illusion for Dominators: they've instead been kicking that can down the road as far as they can before having to actually make a decision on it. The decision might still be "no" but I don't think it actually is "no" yet.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

That's an understatement, and the highlight of this issue form Me was PP. Oh well, I have /unsubbed until Doms get Illusion control or a more interesting power.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

Eh, I'm pretty happy with this round of proliferation.

Since BaBs specifically asked for sets that required a minimum of extra work to proliferate we got Rad Blast, Electric, Traps/Assault Rifle (), Claws, Broadsword, Thermal (for theme matching with Demon Summoning I'm guessing, they just did it now rather than later) Cold, and so on.

The very fact that we DIDN'T get Dark Blast for blasters, or Illusion for Dominators indicates (to me at least) that they have changes they are going to make before blasters and dominators get those sets.

Hopefully they don't burn and pillage Dark Blast as bad as they did Psi, but since those were the only two sets that appear to have been intended as defender exclusive, I'd say you can count on some changes.

Illusion control for dominators was resisted for a long time because it doesn't really have that many domination building tools. Also, now that the damage buff has been removed from Domination, an Illusion Dom would have a whole whopping 3 powers that benefit from it: Blind, Deceive, and Flash. Nowadays an Illusion Dom might as well not even HAVE an inherent for as much as you would notice it. It would be nothing more than an end refill and mez protection.

Illusion Doms would suck badly at control, but would shine as damage dealers. Possibly with more damage potential than the devs are willing to let Doms have.

I'd say that one of the 2(!) stealth powers in the set will be going away (prefer to see Group Invis gone) in favor of another power that benefits from Domination. The Spectral Terror might be on the chopping block as well, but that I'd say is less likely.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.