Official Going Rogue Discussion


Aces_High

 

Posted

In order to balance out the game Going Rogue should dish out more Elemental damage and have NPCs that can take it too.

Well maybe not so much with the cold in terms of resistance.


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Posted

ok i have to admit it would be nice to see some graphics changes... but they'd have to make it an optional setting because some people won't be able to handle much better graphics than they already play with... though i would kill for it... fully upgraded graphics option would be like childs play to my comp =D i would so kill to be able to finaly test my computer's mettle without having to run 3 or more mmo's at the same time... amazing graphics are much more pleasing than multiple mmo's....

also i would love to see a change to the PvP system... thats the only major issue i see left from 2 years ago.... all the other major issues have been fixed (well aside from diferent travel power animations) having a pvp zone that we compete for locations and such actively to get access to a special zone or something would be amazing!!!


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Posted

<quote>having a pvp zone that we compete for locations and such actively to get access to a special zone or something would be amazing!!!<quote/>

Yeah that sounds like a cool idea. I like innovative gameplay more than I like graphics. I still play old NES games that were thought provoking because they didnt have the graphics back then they needed something else to make them interesting. Zelda, Dragon Warrior, Shadowgate, these all had something of a mysterious element that made you want to play the game. I think COX needs more of that.



Be sure to drink your

 

Posted

Speaking from an old CoX player POV, I hope that GR turns out to wow everyone. That being said, when is the beta going to start? I distinctly remember an article about the "Loyalty period" where those who stayed in CoX during August 2009 - November 15 2009, would be granted invites into the Beta. There was also a Tier system for those who'd get the invite first. I'm not going to go into that in detail, it's in the archives already. However, if a business posts way back in August that they're going to invite people into Beta, presumably after this loyalty period and I'm actually in Tier 1 (anyone who's been in past 60 months) and still no invite... It leads me to two possible conclusions: 1. They've either forgotten an invite to me, or 2. They've lied about the loyalty system to entice more people into staying in the game to keep revenue up. That kind of behavior speaks of bad business practices. Don't post something about what you're going to do without giving a timetable when it's going to start. It's a carrot put in front of a tired horse ploy, and all you'll get is a tired, grumpy and hungry horse when you don't get the carrot as advertised.

Either way, I still want to get into GR now. This is something I've been waiting for a long time. The backstories and lore of Praetorian Earth is basically set... with all the time between CoH launch and now, there should have been plenty of characters, environments and stories to make a viable Beta by now...

Sorry if it seems like I'm ranting, but it seems like the devs are dragging their heels on this. My two cents.

Jim


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Posted

Quote:
Originally Posted by Cryon3_0 View Post
ok i have to admit it would be nice to see some graphics changes... but they'd have to make it an optional setting because some people won't be able to handle much better graphics than they already play with... though i would kill for it... fully upgraded graphics option would be like childs play to my comp =D i would so kill to be able to finaly test my computer's mettle without having to run 3 or more mmo's at the same time... amazing graphics are much more pleasing than multiple mmo's....
You have seen this, haven't you?

http://www.youtube.com/watch?v=SItM3OLqb5w

It gets very good at about 12:00


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Posted

Quote:
Originally Posted by Jim_Tessier View Post
{...} when is the beta going to start? I distinctly remember an article about the "Loyalty period" where those who stayed in CoX during August 2009 - November 15 2009, would be granted invites into the Beta. {...} However, if a business posts way back in August that they're going to invite people into Beta, presumably after this loyalty period and I'm actually in Tier 1 (anyone who's been in past 60 months) and still no invite... It leads me to two possible conclusions: 1. They've either forgotten an invite to me, or 2. They've lied about the loyalty system
They've said "q1 2010" for some time now. Given that today is the START of "q1 2010", I don't quite see how you've got any particular leg to stand on.

Keep in mind, once the information about the loyalty program has been received, they've got to compile that information. Also keep in mind, GR info was leaked pretty far back, and there's *always* a giant storm about beta, and people wanted to know how it would work. Answering that information earlier is not a bad business decision, except that there are always people like who who jump the gun and demand more.

Furthermore, just because Beta isn't ready RITE NAO doesn't mean they lied in the least about the loyalty program. You're going to get in, when it's appropriate. Nothing about the loyalty program stated OR implied when the beta was going to start - just that those tiers would be added in order after the start of it.

In other words, chill. You have until March 31st to ... yelp.


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Posted

Quote:
Originally Posted by Cende View Post
They've said "q1 2010" for some time now. Given that today is the START of "q1 2010", I don't quite see how you've got any particular leg to stand on.
They actually said "early 2010," and said that their launch estimate is Q2 2010. Meaning they want to launch by June. Beta should be at least 2 months if they really want to get things situated right. There's a lot riding on an expansion.

It should be 2 waves before the loyalty people get to beta. Given about 2-3 weeks for friends and family, and 2-3 weeks for 60 monthers, even if they started today most of us wouldn't get to beta until early to mid Feb.

Realistically, most of us shouldn't expect to get into closed until March.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I don't know if this has been asked yet, but what of Patron Pools? If my villain goes rogue and eventually hero, how is that going to work?

I guess we wont know this till beta.


@Ninth Cloud
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Posted

Quote:
Originally Posted by Ninth Cloud View Post
I don't know if this has been asked yet, but what of Patron Pools? If my villain goes rogue and eventually hero, how is that going to work?

I guess we wont know this till beta.
It has been asked, in virtually every Going Rogue thread out there. You are completely correct in your assumption that we don't know how it will work yet, and are probably right that it won't be until it's in beta before we find out.


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Posted

Quote:
Originally Posted by Golden Girl View Post
You have seen this, haven't you?

http://www.youtube.com/watch?v=SItM3OLqb5w

It get's very good at about 12:00
no i hadn't omg that is amazing... i can't wait to try that out on my comp O.o


Ji Wan Ti lvl 50 Stalker on Freedom

The Seventh Mu lvl 40 Brute on Freedom

Vinestrone lvl 40 Plant Dom on Freedom

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Posted

Quote:
Originally Posted by Cende View Post
Furthermore, just because Beta isn't ready RITE NAO doesn't mean they lied in the least about the loyalty program. You're going to get in, when it's appropriate. Nothing about the loyalty program stated OR implied when the beta was going to start - just that those tiers would be added in order after the start of it.

In other words, chill. You have until March 31st to ... yelp.
Cende, although I appreciate your information as to the timeline, which I had not read nor do I have the time to read every post on these forums, please do not give an answer back that is obviously written to someone who doesn't know how to spell, i.e. RITE NAO or tell me to chill. I also do not appreciate someone who talks to me like I am a child or uneducated person.

I have until March 31st to... yelp? Only if I were a canine.

This is a forum to voice one's concerns, correct? So, let's not go down to the point where comparing one's concerns to that of the sounds from an animal, shall we?

This is one of the reasons why I don't usually post. Someone invariably comes back with comments that are supposed to demonstrate their greater knowledge of the subject, and end up being insulting.

As I've said before in my previous posting, it's just my two cents.

Jim


The Neverending Battle Continues; Be Heroes!!

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Posted

Quote:
Originally Posted by Angelxman81 View Post
Sorry, english is not my first language
I was joking... so sorry if there was some misunderstanding there.



 

Posted

Quote:
Originally Posted by Jim_Tessier View Post
Cende, although I appreciate your information as to the timeline, which I had not read nor do I have the time to read every post on these forums, please do not give an answer back that is obviously written to someone who doesn't know how to spell, i.e. RITE NAO or tell me to chill. I also do not appreciate someone who talks to me like I am a child or uneducated person.

I have until March 31st to... yelp? Only if I were a canine.

This is a forum to voice one's concerns, correct? So, let's not go down to the point where comparing one's concerns to that of the sounds from an animal, shall we?

This is one of the reasons why I don't usually post. Someone invariably comes back with comments that are supposed to demonstrate their greater knowledge of the subject, and end up being insulting.

As I've said before in my previous posting, it's just my two cents.

Jim
Dude, after reading your original post (which was rather respectful), and then Cende's... I just don't see what you are up in arms about. The only issue in her post, as far as I can see, was the use of the word "yelp." And that is open to interpretation, but I would not assume she was calling you a dog.

In other words, it seems to me like you were looking to be offended once you learned that your original post's premise was basically mistaken.

Though I will point out that I think it was in bad taste to accuse the Devs of having lied to you, and then brushing off the rebuttal that was presented by basically saying "I didn't bother to do the research before I accused a company of lying to me."



 

Posted

Thrity Seven, I appreciate your candor on this, and I do know that I've not had the time or ability to check up on the Beta schedule. This I admit to all. My original post was posted without that knowledge. Therefore, any concerns or opinions, may or may not have been founded. That is not my issue.

What was my issue in the first place was the way in how I was responded to by Cende. None of my comments insinuated that I had been called a dog. I responded in a manner that I did not appreciate the way the responses were given. I want to engage in intelligent conversation using the grammar and syntax that intelligent people have. Anything else such as shorthand, in my OPINION, just gets in the way.

Looking to be offended on these forums is not what I look for when I log on. I have merely read what the responses were and responded accordingly. It really matters not if you believe it or not. I'm just speaking my mind, and am glad to engage in the conversations afterwards.

I'm not going to derail this forum subject any further. Thanks for the conversation, Thirty Seven.

Best to All... Jim

P.S.
I really hope to see a lot of cool new stuff in Going Rogue! See you there!


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Posted

I just have to ask... will there be villains and heroes any more? It seems that being firmly good or evil will accomplish nothing but to harshly restrict the zones you can play in. With the smattering of zones they have, why would ANY villain stay a villain?

I ask the powers that be to think about this from a mechanical, non-storyline viewpoint.

Look at the server populations, as an example. People aggregate on the servers with higher populations for the purely statistical advantage it has for getting a team. Now extend that to red and blue sides. With the majority of zones and majority of players blue side, staying "bad" is absurdly punative. Fewer zone options than any other "alignment" and no way to get to where most of the players are?

Unless there is some SERIOUS benefit for villains staying villainous, I expect a flood to the rogue side of things at least. More likely to the Vigilante side, as they will default to the most populated side, yet retain their ability to go back to the Isles should they get the urge.

Get ready for City of Vigilantes. I acknowledge that the MMO can't mimic the comicbook genre realities as well as some would like, but one of the BIG norms is the large number of villains compared to heroes. CoX has already deviated stongly from this, but get ready for the willing suspension of disbelief to totally crash... there may soon be only one side: the murky blue one that can still go anywhere and do anything content-wise.

Yes, this may be pessimistic, but I cannot think of a reason given yet that could explain why it would not happen within weeks of GR's release.

Is there a solution? Any ideas?


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Posted

Quote:
Originally Posted by Infamy View Post
I just have to ask... will there be villains and heroes any more? It seems that being firmly good or evil will accomplish nothing but to harshly restrict the zones you can play in. With the smattering of zones they have, why would ANY villain stay a villain?
We've been told there will be rewards available for villains who stay villainous and heroes who stay heroic. I also hope this is something that's not a one-time shot, meaning I can get the reward back if I switch to full villain mode, I just can't have it if I'm a rogue/vigilante. Otherwise at that point there really WOULD be no point.

There are going to be people who just don't care to go to the other side. Those people are more self-limiting than game-limiting. I have toons I'm going to transfer no matter what, for various reasons like RP, ease of teaming, or badges. But others will be sitting in certain places depending on what the reward is.

We've no word on what the "stay true" bonus is. It can't be too good or else people won't do rogues or vigilantes, and it can't be too bad or, as you say, there will be no reason to not be a rogue or vigilante. So it's a very thin line the devs have to balance out. Here's hoping they do it well.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Infamy View Post
I just have to ask... will there be villains and heroes any more? It seems that being firmly good or evil will accomplish nothing but to harshly restrict the zones you can play in. With the smattering of zones they have, why would ANY villain stay a villain?

I ask the powers that be to think about this from a mechanical, non-storyline viewpoint.
First and foremost, this is a role playing game. There are many people that focus more on the last word of that title (game) and just play to do as much content or blow through it as easily as the possibly can, but the developers' focus has always been more on letting you create a unique character the way you want and then to play within the game world the way you want.

In essence, there is no way to separate the mechanical from the storyline in the developers' eyes. They know full well that many players who purchase Going Rogue are going to move their characters to the middle of the road so they have more chance to find teams and experience the content, and that many are doing so simply to to check off the accomplishments that they haven't yet completed or finished with other characters.

But the bottom line is, nobody is being forced to switch sides or go grey. There are plenty of players who won't do either for their own characters' story purposes.

Personally, my main character will become a Vigilante specifically to do the redside content. For him, I'm only interested in completion and badge collecting, and there's very little story behind why he'd hit up the Rogue Isles at all (the story being that he and my main Villain had their minds swapped... lame, but it gets the job done). Aside from that, I have one Controller who will almost certainly become a Vigilante and a Brute who will go Rogue, then go Hero, and then go Vigilante, just because that's what fits those characters best.

Quote:
Look at the server populations, as an example. People aggregate on the servers with higher populations for the purely statistical advantage it has for getting a team. Now extend that to red and blue sides. With the majority of zones and majority of players blue side, staying "bad" is absurdly punative. Fewer zone options than any other "alignment" and no way to get to where most of the players are?
Why do people always say that blue-side must be better because it has more zones?

Seriously, when's the last time you started in Galaxy City, then moved on to King's Row and Perez Park for 6-12 (without doing radio missions)? When's the last time you went to Skyway to level up to 20? Independance Port to get up to 30? Founder's Falls instead of Brickstown to take you to 40? When's the last time you spent any appreciable amount of time in Boomtown, Dark Astoria, Eden or the Shadow Shard?

Also, don't forget that they're adding a whole new world for us to explore as we either fight or defend the dictatorship of Praetoria. There's going to be a big hit to both the red and blue zones as everybody rushes to discover the new shinies and fight the new enemies.

Quote:
Unless there is some SERIOUS benefit for villains staying villainous,
--there are, but no details have been officially announced yet... more on that in a bit--
Quote:
I expect a flood to the rogue side of things at least. More likely to the Vigilante side, as they will default to the most populated side, yet retain their ability to go back to the Isles should they get the urge.
You're probably right. There will be a flood of Villains becoming Rogues. There will also be a flood of Heroes becoming Vigilantes.

The path goes Hero -> Vigilante -> Villain -> Rogue -> Hero, by the way.

Quote:
Get ready for City of Vigilantes. I acknowledge that the MMO can't mimic the comicbook genre realities as well as some would like, but one of the BIG norms is the large number of villains compared to heroes. CoX has already deviated stongly from this, but get ready for the willing suspension of disbelief to totally crash... there may soon be only one side: the murky blue one that can still go anywhere and do anything content-wise.

Yes, this may be pessimistic, but I cannot think of a reason given yet that could explain why it would not happen within weeks of GR's release.

Is there a solution? Any ideas?
First off, there aren't a "large number of villains compared to heroes" in the comic book world. There's a lot--a LOT--of henchmen and underlings who go down in a couple hits, but why would anyone want to play them? What comic books DO have is a smaller number of ridiculously powerful supervillains that require an entire team of heroes to take down... and that's just not feasible inside a multiplayer game world.

What we have in CoX is more like the X-Men versus the Brotherhood of Evil Mutants, or the Justice League versus the Legion of Doom, with equal but opposite characters on each side of the fence. Or at least, that's what we should have... but there's a large player bias towards playing Heroes (that I'm convinced has nothing to do with the number of zones available to them). I'm sure someone could run a serious psychological experiment using the CoX character creator as a medium, but all I can do is report second-hand suppositions: people generally believe that they are good, and when you put them in a game where they can choose to be good or evil, most will pick good to start.

Moving on... no, I don't think you're being a pessimist at all. I'd hazard to say that for a few months after Going Rogue is released, just about everybody will be starting new characters in Praetoria, switching sides with their existing characters to check out things on the other side of the fence, and generally experimenting with the new options that are available to them.

Just like when Issue 16 launched, everybody spent a few hours at the tailor, changing their power options. And when Issue 15 launched, with everybody rushing to run the new Task and Strike Forces. And when Issue 14 launched, when everybody went into the Architect Engineering buildings and only came out to level up and check the markets.

It's what happen when new content is introduced. By the time the issue following Going Rogue is in beta testing, most players will have settled into the role they're most comfortable with. Many will be fully blue or red, and yes, it's very reasonable to assume that a great number of players might choose to go and stay in the grey, possibly even a majority.

BUT, there are going to be rewards for playing a pure ("exceptional" was the term used in the announcement) Hero or Villain. The developers are adding a system in Going Rogue that allows you to further power-up level 50 characters that are only available to characters who are fully on one side or the other. (They have mentioned that switching completely from one side to the other won't preclude you from earning these rewards, but it will slow down or possibly even reset your progress in earning them.)

As a final note, don't worry so much about what other people are going to do. Play the game the way you want to play it. For every Villain that jumps ship, there will very likely be two Heroes that become Vigilantes who would love to join you on that Strike Force you're trying to get started.


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Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
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Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
First and foremost, this is a role playing game. There are many people that focus more on the last word of that title (game) and just play to do as much content or blow through it as easily as the possibly can, but the developers' focus has always been more on letting you create a unique character the way you want and then to play within the game world the way you want.
They did not call this an MMORPG when it was released for a reason. They actively ditched the RPG off the end of the term as it was predominantly used in the industry. NCSoft, and Cryptic before them, take pains not to be bound to that. You and I may play it as an RPG, but that is not what it essentially is... I believe they attempt to split the difference.

If this game where played for RP predominantly, you would not have seen and suffered through what you did when AE was released. Was the game being used predominantly for RP then or for mechanical minmaxxing? As we know, mechanical advantage without limits nearly was the death of normal play. Now you're saying that normal play will not be potentially crippled by a system that presents disproportional mechanical advantage to those who rush to the Vigilante side? Oi vey. We never learn...

Quote:
Originally Posted by Chad Gulzow-Man View Post
Why do people always say that blue-side must be better because it has more zones? I'm sure someone could run a serious psychological experiment using the CoX character creator as a medium, but all I can do is report second-hand suppositions: people generally believe that they are good, and when you put them in a game where they can choose to be good or evil, most will pick good to start.
Number of zones is a stand in for a great many things, but is simply the most obvious. It also has more badges, more TFs, greater Merit rewards for TFs, and the list goes on and on. Recnetly there was an open question put out by the devs regarding what badges needed to be fixed. Why was the top response, "Make the requirements identical in difficulty red side to the equivilent badge blue side"?
What side does the dev rule of "no new content unless both sides get it" favor? The one that's ahead of course, and sure to stay ahead with such a rule in place.
It's far too easy to dodge and make the arguement that people just just play blue for psychological/sociological reasons when the game actively incentivizes the behavior mechanically...

So now many will no doubt say, "there's going to be a new incentive to leave red side, BUT if it happens that is just because of the inherent psychology of the players... and the fact that it occured concurrently with GR was just a fluke!" Yeah. And people were just psychologically predisposed to standing around twiddling their thumbs while some stranger farmed Maniacs and bubbles. It's a common secret wish of the general population, don't you know? It had nothing to do with AE's game balance/mechanical flaws at all.

Quote:
Originally Posted by Chad Gulzow-Man View Post
First off, there aren't a "large number of villains compared to heroes" in the comic book world. There's a lot--a LOT--of henchmen and underlings who go down in a couple hits, but why would anyone want to play them? What comic books DO have is a smaller number of ridiculously powerful supervillains that require an entire team of heroes to take down... and that's just not feasible inside a multiplayer game world.
There I must call you. This very topic was the subject of an article by a comic book historian (if you can believe there is such a thing). In the Golden Age, heroes outnumbered villains in any given continuity. This was partly because the most successful line (DC) had the first team (JSA) that they used to "try out" new heroes... they usually fought an established master villain or a new one specific to the story line. Due to much different norms at the time (due in part to the pulp genre), heroes tended to kill villains at the climax of the plot. Heroes stayed around, villains died and there were few of them available for a story at any given time. The genre at the time also used a lot of "mundane" criminals as the antagonists in the stories, further aggravating the trend.

With the Silver Age, that reversed. Heroes had their own books more often and there were far more titles being published at any given time. Each hero fought a new villain or gang of villains in each story and tended not to kill them at the end. Also, costumed villains became the norm rather than mundane criminals. Simultaneously, writers could not ditch the title hero (Superman has to star in Superman), so their main creative outlet was to create a new villain! The result of all this is that, for decades now, extant villains have vastly outnumbered extant heroes in just about any continuity.
The situation in the DC universe became so out of hand that they created a book (Suicide Squad) just to kill off unused costumed villains. Now a group of those underused villains (Secret Six) has it's own book! What's more, in a recent JSA plotline the writers grabbed about 40 underused villains just lying around the fringes of the DC universe to throw them at the JSA all at once and that still didn't scratch the surface of the unused villains from the last 40 years stuck in every nook and cranny over at DC (and Marvel as well)...

So, no. In most superhero comic book worlds, villains vastly outnumber heroes. That one is well established. Sorry.


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Posted

Quote:
Originally Posted by Infamy View Post
So, no. In most superhero comic book worlds, villains vastly outnumber heroes. That one is well established. Sorry.
Not really a discussion for this thread, but the greater number of villains again boils down to mostly the weak one-shot characters that are effectively NPCs. That was a point I intended to make that got diffused by my responding to so many different lines at once, and I admit it could have been developed more. Do you think people would want to play something that gets no more powerful that what is effectively represented in the game by a lieutenant-class enemy? Would you want to play one?

But really, for every big nasty Magneto in the comic universe, you've got ten Shockers running around. Sure, The Shocker is effective against the general populace and isn't going to have much trouble robbing a bank or going up against a non-powered police force, but when Spider-Man shows up he's only barely a threat. Magneto, on the other hand, outclasses Spidey so hard that he needs most of the X-Men or the Fantastic Four to go against him.

Unless of course he receives the Cosmic Powers again.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
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Posted

I mainly view the board, and not post, so here is my two cents-

Sure, there has not been an update or any news regarding GR for awhile, but I see that as a positive as well as a negative. The lack of updates means (at least for me) that they are REALLY busy getting it put together for our enjoyment. Heck, if it's going to be as good as I hope, then I'm ok with getting ZERO updates, until they release it (Obviously, we will, just saying).



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Posted

has anyone heard anything yet on how going rogue is going to effect SG status?

and will it be possible for a SG itself to go rogue?


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The Seventh Mu lvl 40 Brute on Freedom

Vinestrone lvl 40 Plant Dom on Freedom

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Posted

Quote:
Originally Posted by Cryon3_0 View Post
has anyone heard anything yet on how going rogue is going to effect SG status?

and will it be possible for a SG itself to go rogue?
I think all they've said on that so far is that they're wroking on a solution to try and please as many players as possible.


@Golden Girl

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Posted

About 2 months ago it was announced that anyone with a good standing account up till November 15 was getting into the closed beta. From the time the announcment was made till now I have checked the test server every so offten and beta still has not even started yet.

The November 15 people were supose to be in the 3rd bracket of people getting into Beta which would mean others such as myself would be in the beta allready before then.

What I'd like to know is if November 15 is not the date thoughs people are getting into beta what that date has to do with them getting in at all? Should be anyone with a good standing account untill whenever the heck we decided to let them in.

Basically what I'm saying is that from my understanding of the announcment beta should of started 2 months ago unless that was more like November 15, 2010 in which case we have a whole freaking year to wait for Beta?

Could a red name please clear up when it was beta was actully ment to be starting?


 

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Originally Posted by Rial_Vestro View Post
Basically what I'm saying is that from my understanding of the announcment beta should of started 2 months ago unless that was more like November 15, 2010 in which case we have a whole freaking year to wait for Beta?

Could a red name please clear up when it was beta was actully ment to be starting?
It was under my impression from the devs that the GR closed beta was starting in Q1, 2010. (Which just started 11 days ago, btw) It wouldn't surprise me if closed beta has started at all yet and even if it has, the best thing to do is be patient and wait for your invitation. There is a reason why the developers do the things they do, it's very possible that Going Rogue simply isn't ready for players to test yet. If I were you, I'd just keep checking my inbox and be happy that Paragon Studios lets us test their awesome new game.


 

Posted

The closed beta for Going Rogue has not started yet. As Chill mentioned, the beta is scheduled to begin "in early 2010" (Q1 assumed) with a second-quarter projected release.

If the Going Rogue closed beta is anything like those for CoH and CoV, the test server willnot be up 24/7, and players will be encouraged to perform targetted testing (e.g., "everybody please make a Demon Summoning Mastermind before x date; they will be level bumped for end game testing").

Also, please note that beta testing is where they find and fix bugs. It's not all fun and games, and it is certainly not a finished product. You will experience lag, crashing, glitches, unfinished or broken textures/models, etc. It certainly gives you a chance to see all the new shinies before the general population, but you'd be surprised at how under-polished they are at the start.


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