Looks like "Earth Assault" is coming for Dominator


BigBrotherMidas

 

Posted

gonna ae pl mine up to 28, the set looks unplayable before then, but overall looks like it will be awesome in later stages.

Hopefully they didn't mess with the DS of the melee attacks much. If they gave it the /elec treatment and those slow [censored] ranged attacks I'll just pass.

But, it doesn't have buildup so no reason to punish it unnecessarily. I would have rather stone fist at lvl 1 than stone spear. I know it is standard practice to have a ranged t1 in the assault sets, but who cares, the set is so melee oriented they should just embrace it. Stone spear might just have the lowest DPA of any dom assault power (st).

I know I'll be petitioning during open beta for them to ditch spear for fist.


 

Posted

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Good call on "Fissure". I was thinking in terms of the Tanker version. The controller version would make more sense in terms of balance. I still hope it comes with some KD so it can be chained with Tremor/Earthquake/Mallets/AirSuperiority.



P.S. So no one else is even midly shocked they gave the set PB? (If you haven't guessed, I'm really quite amazed).

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I think it might not make it. I think there will be a follow-up style attack in it's place.


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Posted

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Good call on "Fissure". I was thinking in terms of the Tanker version. The controller version would make more sense in terms of balance. I still hope it comes with some KD so it can be chained with Tremor/Earthquake/Mallets/AirSuperiority.



P.S. So no one else is even midly shocked they gave the set PB? (If you haven't guessed, I'm really quite amazed).

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I'm just happy that pb no longer boosts kb effects. The lack of synergy would be astounding.


 

Posted

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1. Stone Spears (4 sec rech, 2.1 sec animation)
2. Stone Mallet
3. Tremor
4. Hurl Boulder (8 or 10 sec rech, 2.5 sec animation)
5. Power Boost
6. Heavy Mallet
7. Seismic Smash
8. Mud Port
9. Fissure

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I'm gonna roll one. A Earth/Earth I imagine. I like the Stone Spears powers the CoT use, so I am happy that got into the set.


 

Posted

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I don't see it posted anywhere else, but if it's already been posted, my bad.

I was at Comic Con today and got to play with the new character creator.

That includes seeing the Earthen Assault powers, and they are

1. Stone Spears (4 sec rech, 2.1 sec animation)
2. Stone Mallet
3. Tremor
4. Hurl Boulder (8 or 10 sec rech, 2.5 sec animation)
5. Power Boost
6. Heavy Mallet
7. Seismic Smash
8. Mud Port
9. Fissure

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I expect some changes. Fissure and Stone Spears use the exact same animation as Stalagmites. Stone Spears even use the same hit effect. Tremor is just crap with it's low damage and loooooong animation.

Hurl Boulder is just ick...

I really, really, like Fissure and the melee focus of the set. Even Elec isn't this focused on melee. Power Boost is kinda meh, but I think I can live with it.


If I was making the set it would be:

1: Fling Rock
2: Stone Fist
4: Gravel (the Igneous cone attack)
10: Stone Mallet
16: Power Boost (would give my left kidney for Earth's Embrace)
20: Heavy Mallet
28: Fissure
35: Mudpots
38: Seismic Smash


 

Posted

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I expect some changes. Fissure and Stone Spears use the exact same animation as Stalagmites. Stone Spears even use the same hit effect. Tremor is just crap with it's low damage and loooooong animation.

Hurl Boulder is just ick...

I really, really, like Fissure and the melee focus of the set. Even Elec isn't this focused on melee. Power Boost is kinda meh, but I think I can live with it.


If I was making the set it would be:

1: Fling Rock
2: Stone Fist
4: Gravel (the Igneous cone attack)
10: Stone Mallet
16: Power Boost (would give my left kidney for Earth's Embrace)
20: Heavy Mallet
28: Fissure
35: Mudpots
38: Seismic Smash

[/ QUOTE ]

I like this version much more. Though I'd personally switch Seismic with Fissure in power order and I don't mind tremor being in the set. It isn't a great power, but it is pbaoe which will work better with mud and the melee attacks.

Good point about the redundant animations on an earth/earth. You put your left foot in, you put your left foot out, you put your left foot in....

That animation is pretty cool and powerful looking. I don't really like it attached to such a spammed attack as stone spear will be.


 

Posted

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Good point about the redundant animations on an earth/earth. You put your left foot in, you put your left foot out, you put your left foot in....



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...and you shake it all about!

That'd be so appropriate though, don't you think. We can start an ST called The Hokie Pokie.


Please buff Ice Control.

 

Posted

I love it, except I don't know what power boost is doing in there. Sure, Earth's Embrace might be a bit much, even watered down, but PB? Meh. I would have rather seen Build Up, seeing as how it's a pretty melee oriented set.


 

Posted

I am not sure what to make of it...I def will level this set slowly to get the feel for it...pulling an AE will make me so handicapped on a new set....why would I PL my way to the power I like and avoid getting experience with the other powers?, it's like eating your way into a chocolate twinkie just for the cream and avoiding the cake?!

I dont get the point of PB? If alot of the powers in the secondary have stun as the effect then yea I can see me spamming PB just for serious stunnage!


Any other news from Comic-Con?


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

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What?! You dont like increasing the length of your holds, or increasing your other secondary effects?! Weird. I mean, I can understand liking Build Up or Aim more, I just dont get the "ugh" part.

I personally LOVE Power Boost. I'd rather be "slow and sure" on my control vs damage. Doms get plenty of damage without build up or aim, anyway, IMO. At least now they do.

Lewis

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I have a Mind/Icy Dom who has dropped Power Boost, and I honestly have not noticed a lack in my control durations.

With the latest buffs to Doms, I'd likely noticed it even less as I'll just kill the enemies even faster now.


She isn't a Perma-Dom on her own, but if I use one of the +ASpd buffs from the base, she's perma. Domination gives me all of the control duration I need for Total Domination, Mass Confusion, Mass Hypnosis, Confuse, Dominate, and Terrify.


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Posted

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Tremor is actually an extremely useful survival tool. It's basically a soft control that will be in our secondary. Verah verah niiiice.

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I can't stand it's animation nor it's animation time. :/ Hence why I did qualify "personally".


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Posted

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[ QUOTE ]


What?! You dont like increasing the length of your holds, or increasing your other secondary effects?! Weird. I mean, I can understand liking Build Up or Aim more, I just dont get the "ugh" part.

I personally LOVE Power Boost. I'd rather be "slow and sure" on my control vs damage. Doms get plenty of damage without build up or aim, anyway, IMO. At least now they do.

Lewis

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I have a Mind/Icy Dom who has dropped Power Boost, and I honestly have not noticed a lack in my control durations.

[/ QUOTE ]My mind/nrg dominator has powerboost purely for Aid Self purposes, and even that's grotesquely unnecessary thanks to Personal Force Field.

Powerboost is one of those tools that seems totally unnecessary the more you put into making your dominators faster. Some people look at a short control duration and respond to it by trying to increase it, others look at a short control duration and see that as a finish line.


 

Posted

I personally fall on the 'increase the duration' side of the line, simply because of the difference in cost. To 'go faster' usually means spending quite a lot on IO sets to increase recharge, while 'increasing duration' with a secondary w/ powerboost simply costs 1 extra power choice (which I usually have room for anyway). I know that I *could* probably earn the money to IO out a dom if I tried, but I'd rather spend the time and energy feeding my altitis.

Now I just need to decide what to pair earth assault with... so many doms, so little time!


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

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I would have rather seen Build Up, seeing as how it's a pretty melee oriented set.

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I prefer PB specifically because it is a melee set. If you are going to live in the hot zone (melee range) then its nice to have your controls lasting longer. I think Doms hit plenty hard, even without BU.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

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I personally fall on the 'increase the duration' side of the line, simply because of the difference in cost. To 'go faster' usually means spending quite a lot on IO sets to increase recharge, while 'increasing duration' with a secondary w/ powerboost simply costs 1 extra power choice (which I usually have room for anyway). I know that I *could* probably earn the money to IO out a dom if I tried, but I'd rather spend the time and energy feeding my altitis.

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Same here. And frankly, even with massive recharge, I'd still prefer having Power Boost to make the lockdown that much more insane esp against multiple groups.

Also, to Natsuki, I can understand how a Mind Dom wouldnt care about PB. You have at least 2 trivially perma AoE control powers in the set. But for anyone else, if, as you say, Doms do so much more damage now so your controls lasting longer doesnt matter, I say that if you are killing that fast, you dont need BU either.

Anyway, I'm sure I'll like the set regardless, but I prefer PB, so I'm pretty happy right now.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

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Also, to Natsuki, I can understand how a Mind Dom wouldnt care about PB. You have at least 2 trivially perma AoE control powers in the set. But for anyone else, if, as you say, Doms do so much more damage now so your controls lasting longer doesnt matter, I say that if you are killing that fast, you dont need BU either.


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Bosses.


For them, I don't need AoE Controls, and my ST Control functions as damage as well, so it's not a problem to spam it. The extra duration isn't that meaningful against them, but the extra damage would be. ^.^


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Posted

whats wrong with having longer lasting control? I would think having PB on a Dom would be the way to go now that Domination only buffs control length? Domination and PB would be awesome with consistant dmg we can deal out.


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

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I think it might not make it. I think there will be a follow-up style attack in it's place.

[/ QUOTE ] What is with the obsession with follow-up, do /not/ need it here.


 

Posted

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would give my left kidney for Earth's Embrace

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QFT. Really though, as much as I love Power Boost (and I really do love it), I kinda just wanted something that would perform more differently than my mind/nrg who already has power boost. Either Earth's Embrace or Build Up would make me alot happier than Power Boost.


 

Posted

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[ QUOTE ]
I think it might not make it. I think there will be a follow-up style attack in it's place.

[/ QUOTE ] What is with the obsession with follow-up, do /not/ need it here.

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Several reasons why I think it makes more sense:

1. Well, it is functionally similar to build-up but lower dam and to hit. Build-up and powerboost is a 'been there done that' effect, for lack of a better description.

2. If your gonna have a melee set, then you might as well have a buff from a melee attack.


Dark Bard, Zoobait, Debacle
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Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

[ QUOTE ]
whats wrong with having longer lasting control? I would think having PB on a Dom would be the way to go now that Domination only buffs control length? Domination and PB would be awesome with consistant dmg we can deal out.

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Well, I would still prefer a damage boosting ability over PB.

The thing is, even though Dom only "buffs" controls, it does so in such a dramatic way that I still build my Doms towards perma-dom. Not JUST for Perma-Dom mind you, but having perma-dom means my controls last longer, AND they have double mag, AND my AoE Controls recharge significantly faster.


With my Mind/Icy Dom, I can Terrify first spawn, Total Domination second spawn, Mass Confusion third spawn then repeat. They recharge that fast, and the controls last long enough for the enemies to be dead before they wear off.


EDIT:

In the case of my Plant/Psy Dom that I have, who is full perma-Dom atm, her Seeds of Confusion recharges fast enough for me to permanently keep all four of the "Ballistas" on the RSF map confused. Without Perma-Dom, and "power boost" instead, there is no way I could pull that off.

EDIT2:

I should mention though, I personally feel that with the recent changes, Power Boost for Doms should be changed to Power Build Up. Leave it at the 120s recharge it's at currently, give it a Damage/To Hit boost, and maybe lower the amount of +Duration it has. Icy and Energy won't be able to do as many "bursts" of damage that Elec can, but at least it will have an option for those that feel the +Duration is superfluous.


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Posted

PBU would be a very welcome substitution. (on a 120 base rech as suggested, and proly pull the tohit buff even though I'd like it to stay).

I'd argue that /nrg would be too powerful with it judging by how they nerfed /elec just cause it has BU, but I'd definitely vote in favor of pbu for /icy and /earth.

Even if /earth has thumping melee like /nrg I'd still give it the ok because:
1. Earth will be by FAR the worst ranged set. Probably like 2x worse than the next worst. A set that has such horrid ranged options would greatly benefit from the ability to boost control AND kill a bit faster when needed.
2. Stone melee attacks, tremor, fissue all suggest great "power" with crazy screen shake action and ground pounding.


 

Posted

Well, /Elec still has higher ST DPS than Energy, and better AoE to boot. I don't think it would over power Energy at all.


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Posted

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Well, /Elec still has higher ST DPS than Energy and better AoE to boot.

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I've never tried to quantify Volt Sent, but unless it is pretty good then this is not the case at all. Higher burst w/ build up (barely), not even close for dps though. The aoe of both sets is pretty trivial.
<font class="small">Code:[/color]<hr /><pre> nrg 0.95 w/pbu
Pbolt 52.8 103.0 138.9
BS 114.5 223.2 301.0
PP 86.6 168.9 227.9
Pblast 103.6 201.9 272.3
WH 64.2 125.2 168.9
TF 226.6 441.8 595.9
Snipe 188.1 366.7 494.6
Pburst 137.4 267.9 361.3

elec 0.95 w/bu
Cbolt 52.8 103.0 138.9
Cbrawl 77.1 150.3 202.7
Lbolt 86.6 168.9 227.9
Havoc 114.5 223.2 301.0
Snipe 188.1 366.7 494.6
Static 65.0 126.7 170.9
TS 137.5 268.0 361.5
Sent 44.5 86.8 NA 23.5dps?


</pre><hr />

Actually lets take a look at a couple rough "burst" scenario:

Burst Nrg (150% rech)
PBurst&gt;Pblast&gt;BS&gt;PP&gt;Pbolt&gt;PBurst&gt ;TF
13.5 sec
95% enhance = 1674 dam
PBU w/ 12.5 sec duration (remove Pbolt, sub in pbu at beginning for ~ same chain time) = 2119

Burst Elec (150% rech)
BU&gt;Havoc&gt;Lbolt&gt;Cbrawl&gt;Cbolt&gt;Havoc&g t;TS
13.07
=1533 dam
+23.5dps of Volt Sent
=1840 dam

So ya, elec needs BU just to compete with normal /nrg. I see no way it could possibly keep up in DPS. If /nrg had pbu it would blow /elec out of the water even more than it already does (sans VS)


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I don't think it would over power Energy at all.

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Maybe not, I dunno. There must be some reason they lowered the damage on the /elec attacks though while making /nrg the new /elec with 14 sec powerburst and 22 sec TF (these attacks actually have higher base damage than the blaster versions).

As it stands there is barely any reason beyond concept to play /elec right now (outside of pvp). If /nrg had pbu it would only make that even more apparent.