Looks like "Earth Assault" is coming for Dominator


BigBrotherMidas

 

Posted

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That includes seeing the Earthen Assault powers, and they are

1. Stone Spears (4 sec rech, 2.1 sec animation)
2. Stone Mallet
3. Tremor
4. Hurl Boulder (8 or 10 sec rech, 2.5 sec animation)
5. Power Boost
6. Heavy Mallet
7. Seismic Smash
8. Mud Port
9. Fissure

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I like the looks of this set so far. Unless the damage is severely watered down, Build Up shouldn't be necessary with it all being melee, plus Stone Spears sound pretty awesome, 2.1s animation or not.


 

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I know BU takes 1.32 sec to cast so leaves 8.68 seconds of buff

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Power effects generally don't occur until the activation time is finished. So BU has a 1.32s cast, and a 10s buff time.

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I'd have to test it to be sure, but the instant click BU your damage buff shoots up, but you can't use a power until it is done animating. Whether that cuts into the time or not I'd have to check. I just always figured it did.


 

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I assure you it does work the way I have described. If it does not, then it's a bug.


 

Posted

From the comic con video it looks like we are getting mud pots. This simply doesnt fit us. I hope its just a mix up.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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From the comic con video it looks like we are getting mud pots. This simply doesnt fit us. I hope its just a mix up.

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Why doesn't it fit?
I'm really excited about it


Listen to Survival Guide. Because you should!
"You have a mom? I thought you were conceived through pure win?" ~Spinestradamus
"reading ur posts is like reading a stop sign, its red oddly shaped and makes me come to a complete stop...then i go" ~anon rep; thank you

 

Posted

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I assure you it does work the way I have described. If it does not, then it's a bug.

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hmm, ya I'll test it this tonight. I've always seen people posting that it eats into the buff time and combat attributes has never given me reason to believe otherwise (unless it is actually an 11.32 second buff).

I'll fire up fraps and see what there is to see. Not that it really makes much difference to what has been discussed in this thread, but accuracy of information is always important.

Edit:
OK tested it with Fraps and then loaded into Movie maker. Not the more precise tools, but it is what it is.

Here is what I saw using Buildup on my BS/shield scrapper.
(I've adjusted the times to indicate BU starting at 0 seconds)
BU starts activating at 0 seconds
BU buff appears on combat attributes at 0.5 seconds
(Headsplitter cued, red circle)
HS starts activating at 1.25 seconds (pretty close to the calculated 1.32)
HS completes at 3.68 seconds (2.43 sec cast, expected to be 2.508 according to Arcanatime, but I didn't cue a follow up attack so my number might be a bit low)
Buff expires from combat attributes at 10.61.

Suggested results:
BU does eat into its own buff time, but not fully. The damage buff appears to be on a slight delay. I saw 9.36 seconds of buff.
If it fully ate itself it would be ~8.68
If it didn't it would be 10.0

It just so happens to be EXACTLY in the middle

*I'm not claiming this to be entirely accurate. The tool I'm using moves in 0.02 second intervals and well there are a lot of things that could make it inaccurate.

Edit 2:
I think I know where the belief that it fully eats into its buff time comes from. If you were to go by the icon in your buff tray (below hp/end bars) it disappears much earlier than the actual buff did from combat attributes. In fact it disappears 8.71 seconds after it is cast, which is almost precisely the 8.68 that was predicted.


 

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From the comic con video it looks like we are getting mud pots. This simply doesnt fit us. I hope its just a mix up.

[/ QUOTE ]Ryu, you continue your trend of using the word 'simply' to wallpaper over the fact that your idea is utterly indefensible.


 

Posted

Not like Earth needs it.

One of my problems with powerboost is there just aren't that many effects that feel cool when they get it. Forcefields plus powerboost? That's cool to me. Controls plus powerboost feel very meh for aforestated reasons.

Anyway, earth assault looks to be based on even damage output. That's nice.


 

Posted

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From the comic con video it looks like we are getting mud pots. This simply doesnt fit us. I hope its just a mix up.

[/ QUOTE ]Ryu, you continue your trend of using the word 'simply' to wallpaper over the fact that your idea is utterly indefensible.

[/ QUOTE ]Correct me if I am wrong but isnt mud pots a damage aura like hot feet that has an immobilize built in? The point of hotfeet from a defensive perspective is to make the critters stop fighting you but run away slowly, well they simply cant do that if immobilize. All it does is just turn this power into a death trap. A damage aura immobilize might be great for those who can farm and spec for perma dom and such but I dont see it helping those who dont. Like how in the hell would this help a mind controller? Thats my point, it only really fits the sets that have aoe stuns in them, which is just fire and earth, I dont count gravity because wormwhole scatters too much unless you got a wall to throw them into.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

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Correct me if I am wrong but isnt mud pots a damage aura like hot feet that has an immobilize built in?

[/ QUOTE ]The immobilize is mag 2. That is to say, minions and underlings.

A damage aura is also really good for those people who are prone to doing something weird, like controlling people and then engaging them in melee. Like this whole set is designed to do.


 

Posted

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Correct me if I am wrong but isnt mud pots a damage aura like hot feet that has an immobilize built in?

[/ QUOTE ]The immobilize is mag 2. That is to say, minions and underlings.

A damage aura is also really good for those people who are prone to doing something weird, like controlling people and then engaging them in melee. Like this whole set is designed to do.

[/ QUOTE ]Again how is this supposed to help a mind controller? Damage would break the sleep and as for the single target hold you could only get a few of them at a time. Damage auras work great for melee toons when you fight 3 or more foes but how is this going to help a dom on a team? Also who is to say the mag 2 immobilize would be effected by domination if it did then that means everyone who isnt stunned will open fire and kill the dom.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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Again how is this supposed to help a mind controller?

[/ QUOTE ]Congratulations. A type of dom that does not benefit brilliantly from a power. Clearly, the set does not suit doms at all.

Pfft.


 

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Again how is this supposed to help a mind controller?

[/ QUOTE ]Congratulations. A type of dom that does not benefit brilliantly from a power. Clearly, the set does not suit doms at all.

Pfft.

[/ QUOTE ]Instead of trying to pick at me why dont you answer the question, because I can think of other doms this isnt going to help as well. What about ice, and plant then? If someone else had ask this question you wouldnt have been doing this, that I am pretty sure of. Instead of being a dick just answer the question. It doesnt take all of that, if I am wrong about this then enlighten me as I am always open to learning new things about any powerset. You should stop trying to attack me in your replies to my post and just offer some help instead. Maybe you are seeing something that I dont see on how this benefits doms.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

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What about ice, and plant then?

[/ QUOTE ]Opponents falling down on their [censored] taking damage in an area, or opponents confused, taking damage in an area. HOW UNSYNNERGISTIC.

The set is a close-range melee-focused set with a damage aura that keeps people close to you. You're the one with the insane idea that this somehow doesn't mesh with any dominator playstyle, when it's exactly the playstyle I've always had with my doms.

You're the one who claims that this 'simply' doesn't benefit doms 'at all.' I'd like to see your evidence that a mag 2 immob that doesn't prevent KD or KB is somehow unsynergystic.


 

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Controls plus powerboost feel very meh for aforestated reasons.

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I meh your meh.

Since I dont have any global recharge on any of my dominators, I love it. Even if I did, I'd personally love it, even if it was over-control.

PB is my favorite Dominator power, in fact, well not counting Carrior Creepers. So, I'm pretty happy it is in Earth Assault. If they change it, that's cool.

My /Ice and /Energy Doms would never want to give it up though, since they already have it and they love it.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

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What about ice, and plant then?

[/ QUOTE ]Opponents falling down on their [censored] taking damage in an area, or opponents confused, taking damage in an area. HOW UNSYNNERGISTIC.

The set is a close-range melee-focused set with a damage aura that keeps people close to you. You're the one with the insane idea that this somehow doesn't mesh with any dominator playstyle, when it's exactly the playstyle I've always had with my doms.

You're the one who claims that this 'simply' doesn't benefit doms 'at all.' I'd like to see your evidence that a mag 2 immob that doesn't prevent KD or KB is somehow unsynergystic.

[/ QUOTE ]So you are saying mud pots doesnt have the resistance to knockback like the other immobilize powers do? Ok then that is different. See how easy it is to explain that, you could have just said this in the begining instead of being a smart [censored].


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
What about ice, and plant then?

[/ QUOTE ]Opponents falling down on their [censored] taking damage in an area, or opponents confused, taking damage in an area. HOW UNSYNNERGISTIC.

The set is a close-range melee-focused set with a damage aura that keeps people close to you. You're the one with the insane idea that this somehow doesn't mesh with any dominator playstyle, when it's exactly the playstyle I've always had with my doms.

You're the one who claims that this 'simply' doesn't benefit doms 'at all.' I'd like to see your evidence that a mag 2 immob that doesn't prevent KD or KB is somehow unsynergystic.

[/ QUOTE ]So you are saying mud pots doesnt have the resistance to knockback like the other immobilize powers do? Ok then that is different. See how easy it is to explain that, you could have just said this in the begining instead of being a smart [censored].

[/ QUOTE ]


Or how about you do some [censored] research and stop relying on everyone else to try to somehow keep you from looking like a retard.


 

Posted

Quote:
Originally Posted by EvilRyu View Post
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What about ice, and plant then?

[/ QUOTE ]Opponents falling down on their [censored] taking damage in an area, or opponents confused, taking damage in an area. HOW UNSYNNERGISTIC.

The set is a close-range melee-focused set with a damage aura that keeps people close to you. You're the one with the insane idea that this somehow doesn't mesh with any dominator playstyle, when it's exactly the playstyle I've always had with my doms.

You're the one who claims that this 'simply' doesn't benefit doms 'at all.' I'd like to see your evidence that a mag 2 immob that doesn't prevent KD or KB is somehow unsynergystic.

[/ QUOTE ]So you are saying mud pots doesnt have the resistance to knockback like the other immobilize powers do? Ok then that is different. See how easy it is to explain that, you could have just said this in the begining instead of being a smart [censored].
You could have looked up the actual power and not made a stupid, blanket statement yourself, and avoided looking like a twit. I mean, it would have taken you less effort and people like me wouldn't have read it, rolled our eyes and gone 'Oh, hey, look, EvilRyu doesn't have a clue what he's talking about.'

Again, just to underscore for everyone: Mud pots is a large damage aura with a mag 2 immobilize component in an assault set which is primarily melee.


 

Posted

Quote:
Originally Posted by Shadow_Wail View Post
I agree with EvilRyu...offer corrections not a bunch of lip from someone behind their screen.
I wasn't aware that it was my job to stop him - and people who are like him - from sounding stupid.


 

Posted

I like the lip <3


Listen to Survival Guide. Because you should!
"You have a mom? I thought you were conceived through pure win?" ~Spinestradamus
"reading ur posts is like reading a stop sign, its red oddly shaped and makes me come to a complete stop...then i go" ~anon rep; thank you

 

Posted

Nothing like a lover's spat to get your Saturday warmed up.

Mudpots comes at lvl 35. That's plenty late in the game for it not to matter on the outcome of your dominator.

If you want it and plan for it, then great, take it.

If you don't want it and will skip it, then great, leave it.

I suppose it could be turned into another late game snipe...


Please buff Ice Control.

 

Posted

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Originally Posted by DarkCurrent View Post

I suppose it could be turned into another late game snipe...

Ew no! Mud Pots would be more useful to me than a snipe that takes forever to fire off.