Death of the buffer bug?


7thCynic

 

Posted

[ QUOTE ]
[ QUOTE ]
I'm trying to get it to go off, but so far all my chat entries have been clear of wwwwaaaaasssstrash.

110020000110001000000Can anyone verify that this bug is gone?

[/ QUOTE ]

I hate this bug. It's a minor issue ultimately since it isn't crashing servers or corrupting data, but it is highly visible, distracting and annoying.

What's broken and why is it taking so long to fix? The key problem here is way back when, someone decided it would be a good idea to have three separate keyboard input interpreters and any changes done have to play "house of cards" game with the three. The current set of bugs began appearing a while back when we started making changes to implement the mission editor, which morphed into the Mission Architect.

I've no doubt that it will be fixed at some point; I just wanted to basically point out that, yes, we're aware of it and yes, we are trying to fix it. It's just an enormously more complicated task that it "should" be.

[/ QUOTE ]

There you go. Castle says Mission Architect needs to be backed out.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

[ QUOTE ]
[ QUOTE ]
I'm trying to get it to go off, but so far all my chat entries have been clear of wwwwaaaaasssstrash.

110020000110001000000Can anyone verify that this bug is gone?

[/ QUOTE ]

I hate this bug. It's a minor issue ultimately since it isn't crashing servers or corrupting data, but it is highly visible, distracting and annoying.

What's broken and why is it taking so long to fix? The key problem here is way back when, someone decided it would be a good idea to have three separate keyboard input interpreters and any changes done have to play "house of cards" game with the three. The current set of bugs began appearing a while back when we started making changes to implement the mission editor, which morphed into the Mission Architect.

I've no doubt that it will be fixed at some point; I just wanted to basically point out that, yes, we're aware of it and yes, we are trying to fix it. It's just an enormously more complicated task that it "should" be.

[/ QUOTE ]

It's pretty fun to wander over into programmer land and causally ask, "So what's up with the chat bug?"

They have said that not having reliable repro steps makes this particular bug nigh-impossible to track down, so if anyone can figure out a way of making this happen 100% of the time, I'm sure those guys would name children after you or something.

I'd even push for Posi to hand out the vaunted 'badge-which-must-not-be-named"


 

Posted

[ QUOTE ]
[ QUOTE ]
I hate this bug.

[/ QUOTE ]

512125125You know, there's something just all-around nice about seeing dev hatred for a bug.

Here's to a successful hunt.

[/ QUOTE ]

The only bug I don't hate is the one with using any power that calls the "Smashcast" animation while you have the Nemesis staff in hand.

I've been very slow to 'fix' that particular one.


 

Posted

[ QUOTE ]
It's pretty fun to wander over into programmer land and causally ask, "So what's up with the chat bug?"

They have said that not having reliable repro steps makes this particular bug nigh-impossible to track down, so if anyone can figure out a way of making this happen 100% of the time, I'm sure those guys would name children after you or something.

I'd even push for Posi to hand out the vaunted 'badge-which-must-not-be-named"

[/ QUOTE ]
That sounds like a bet...


 

Posted

[ QUOTE ]
[ QUOTE ]
It's pretty fun to wander over into programmer land and causally ask, "So what's up with the chat bug?"

They have said that not having reliable repro steps makes this particular bug nigh-impossible to track down, so if anyone can figure out a way of making this happen 100% of the time, I'm sure those guys would name children after you or something.

I'd even push for Posi to hand out the vaunted 'badge-which-must-not-be-named"

[/ QUOTE ]
That sounds like a bet...

[/ QUOTE ]

And so the hunt begins


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I hate this bug.

[/ QUOTE ]

512125125You know, there's something just all-around nice about seeing dev hatred for a bug.

Here's to a successful hunt.

[/ QUOTE ]

The only bug I don't hate is the one with using any power that calls the "Smashcast" animation while you have the Nemesis staff in hand.

I've been very slow to 'fix' that particular one.

[/ QUOTE ]

If you never fix this bug....i will happyily smashcast some people for you!


 

Posted

[ QUOTE ]

The only bug I don't hate is the one with using any power that calls the "Smashcast" animation while you have the Nemesis staff in hand.

I've been very slow to 'fix' that particular one.

[/ QUOTE ]

Please continue to be slow fixing it... maybe even move it from "bug" to "feature" Call it early power customization?

I love pulling the nemesis staff to put the radation anchor toggles on an enemy.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'm trying to get it to go off, but so far all my chat entries have been clear of wwwwaaaaasssstrash.

110020000110001000000Can anyone verify that this bug is gone?

[/ QUOTE ]

I hate this bug. It's a minor issue ultimately since it isn't crashing servers or corrupting data, but it is highly visible, distracting and annoying.

What's broken and why is it taking so long to fix? The key problem here is way back when, someone decided it would be a good idea to have three separate keyboard input interpreters and any changes done have to play "house of cards" game with the three. The current set of bugs began appearing a while back when we started making changes to implement the mission editor, which morphed into the Mission Architect.

I've no doubt that it will be fixed at some point; I just wanted to basically point out that, yes, we're aware of it and yes, we are trying to fix it. It's just an enormously more complicated task that it "should" be.

[/ QUOTE ]

It's pretty fun to wander over into programmer land and causally ask, "So what's up with the chat bug?"

They have said that not having reliable repro steps makes this particular bug nigh-impossible to track down, so if anyone can figure out a way of making this happen 100% of the time, I'm sure those guys would name children after you or something.

I'd even push for Posi to hand out the vaunted 'badge-which-must-not-be-named"

[/ QUOTE ]

*arches her eyebrows, then looks over at Leandro*

That sounds like your cue, mi amor. Go for it.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
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Posted

Castle:

[ QUOTE ]
What's broken and why is it taking so long to fix? The key problem here is way back when, someone decided it would be a good idea to have three separate keyboard input interpreters and any changes done have to play "house of cards" game with the three.

[/ QUOTE ]

Probably the same guy that decided to implement three random number generators for the drop code, at least one of which was apparently about as unpredictable as a traffic light.


BaB:

[ QUOTE ]
It's pretty fun to wander over into programmer land and causally ask, "So what's up with the chat bug?"

[/ QUOTE ]

I'd say that's probably fair game after that thing with pohsyb and the doughnut.


[ QUOTE ]
They have said that not having reliable repro steps makes this particular bug nigh-impossible to track down, so if anyone can figure out a way of making this happen 100% of the time, I'm sure those guys would name children after you or something.

I'd even push for Posi to hand out the vaunted 'badge-which-must-not-be-named"

[/ QUOTE ]

Hmm, you know I think I might have something there: I have some notes scribbled about that sitting on my desk, but I haven't actually tested for reproducibility recently. I'll go check it out when I get home tonight.

I already have the badge that must not be named, but I'm still waiting on /em I9BetaSecretHandshake.


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In one little corner of the universe, there's nothing more irritating than a misfile...
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Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I hate this bug.

[/ QUOTE ]

512125125You know, there's something just all-around nice about seeing dev hatred for a bug.

Here's to a successful hunt.

[/ QUOTE ]

The only bug I don't hate is the one with using any power that calls the "Smashcast" animation while you have the Nemesis staff in hand.

I've been very slow to 'fix' that particular one.

[/ QUOTE ]

I hope you never do... or somehow make it a stable feature... it's awesome.



 

Posted

[ QUOTE ]


The only bug I don't hate is the one with using any power that calls the "Smashcast" animation while you have the Nemesis staff in hand.

I've been very slow to 'fix' that particular one.

[/ QUOTE ]

Ok, after reading the responses to this post, I have to ask, what does this bug do...? o.O


 

Posted

It makes you do the two-handed overhand hammer attack animation when you should be using the two-handed overhead unarmed attack animation. Since the Nemesis Staff has a nice long handle, it looks quite cool.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Works exactly the same way with the Blackwand too.



 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'm trying to get it to go off, but so far all my chat entries have been clear of wwwwaaaaasssstrash.

110020000110001000000Can anyone verify that this bug is gone?

[/ QUOTE ]

I hate this bug. It's a minor issue ultimately since it isn't crashing servers or corrupting data, but it is highly visible, distracting and annoying.

What's broken and why is it taking so long to fix? The key problem here is way back when, someone decided it would be a good idea to have three separate keyboard input interpreters and any changes done have to play "house of cards" game with the three. The current set of bugs began appearing a while back when we started making changes to implement the mission editor, which morphed into the Mission Architect.

I've no doubt that it will be fixed at some point; I just wanted to basically point out that, yes, we're aware of it and yes, we are trying to fix it. It's just an enormously more complicated task that it "should" be.

[/ QUOTE ]

It's pretty fun to wander over into programmer land and causally ask, "So what's up with the chat bug?"

They have said that not having reliable repro steps makes this particular bug nigh-impossible to track down, so if anyone can figure out a way of making this happen 100% of the time, I'm sure those guys would name children after you or something.

I'd even push for Posi to hand out the vaunted 'badge-which-must-not-be-named"

[/ QUOTE ]

I can reproduce this 100% of the time. Please have a dev or other NC Soft rep contact me in game.


 

Posted

[ QUOTE ]
[ QUOTE ]

The only bug I don't hate is the one with using any power that calls the "Smashcast" animation while you have the Nemesis staff in hand.

I've been very slow to 'fix' that particular one.

[/ QUOTE ]

Please continue to be slow fixing it... maybe even move it from "bug" to "feature" Call it early power customization?

I love pulling the nemesis staff to put the radation anchor toggles on an enemy.

[/ QUOTE ]

Was just going to say the same thing, except with the Blackwand (I assume it's the same bug).

And I agree that this bug should be the caboose of the bug-fixing train.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'm trying to get it to go off, but so far all my chat entries have been clear of wwwwaaaaasssstrash.

110020000110001000000Can anyone verify that this bug is gone?

[/ QUOTE ]

I hate this bug. It's a minor issue ultimately since it isn't crashing servers or corrupting data, but it is highly visible, distracting and annoying.

What's broken and why is it taking so long to fix? The key problem here is way back when, someone decided it would be a good idea to have three separate keyboard input interpreters and any changes done have to play "house of cards" game with the three. The current set of bugs began appearing a while back when we started making changes to implement the mission editor, which morphed into the Mission Architect.

I've no doubt that it will be fixed at some point; I just wanted to basically point out that, yes, we're aware of it and yes, we are trying to fix it. It's just an enormously more complicated task that it "should" be.

[/ QUOTE ]

It's pretty fun to wander over into programmer land and causally ask, "So what's up with the chat bug?"

They have said that not having reliable repro steps makes this particular bug nigh-impossible to track down, so if anyone can figure out a way of making this happen 100% of the time, I'm sure those guys would name children after you or something.

I'd even push for Posi to hand out the vaunted 'badge-which-must-not-be-named"

[/ QUOTE ]

I don't think there is anything obvious about reproducing it. It's obvious to everyone it is happening. It happens alot and noone has seen a pattern yet. Including the devs and I assume QA.

I agree it must be a [censored] to find. I know you problably can't answer this next question Babs but Why can't the powers that be look at the code back when it was working and see what changes were made between the two? It might help isolate where the problem could potentially be.


 

Posted

[ QUOTE ]
I agree it must be a [censored] to find. I know you problably can't answer this next question Babs but Why can't the powers that be look at the code back when it was working and see what changes were made between the two? It might help isolate where the problem could potentially be.

[/ QUOTE ]

Castle said that this bug showed up when they introduced the Mission Architect. Well, the Mission Architect was a massive undertaking that involved a LOT of coding. It's going to be difficult to find out what, precisely, was in the MA code that created the bug with the pre-existing code.


Play my MA arcs!

Tracking Down Jack Ketch - ArcID #2701
Cat War! - ArcID #2788

 

Posted

wwwwwwwwwwwwddddddddddddddIt seems that, post patch, the time I'm MOST likely to get this is when I'm manually switching global channels in the chat bar.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I hate this bug.

[/ QUOTE ]

512125125You know, there's something just all-around nice about seeing dev hatred for a bug.

Here's to a successful hunt.

[/ QUOTE ]

The only bug I don't hate is the one with using any power that calls the "Smashcast" animation while you have the Nemesis staff in hand.

I've been very slow to 'fix' that particular one.

[/ QUOTE ]

*waves hand* You fixed this in i12. This is not the bug you seek.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

I figured the repro steps were "move during a lag spike then try to type".

*shrug*


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I hate this bug.

[/ QUOTE ]

512125125You know, there's something just all-around nice about seeing dev hatred for a bug.

Here's to a successful hunt.

[/ QUOTE ]

The only bug I don't hate is the one with using any power that calls the "Smashcast" animation while you have the Nemesis staff in hand.

I've been very slow to 'fix' that particular one.

[/ QUOTE ]

And it IS appreciated that you are being "so" thorough in making sure that you have "every" iteration of this bug squashed in internal testing "before" pushing it to Test or Live servers.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I hate this bug.

[/ QUOTE ]

512125125You know, there's something just all-around nice about seeing dev hatred for a bug.

Here's to a successful hunt.

[/ QUOTE ]

The only bug I don't hate is the one with using any power that calls the "Smashcast" animation while you have the Nemesis staff in hand.

I've been very slow to 'fix' that particular one.

[/ QUOTE ]

Oh yes yes yes, please continue to take your sweet time with that one. My /rad controller will love you forever.

Edit:Arcanaville [ QUOTE ]
I'd say that's probably fair game after that thing with pohsyb and the doughnut.

[/ QUOTE ]

Wait, what? Tell story...


I'm just a holy fool, oh baby it's so cruel


Thessalia, by Darkchildx2k

 

Posted

[ QUOTE ]

BaB:

[ QUOTE ]
It's pretty fun to wander over into programmer land and causally ask, "So what's up with the chat bug?"

[/ QUOTE ]

I'd say that's probably fair game after that thing with pohsyb and the doughnut.




[/ QUOTE ]

Bah, you just HAD to get my curiosity up. It's gonna be a looooong time until October and getting that particular niggling detail resolved.

Damn you Arcanaville!!!!!


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'm trying to get it to go off, but so far all my chat entries have been clear of wwwwaaaaasssstrash.

110020000110001000000Can anyone verify that this bug is gone?

[/ QUOTE ]

I hate this bug. It's a minor issue ultimately since it isn't crashing servers or corrupting data, but it is highly visible, distracting and annoying.

What's broken and why is it taking so long to fix? The key problem here is way back when, someone decided it would be a good idea to have three separate keyboard input interpreters and any changes done have to play "house of cards" game with the three. The current set of bugs began appearing a while back when we started making changes to implement the mission editor, which morphed into the Mission Architect.

I've no doubt that it will be fixed at some point; I just wanted to basically point out that, yes, we're aware of it and yes, we are trying to fix it. It's just an enormously more complicated task that it "should" be.

[/ QUOTE ]

It's pretty fun to wander over into programmer land and causally ask, "So what's up with the chat bug?"

They have said that not having reliable repro steps makes this particular bug nigh-impossible to track down, so if anyone can figure out a way of making this happen 100% of the time, I'm sure those guys would name children after you or something.

I'd even push for Posi to hand out the vaunted 'badge-which-must-not-be-named"

[/ QUOTE ]

Its pretty simple to replicate actually. Just go visit the WW or BM and type in a bid while in the middle of a conversation with someone in chat. When you goto type in your next message some of the numbers you just entered into the bid window should be in your chatwindow as well.

You can also be hitting your attack buttons while also chatting and then have this bug appear.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

[ QUOTE ]
[ QUOTE ]
I'm trying to get it to go off, but so far all my chat entries have been clear of wwwwaaaaasssstrash.

110020000110001000000Can anyone verify that this bug is gone?

[/ QUOTE ]

I hate this bug. It's a minor issue ultimately since it isn't crashing servers or corrupting data, but it is highly visible, distracting and annoying.

What's broken and why is it taking so long to fix? The key problem here is way back when, someone decided it would be a good idea to have three separate keyboard input interpreters and any changes done have to play "house of cards" game with the three. The current set of bugs began appearing a while back when we started making changes to implement the mission editor, which morphed into the Mission Architect.

I've no doubt that it will be fixed at some point; I just wanted to basically point out that, yes, we're aware of it and yes, we are trying to fix it. It's just an enormously more complicated task that it "should" be.

[/ QUOTE ]

Having dealt with bugs caused by similar issues, I'm having flashbacks to that House of Cards feeling. You have my sympathy and best wishes.


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