What's the point of the doors to the AE buildings?


AzureSkyCiel

 

Posted

This may seem like a stupid question. "To get into the building, obviously!" you're probably thinking. But why do we have to click the door to get in? Why aren't the doors just a square opening we can run through, perhaps with physics object doors to swing around on hinges realistically when we do? Unlike other building interiors like the stores, the interiors of the AE buildings are actually physically located inside the buildings you see from outside. With the stores, the interiors are actually far underneath the rest of the map and the clickable doors are necessary to warp you there, but it doesn't seem necessary with the AE buildings.

I don't think the doors improve performance much either, since I can plainly see my framerate sputtering a bit when I go near heavily populated AE buildings as the game loads the costumes of those inside, and when you're inside you can see everything outside through the windows (I could be wrong, though). So what's the point of the warpdoors?


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Posted

To annoy you? lol Really though... It's a legit question.
(waits for redname to respond)

lol ...AS IF!


 

Posted

Bcause buildings have doors. I think it would be far more immersion breaking to NOT do so, really.


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Repurposed

 

Posted

Nah....More like an arena opening.... Anyone remember that wentworths is fully open and right next door? Yeah you did

Also.... The coliseum in Italy...no doors...


 

Posted

I wish power would turn off in the AE teleporter room.


 

Posted

Then you'd have to re-toggle all your powers every single mission . . . far more annoying that the occasional inconsiderate yahoo.

So if the interior is really right there, how come we can only see out of the windows, and not in?


 

Posted

[ QUOTE ]
So what's the point of the warpdoors?

[/ QUOTE ]

Without the doors, the cost of running the air conditioning would be outrageous.


 

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ROFLZ @ Pork
Trip might have a point there.


 

Posted

[ QUOTE ]
....how come we can only see out of the windows, and not in?

[/ QUOTE ]
One-way glass to help keep the interior cool? This place is starting to sound somewhat eco-friendly, unlike the War Walls that act like giant bug-zappers killing all the seagulls coming off the coast.
That's why we have no birds in Paragon.


 

Posted

it is a "seperate piece" as far as the servers consider the zone. it's almost like a shared instance. you enter like it was it's own zone, then run instances from there. this allows the devs to place different rules on the AE that won't apply to the rest of whatever zone you are in.


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screw your joke, i want "FREEM"

 

Posted

Have you ever been in an AE building while zombies were attacking?

Have you ever been on an AE building terrace while Zombies were attacking?


 

Posted

The AE building appears to be different from the other buildings in the game. With other buildings, when you enter through a door, you actually get moved to a room far beneath the world geometry. Originally, from what I've heard, there was a point where doors opened and the inside of the buildings were seamless with the outside. These led to problems with mobs following players into the shops, and then attacking patrons that were shopping or afk. So they moved the "inside" of the buildings to far underground.

AE building seems different. You can see out the windows, but can't see in, which is odd, and that would mean that the upper level of AE is at least in the spot we see it in the gameworld. The lower level, where you enter from the street, I'm not sure of. Maybe it's far underground like the other shops.


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Posted

It should be like the supermarket where you step on the rubber square and the doors open for you. In fact, if you get too close to the AE building you are forced inside and automatically queued into the very worst MArc ever made.

I call it the Awesome Button.


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Posted

[ QUOTE ]
AE building seems different. You can see out the windows, but can't see in, which is odd, and that would mean that the upper level of AE is at least in the spot we see it in the gameworld. The lower level, where you enter from the street, I'm not sure of. Maybe it's far underground like the other shops.

[/ QUOTE ]

You can also see through the skylights of the University buildings, and sometimes see other players flying by, especially if they have a large area aura power running. However, the point of view is way below street level, so someone standing on the "outside" of the skylight only appears as a dot far up in the sky.


 

Posted

[ QUOTE ]
The AE building appears to be different from the other buildings in the game. With other buildings, when you enter through a door, you actually get moved to a room far beneath the world geometry. Originally, from what I've heard, there was a point where doors opened and the inside of the buildings were seamless with the outside. These led to problems with mobs following players into the shops, and then attacking patrons that were shopping or afk. So they moved the "inside" of the buildings to far underground.

AE building seems different. You can see out the windows, but can't see in, which is odd, and that would mean that the upper level of AE is at least in the spot we see it in the gameworld. The lower level, where you enter from the street, I'm not sure of. Maybe it's far underground like the other shops.

[/ QUOTE ]You can see out from street level. It's fun to watch other players zipping past, or even coming up to the doors and entering. So I assume it's on the same level.


 

Posted

[ QUOTE ]
Bcause buildings have doors.

[/ QUOTE ]


 

Posted

[ QUOTE ]
I wish power would turn off in the AE teleporter room.

[/ QUOTE ]

[ QUOTE ]
Then you'd have to re-toggle all your powers every single mission . . . far more annoying that the occasional inconsiderate yahoo.

[/ QUOTE ]
It would be nice if the no-powers room had it's own MA mission access though, for those of us who either don't have toggles or are willing to put up with it.


Arc #40529 : The Furies of the Earth

 

Posted

It would be nice if the no powers room allowed JUST Sprint.... I HATE walking, it's so lame and slow.

If I wanted to play WoW, I'd play WoW.


 

Posted

[ QUOTE ]
Bcause buildings have doors.

[/ QUOTE ]Quote the heck out of this.


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@Razoras

 

Posted

I think that they help cut down on heating and cooling costs - plus they keep insects and rodents out of the AE - well, now that I'm thinking about it...I've seen some pretty big bugs in the AE and not all of them were in missions...


 

Posted

There are also rather good reasons why elevators only go up one floor each (*1) and why there is no rain in Paragon.(*2)


*1 Ever see bombed-out buildings standing while at a thirty degree angle? Because the building codes in Paragon City are quite strict, even if it does make office layouts look odd.

*2 The vast amounts of energy in the War Walls evaporate the moisture in any low-level clouds. Why is there no rain in the Rogue Isles?
Because Lord Recluse decrees that it is so!


 

Posted

lolz, this reminds me of that episode of the animated Tick when the city sent the tick a bill for all the building tops he's destroyed over the past episodes, lol'd like crazy! ^_^


 

Posted

[ QUOTE ]
it is a "seperate piece" as far as the servers consider the zone. it's almost like a shared instance. you enter like it was it's own zone, then run instances from there. this allows the devs to place different rules on the AE that won't apply to the rest of whatever zone you are in.

[/ QUOTE ]

Ah... no.

It's all part of the same map.

Just like Wentworth's has an auto-kill zone, so does the interior of the AE; but no one would argue that the interior of WWs was a 'separate piece'.

Doors are just 'warpers' that teleport you to another part of the map. When you enter City Hall or the University, you're warped to a space under the terrain of the ground level map. When you use the door to the AE, you're warped three feet. In that sense, the doors appear to be useless, but it's a conceit to the conventions of using doors in CoH.

I'm more ticked about having to go through two door warpers when getting out of the hospital. What a time waster that is.

It would be 'fun' to have the doors be animated revolving doors which are intangible and you can just walk right through them. That would solve the problem of having a door for aesthetic reasons and not have to go through the blackout-and-warp rigamarole just to move three feet.

Anyway, the interior of the AE building are indeed above ground and not located under the map like most interiors. See here for details of how the AE buildings are constructed.


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