Melee Weapons Shows on Back or Waist.
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The weapon models are effects, not polygonal additions.
[/ QUOTE ]I don't know how you came to that conclusion, since it's not true.
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O rly?
The weapons are just effects. Yes they are technically made of polygons, but they exist no more than flaming hands do. You cannot drop your weapon.
Sledge Hammer WEAPONS/Custom_Mace/Male_Mace_Sledgehammer01.fx
It is an effect drawn on top of your character model, not an independant object added to game.
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True story.
When I was first playing around with customizable weapons, I at one point had it so the weapon could be dropped into the world, as a physics geo, whenever you died. Unfortunately, there's no way of getting said physics geos to inherit the color tinting, so I scrapped the whole thing.
Custom weapons are technically costume pieces, and FX scripts, animated entities, and also geometry. Some of them also have particles.
So everyone's right...except for you *points to that one guy*
And no, scabbards, holsters, quivers, etc are not simple or quick to do for reasons that I don't care to get into right now. Yes, I know...everyone in game wants them, has been demanding them for years, and there's undoubtedly some other game already out or coming out that had them.
I think that about covers everything.
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I was thinking when a hero or villain draws out his/her sword or gun where does it come from??? I was wondering why dont they have a holster or something to put there weapons into and so its visible. there can be different holster costume parts and ect. if you don't like the holster idea please think about making weapons visible on either the characters back or waist (should have choice based on player).
Think about this!!
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Hammer space.
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I think this "hammer space" is the biggest cop-out ever... not showing ur weopon is retarded lol.
First post after redname...nd if its so hard to get a weapon holster or whatever y not just make a sheath or a quiver as a costume piece for the waist?
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I was thinking when a hero or villain draws out his/her sword or gun where does it come from??? I was wondering why dont they have a holster or something to put there weapons into and so its visible. there can be different holster costume parts and ect. if you don't like the holster idea please think about making weapons visible on either the characters back or waist (should have choice based on player).
Think about this!!
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Hammer space.
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I think this "hammer space" is the biggest cop-out ever... not showing ur weopon is retarded lol.
First post after redname...nd if its so hard to get a weapon holster or whatever y not just make a sheath or a quiver as a costume piece for the waist?
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Part of the problem is that it wil ALWAYS be empty, or it will ALWAYS be full. The game won't be able to check whether or not you have weapon in hand and replace your existing model costume piece with the alternate model costume piece.
If you are a War Mace Brute, and the Devs produce a Costume Piece that hangs the War Mace from your (possibly non existant) Belt, or down the middle of your back, it will still be there when you have your weapon drawn.
And, since our Devs try to do something right the first time. If your War Mace is hanging from your belt, they now need to animate it while you run, and jump, and fly. Will you be able to sling your War Mace on your back if you have a Cape?
We want them, yes we do. Unfortunately, giving us scabbards, or putting the weapons someplace "real" isn't just as easy as saying "make it so." It isn't that those of us who are "shooting you down" don't want to have scabbards or quivers, and it isn't that the Devs don't want to give them to us. It is simply a matter of considering what needs to be done in order to do it, how many resources need to be alloted to make it reality, and whether they have the resources to spend on it.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
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I was thinking when a hero or villain draws out his/her sword or gun where does it come from??? I was wondering why dont they have a holster or something to put there weapons into and so its visible. there can be different holster costume parts and ect. if you don't like the holster idea please think about making weapons visible on either the characters back or waist (should have choice based on player).
Think about this!!
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Hammer space.
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I think this "hammer space" is the biggest cop-out ever... not showing ur weopon is retarded lol.
First post after redname...nd if its so hard to get a weapon holster or whatever y not just make a sheath or a quiver as a costume piece for the waist?
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Good to know some people still can't tell a joke when it walks up to them, slaps them in the face, and yells "Ah say, ah say I'm a joke, son!"
"That boy's about as sharp as a bag of wet mice."
Given the option of using a sheath, scabbard, or other visible storage method for a weapon, I'd STILL choose Hammerspace.
I originally designed my main character in late 1998, and he had his katana enchanted so he could summon it out of thin air by calling its name. Of course, he retired it eventually because he ended up being able to channel so much energy that the sword couldn't hold up to the strain... but since they have yet to allow Energy Melee Scrappers, I'm going to maintain that they need to keep Hammerspace as an option no matter what they do for weapon storage in the future.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Part of the problem is that it wil ALWAYS be empty, or it will ALWAYS be full. The game won't be able to check whether or not you have weapon in hand and replace your existing model costume piece with the alternate model costume piece.
If you are a War Mace Brute, and the Devs produce a Costume Piece that hangs the War Mace from your (possibly non existant) Belt, or down the middle of your back, it will still be there when you have your weapon drawn.
And, since our Devs try to do something right the first time. If your War Mace is hanging from your belt, they now need to animate it while you run, and jump, and fly. Will you be able to sling your War Mace on your back if you have a Cape?
We want them, yes we do. Unfortunately, giving us scabbards, or putting the weapons someplace "real" isn't just as easy as saying "make it so." It isn't that those of us who are "shooting you down" don't want to have scabbards or quivers, and it isn't that the Devs don't want to give them to us. It is simply a matter of considering what needs to be done in order to do it, how many resources need to be alloted to make it reality, and whether they have the resources to spend on it.
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They probably could actually. We know they can make costume pieces appear when powers are activate(weapons), so making them dissappear shouldn't be terribly difficult. What they cant do easily is make us draw diretly from the holster/sheaths, as well as the animation and adding the back costume slot, etc.
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
Here's a fun test for you to try.
Make a AE mission with Infernal in it.
See that axe on his back, watch as he uses his unholy demon magic to draw an axe out of his axe. So now he has an axe in hand and one on his back.
You can also try this fun experiment on Valkyrie or Battle Maiden, only instead of drawing the spear from her back, she draws a sword out of her spear.
That is why we don't have weapons on the back or side of characters.
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
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Part of the problem is that it wil ALWAYS be empty, or it will ALWAYS be full. The game won't be able to check whether or not you have weapon in hand and replace your existing model costume piece with the alternate model costume piece.
If you are a War Mace Brute, and the Devs produce a Costume Piece that hangs the War Mace from your (possibly non existant) Belt, or down the middle of your back, it will still be there when you have your weapon drawn.
And, since our Devs try to do something right the first time. If your War Mace is hanging from your belt, they now need to animate it while you run, and jump, and fly. Will you be able to sling your War Mace on your back if you have a Cape?
We want them, yes we do. Unfortunately, giving us scabbards, or putting the weapons someplace "real" isn't just as easy as saying "make it so." It isn't that those of us who are "shooting you down" don't want to have scabbards or quivers, and it isn't that the Devs don't want to give them to us. It is simply a matter of considering what needs to be done in order to do it, how many resources need to be alloted to make it reality, and whether they have the resources to spend on it.
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They probably could actually. We know they can make costume pieces appear when powers are activate(weapons), so making them dissappear shouldn't be terribly difficult. What they cant do easily is make us draw diretly from the holster/sheaths, as well as the animation and adding the back costume slot, etc.
[/ QUOTE ]Personally, I'd be satisfied if the implementation of weapon sheaths/holsters had weapons teleporting into/out of holsters as they were drawn/put away, during the normal course of the draw animation.
I also realize the lack of them isn't a huge deal to me
http://www.fimfiction.net/story/36641/My-Little-Exalt
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The weapon models are effects, not polygonal additions.
[/ QUOTE ]I don't know how you came to that conclusion, since it's not true.
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O rly?
The weapons are just effects. Yes they are technically made of polygons, but they exist no more than flaming hands do. You cannot drop your weapon.
Sledge Hammer WEAPONS/Custom_Mace/Male_Mace_Sledgehammer01.fx
It is an effect drawn on top of your character model, not an independant object added to game.
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True story.
When I was first playing around with customizable weapons, I at one point had it so the weapon could be dropped into the world, as a physics geo, whenever you died. Unfortunately, there's no way of getting said physics geos to inherit the color tinting, so I scrapped the whole thing.
Custom weapons are technically costume pieces, and FX scripts, animated entities, and also geometry. Some of them also have particles.
So everyone's right...except for you *points to that one guy*
And no, scabbards, holsters, quivers, etc are not simple or quick to do for reasons that I don't care to get into right now. Yes, I know...everyone in game wants them, has been demanding them for years, and there's undoubtedly some other game already out or coming out that had them.
I think that about covers everything.
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What about just making tight pants with thigh holsters or straps available like what Longbow wears? =(
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Currently, the character models don't have the anchor points for this.
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*stares at infernal*
He's just a dumb huge model in the most uncommonly used armor.
I beg to differ on quivers, BAB. They're already in game and wouldn't require the special attention drawing blades from sheaths or guns from holsters would.
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I was thinking when a hero or villain draws out his/her sword or gun where does it come from??? I was wondering why dont they have a holster or something to put there weapons into and so its visible. there can be different holster costume parts and ect. if you don't like the holster idea please think about making weapons visible on either the characters back or waist (should have choice based on player).
Think about this!!
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Hammer space.
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I think this "hammer space" is the biggest cop-out ever... not showing ur weopon is retarded lol.
First post after redname...nd if its so hard to get a weapon holster or whatever y not just make a sheath or a quiver as a costume piece for the waist?
[/ QUOTE ]I think your abuse of the English language is "the biggest cop-out ever".
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I think that about covers everything.
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You forgot: "We hate villain players too".
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I was thinking when a hero or villain draws out his/her sword or gun where does it come from??? I was wondering why dont they have a holster or something to put there weapons into and so its visible. there can be different holster costume parts and ect. if you don't like the holster idea please think about making weapons visible on either the characters back or waist (should have choice based on player).
Think about this!!
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Hammer space.
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I think this "hammer space" is the biggest cop-out ever... not showing ur weopon is retarded lol.
First post after redname...nd if its so hard to get a weapon holster or whatever y not just make a sheath or a quiver as a costume piece for the waist?
[/ QUOTE ]I think your abuse of the English language is "the biggest cop-out ever".
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The irony is thick with that one.
Now as for the mention of Infernal in an earlier post: Most signature characters aren't useful to point to as examples of how to do something. They aren't constructed from a collection of costume pieces like player characters. They are separate models that don't use the same system of attachment points and the like that player characters use.
Dr. Todt's theme.
i make stuff...
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I was thinking when a hero or villain draws out his/her sword or gun where does it come from??? I was wondering why dont they have a holster or something to put there weapons into and so its visible. there can be different holster costume parts and ect. if you don't like the holster idea please think about making weapons visible on either the characters back or waist (should have choice based on player).
Think about this!!
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Hammer space.
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I think this "hammer space" is the biggest cop-out ever... not showing ur weopon is retarded lol.
First post after redname...nd if its so hard to get a weapon holster or whatever y not just make a sheath or a quiver as a costume piece for the waist?
[/ QUOTE ]calling something retarded while demonstrating, at best, a cursory grasp of the English language...ah succulent irony.
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I was thinking when a hero or villain draws out his/her sword or gun where does it come from??? I was wondering why dont they have a holster or something to put there weapons into and so its visible. there can be different holster costume parts and ect. if you don't like the holster idea please think about making weapons visible on either the characters back or waist (should have choice based on player).
Think about this!!
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Hammer space.
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I think this "hammer space" is the biggest cop-out ever... not showing ur weopon is retarded lol.
First post after redname...nd if its so hard to get a weapon holster or whatever y not just make a sheath or a quiver as a costume piece for the waist?
[/ QUOTE ]calling something retarded while demonstrating, at best, a cursory grasp of the English language...ah succulent irony.
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What's more, it also ensures that BABs will never actually read anything that guy ever posts again. Generally speaking, accusing people of retarded cop-out is not a very good way to reason with them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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hammerspace has come up before, i always believed it originated in the thor comics. really comics in general are where the concept came from. I even think they reference hammerspace in one of the JLU epis.
I would actually like to see hammerspace out in the shard...a huge cavern filled with thousands of weapons that occaisionally blink in an out of exsistance. I think that would be a cool easteregg. find a little tunnel follow it down and find a glass window looking out onto a sea of blinking weapons with a plaque and badge labeled 'hammerspace'
personally i find the idea of hammerspace a more elegant solution than scabbards and that sort of stuff. It's not as realistic but then again when you're playing as a superhero able to defy the laws of everyday physics with the ease of slicing bread...you can't have an everyday sheath on your hip.
Roxy On DA...Finally!
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personally i find the idea of hammerspace a more elegant solution than scabbards and that sort of stuff. It's not as realistic but then again when you're playing as a superhero able to defy the laws of everyday physics with the ease of slicing bread...you can't have an everyday sheath on your hip.
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"Can't" is a huge exaggeration. It's like saying that because every hero is so hideously strong as to punch out vault doors, we "can't" have weapons. Point is, holsters, sheaths, scabbards and so forth just LOOK good, and oftentimes carrying your oversized sword on your back looks better than... Not carrying your oversized sword on your back. It's a point of aesthetic, and when it comes to aesthetic, there is no "can't," only "won't."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think this "hammer space" is the biggest cop-out ever... not showing ur weopon is retarded lol.
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So... I just want to be clear here:
You're complaining that if a flying hot pink giant minature cat girl with goat legs and dragon wings wants to beat up a huge, mutated, ambulatory sentient mushroom with an enormous flaming sword twice her size, having her pull the sword out of nowhere is totally unrealistic?
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And no, scabbards, holsters, quivers, etc are not simple or quick to do for reasons that I don't care to get into right now. Yes, I know...everyone in game wants them, has been demanding them for years, and there's undoubtedly some other game already out or coming out that had them.
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Nope. With the Science booster you folks have officially done things not in ANY other MMO, including MMO's competing in the same genre that are scheduled for release.
CoX = RoX
@bpphantom
The Defenders of Paragon
KGB Special Section 8
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I was thinking when a hero or villain draws out his/her sword or gun where does it come from??? I was wondering why dont they have a holster or something to put there weapons into and so its visible. there can be different holster costume parts and ect. if you don't like the holster idea please think about making weapons visible on either the characters back or waist (should have choice based on player).
Think about this!!
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Hammer space.
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"Wait, where did you get that piano!?!" -- Sheldon J. Plankton
"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather
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Currently, the character models don't have the anchor points for this.
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*stares at infernal*
He's just a dumb huge model in the most uncommonly used armor.
[/ QUOTE ]No he isn't. All Signature characters, and most npcs, really, are static models, not dynamic with attachment points like PCs. Look at Tsoo robes, and why we can't have them, for example.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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The weapon models are effects, not polygonal additions.
[/ QUOTE ]I don't know how you came to that conclusion, since it's not true.
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O rly?
The weapons are just effects. Yes they are technically made of polygons, but they exist no more than flaming hands do. You cannot drop your weapon.
Sledge Hammer WEAPONS/Custom_Mace/Male_Mace_Sledgehammer01.fx
It is an effect drawn on top of your character model, not an independant object added to game.
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True story.
When I was first playing around with customizable weapons, I at one point had it so the weapon could be dropped into the world, as a physics geo, whenever you died. Unfortunately, there's no way of getting said physics geos to inherit the color tinting, so I scrapped the whole thing.
Custom weapons are technically costume pieces, and FX scripts, animated entities, and also geometry. Some of them also have particles.
So everyone's right...except for you *points to that one guy*
And no, scabbards, holsters, quivers, etc are not simple or quick to do for reasons that I don't care to get into right now. Yes, I know...everyone in game wants them, has been demanding them for years, and there's undoubtedly some other game already out or coming out that had them.
I think that about covers everything.
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The thing that always gets me is how Infernal can draw his ax but still have it strapped to his back when he fights.
My COX Fanfiction:
Blue's Assembled Story Links
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The thing that always gets me is how Infernal can draw his ax but still have it strapped to his back when he fights.
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Which is actually one of the reasons why sheaths for swords aren't trivial to make. It would be trivial to make a sheath with a sword in it hang on your back. Probably even trivial to make it a sheath with the RIGHT kind of sword. Making that sword DISAPPEAR from the sheath when you draw it, on the other hand, is where things get interesting. Yes, certain effects can be keyed off combat mode, like the Cyborg auras. They're keyed off ALL combat mode, however, and it wouldn't make sense for your sword to come out of its sheath if all you did was throw a punch.
As BABs has said numerous times recently, it may not be necessarily HARD to solve this problem, but it is pretty much necessarily time-consuming to work on. Anything not "trivial" usually is.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The weapon models are effects, not polygonal additions.
[/ QUOTE ]I don't know how you came to that conclusion, since it's not true.
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O rly?
The weapons are just effects. Yes they are technically made of polygons, but they exist no more than flaming hands do. You cannot drop your weapon.
Sledge Hammer WEAPONS/Custom_Mace/Male_Mace_Sledgehammer01.fx
It is an effect drawn on top of your character model, not an independant object added to game.
[/ QUOTE ]Do you know the content of that FX file? I'm willing to wager that it doesn't contain anything much beyond blending the colors on the model. Since, y'know, custom colors on the weapons would require a pixel shader, and both pixel and vertex shaders for DirectX are generally written in HLSL, in a .fx file.
So while yes, the weapons do have effects (and it should be obvious that things like the Tech Mace and Tech Sword have more effects than just color blending), they are costume pieces.
http://www.fimfiction.net/story/36641/My-Little-Exalt