ISSUE i15 AND STILL!!!!
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Didn't they JUST do this by making imps ignore recharge?
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Recharge became irrelevant in this situation. When you summon new imps, it kills the old ones.
[/ QUOTE ]CEM means the recent change to make ALL pets immune to recharge buffs, meaning slotting */Rech IOs into your Summon Imps can't make them attack faster.
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And since they are talking about kin, SB doesn't work either.
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But it still makes them run around like crazy little monkeys... Which means I'll still SB my imps whenever I finally decide to play my fire/kin again lol.
@Johnstone & @Johnstone 2
ediblePoly.com
All my characters
I roll thru mobs of demons on my level 50 fire/kin also. Maybe because they're only level 47's? But hey!! I still rock.
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I'm confused. What a waste of time. 1 star.
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This.
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i fight in real life and i doubt any of you kids i would pay attention to.
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Although I did laugh at that...
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I believe there was a 'pet nerf' way back so at least noe there are only 3 imp and not 3 spawns of 3 [9].
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That was way back in Issue 5. Issue 5 hit in August of 2005. It was also applied to all controller pets as well as to Dark Servant (not Warshade Dark Extraction, funnily enough). In return, Controllers got containment.
Now for the OP's concern: The problem with nerfing Fire/Kin is that it's only the combination of the two that's really overpowered. Fire Control is not overpowered by itself, and Kinetics is not overpowered by itself, so which part do you nerf?
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I'm confused. What a waste of time. 1 star.
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also for all of you really got something smart to say...don't turn this into a personal issue cause this is just a game..i fight in real life and i doubt any of you kids i would pay attention to.
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Considering your complete lack of proper grammar and capitalization, who are you calling kids, squirt?
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didnt it used to be, a fire controller got 5 imps instead of just three ? but i do agree if they would just quit with the senseless nerfing it would be better.
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used to be 2-4. Some could get it running to four copies.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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edit to add epic powers reduced in base damage, at least in part so they dont get crazy strong with fulcrum shift
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While FS made it ridiculous, the issue was with APP attacks in general - as they were never (originally) adjusted to take containment into consideration, so they were dealing 2x the damage intended.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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also for all of you really got something smart to say...don't turn this into a personal issue cause this is just a game..i fight in real life and i doubt any of you kids i would pay attention to.
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Kids also tend to post rants/make suggestions in a QUESTIONS forum.
My Virtue Projects
AE: 38959 - Invasion of the Dark Realm
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i fight in real life and i doubt any of you kids i would pay attention to.
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No idea what you just said, but I don't advocate fighting! What I suggest:
Become a pacifist!
Live Green!
Eat your salads with environmentally friendly cookies!
- Fire Lilly
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Live Green!
Eat your salads with environmentally friendly cookies!
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And there are no cookies are environmentally friendly as Soylent Chunk Cookies!
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Live Green!
Eat your salads with environmentally friendly cookies!
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And there are no cookies are environmentally friendly as Soylent Chunk Cookies!
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Now we're talking!
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Live Green!
Eat your salads with environmentally friendly cookies!
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And there are no cookies are environmentally friendly as Soylent Chunk Cookies!
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Now we're talking!
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Soylent green! Just dont tell them what we make it out of.
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Live Green!
Eat your salads with environmentally friendly cookies!
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And there are no cookies are environmentally friendly as Soylent Chunk Cookies!
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Now we're talking!
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Soylent green! Just dont tell them what we make it out of.
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"I know a food that we can eat that provides nearly 100% of our required nutrients!"
In retrospect, it was surprisingly easy to convince the "Green" generation to turn to cannibalism.
... I read and re-read the original post and for some reason... I don't get it
maybe it's my eye sight
though i think it's because your sentences and the words you put together made no sense, next time proof read before you post please
and as for the fighting thing
why are you getting hostile over something so stupid as this
they were trying to give you advice and you got mad (or thats what it sounded like)
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... I read and re-read the original post and for some reason... I don't get it
maybe it's my eye sight
though i think it's because your sentences and the words you put together made no sense, next time proof read before you post please
and as for the fighting thing
why are you getting hostile over something so stupid as this
they were trying to give you advice and you got mad (or thats what it sounded like)
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Heh, really.
FH!!!!!
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Didn't they JUST do this by making imps ignore recharge?
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Recharge became irrelevant in this situation. When you summon new imps, it kills the old ones.
[/ QUOTE ]CEM means the recent change to make ALL pets immune to recharge buffs, meaning slotting */Rech IOs into your Summon Imps can't make them attack faster.
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Apparently the Rech Intensive Pet sets and the Soulbound set were never supposed to make pets attack faster.
*I know the dam/rech soulbound did nothing in my imps even before the pet recharge nerf, but that might have been because of the soulbound bug rather than the recharge not applying.
For imps specifically the pet recharge nerf is only felt when externally buffing them. ie speedboost, am, adrenalin. It's kind of a PO for anyone that specifically paired x w/ kinetics to specifically boost their pet (ie my earth/kin, deleted ). Pets with few, or minimal attacks, never seemed to encounter any cycling issues.
In fact the biggest factor affecting pet attack cycling is still present, which is if they pull out a weapon the chances of them behaving properly drops drastically.
Slipping attack speed recharge in via mixed non-pet IO's may have not have been working as intended, but I find it VERY hard to believe pets were not intended to benefit from being the target of a ally-targeted buff
Of course changing it so ALL pets could ONLY accept pet IO's and actually fixing the RIP sets would have been the ideal solution, but from the sounds of it the RIP sets are a nightmare to work with and the much simpler fix of altering the flag status is well... much simpler.
Plus that would have left pets still benefiting from speed boost and such and tbh pet centric toons are very powerful so flagging them takes care of that 'problem' at the same time.
i got about half way through the OP's thingy there and all i can say is:
lolwut?
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Didn't they JUST do this by making imps ignore recharge?
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Recharge became irrelevant in this situation. When you summon new imps, it kills the old ones.
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Just noticed this ...I'm pretty sure they're talking about how fast the imp's attacks recharge, rather than how fast the imps themselves recharge
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You are correct, cause the imps was only using one attack because it recharged so fast.
It is a good fix(not nerf) not a bad one. It makes it so pets cycle through thier attacks now unlike before.
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Do they? I know this was the stated reason, but specifically what pets now function better than they did before?
Additionally, how is their output now compared to how it was when it was 'broken' when under recharge? (I'm thinking of bruiser now vs bruiser with ff rech proc in footstomp and rech improving IO's. And please don't cite that handclap is now better and makes the bruiser better, that change was independent of the recharge change).
Also, how did locking recharge benefit pets with a single or very few attacks?
Lastly, (and I know lolpvp) how did making pets immune to recharge debuffs help pvp?
I agree the change may have been necessary, but to wholesale call it "good" seems like something a koolaid drinker would say.
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...... Half my global don't even light up...... about every account has a fire kinetic controller. but nooooo it's ok.....
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They probably are hiding from you because they don't want to deal with your poor grammar and sentence structure.
As for "about every acount," I hereby call for a vote, anyone who doesn't have a Fire/kin troller please speak up! I put myself on the list as #1.
I believe fulcrum will have its time under the knife one of these days.
Being able to double stacking 50% of the time with just SO's and almost perma double stacked with SO's + a power IN kinetics (siphon speed) just screams "nerf me"
I've run a mind/kin to 50 and a now deleted lvl 41 earth/kin and tbh not being damage capped after lvl 39 was an unusual experience solo, or teamed.
My prediction: buff duration cut to 30 sec. (debuff is already 30 sec hmm). Base recharge bumped to 90 sec.
Still be a great power, but that day is gonna be sad.
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...... Half my global don't even light up...... about every account has a fire kinetic controller. but nooooo it's ok.....
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They probably are hiding from you because they don't want to deal with your poor grammar and sentence structure.
As for "about every acount," I hereby call for a vote, anyone who doesn't have a Fire/kin troller please speak up! I put myself on the list as #1.
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can i be #2?
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Didn't they JUST do this by making imps ignore recharge?
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Recharge became irrelevant in this situation. When you summon new imps, it kills the old ones.
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Just noticed this ...I'm pretty sure they're talking about how fast the imp's attacks recharge, rather than how fast the imps themselves recharge
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You are correct, cause the imps was only using one attack because it recharged so fast.
It is a good fix(not nerf) not a bad one. It makes it so pets cycle through thier attacks now unlike before.
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Do they? I know this was the stated reason, but specifically what pets now function better than they did before?
Additionally, how is their output now compared to how it was when it was 'broken' when under recharge? (I'm thinking of bruiser now vs bruiser with ff rech proc in footstomp and rech improving IO's. And please don't cite that handclap is now better and makes the bruiser better, that change was independent of the recharge change).
Also, how did locking recharge benefit pets with a single or very few attacks?
Lastly, (and I know lolpvp) how did making pets immune to recharge debuffs help pvp?
I agree the change may have been necessary, but to wholesale call it "good" seems like something a koolaid drinker would say.
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When it comes to thugs, I have no ideah. When it comes to ninjas, it help mine. When it comes to the dark servant, it helped mine. I havent really noticed anything with my imps.
I don't really play MMs. I hate them darn things. I just have a ninja/poison MM. It has been level 32 since a month after CoV release. Thats how much I like MMs. I just notice a difference with Hero pets. Now they cycle through their attacks....most of the time, not always. Dark servent seems way better to me though since the fix.
And wtf is wrong with kool-aid. I used to drink it as a kid and I mix that with pure grain sometimes when I get tired of mixing it with other things. 190-300 proof is a tad harsh strait. Noway I would drink my uncle's moonshine strait!
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Didn't they JUST do this by making imps ignore recharge?
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Recharge became irrelevant in this situation. When you summon new imps, it kills the old ones.
[/ QUOTE ]CEM means the recent change to make ALL pets immune to recharge buffs, meaning slotting */Rech IOs into your Summon Imps can't make them attack faster.
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And since they are talking about kin, SB doesn't work either.
A game is not supposed to be some kind of... place where people enjoy themselves!