Does Anyone Else Think...
I think AE in every city zone is dumb in and of itself. I would have limited them to maybe half a dozen zones in CoH and maybe 3 or 4 in CoV.
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...that the AE building in the RWZ seems really out of place?
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How about moving it to Cimerora?
That AE building is the only one I know of ingame where you can do cooperative AE. I suppose a AE simulator could be moved to Pocket D instead.
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I mean, it's a freaking war zone. Not the best place to set up a new business,
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Nowadays, war -is- business. Maybe some of the less glamorous grunt-work is being outsourced to Halliburton-esque companies that added a cheap means of entertainment for its employees during brief periods of downtime.
"A book should serve as the axe for the frozen sea within us." - Kafka, in a letter to Oskar Pollak
National Book Month is in October. National Novel Writing Month is November. Slice_O_Pie is mm mmm gewd all year...
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...that the AE building in the RWZ seems really out of place?
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How about moving it to Cimerora?
That AE building is the only one I know of ingame where you can do cooperative AE. I suppose a AE simulator could be moved to Pocket D instead.
[/ QUOTE ]How about we take the artificial reality entertainment building out of the WAR ZONE, and move it to the INTERDIMENSIONAL NIGHT CLUB
http://www.fimfiction.net/story/36641/My-Little-Exalt
Two public places don't have AE.
Grandville and Pocket D.
Grandville makes sense in a "Recluse doesn't want you messing with his plans" sort of way.
Pocket D...
Well...
While Zero is neutral (which means he helps neither Order nor Chaos, Light nor Dark), he doesn't make a habit of messing with people. Considering the AE's likely sinister backstory (it's Aeon and Crey, it can't POSSIBLY come to a good conclusion), Zero is probably trying to keep any "risk of harm" away from his patrons. It's one thing to ask heroes and villains to work together during Christmas and Valentine's Day in largely whimsical missions to help vague deities. It's another to let something that could suck out their memories into his establishment.
Wait... So many heroes and villains are busy "farming" the AE... It ALL MAKES SENSE NOW! Nemesis couldn't have been so insidious! It takes a truly twisted mind to lock heroes and villains inside a videogame while the forces of evil try to take over the world!
Warn your children!
Warn your characters!
Avoid the AE!
But not before playing my arcs!
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
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...that the AE building in the RWZ seems really out of place?
[/ QUOTE ]
How about moving it to Cimerora?
That AE building is the only one I know of ingame where you can do cooperative AE. I suppose a AE simulator could be moved to Pocket D instead.
[/ QUOTE ]How about we take the artificial reality entertainment building out of the WAR ZONE, and move it to the INTERDIMENSIONAL NIGHT CLUB
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Nah. Leave the AE building in the Rikti War Zone and put the war in Pocket D instead.
Storm Summoning is great because it makes you better than everyone else in the game. - Camma
Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator
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Does Anyone Else Think...
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I TRY not to, because I'm told almost daily that I think too much. It never works though, I just can't shut the damn thing off.
Even watching mindless crap on TV or movies, I'm still constantly analyzing subconsciously/consciously.
We can fix that, PK. I've got Sylar on speed dial
http://www.fimfiction.net/story/36641/My-Little-Exalt
I want to stop thinking, not DIE. Thanks for the thought though, it was very sweet of you.
Dementor/Malkavian team-up, then?
http://www.fimfiction.net/story/36641/My-Little-Exalt
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...that the AE building in the RWZ seems really out of place?
[/ QUOTE ]
How about moving it to Cimerora?
That AE building is the only one I know of ingame where you can do cooperative AE. I suppose a AE simulator could be moved to Pocket D instead.
[/ QUOTE ]How about we take the artificial reality entertainment building out of the WAR ZONE, and move it to the INTERDIMENSIONAL NIGHT CLUB
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Nope, we need both. Otherwise Pocket D will become the new Atlas Park.
Well, it probably will anyway, but at least after 35 you have the option to avoid it and still team with the enemy.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I said stop thinking, not go insane, geez.
Yeah, it looks out of place. I think the devs should have put in enough AE buildings to cover (broad) level ranges and no more. The locations could have been chosen with a better sense of aesthetic, although War Witch was at least convinced to remove the one from Croatoa (!) before Issue 14 went live. But the fact that one was in Croatoa to begin with shows how ham-fisted the whole design was implemented.
If I had access to the wrecking ball, I'd do a little urban redesign with the AE buildings.
AE buildings would remain in:
Galaxy City (for lowbies)
Talos Island (for midrange characters)
Peregrine Island (for highbies)
Mercy Island (for lowbies)
Cap Au Diable (for midrange)
Granville (highbies)
Pocket D (co-op)
This doesn't thoroughly cover every level range but since people doing AE missions can get the rewards within the buildings there's no great inconvenience in, say, a level 30 character running missions in the Cap AE building. They may have to zone occasionally to buy new SOs (if they use SOs).
The Pocket D AE should be entire building on one of those floating Shadow Shard rocks, ala the ski chalet. Maybe put in on the other side of the Pocket D building. There would be a portal in Pocket D that would teleport you to it. NPC chatter there could comment on its "interesting" location.
The Granville AE would work best if it was put inside an Arachnos building to preserve the look of the zone. It would not have the groovy window technology as the floorplan would likely need to be sunk below ground level but would otherwise function the same.
Result: plenty of AE goodness for those that want it, better integration into existing zones and leaves Atlas Park free for more costume contests and inane broadcast chat!
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...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone. Not the best place to set up a new business, you know? It also looks like a sore thumb, being all shiny and new compared the the rest of the zone, which is supposed to be a bombed-out wreck.
I can understand that some players would want to join heroes and villains together in AE missions, but couldn't we, say, hide the facility under the Vanguard base? Just take an elevator down there's the AE stuff you need.
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Very much so. It makes no sense at all from an in-character purspective.
That said I am glad it exists and would hate for it to be removed since it allows heroes and villains to play together in AE missions.
I sometimes wonder if adding AE terminals to some part of Pocket D would not make more sense and allow the same thing to occur, but I suppose the building in RWZ is easier since it does not require any new scenery to be created; just copy/paste the same building as for everywhere else.
Also, I like the fact that there are AE buildings in every zone. Its very conveniant, and make sit possible to find a building thats not swamped with a million other players so as to make my graphics card cry.
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...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone.
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We had Burger Kings, Pizza Huts, and Baskin Robbins in Iraq. (The busiest Burger King in the world in 2003 was the one at Baghdad airport.) What's so unbelievable about Vanguard troops kicking back and playing a little AE in their off-duty hours?
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...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone.
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We had Burger Kings, Pizza Huts, and Baskin Robbins in Iraq. (The busiest Burger King in the world in 2003 was the one at Baghdad airport.) What's so unbelievable about Vanguard troops kicking back and playing a little AE in their off-duty hours?
-- Placeholder
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Hmm... the man has a point!
The rwz AE is the only form of CoV/CoX transgression in AE matters, and therefore, u can farm ur toons /hero villains from 35 to 50 there. not like i think its cool, im dumb, as many said b4.
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Galaxy City (for lowbies)
Talos Island (for midrange characters)
Peregrine Island (for highbies)
Mercy Island (for lowbies)
Cap Au Diable (for midrange)
Granville (highbies)
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Actually, I would go with Sharkhead instead of Cap, as it is equivalent to Talos level-wise. Cap is equivalent to Steel and Skyway.
There really are too many AE buildings. It's not like many of the ones blueside besides Atlas and Talos really see any use anyway.
I always thought they put in way too many. They didn't learn from having many dead servers so why would they limit AE buildings? Anyway, they managed to divide and thin the players AGAIN and now teaming is even more difficult.
I think they're overdoing it on the new stuff. I feel an Architect building in EVERY DAMN ZONE is a bad idea, just as I felt that two, sometimes three Merit vendors per zone vastly overdoing it. It ruins the immersion of having zones matter almost completely, and it's not even NEEDED to begin with. I really wish they'd treated these things like the Arenas - put one or two per level range, not one every zone.
The Architect building in the War Zone is stupidly out of place. Yes, businesses in military areas exist, but they don't exist out in the field where shells fly by all the time monsters fight soldiers as a matter of course. An Architect branch in the War Zone I could see, but but hosted where it can be protected, which is to say INSIDE the the Vanguard base.
You know what I'd find really cool? If they moved the Architect building underground under the Vanguard base and left the building we already have bombed out and shot up. Say, broken glass, charred walls and so forth - kind of like the abandoned hero bases. It would both be a cool addition to the zone (cooler than one more identical tower block) AND put the Architect Entertainment complex in a place that makes a whole lot more sense.
Right now, the only place worse to put that thing would have been next to the Mothership by one of they Pylons.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The RWZ AE does feel out of place, but the zone is big enough, and built up enough, that it doesn't stand out as much. There are others I'd sooner see gone...
Nerva: I haven't spent much time in Nerva recently, so I've only just noticed how massively out of scale the AE building is - at least twice the height of any of the buildings around it, and with a much larger footprint.
Faultline: Again, out of scale, especially if viewed from the air, and it's not like Faultline is a hub zone in any case.
Cap Au Diable: I like Cap, and since my characters often take their travel powers late, if at all, I often make my way through Aeon City on foot. The AE building make that both less interesting - since the drones around the AE create another safe zone - and more difficult - since the lag around the Cap AE is often worse than anywhere else in the world, even more so than WW or the BM, which is saying something.
My suggestion would be to put some terminals, but not a teleport beam, in Pocket D, so players can work on their arcs without being disturbed (well, except on Virtue, I guess) and keep one, or two at most, in the world. With auto-sking it's not like AE is in any way level specific anyway, so there's no need to have them in all zones.
To all over you that are saying there are too many AE buildings, well I'm glad your opinion is very unlikely to change that.
I'd way rather have many different zones to go to, not because of travel problems but because of how much farm spam is in each zone. I think I like the Galaxy and Faultline AE building the best because they are so abandoned that I can carry on AEing without an annoying of lag or farm spam.
As for RWZ, it is the only zone we can do Co-Op missions, without an event, that it fit in, and Cim it just doesn't fit at all.
<QR>
I quess no one recalls the furvor over seeing a AE building in Croatoa durring I14 open Beta.
Oh well, such is life.
Thank you for the time...

...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone. Not the best place to set up a new business, you know? It also looks like a sore thumb, being all shiny and new compared the the rest of the zone, which is supposed to be a bombed-out wreck.
I can understand that some players would want to join heroes and villains together in AE missions, but couldn't we, say, hide the facility under the Vanguard base? Just take an elevator down there's the AE stuff you need.