Are you ever going to make Flight faster


Ad Astra

 

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Flight may be the coolest travel power in the game but why keep it so slow.

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Because it's the safest, easiest travel power. It is also the only travel power capable of flying a direct line from point A to point B in most situations. ( Without requiring RSI-inducing *clickclickclick* like Teleport )




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Firstly, you're either grossly exaggerating or doing something wrong. I have characters WITH NO TRAVEL POWER who still aren't the last to get to the mission most of the time.


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this would be because you're beating the people who are flying.

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Are you making a joke here? I hope so, because otherwise...wow, yeah....so totally wrong.

Anyway, the sad thing about these threads? Fly is slower than the other travel powers, yes, but not by a lot...




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(Forget the traction issue, have you ever used Super Jump? You can't move around like that while you're jumping)

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That's why you're *super*jumping.


 

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Not to mention that they HAVE increased fly's speed recently--I used to have to use the jump pack to get to max speed, but that's not the case anymore for characters that have Fly slotted.

And even before they did the speed increase Fly was the most popular travel power, so its speed obviously wasn't a deal-breaker for most people. Myself included--I have it on most of my characters just because it's so darn convenient.


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I don't bother with anything but fly anymore on my characters.

It's easy. (and half the time I get stuck running the team. Ever try to do team management stuff with superjump?)

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Being unable to maintain a jump while typing is astonishingly good training, however, assuming you try to keep the quality controlled.

That said, going from my Boost Range+Range-enhanced Teleporting Blaster makes my other characters' travel times positively painful in comparison.
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It's easy. (and half the time I get stuck running the team. Ever try to do team management stuff with superjump?)

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No, but I can carry on a conversation between teleports.


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Siphon Speed + Fly = SuperFly

...that is all, dig it.




 

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When I use flight, 2 slotted with freebirds I think, I'm always the last one to the mish but I have one of the fastest loading machines. Will you PLEASE speed up flight? More people would probably use it if it wasn't so slow.

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Firstly, you're either grossly exaggerating or doing something wrong. I have characters WITH NO TRAVEL POWER who still aren't the last to get to the mission most of the time.

Secondly, flight is already the most popular travel power. Why? Because it's FLIGHT! It's so 'superheroey'.

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Not really. On my flying characters I can go straight to the mission, but below I see the ss and sj characters zooming away from me with my double IO's in flight speed. There is a big difference, but if the team is in that big of a hurry maybe somebody can tp me. I don't spend a lot of time worrying about it. I only have flight on a few characters for good reasons, the rest of them have ss and the jetpack.


 

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Swift can be slotted with run speed or flight speed enhancements.


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Posted

I'm often not the first to mission on my flying characters, but usually not *that* far behind. They never have to wait long. It's a non-Issue.

However, I do wish the 4th tier flight power was changed from group flight to some sort of Super-sonic flight that *was* really fast (maybe balanced by using alot of endurance but then it's already costing an extra slot)


 

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get swift from the fitness set and put some fly enhancements on it, then enhance flight itself. that will speed you up


 

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I know that when they boosted flight speed in i14, I noticed immediately (I don't stay on top of junk like that via announcement propaganda on the forums). I remember thinking, "This is almost TOO fast!", since I was searching for Fake Nemmies at the time and it was easier to spot things before the speed increase. Anyway, the new speed in the old safe-mode travel power makes Fly as good (if not better) than Super Speed or Super Jump. Now if they could just smile on Teleport...

Besides, if you think Fly is sub-par NOW, imagine if it actually drained your endurance while you were air born! Back in the old days (before they reduced it's endurance cost), if you couldn't make it to your destination before your fuel ran out, your [censored] was falling (usually onto a pile of purples in the back Hollows).


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get swift from the fitness set and put some fly enhancements on it, then enhance flight itself. that will speed you up

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Extra slots in Swift do very little. Unless you're Granite or PvP hardcore and are trying to get every tiny bit of unsuppressed RunSpeed as possible, the extra slots provide negligible gains.

Here are the new numbers since the Hover and Fly buff last issue:

Hover: 14.2 mph
Hover w/ 1 Fly SO: 16.6 mph
Hover w/ 1 Fly SO + Swift: 18.5 mph
Hover w/ 1Fly SO + Swift w/ 1 Fly SO: 19.2 mph

Thus Bonuses to Hover....
Fly SO in Hover = +2.4 mph to Hover
Swift = +1.9 mph to Hover
Fly SO in Swift = +0.7 mph to Hover

And thus the value of 3-slotting, taking ED into account:
3 Fly SOs in Hover = +6.8 mph
3 Fly SOs in Swift = +1.9 mph

So let's say you 3-slot Hover with Fly SOs, your Hover will be: 21.0 mph.
Add Swift and one Fly SO in the default slot of Swift, your Hover will be: 23.6 mph (that's +2.6 mph)
Two more slots in Swift will bring it up to: 24.8 (that's + 1.2 mph).
Six-slotting both Hover and Swift with Fly SOs = 26.2 mph (that's +1.4 mph over 3 slotting both)

Therefore: For increasing Hover speed, extra slots in Swift aren't worth it.

Note that Quickness in the Super Reflexes powerset offers the same bonuses as Swift and stacks with Swift.



And now, for Fly:

Fly Speed: 45.2 mph
Fly w/ 1 Fly SO in Fly = 51.7 mph
Fly w/ 1 Fly SO in Fly + Swift = 53.6 mph
Fly w/ 1 Fly SO in Fly + Swift w/ 1 Fly SO in Swift = 54.3


Thus the Bonuses to FlySpeed...
Fly SO in Fly = +6.5 mph to Flight Speed
Swift = +1.9 mph
Fly SO in Swift = +0.7 mph to Flight Speed

And thus the value of 3-slotting, taking ED into account:
3 Fly SOs in Fly = +13.4 mph
3 Fly SOs in Swift = +2.0 mph

Just two SOs in just Fly will take you to 58.2 mph, which is just .4 mph short of the fly cap.
Fly with one SO and Swift with one SO is 4.3 mph short of the fly cap.
Two level 50 IOs in Fly will hit the fly cap.



For comparison:

Run Speed: 14.3 mph
Run Speed + Sprint: 21.5 mph
Run Speed + Sprint w/ 1 Run SO: 23.9 mph
Run Speed + Sprint w/ 1 Run SO + Swift: 28.9 mph
Run Speed + Sprint w/ 1 Run SO + Swift w/ 1 Run SO = 30.5 mph

Thus the Bonuses to RunSpeed....
Sprint = + 7.2 mph
Swift = +5 mph
Run SO in Sprint = +2.4 mph
Run SO in Swift = +1.6 mph

And thus (with ED):
3 Run SOs in Sprint = +6.8 mph
3 Run SOs in Swift = +4.7 mph

So let's say you 3-slot Sprint with Run SOs, your run speed will be: 28.3 mph
Add Swift and one Run SO in the default slot of Swift, your Run speed will be: 35 mph
Two more slots in Swift will bring it up to: 38 mph.



And now, Jump:

Jump Speed: 14.3 mph
Jump Height: 4 ft

Jump Speed + Sprint: 14.3 mph // 4.4 ft
Jump Speed + Sprint w/ 1 Jump SO: 14.3 mph // 4.5 ft

Jump Speed + Hurdle: 32.1 mph // 10.7 ft
Jump Speed + Hurdle w/ 1 Jump SO: 38.1 mph // 12.9 ft

Jump Speed + Combat Jumping: 14.5 mph // 12.0 ft
Jump Speed + Combat Jumping w/ 1 Jump SO: 38.1 mph // 14.7 ft


Thus the Bonuses to Jump Speed and Height...

Sprint = +0 mph JumpSpeed // +0.4 ft JumpHeight
Hurdle = +17.8 mph JumpSpeed // +6.7 ft JumpHeight
Combat Jumping = +0.2 mph JumpSpeed // +8.0 ft JumpHeight

Jump SO in Sprint = +0 mph JumpSpeed // +.1 ft JumpHeight
Jump SO in Hurdle = +6.0 mph JumpSpeed // +2.2 ft. JumpHeight
Jump SO in Combat Jumping = +0.07 mph JumpSpeed // +2.7 ft JumpHeight

So, for increasing unsuppressable JumpSpeed, 3-slotting Hurdle is your best move (anything else is *very* inefficient) which would make your JumpSpeed = 49.1 mph.


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Extra slots in Swift do very little.... the extra slots provide negligible gains...

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... unless you are playing a non travel power concept character. In that case what you consider negligible can be very important. 38 mph on a character with no travel powers is quite impressive, IMO, and it's still faster than those "epic mounts" in that other game.



 

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(Forget the traction issue, have you ever used Super Jump? You can't move around like that while you're jumping)

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That's why you're *super*jumping.

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...and exactly why you should be able to run up walls with super speed....


 

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Issue 14 sped up both hover and flight

My level 50 with 2 IO fly speeds wasn't quite speed capped before and now is.

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Sounds like the change occurred to fly's base speed only. They didn't raise the flight speed cap when they made this change?


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(Forget the traction issue, have you ever used Super Jump? You can't move around like that while you're jumping)

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That's why you're *super*jumping.

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...and exactly why you should be able to run up walls with super speed....

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Molecules


 

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They have made it faster already.

[/ QUOTE ]Twice, in fact.

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I don't recall 2 buffs to Fly's speed, just the one in Issue 14.


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Issue 14 sped up both hover and flight

My level 50 with 2 IO fly speeds wasn't quite speed capped before and now is.

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Sounds like the change occurred to fly's base speed only. They didn't raise the flight speed cap when they made this change?

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Base movement speed for fly, run, and jump (lateral) is still 21 ft/sec (~14.32 mph).

The base *buff* to speed of Hover and Fly was increased.

For Hover, the base buff is still a net debuff, but instead of reducing base fly speed to 5 mph, you're debuffed to 13 mph.

The flight speed cap has not changed, you just reach it more easily now.


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Posted

The best suggestion I heard for making Fly faster, in case Castle comes across this, was brought up by another player in the very long Fly thread several months ago. He suggested giving Fly an acceleration. As long as you're traveling in a straight line, keep moving forward, and don't turn, you start accelerating after a few moments and reach a speed much faster than the current cap. This method would keep Fly from impacting on things like Superspeed. The devs don't want to make Fly as fast as SS or SJ because it would overshadow them. You'd have fast speed, along with all of the advantage of being in the air far above any aggro. With that method, any time a player would maneuver, their speed would drop do the normal Fly cap, still giving the speed advantage to the other ones.

I really think it should be raised significantly. Many highways have raised the speed limit to 65, so when I commute to work in the morning, I'm traveling faster than my hero would be if he were speeding to a mission to try to save the world.

That bugs me.


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Although I'm getting into the discussion late, I wonder why Flying can't be treated the same way Super Speed and Super Jump are.

Why can't Flying be combined with Super Speed to let you fly at super speeds? I figure if you've picked both sets, you've paid for the ability to fly at faster speeds.

OR

What if you replaced, or added another choice, in the Flying Power Set? Instead of Group Fly, you could purchase "Turbo Boost", which is a Click Power that gives you 30 seconds of extra flight speed.


 

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No, I'm not.

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I wasn't planning on it, either.

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Now that the OP has been edited, I am wonderng what you aren't planning on, Aett & mousedroid.

[/ QUOTE ]They're not planning on making flight faster

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OK - good to know.

Then I'm not planning on it either since I like it as it is now.

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Hmm. When I fly, it is easier to fly straight line to the destination. I can fly above the danger, I can set direction and run grab a beer while I am on the way. I can chat and such while I am traveling. I can search for glowies easier. I can see why Flight is already the favorite travel power as it is now.


Nope.
I am not going to make it faster either.
It would be darn silly of me to give one travel power all the advantages.
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The best suggestion I heard for making Fly faster, in case Castle comes across this, was brought up by another player in the very long Fly thread several months ago. He suggested giving Fly an acceleration. As long as you're traveling in a straight line, keep moving forward, and don't turn, you start accelerating after a few moments and reach a speed much faster than the current cap. This method would keep Fly from impacting on things like Superspeed. The devs don't want to make Fly as fast as SS or SJ because it would overshadow them. You'd have fast speed, along with all of the advantage of being in the air far above any aggro. With that method, any time a player would maneuver, their speed would drop do the normal Fly cap, still giving the speed advantage to the other ones.

I really think it should be raised significantly. Many highways have raised the speed limit to 65, so when I commute to work in the morning, I'm traveling faster than my hero would be if he were speeding to a mission to try to save the world.

That bugs me.

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The game engine can't do this. So, in order to put this into effect, it would require programmers to hack the game engine. Now, they *can* do that (they've been hacking the game engine in many other ways for the past year). But it would require taking them off of other projects. Is it worth it?

Basically, this suggestion and the other ones in this thread are arguments for taking away the one disadvantage Flight has compared to the other Travel powers, which would make the other Travel Powers pretty much seriously inferior to Fly.

From a game-design perspective, this ain't ever gonna happen. And even if any Dev would be predisposed to these tricks to bypass the current Flyspeed Cap, any idea that involves hacking the game engine is even less likely to ever be considered.

And finally, the so-called 'question' of this thread is a poorly veiled suggestion, not a question.

Player Suggestions Forum --->


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Yup, for the 342,873rd time, it is perfectly fine.


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