FIX SR // DEFENSE IS GARBAGE


Airhammer

 

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"I'm having trouble believing you. Why? Because my main hero side is claw/sr"

I don't want to hear from Scrappers whose only job is to do damage. You can't compare scrapper survivability to that of someone whose job it is to actually draw enemy fire. You don't get attacked as often as my brute does. You don't herd like I do. Stand in the middle of a herd that you grouped hitting the aggro cap and see how long you live. That's the job of a brute. SR brutes take more of a pounding than some scrapper who's only there for damage add.

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OK, here is my Super Reflexes scrapper standing in the middle of 16 enemies letting them all pound on me while I take out an AV, solo, with no temporary powers and no inspirations. Anything else you think scrappers can't do because we're not expected to herd?

As far as your experiences, I recommend downloading Herostats, running it, and sending the results to the devs. Or just turning on the to hit rolls and sending them the text. That's assuming you're actually getting hit as often as you say you do. Because if you are, it's a bug. But I suspect what you'll see is observer bias – it's easy to remember the hits, and hard to remember the misses. I suspect you'll see that over a long period of time, you're not getting hit all that often.

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Werner, you just soloed this thread without insps or temps.


 

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OK, here is my Super Reflexes scrapper standing in the middle of 16 enemies letting them all pound on me while I take out an AV, solo, with no temporary powers and no inspirations.

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I can do similar things with my dm/sd brute. Its sad because it makes most other builds pointless after being so powerful. I'm only lvl 31 and only have basic IO's. Best character I've created so far.

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You're going to LOVE it if you spend the influence to max it out. The top end of a Dark Melee/Shield Defense brute should be frickin' amazing. Didn't intend to imply that brutes sucked, or that I was the strongest scrapper out there, or anything like that. Just that Super Reflexes scrappers don't suck.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Actually I was more concerned with mobs frequently rolling low numbers under the defense value. I'm more concerned there's something up with the random number generator for some of the enemy attack rolls. To roll under 6% with such frequency is a bit odd. But I take your point. I'll do some more testing and see how the numbers add up.

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Testing like this is probably the best way to go about it. I'll again recommend using Herostats, as I think it keeps track of all that, and should be easier than reading your log for thousands of attacks. I'd probably pick a "farm" with a known enemy that you think this bug might apply to, and just go to town for a while. I still suspect you'll find that there is no bug, but I could certainly be wrong, and if there IS one, it would be nice to get it fixed.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Im sorry but I have a Elec/Shield Brute as well as a Shield/SR tank and an Ice/Stone Tank which all are defense based toons and and I have no issue surviving a ITF.

In fact my shield Brute does the ITF regularly and runs the Cimemora wall and I have no major issues at 48% defense.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Maybe because you don't suck.


 

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Maybe because you don't suck.

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QF...LOL..T


 

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Im sorry but I have a Elec/Shield Brute as well as a Shield/SR tank and an Ice/Stone Tank which all are defense based toons and and I have no issue surviving a ITF.



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I want a Shield/SR build to maybe im not 1337 enoughs


 

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Look, the bottom line is if you were given a choice of power sets and these were what they offered, which would you choose?

Column A: Soft cap defenses. Some resistence after you lose more than half your life, some resistence to slow effects.

Column B: Soft cap defenses, a self heal, additional HP, 90% resist to smash / lethal, and decent resist to all other dmg types, an oh @#$ button which caps all resists for 3 minutes, resists to end drain and the same resistence to slow effects.

SR is really just Invuln without any real resistance. Given that, doesn't that mean that SR is pretty well garbage? SR should at least have higher defense than invulnerability...that's their whole point. If a set doesn't offer any benefit and is only lacking compared to another power set...why's it an option in the first place?

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That's so skewed and biased I'm not sure it deserves a response.

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How is it biased or skewed? Honestly...compare the two sets and explain to me why SR is better than or on par with Invuln. What reason would someone have for legitimately choosing SR over Invulnerability? If all SR has is pure soft capped defense with little to no other migitating ability...why shouldn't we all just take Invuln? SR needs something to set it apart. Right now it is just a drastically weaker set than an existing one.

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How?

1. Neither SR nor Invuln actually has "capped defenses." Both have to work at it. SR less than Invuln, and Invuln's defenses won't be capped to Psi, and Invuln will have to saturate Invincibility to get there.

2. SR gets to 95% defense debuff resistance, which makes it just short of immune to resistable defense debuffs. Invuln does not.

3. If you're going to compare powersets based on the absolute best possible performance achievable, you might as well throw in Willpower as Choice C and give it high defense, high resistance, and perma-instant healing from RTTC.

Both SR and Invuln have pros and cons, and both are valid choices for Brutes (or Scrappers). Invuln is much more resistant to smash/lethal overall, when built accordingly, while SR will have better overall protection and be easier to max out with inventions. Primary synergy also plays a factor: SR in particular synergizes well with a primary that can offer extra healing, such as Dark Melee (and stop showing off, Werner ).

Also, Werner notwithstanding, I would probably not choose a primarily defense-oriented set to herd as my first choice due to the fact that you can get unlucky, and surrounding yourself with tons of stuff is a good way to get eventually unlucky. However, since Brutes aren't explicitly designed to herd, that's not a problem. If you the player want to herd, and can't do so with SR, I'd recommend choosing a different powerset or choosing a different in-game vocation. However, its not explicitly a failing of SR that you can't make it do something its not explicitly designed to do (Fire/ tankers would not be my first choice for herding either: neither Tankers nor Brutes are explicitly designed to herd: herding is a playstyle option that players can choose to attempt, or not, and in neither case are the powersets designed to accomodate that playstyle explicitly).


The bottom line answer to your question is that SR is a valid option because:

a. A lot of people enjoy playing it.
b. Its performance is reasonable given its peers.
c. It provides a completely different mechanical, build, and playstyle option to players
d. Its demonstrably not lacking in high-end performance, although everything has weaknesses/issues with at least some high-end situations.

I'd probably tweak the lower-end performance a bit. But the ultra-high end? SR doesn't have too much to complain about there.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
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Ok, I just did a run through a Grandville door mission. Here's another theory. I kept track of the number of opening attacks from behemoth overlords. Of the 14 opening attacks I was subject to they should have only had 6.6% chance ot hit me, though they succeeded in rolling under that 6% a total of 6 times. That number seems oddly high. So I ran other door mission to test it again. And of the 15 opening Behemoth Overlord attacks, they managed to roll under that number 5 times in the opening attack. Perhaps there's a hole in defense on initial attacks, or there's something bugged with the random number generator that calculates some of the enemy attack rolls. Out of 31 opening attacks, 11 hits seems a bit high when they should only hit me 1/16 times. That or there's something buggy with my account.

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Post chat logs please.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

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a Shield/SR tank

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HAX!


 

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I'll gladly post my chat logs to demonstrate why SR isn't broken

Mind you, I'm about to show some screen shots of my chat log showing just to-hit rolls a group made as I stood there waiting to be killed. In actual combat, your not waiting to be killed are you? Also note what my current defense values are. It took multiple screen shots with me scrolling down the list each time.

One

Two

Three

Four

And five

By the way, pleasure seeing you here Arcanaville. Maybe you'll convince him that herding isn't really a good idea with SR (or anything really).


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

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Wow, all those misses at the 30 percent range. Someone with 200%def should be ok then, right?


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

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>.>

/random

you monitor your run speed?


 

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>.>

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you monitor your run speed?

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Well, I was curious just how fast I do move at one point. Forgot to remove it.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

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Wow, all those misses at the 30 percent range. Someone with 200%def should be ok then, right?

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I feel I should mention... That while standing there waiting for them to kill me I noticed something that is very common anymore with her. Several times I got smacked really hard, being knocked down to 1/3 my health... And they would miss so often my health almost completely regenerated.

When you factor in my primary is claws, I find that by throwing shockwave into the mix I'm almost unkillable. Actually, I don't play Madam Enigma often anymore. She's TOO unstoppable.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

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a Shield/SR tank

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HAX!

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Did anyone else get the mental image of bruce lee or jackie chan monkeying around in circles to keep a shield between them and their opponent?

/end wierd thought


 

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a Shield/SR tank

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HAX!

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Did anyone else get the mental image of bruce lee or jackie chan monkeying around in circles to keep a shield between them and their opponent?

/end wierd thought

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Shield/SR... Is that a custom enemy for someone's MA arc? I should try doing that as a custom enemy.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

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I was on a LRSF and even with double bubbles and elude (and widows)

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There's your problem. You're stacking defense with defense and defense. That's only one type of damage mitigation.

Try this: Replace those forcefield bubblers with some resistance buffers such as sonic resonance or thermal, and get back to us. Instead you'll be posting, "lol, the ITF is too easy, this game needs more challenge."


The Bacon Compels You.

 

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I was on a LRSF and even with double bubbles and elude (and widows)

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There's your problem. You're stacking defense with defense and defense. That's only one type of damage mitigation.

Try this: Replace those forcefield bubblers with some resistance buffers such as sonic resonance or thermal, and get back to us. Instead you'll be posting, "lol, the ITF is too easy, this game needs more challenge."

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Granted, insane defense is a great survival method. But 200% defense is way overkill. Heck, hitting elude is usually extreme overkill. When on my hero main if I got a sonic defender backing me, I don't need elude.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

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heh...to give a little leeway to the OP, the last RSF run I did, Statesman was very hateful to my Fortunata who was well past the soft capped defense numbers.


 

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Seeing as the hardcap is 175% as far as I know... yeah, 200% might just be a little much.


QR

Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

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Seeing as the hardcap is 175% as far as I know... yeah, 200% might just be a little much.

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Actually, the cap varies by AT. It caps for most at 175%, but there is also a 200% cap and a 225% cap (the latter being where Brutes sit).


 

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maybe the games mechanics do not apply to the OP, b/c my em/sr brute is amazing is pve, as a matter of fact, he does so well i didnt even have to take elude, im sittn at above capped defense, i hardly ever get hit. now pvp is a diff story, he sux there, but pve....lulz


 

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a Shield/SR tank

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HAX!

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Did anyone else get the mental image of bruce lee or jackie chan monkeying around in circles to keep a shield between them and their opponent?

/end wierd thought

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Shield/SR... Is that a custom enemy for someone's MA arc? I should try doing that as a custom enemy.

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Typo.. Should have been Shield/SS


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Actually, the cap varies by AT. It caps for most at 175%, but there is also a 200% cap and a 225% cap (the latter being where Brutes sit).

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My bad, I was thinking 175 for brutes for whatever reason.

I'm still going to say that having 155% defense over the softcap is still a bit much of a buffer...


QR

Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."