FIX SR // DEFENSE IS GARBAGE


Airhammer

 

Posted

[ QUOTE ]
maybe the games mechanics do not apply to the OP

[/ QUOTE ]

What I've noticed is that the game mechanics always kick in when the player starts paying careful attention and is in a position to record the activity with herostats or chatlogs. Running herostats or simply knowing the /copychat command seems to save an inordinately large number of SR characters' lives. At this point I consider it to be a form of survivability buff.



(Once, several years ago, a poster actually suggested that perhaps the random number generator on the game servers worked differently when herostats was running on the client because the problems he noticed only occured when he wasn't recording. I told him to always run herostats then, just to make sure he always had the herostats buff.)


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Posted

[ QUOTE ]
[ QUOTE ]
maybe the games mechanics do not apply to the OP

[/ QUOTE ]

What I've noticed is that the game mechanics always kick in when the player starts paying careful attention and is in a position to record the activity with herostats or chatlogs. Running herostats or simply knowing the /copychat command seems to save an inordinately large number of SR characters' lives. At this point I consider it to be a form of survivability buff.



(Once, several years ago, a poster actually suggested that perhaps the random number generator on the game servers worked differently when herostats was running on the client because the problems he noticed only occured when he wasn't recording. I told him to always run herostats then, just to make sure he always had the herostats buff.)

[/ QUOTE ]

"Herostats infuses you win!"

"You win!"


 

Posted

[ QUOTE ]
(Once, several years ago, a poster actually suggested that perhaps the random number generator on the game servers worked differently when herostats was running on the client because the problems he noticed only occured when he wasn't recording. I told him to always run herostats then, just to make sure he always had the herostats buff.)

[/ QUOTE ]

Amy Wong: You should try homeopathic medicine, Bender. Try some zinc.
Bender: I'm forty percent zinc.
Amy Wong: Then take some echinacea, or St. John's Wort.
Professor Hubert Farnsworth: Or a big, fat placebo. It's all the same crap.


@Eisenzahn
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Posted

[ QUOTE ]
[ QUOTE ]
maybe the games mechanics do not apply to the OP

[/ QUOTE ]

What I've noticed is that the game mechanics always kick in when the player starts paying careful attention and is in a position to record the activity with herostats or chatlogs. Running herostats or simply knowing the /copychat command seems to save an inordinately large number of SR characters' lives. At this point I consider it to be a form of survivability buff.



(Once, several years ago, a poster actually suggested that perhaps the random number generator on the game servers worked differently when herostats was running on the client because the problems he noticed only occured when he wasn't recording. I told him to always run herostats then, just to make sure he always had the herostats buff.)

[/ QUOTE ]

I suspect this is because if your paying attention or testing these things, you actually notice that the RNG is working as intended. Where as if your going by subjective analysis you only really pay attention to the bad data.

Example would be my recording the hit/miss ratio of a (admitadly sizable) group while I stand there waiting to die. Subjectively it appeared they were hitting me frequently. However when going through my chatlog objectivly I realized how often they had missed vs how often they hit. Only the hits really registered subjectivly though.


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