FIX SR // DEFENSE IS GARBAGE
You carry around a crapload of purples on a softcapped /SR?
That aside, I'm actually curious as to what you were doing when you died well above the defense hardcap. Maybe we could understand your complaint a bit better if you put it in context.
QR
Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
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"I have to wonder, since brutes are damage dealers and not intended to be meat shields?"
Why aren't they? Properly slotted they are just as resilient as tanks...they have the same taunt auras...why can't they be played as meat shields?
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Properly slotted, both a /sr brute and /sr scrapper have the exact same survivability. Brutes maybe edging scrappers out since potentially getting higher damage with full fury bar.
Again though, how are you herding with an /sr brute since as I look through the SR powers on my new DB/SR brute I'm not seeing a single taunt aura. Just the same yummy goodness my claw/sr scrapper has.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
MAGIC!
"Not to mention as a brute, all that time you spend herding is time your NOT building up fury."
Brutes do get fury from herding. Even if the attacks miss, SR brutes' fury goes up from things taking a swing at them. Just by being in combat the fury bar moves. Usually at the end of a herd I have full fury and can open up with my AOE attacks. But none of this matters. If I choose to herd with my brute that's my perrogative. You still aren't talking to the issue at hand, and nothing you've said has helped to explain what I, and my SG has noticed about SR time and again.
P.S. And if MM's are supposed to be the tanks of COV, why don't they get taunt? Why bother giving taunt to brutes at all. And brutes do have a taunt aura...just by being brutes. If you don't believe me, park your brute next to a grey enemy who would have no business attacking you...and he'll take a swing at you.
Actually, Evasion does have a built in taunt aura that is delightfully unadvertised. Brutes only, to be clear.
And on that note:
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And brutes do have a taunt aura...just by being brutes. If you don't believe me, park your brute next to a grey enemy who would have no business attacking you...and he'll take a swing at you.
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Don't spread silly rumors. This is false. They have a slight, ST gauntlet effect on hit, but brutes do not have a passive taunt aura.
QR
Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
[/ QUOTE ]No. Because I've played a defense set, specifically super reflexes to 50 and still play it I'm very knowledgeable about SR's capabilities. And if someone with less defense then you is finding it a rare occasion to be hit while fighiting things that debuff defense, what's your problem then?
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That's why I started this thread. Because lower defense values seem to be more effective than higher defense values. Read Winchetta's post...my SG mate...they also have the same problem...they, too, are getting hit more often post 45% defense than they were at lower levels.
I'm trying to figure out why my Brute continually gets hit so much. Nothing anyone has posted has helped, and your simply stating this can't be possible isnt' helping...because it is happening. Maybe it's a problem with Dual Blades + SR, but that doesn't explain the difficulty of my friend with the Widow who's getting hit just as easily.
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P.S. And if MM's are supposed to be the tanks of COV, why don't they get taunt? Why bother giving taunt to brutes at all.
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Don't ask me. It was a dev announcement that, if we had to compare Blue and Red AT's, the Tanker and MM would be closer partners than the Tanker and Brute, which would pair better with the Scrapper along with the Stalker.
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Actually, Evasion does have a built in taunt aura that is delightfully unadvertised. Brutes only, to be clear.
And on that note:
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And brutes do have a taunt aura...just by being brutes. If you don't believe me, park your brute next to a grey enemy who would have no business attacking you...and he'll take a swing at you.
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Don't spread silly rumors. This is false. They have a slight, ST gauntlet effect on hit, but brutes do not have a passive taunt aura.
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Sorry, was only speaking to the experience of my SR brute who does apparently have a taunt aura. Having no other brutes I was unaware that this was SR only.
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P.S. And if MM's are supposed to be the tanks of COV, why don't they get taunt? Why bother giving taunt to brutes at all.
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Don't ask me. It was a dev announcement that, if we had to compare Blue and Red AT's, the Tanker and MM would be closer partners than the Tanker and Brute, which would pair better with the Scrapper along with the Stalker.
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And it couldn't possibly be that Brutes are just as capable at herding as Tanks? Same resist cap and all? That's completely outside the realm of possibility?
As stated earlier in the post, that'd be evasion, not a passive aura that only SR brutes have. I'm 50 levels familiar with both SR and brutes (and quite a few more in brutes, SRs, and SR Brutes who haven't made it to 50). My brutes aren't tankers, my SRs don't suck ITFs or otherwise. If you were killed at the defense hardcap, you were either ridiculously near death anyway and they scored a lucky hit (a 5% chance to be hit at all times, after all), that isn't a problem with defense. If you're talking about the autohit nictus, no fix to defense is going to save you there.
QR
Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
It's pretty obvious the OP has no idea how defense actually functions.
Mobs have a 50% chance to hit by default (modified by class, relative level and buffs.) 45% defense reduces their chance to hit to 5%, which is the minimum. More than that in a situation with even cons and no debuffs does nothing.
You will still get hit, of course; if 20 guys are hitting you, you'll be hit fairly frequently. If all those hits can apply def debuffs you can get spiked pretty quickly, because every successful hit means more hits are coming. It is essentially a random thing, but the ITF can be rough in particular because even the roman minions have def debuffs.
There's nothing wrong with defense; my shield brute rips romans apart 20 at a time on the wall. You just need to be aware that it can happen, have your def% shown, and be ready with greens/purples when you get a debuff or two.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
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P.S. And if MM's are supposed to be the tanks of COV, why don't they get taunt? Why bother giving taunt to brutes at all. And brutes do have a taunt aura...just by being brutes. If you don't believe me, park your brute next to a grey enemy who would have no business attacking you...and he'll take a swing at you.
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This will probably blow your mind, but try this concept on for size. They don't have a taunt because City of Villains HAS no 'tank' class. It breaks the mold. Teams don't have the holy trinity of Damage Dealer, Healer (or buffer/debuffer), and Meat Shield.
Masterminds can do some tanking, while dealing impressive damage. Their 'tanking' comes from the fact that mobs have to divide their attention among a bunch of recreatable minions.
Brutes are extremely durable, but not really built for tanking. More built to keep things attacking them enough to build up fury so they can go BRUTE SMASH.
Corrupters can fill your typical buff roll, but their mainly damage dealers.
Dominators are your typical lockdown type, right? Wrong. They spend as much time dealing out damage as they do locking things down.
Stalkers are the only class which has a narrow focus. Every other AT villain side is a hybrid designed to do multiple things and be self sufficient. They work together well, but no one class needs another for protection or damage. Thus there is no 'tanker' role. There's also no real "healer" role, or "damage dealer" role because everyone is a damage dealer. You want buffing/debuffing? Go to either a corrupter or mastermind. Both will also be bringing good damage unless the player gimped them self.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I'm not saying that. Herding is part of your problem. Not even Tanks are designed for herding anymore, because of the aggro cap. Brutes are more suited to just being offensive powerhouses of Fury with awesome defenses to back them up, not nearly-invulnerable juggernauts that take and hold aggro.
<qr>
Maybe post your build and some actual tohit rolls. And if you are getting debuffed alot on a sr you are doing something horrible wrong.
Duel me.
I will work on my sig pic more when I have time.
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P.S. And if MM's are supposed to be the tanks of COV, why don't they get taunt? Why bother giving taunt to brutes at all. And brutes do have a taunt aura...just by being brutes. If you don't believe me, park your brute next to a grey enemy who would have no business attacking you...and he'll take a swing at you.
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This will probably blow your mind, but try this concept on for size. They don't have a taunt because City of Villains HAS no 'tank' class. It breaks the mold. Teams don't have the holy trinity of Damage Dealer, Healer (or buffer/debuffer), and Meat Shield.
Masterminds can do some tanking, while dealing impressive damage. Their 'tanking' comes from the fact that mobs have to divide their attention among a bunch of recreatable minions.
Brutes are extremely durable, but not really built for tanking. More built to keep things attacking them enough to build up fury so they can go BRUTE SMASH.
Corrupters can fill your typical buff roll, but their mainly damage dealers.
Dominators are your typical lockdown type, right? Wrong. They spend as much time dealing out damage as they do locking things down.
Stalkers are the only class which has a narrow focus. Every other AT villain side is a hybrid designed to do multiple things and be self sufficient. They work together well, but no one class needs another for protection or damage. Thus there is no 'tanker' role. There's also no real "healer" role, or "damage dealer" role because everyone is a damage dealer. You want buffing/debuffing? Go to either a corrupter or mastermind. Both will also be bringing good damage unless the player gimped them self.
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And I may have misled him by stating that MM's are the pseudo Tanks of CoV. What you just stated is what my tired brain should have put out instead.
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And I don't want to hear from brutes who's job is to do damage, and who get BETTER defense then a scrapper with the same set due to having better modifiers.
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This is wrong.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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As stated earlier in the post, that'd be evasion, not a passive aura that only SR brutes have. I'm 50 levels familiar with both SR and brutes (and quite a few more in brutes, SRs, and SR Brutes who haven't made it to 50). My brutes aren't tankers, my SRs don't suck ITFs or otherwise. If you were killed at the defense hardcap, you were either ridiculously near death anyway and they scored a lucky hit (a 5% chance to be hit at all times, after all), that isn't a problem with defense. If you're talking about the autohit nictus, no fix to defense is going to save you there.
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Nope. Was on a LRSF (repeating this yet again). My SR Brute and my friend's Widow were both at or near 200% defense from sets, powers, purples and bubbles...and we were both instantly killed in combat never having dodged or evaded a single attack. When I herd up a group on an ITF I still get beaten down quickly despite having 51% melee defense. I get hit fast, and often. This is what I'm trying to figure out. How can this be? And doesn't this make SR Brutes of questionable value?
Rei what are you doing up this late?
I have a 9 month old.
What's your excuse?
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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When I herd up a group on an ITF I still get beaten down quickly despite having 51% melee defense. I get hit fast, and often. This is what I'm trying to figure out. How can this be? And doesn't this make SR Brutes of questionable value?
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When I herd up a group on an ITF I still get beaten down quickly despite having 51% melee defense. I get hit fast, and often. This is what I'm trying to figure out.
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When I herd up a group on an ITF I still get beaten down quickly despite having 51% melee defense. I get hit fast, and often.
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When I herd up a group on an ITF I still get beaten down quickly
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When I herd up a group on an ITF
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I herd
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Der be ye problem.
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I have a 9 month old.
What's your excuse?
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Booze.
Both of our problems are bottle related.
Odd.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
True. It seems we are at an impasse.
KHAAAAAN!!!!
I think if we combine our problems, they should go away.
I'll give your booze to my kid, then he'll go back to sleep!
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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"By the way, just logged into my ice tank. He's currently got about 22% defense to smashing lethal, and already smashing and lethal attacks don't scare me due to missing most of the time. Why are you so worried again?"
Oh yes, more about your wonderful Level 17 Ice Tank. I'm guess because you've played an Ice Tank all to way to double digits you must be an expert about SR brutes. And I'm sure enemies at that level are comparable to enemies at level 50+...they have about the same chance to hit at both, right?
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No. Because I've played a defense set, specifically super reflexes to 50 and still play it I'm very knowledgeable about SR's capabilities. And if someone with less defense then you is finding it a rare occasion to be hit while fighiting things that debuff defense, what's your problem then?
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History