Why do people hate Energy Blast ?
[ QUOTE ]
EQ pulses 0.67 KB for 30 sec, from level 1 to level 50 scaling. That's KD. Unless you're boosting it in some fashion, it cannot do KB, aside from an unlucky combo of powers.
[/ QUOTE ]
Possibly Air Burst set bonuses? At two it provides global +KB.
But yes, other than +KB effects (enhancements, stacking, or global bonuses), mobs weak against KB, or mobs lower than your level it should only do knockdown. One change I wouldn't mind would be lowering the mag similar to Blizzard (0.1 base) so that unless it's enhanced and against mobs much lower level than you (so it's 5x as effective) it will always only do knockdown.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
Speaking of Air burst if you have it 2 pices of that set slotted in say Nova and in Power of the Phoenix and then you used power bolt how will the roll for KB be made? Will it roll for the inherent and then once for eatch set bonus or do they stack?
P.S. Heres hoping for a damage buff in I16!
Speaking of Air burst if you have it 2 pices of that set slotted in say Nova and in Power of the Phoenix and then you used power bolt how will the roll for KB be made? Will it roll for the inherent and then once for eatch set bonus or do they stack?
|
That aside, the set bonus for two pieces would not be rolled but applied directly to KB magnitude (not the chance of it triggering).
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Sory meant Explosive blast and POTP can take Targted AOE says so ingame.
With Energy Manipulation having the secondary effect of "Foe Disorient" for some powers, how about this for an idea.
Power Bolt (chance of Foe Disorient)
Power Blast (chance of KD)
Energy Torrent (chance of Foe Disorient)
Power Bolt (chance of KB)
Sniper Blast (chance of KB & Foe Disorient)
Power Push (chance of KB)
Exsplosive Blast (chance of KD or Foe Disorient)
Nova (KB and Foe Disorient)
I feel this here would help with the resists found late game and add a bit more control over powers and give it a bit of mitigation without losing its roots. Take into consideration with long casting times and not hitting the hardest I feel above would work wonders for EB
I dislike Energy Blast because it's exactly standard. Aside from the secondary effect, it has very little in the way of its own quirks. It's like it's the template from which all other blast sets are drawn.
Knockback is very thematic and shouldn't be changed to a knockdown. Nothing is more fun then knocking your enemies back a short distance. No one has the right to suggest changing all energy powers from knockback to knockdown just to suit some personal tastes. Its been this way for 5 years, if you don't like it then don't play it.
If anything is changed it should just be explosive blast. The huge blast looks like it should knock people down not back anyway.
I mean searsy its such a BLAST to play.....
Bad jokes aside I know the KB some people don't like but the damage seams to be equal to the other corr sets and Nova is a great nuke so is KB peoples only beef? Im siting at 35 on my Powerblast/therm and its tones of fun on and off teams. hell i may make another when I get riv up to 50 (for me the game "ends" at 50) |
Energy Blast's kb effect is pretty much useless against AV anyway.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
No one has the right to oppose changing all energy powers from knockback to knockdown just to suit some personal tastes. Its been this way for 5 years, wherein people didn't like it then didn't play it.
|
The best solution is the one that includes everyone in it. Changing Energy blast into KD would allow everyone to have their cake and eat it too. Slotting just one KB enhancement into it would change it into full KB, while keeping it KD for the majority of people who understand that uncontrolled random KB is a Bad Thing™. CoX is a game about teaming and Energy Blast is a set that specifically opposes that team synergy. Until it learns to play nice with the other power sets, it will always be inferior.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
And then, once Energy Blast is changed to KD throughout, anyone who slots for KB because they like the feel of the current set will be summarily kicked from any team they join for wasting a slot on an effect nobody likes.*
Also, SS and Elec Melee and Peacebringers would like to have a word regarding their PBAOE KB powers.
I'm just saying.
* Dual builds do, of course, provide a remedy. If you want to make a whole other build just for knockback.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Add bonus damage to knockback-ing attacks based on the distance they fly (or their velocity when they hit a wall, or something. I don't know what's possible), make the KB in energy blast guaranteed so that it can be better managed. I like KB, but I don't think it really constitutes a secondary effect all on its' own, only because nine times out of ten it'll just get you kicked regardless of whether you're helping or not and it's difficult to use effectively anyway.
QR
Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
And then, once Energy Blast is changed to KD throughout, anyone who slots for KB because they like the feel of the current set will be summarily kicked from any team they join for wasting a slot on an effect nobody likes.*
Also, SS and Elec Melee and Peacebringers would like to have a word regarding their PBAOE KB powers. . |
I'd also like to know why the Lich and the Bruiser got their ridiculous knockback powers changed but my poor Phantasm is still a knockbacking n00b. It's not like he's bright enough to use it cleverly.
Personally people that yell at other people for using powers just because they make it a bit more challenging for their own toon to work annoy the hell out of me you should play whatever you like the team should learn to adapt however you should learn to use your knock back in a way that helps more than hinders your team mates and I think everyone would be happy.
I actually liked the knockback I had on my NRG/Kin. Certain mobs I just didn't want near me. The ones that I did I hit with Air Superiority. Of course, I teamed only twice with that particular character so I wasn't really bothering anyone with the KB.
.......
One thing I've always thought funny about the Air Burst set...I could have sworn the in-game text for the first bonus read "improves powers with knockup by 2%". I didn't think it specifically stated it improved knockup by 2% (though I'm sure that's what was meant), but the powers by 2%. I think that would be a much more interesting bonus, if it meant -2% end, +2% acc, +2% dam, etc. for those powers.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
QR
My Blaster (50) and Dominator (30) are my only Energy Blast characters and I really love the KB. It feels very superish to knock someone 10-30 feet with a blast or punch to the face.
I'm a hover blaster and I use Explosive Blast, Energy Torrent and Static Discharge (blaster EPP, IIRC) for my AoEs and to great effect. During missions I typically aim for Walls or Hover above the Mob to try and lessen my KB with my two AoEs from Energy Blast. But when I use my single target blasts/attacks, I attack wherever I please since my target will be dead very quickly in most cases.
I would be against any change to Energy Blast that reduced the effectiveness of the KB. Instead the developers should look into creating an enhancement that when slotted, reduced KB to KD. I personally would be pissed if I had to now slot a KB enhancement in my powers to get the same level of KB I had originally. Perhaps with Power Customization we might find ourselves with different versions of the same power which produce different secondary effects (this is an idea, not suggesting this is part of power customization).
In conclusion, KB is very fun, very super-y and very useful as mitigation. I have noticed, in my 3+ years of playing, that earning the best exp/min is becoming a major trend with the advent of IOs, AE, etc. Sometimes players feel KB, and EB, slow down their exp/min and try to force others to play to suit their greedy endeavors or belittle them for choosing a set for theme or concept. It's players that take this game too seriously that need to get over themselves and their hate for KB.
QR
I would be against any change to Energy Blast that reduced the effectiveness of the KB. Instead the developers should look into creating an enhancement that when slotted, reduced KB to KD. I personally would be pissed if I had to now slot a KB enhancement in my powers to get the same level of KB I had originally. Perhaps with Power Customization we might find ourselves with different versions of the same power which produce different secondary effects (this is an idea, not suggesting this is part of power customization). In conclusion, KB is very fun, very super-y and very useful as mitigation. I have noticed, in my 3+ years of playing, that earning the best exp/min is becoming a major trend with the advent of IOs, AE, etc. Sometimes players feel KB, and EB, slow down their exp/min and try to force others to play to suit their greedy endeavors or belittle them for choosing a set for theme or concept. It's players that take this game too seriously that need to get over themselves and their hate for KB. |
I agree hopefully we will see Power Customization have a KB KD and Disorent sets.
Who are we kidding we would be so overpowered.
No I think a better soulition would be to add KB to more powers for all AT's and for all Kinetics buffs to have a 50% chance to add KB to all attacks. (Yes I am serious it would stop people from wateing for over an hour in MA for a bloody Kin.)
Fixed for you.
The best solution is the one that includes everyone in it. Changing Energy blast into KD would allow everyone to have their cake and eat it too. Slotting just one KB enhancement into it would change it into full KB, while keeping it KD for the majority of people who understand that uncontrolled random KB is a Bad Thing™. CoX is a game about teaming and Energy Blast is a set that specifically opposes that team synergy. Until it learns to play nice with the other power sets, it will always be inferior. |
I'm not sure if they should increase the power's base stats, though, because then people will just slot it up and get a uber-damage KD power.
All in all, adding in negative KB enhancements would work best, if it's possible. That way you have to waste slots on it, but end up with a set with very high mitigation, chance to KD on every power.
How is fall damage calculated? Because if the dev's could implement a feature to do extra damage when opponents were knocked into walls or each other that would be awesome and highly in genre. It would totally revolutionize how knockback works and be wayyyy cool.
Of course, that's a bit much to ask. That could take like, a whole issue of it's own.
-OH
Alternatively, an effect whereby two mobs being KBed into each other resulted in a KD being applied to both would be crazy.
Or, maps with catwalks over bottomless chasms. If you could get good experience for knocking a spawn off a cliff, KB would be awesome.
-OH
Knocking them out of a taunt aura is still a better option than constantly firing at enemies that will kill you instead of who is tanking - that taunt usually lasts a little bit depending on the set - you want to attack the mobs that are aggroed to the tank/mm/brute/scrapper.
Energy blast is a great set... for blasters. Corruptors not so much. You are always knocking enemies away from your secondary power effects/debuffs/etc. |
Knocking them out of a taunt aura has a tendancy to knock their agro off the taunter if they haven't generated damage. When I tank, I don't care, that was your choice and you can handle the agro. If you can't, that's not my fault.
And if you can kill the mob quickly with your Scourge before that is a problem, then you're doing your job well. If it causes you to faceplant, and then they attack someone else who can't take the agro, then you have caused the group problems when I have to clean up your error.
But... then again... if that -was- a problem, after you knocked the enemy off my aura, why didn't you knock him back on after he agro'd you?
I can't make this determination for you, that's a playskill issue.
But, there IS a way to turn knockback into knockdown. Hover. Use it.
[ QUOTE ]
... which could all be fixed if NCSoft would just get over themselves and change KB to KD, or give us enhancements to do it ourselves. And then it would go from being a counter-productive powerset to being one to rival fire, and all those pretty graphics and animations wouldn't be going to waste. [/ QUOTE ] This right here ^^, KB is good for solo blaster that want to keep the enemy at range, however, most blaster secondaries require you to be in melee range. As for corrs, personally I know I am not a good support character tried defenders and corrs and I am just not good with them but I could see how that KB could be a problem like with /rad a lot of those debuffs require the foes to be grouped, kinda defeating the purpose if you are knocking them all away. Honestly though I think KD would make the set a lot better for all ATs that have the set. You can enhance it and turn it into KB if you want to. |
Yes, but then you miss one of the points I like about the Energy Blast set. It lets you feel Super Powered by knocking and throwing around your targets like, well, ragdolls. Other games I have played *coughWoW*, which lack this game mechanic make things *feel* a little too pew pew pew for me.
|
Some people hate knockback in even the smallest amount.
However, I think that Energy Blast DOES have a problem on Corrupters and Defenders; it doesn't synergize well with most of the debuff powers. That's why I like my Energy/Storm and Energy/Traps; both use "sticky" debuffs that you don't need to worry about knocking things out of. Energy Blast is really best on Blasters, I think. |
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
[ QUOTE ]
Now SS/ every brute loves it but foot stomp and thunder strike (from elec) well knock back alot stuff out side the aoe death zone and the toggle range. but just my 2 cents take it or leave it.
[/ QUOTE ]
Brute Footstomp and Thunderstrike are both knockdown, not knockback. They won't send anybody anywhere except as noted above the various exceptions that can increase the KB mag (stacking, KB vulnerable enemies, lower level enemies, yaddayadda).
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!