Why do people hate Energy Blast ?
While I dont "hate" it as an AT, I hate its side effects (KB). Horrible thing to team with tanks and scrappers and have everything just spray away from the tight death ball. And I will agree it is the player, but I havent seen many Enrg blasters short of an SG team that actually positions him/herself into the correct knockback direction. Its strong and great to look at, but the devs need to seriously consider changing it from knockback to knockdown.
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
[ QUOTE ]
man, how aggressively are these boards moderated
[/ QUOTE ]
No kidding, we lost a big chunk of posts. Makes me wish I'd checked in sooner to see what I missed.
Used to be people complained the mods were too lazy. Now it seems to have swung in the other direction. Someone needs to put Mod 8 on a caffeine-free diet.
That may not be the mods fault. When they delete a post any post that was a reply to that post or further down the chain of replies gets wiped as well.
So even if someone did a quick reply on topic, if it was attached to the string of posts it goes a way to.
Dirges
Part of the "aggressive" tag, at least to me, refers to the fact that I didn't see anything in the thread that needed modding. Sure we got a little off topic, but other threads go much further afield and don't get touched. So it wasn't just the fact that a big chunk of posts disappeared, but the fact that the thread was modded at all when it didn't seem to require it.
On further reflection though that's not on Mod 8 or whoever it was that nuked the thread. Most likely someone reported the thread and that's why it got modded. So I'm left wondering what it was that got someone's panties in such a bunch. ;shrug
Edit: I have been informed of the gist of what I missed and yeah it needed to be deleted. Nothing to see here, move along.
I think I saw most of it, and I didn't think it was anything modworthy.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
It came down to personal attacks and childish behavior. That's actually against the forum rules, so it was removed.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
[ QUOTE ]
While I dont "hate" it as an AT, I hate its side effects (KB). Horrible thing to team with tanks and scrappers and have everything just spray away from the tight death ball. And I will agree it is the player, but I havent seen many Enrg blasters short of an SG team that actually positions him/herself into the correct knockback direction. Its strong and great to look at, but the devs need to seriously consider changing it from knockback to knockdown.
[/ QUOTE ]
Absolutely not. This is a stupid idea that would ruin the set for those of us who have an IQ greater than the sum of our area code that can actually use the set without annoying our teammates.
Energy has a great 1-2-3 punch in Power Bolt, Blast & Burst. Use the AoE's at opportune times, but the set's strengths is single target. It is also the only secondary that can stack knockback. This will knockback bosses if the chance for knockback procs in sequence. I've never seen an AV or GM knocked back from Energy Blast, but I suppose it would be possible with a couple people stacking it up.
The set is fine. If people are spamming their AoE's and annoying their team with knockback, then blame the moron doing it; don't blame the set.
The set is fun and is middle of the pack for damage output. Energy is also a less resisted form of damage in the higher levels. Nothing needs to be changed; the haters in this thread just need to get a clue and learn how to play the set.
[ QUOTE ]
Absolutely not. This is a stupid idea that would ruin the set for those of us who have an IQ greater than the sum of our area code that can actually use the set without annoying our teammates.
[/ QUOTE ]
Relax kiddo, its a better idea than, "blast the opponents away from the melee dps class." Common sense. If Fire,elec,Arch,Ice,Psi, and sonic, blasters can live and perform well without KB I'm easily assuming Energy would be fine. Secondly refrain from calling any idea that isnt yours stupid, and then people wonder why the moderation's happen..
Secondly nearly almost every blaster AT comes with three Aoe's, the rest being single target, if anything, fire is geared toward single target thanks to Blaze being stronger than tier 4 energy(Power burst).
The reason people blame the set is either through personal experiences or the fact that sometimes the devs make mistakes...they are after all...human, and read my post again, dont just copy and paste it in an attempt to swiftly and carlessly disproving it. "And I will agree it is the player", did you miss that?, or where you busy looking to find anything that didn't agree with your bias?.
[ QUOTE ]
The set is fun and is middle of the pack for damage output. Energy is also a less resisted form of damage in the higher levels. Nothing needs to be changed; the haters in this thread just need to get a clue and learn how to play the set.
[/ QUOTE ]
Actually anything that isn't smashing and lethal is less resisted in the higher levels. Do you actually know anything about the game? or do you just like your energy blaster that much, that you cant see past the bright colors?.
Lastly I need to see how you play the set, why not show us all how much of an expert you are, gamecam or fraps, anything else you post is just biased. You need some objectivity, speaking your mind with indifference is not "hating" its rational thinking.
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
[ QUOTE ]
The set is fun and is middle of the pack for damage output. Energy is also a less resisted form of damage in the higher levels.
[/ QUOTE ]
Energy does half smashing damage, which is highly resisted, making it one of the more resisted blast sets. Also, it has relatively long animation time, compared to the other sets' hardest hitting attacks. It's 4th in the 6 sets that have a 'hard attack' in their blast sets.
It's not terrible, but it's certainly not great. Though it gets it's harder attacks sooner than other sets.
It's a very middle of the road blast set based upon damage and animation alone, though the random chance for KB pushes it far below most all other sets for the average player's enjoyment. If it had much higher damage or did KD instead, it would likely be taken more often in game.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
[ QUOTE ]
The set is fine. If people are spamming their AoE's and annoying their team with knockback, then blame the moron doing it; don't blame the set.
[/ QUOTE ]
Being unable to spam AoEs IS the problem with the set. Compared to a set that can fire away and put together a 3-AoE chain hitting all targets each time... EB loses BIG TIME on damage output. It's not at all a subtle difference.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
This is such complete crap. There are only a few sets that can put together a 1-2-3 AoE chain hitting all targets each time. In fact, the 3rd AoE will usually be a rain power with a fear component.
Let's see who can do a 1-2-3 AoE chain hitting all enemies. Fire? Possibly, but again it's got a fear component. Ice? Nope, 2 rain powers, 2 fear components. Dark? Nope, but it does have a fantastic 1-2 AoE spam. AR? Yup. Sonic? Nope. Rad? Yup, with some positioning.
So your point that EB doesn't have a "3-AoE chain hitting all targets" is silly. Only 2 Corruptor blasts sets can do that, neither of which is the best at AoE damage.
EB is fine; don't expect me to waste my time making and posting a video for some halfwits who cannot figure out how to use a single-target blast set. Give me a break. Asking me if I know anything about the game, and yet people cannot figure this out. Hahaha, classic.
The strength of Energy Blast is its single target damage, and when dealing with a single enemy, knockback isn't an issue. Like I said earlier, focus on the single target aspect and use the AoE's at opportune moments and the set is more than good enough as is.
Sorry, but I don't buy the argument of turning KB into KD to make the set more appealing. Anything that caters to the lowest common denominator of intelligence should be avoided. This isn't a difficult game, and this isn't a difficult set. Really, how easy do the devs need to make this game for you people? It's sad.
[ QUOTE ]
Sorry, but I don't buy the argument of turning KB into KD to make the set more appealing.
[/ QUOTE ]
That's okay, I don't buy that you're actually sorry.
I could have said 2 AoEs or even just "fire one AoE any time you want without screwing up a teammate's AoE in the process". 60% partial chance of high mag KB is a virtual 100% chance of splitting the spawn roughly in half if you're not in a situation where you can hover 40 ft over the spawn. And without herding first, which almost no one does anymore, very few spawns are actually close enough to a wall or corner that you won't still be sending half of them outside the radius of most AoE effects your team might be using. Not with mag 3-5 KBs.
I'm not saying you can't succeed or that you can't avoid pissing off teammates by pulling your punches when the KB could cause trouble, but stop telling me that makes EB every bit as good as a set that has none of these concerns. KB isn't THAT much of a compensation for the trouble.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
No one said the set is difficult, stop undermining players. Every set is easy, as blasting requires 0 thinking even for energy. As far as a 1-2-3 aoe combo's go, if you didn't happen to read my post, all blasters have 3 aoe's either cone or middle group aoe. If you dont like say Ar/...oh wait flamethower, M30 Grenade and Full Auto. Is that three? it looks like three. Or how about Sonic blasting aka the king of cones. Howl, Shockwave, sirens song, and dreadful wail. thats 4. And dont exclude Fire because they run away from RoF. The fear effect makes them run slowly, enough for a combo to take full effect; Fire Ball, Fire breath, Rain of, and inferno.
Maybe your thinking about Psionic blasting? which has one aoe. Have you actually played any other blaster AT?. Because it seems like you don't know much about the game let alone blasting. When you post information you think is correct about a set make sure you know EVERYTHING about it. You actually posted that Smashing dmg (which what energy has) is the least resisted on the later levels....I seriously need to quote you on that. Tell me you haven't been playing this game for more than a month...
[ QUOTE ]
Sorry, but I don't buy the argument of turning KB into KD to make the set more appealing. Anything that caters to the lowest common denominator of intelligence should be avoided.
[/ QUOTE ]
You assume its the lowest common denominator. Like I said before, every other AT does just fine without KB. Its just something the devs put so you can smile everytime you do a power push or send an enemy flying. Its amusing for you, but it isn't loved in big groups. Its not about making the game easy, it's about fixing a power that is weak and filled with annoying Caveats. KD would only mean they fall down, of course, the devs can make the KD as long as the KB animation, so its not a matter of ease, its a matter of you in love with seeing things fly away with one punch. Infantile but hey everyone floats differently.
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
As a user of Energy Blast, I will tell you that the tanker APP version of Torrent is vastly superior to the Energy Blast version, precisely because it does KD instead of KB. It's a fantastic alpha strike, you can spam in whenever it's up and it becomes a significant damage mitigation tool, without spreading the spawn apart, making it more difficult for my teammates to then wipe them out.
Any argument that KB is better than KD is simply false, due to the fact that Energy Blast has only a percentage for KB. If you could consistently count on it, it would be much more appreciated, but this is not the case. It's not a tool you can use to blow mobs away, like Gale is. It's not a tool you can count on to keep an enemy off their feet like an Ice Patch or a Tornado.
If you're smart, you can work the set to minimize the downsides, though the fact that it needs to be looked after is a sign that it's performance isn't as high as it's sister sets. You could call Energy Blast a good blast set, but you'd have to call all the other sets excellent in comparison.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
I agree Suichiro, I have used the Tanker version aka Red carpet, and have realized KD is way better than KB, which is why I made a Earth troller when Earthquake used to KD, now that it KB's teams dont exactly cheer me on for an EQ. Now if only Thorlover5000 could get that into his head this thread could end.
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
It's unrelated to Corruptors, but EQ doesn't do KB. If you slot it with a KB set, it will though. Or if you overlap it with other KD effects, it's possible that the KD mag will overlap causing KB instead. Since KD is just low magnitude KB, anything that causes it to increase will cause it to turn into KB proper.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
[ QUOTE ]
Any argument that KB is better than KD is simply false, due to the fact that Energy Blast has only a percentage for KB.
[/ QUOTE ]
Who is arguing this? KB is fun and isn't near as large a liability in reality as presented in this thread. As far as I'm concerned, it's a completely false reason to address Energy Blast. Is it meant to be a consistent form of mitigation? I don't think so, but it may be, in which case its proc rate needs to be increased or changed to 100%. Few sets have consistent mitigation inherent as a secondary effect, outside of Dark and Ice.
AR has as many AoE powers that cause knockback as Energy Blast, outside of Nova. Why isn't that set given the same weak analysis given in this thread? I'd love to see people harp on Buckshot or M30 to get those powers changed to KD.
[ QUOTE ]
It's unrelated to Corruptors, but EQ doesn't do KB
[/ QUOTE ]
Does now, even without KB sets. It officially does KB.
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
[ QUOTE ]
AR has as many AoE powers that cause knockback as Energy Blast, outside of Nova. Why isn't that set given the same weak analysis given in this thread? I'd love to see people harp on Buckshot or M30 to get those powers changed to KD.
[/ QUOTE ]
Asked and answered in this thread already. M30 is, indeed, every bit as bad as Explosive Blast. Same power really except for the damage type. Buckshot is MUCH lower mag KB than Energy Torrent and won't throw enemies nearly as far. Against higher level foes it is often knockdown.
Also, AR has two more AoEs (three if you count the tiny sphere of Ignite) that don't cause any knockback at all. Still, I'd very much welcome them changing M30 and Buckshot to KD. I would actually respec and pick up M30 were that to happen.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
[ QUOTE ]
[ QUOTE ]
It's unrelated to Corruptors, but EQ doesn't do KB
[/ QUOTE ]
Does now, even without KB sets. It officially does KB.
[/ QUOTE ]
This is incorrect. EQ on my earth controller and earth dom do knock down.
Only exceptions are mobs with -KB (like clockwork) or mobs lower than my level.
If I were you I'd check me AoE attacks for pairs of Air Burst, and verify I didn't accidentally slot a KB enhancer.
EQ pulses 0.67 KB for 30 sec, from level 1 to level 50 scaling. That's KD. Unless you're boosting it in some fashion, it cannot do KB, aside from an unlucky combo of powers.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
KB and KD are the same effect, only the magnitude changes. Some powers that are thought of as KD will cause KB if used against lower level enemies, enemies weak against KB (clockwork mostly), or enemies that somehow manage to have KB effects stacked (not sure if this is possible.)
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
[ QUOTE ]
The strength of Energy Blast is its single target damage, and when dealing with a single enemy, knockback isn't an issue. Like I said earlier, focus on the single target aspect and use the AoE's at opportune moments and the set is more than good enough as is.
[/ QUOTE ]
You would have a point if energy's single target damage was better than any other set, but as we discussed before the tree got modded away, it isn't. It only looks like a "strength" because knockback makes energy's aoe so terrible.
Yes, players who are competent will understand when they can and cannot fire their powers; the problem with energy is that the time that it can't fire it's aoes without reducing group effectiveness is almost all the time.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
The KB of NRG blast is hard to control but is isnt bad. Now if you know how to use hover and NRG blast is works just as well as SS/,\SS. Just hover over the targets and then the KB becomes KD easy. It is not perfect and well knock stuff out of the aoe group of death but i have seen SS/ do the same thing. Does it do massive damage nope but i does do middle of the road damage. Now SS/ every brute loves it but foot stomp and thunder strike (from elec) well knock back alot stuff out side the aoe death zone and the toggle range. but just my 2 cents take it or leave it.
I would love energy blast if it did knockdown and stun instead. A lot of players have a difficult time learning how to use knockback in and effective manner especially on teams.
Oh well, it is what it is.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.