Why do people hate Energy Blast ?
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... which could all be fixed if NCSoft would just get over themselves and change KB to KD, or give us enhancements to do it ourselves. And then it would go from being a counter-productive powerset to being one to rival fire, and all those pretty graphics and animations wouldn't be going to waste.
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This right here ^^, KB is good for solo blaster that want to keep the enemy at range, however, most blaster secondaries require you to be in melee range. As for corrs, personally I know I am not a good support character tried defenders and corrs and I am just not good with them but I could see how that KB could be a problem like with /rad a lot of those debuffs require the foes to be grouped, kinda defeating the purpose if you are knocking them all away. Honestly though I think KD would make the set a lot better for all ATs that have the set. You can enhance it and turn it into KB if you want to.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
There are 2 things I'd like to see. One for Energy Blast, and one for knockback in general.
1) Lower all KB in energy blast to knockdown levels. Then modify Power Push so that for 10 seconds after its used, your KB capacity for all powers is greatly increased.
2) For knockback in general: change it so that a target who falls from a great height while suffering from knockback (the game must know they are being kb'ed because there is a specific animation that plays) take double or triple damage when they hit the ground. I would LOVE this so much it makes me giddy to think about. If you think this is too cheesy, call the damage they suffer "stun damage," and have it heal back 20 seconds after so that people can't just stand at the top of a building and keep knocking things off in complete safety. If this is done, damage from falling should probably also take into account Smashing resistance (it might already, but I haven't noticed it).
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There are 2 things I'd like to see. One for Energy Blast, and one for knockback in general.
1) Lower all KB in energy blast to knockdown levels. Then modify Power Push so that for 10 seconds after its used, your KB capacity for all powers is greatly increased.
2) For knockback in general: change it so that a target who falls from a great height while suffering from knockback (the game must know they are being kb'ed because there is a specific animation that plays) take double or triple damage when they hit the ground. I would LOVE this so much it makes me giddy to think about. If you think this is too cheesy, call the damage they suffer "stun damage," and have it heal back 20 seconds after so that people can't just stand at the top of a building and keep knocking things off in complete safety. If this is done, damage from falling should probably also take into account Smashing resistance (it might already, but I haven't noticed it).
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1. HELL NO please if we get a change to KD Power Push should just stay KB its allready a quick recharge uility power theres no need to change it t o a buff.
2. I dont relly see any point to this change shure it would be fun but its not relly usefull besides i think the point of the game is to kill them your self
3. Out of whats been sugeted so far I think the sloting for KB or KD is the best option.
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You don't have to be a min maxer to recognize that energy blast loses substantial utility in most team situations in comparison to other blast sets.
It doesn't perform as well as every other set, and saying it does doesn't make it so.
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Saying it doesn't doesn't make it so either. See what I did there? Stupid arguments are often circular.
The set is as good as any other in the hands of anyone with half a brain. Oh wait, maybe I just figured out why so many people in here seem to think it underperforms.
My 50 blaster is energy/energy. It rocks.
Yeah, other people don't like the KB, but you can work around that.
It's mainly group dispersion that the other players complain about.
The game doesn't really end at 50 for me, but I due then to play alts that haven't hit 50 yet instead.
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The set is as good as any other in the hands of anyone with half a brain. Oh wait, maybe I just figured out why so many people in here seem to think it underperforms.
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I'm sure you think you have.
The KB isn't a huge deal on the single-target attacks. The big problem is the AoEs. I don't care how skillful you think you are unless you've got 40ft or so of airspace above a spawn, your 60% chance of nearly mag FIVE knockback is going to send a little more than half the spawn out of the area of effect of teammates' AoEs (not to mention your own).
Heck, I'm annoyed enough at Buckshot's 50% mag 1.2 KB, but at least I can hose down a spawn with Flamethrower and Full Auto first without scattering them. A Fire Blaster has no such problems at all. If you think the damage difference between scattering a spawn and being able to stack three AoEs on a tight group is "marginal" min/maxing then you need to go over the math again.
Is it life or death? Of course not. Yeah, the game is easy enough that you don't NEED to be at tip-top performance to win, but it's a lot more gratifying, in my opinion, if you are. I LIKE being able to contribute significant AoE damage to a team with my Corruptors. Don't kid yourself. We're not talking about a 5% difference in damage output. It's a lot more significant than that if you're pooching the AoE effectiveness of the entire team.
There's just no way to call 50-60% chance AoE KB of that magnitude a peformance benefit. Were it knockdown instead, it would be great damage mitigation without screwing up your (or anyone else's) offense. Were it 100% chance KB you could at least count on it not scattering enemies. But 50-60% is just begging to gimp your own AoE damage output and that of any teammates you happen to be with at the time.
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Yeah, basically what zem said.
Energy might not be hideously annoying in the hands of someone with "half a brain," but that doesn't make it good. You don't always have a wall or some handy corner to knock things into.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
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... which could all be fixed if NCSoft would just get over themselves and change KB to KD, or give us enhancements to do it ourselves. And then it would go from being a counter-productive powerset to being one to rival fire, and all those pretty graphics and animations wouldn't be going to waste.
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This right here ^^, KB is good for solo blaster that want to keep the enemy at range, however, most blaster secondaries require you to be in melee range. As for corrs, personally I know I am not a good support character tried defenders and corrs and I am just not good with them but I could see how that KB could be a problem like with /rad a lot of those debuffs require the foes to be grouped, kinda defeating the purpose if you are knocking them all away. Honestly though I think KD would make the set a lot better for all ATs that have the set. You can enhance it and turn it into KB if you want to.
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Couldn't disagree more.
The correct answer isn't to dumb down a powerset's secondary effect completely, removing usefulness for solo play just because some lesser skilled players can't make it useful in every situation.
I soloed over 80 levels in Energy Blast on a Blaster, and LOVED every minute of my KB, really helped my survivability.
The fix is this:
Lower the KB, so that if you're teaming (hunting +4s for example) you're doing KD instead of KB.
If you're soloing, and hunting even-con, or +1s/+2s, you're still able to get KB (players can "fine tune" this with a KB enhancement for example).
Not everyone groups exclusively (ok, maybe the "plz PL m3h!" crowd), so don't change the powerset in a way that would negatively effect the soloist, or someone who plays both ways. There should be a way to manipulate the level of KB to convert it to KD if the "con of the spawn" is high enough level.
My two pyreal . **shrug**
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... which could all be fixed if NCSoft would just get over themselves and change KB to KD, or give us enhancements to do it ourselves. And then it would go from being a counter-productive powerset to being one to rival fire, and all those pretty graphics and animations wouldn't be going to waste.
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This right here ^^, KB is good for solo blaster that want to keep the enemy at range, however, most blaster secondaries require you to be in melee range. As for corrs, personally I know I am not a good support character tried defenders and corrs and I am just not good with them but I could see how that KB could be a problem like with /rad a lot of those debuffs require the foes to be grouped, kinda defeating the purpose if you are knocking them all away. Honestly though I think KD would make the set a lot better for all ATs that have the set. You can enhance it and turn it into KB if you want to.
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Couldn't disagree more.
The correct answer isn't to dumb down a powerset's secondary effect completely, removing usefulness for solo play just because some lesser skilled players can't make it useful in every situation.
I soloed over 80 levels in Energy Blast on a Blaster, and LOVED every minute of my KB, really helped my survivability.
The fix is this:
Lower the KB, so that if you're teaming (hunting +4s for example) you're doing KD instead of KB.
If you're soloing, and hunting even-con, or +1s/+2s, you're still able to get KB (players can "fine tune" this with a KB enhancement for example).
Not everyone groups exclusively (ok, maybe the "plz PL m3h!" crowd), so don't change the powerset in a way that would negatively effect the soloist, or someone who plays both ways. There should be a way to manipulate the level of KB to convert it to KD if the "con of the spawn" is high enough level.
My two pyreal . **shrug**
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It is actually easier, just change the aoe's to knock down. There is little problem with single target knock back. When that happens the blaster/corruptor kill it quickly anyways. Also if the aoe's were knock down, then it increases the energy users aoe damage since they are still grouped.
Dirges
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... which could all be fixed if NCSoft would just get over themselves and change KB to KD, or give us enhancements to do it ourselves. And then it would go from being a counter-productive powerset to being one to rival fire, and all those pretty graphics and animations wouldn't be going to waste.
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This right here ^^, KB is good for solo blaster that want to keep the enemy at range, however, most blaster secondaries require you to be in melee range. As for corrs, personally I know I am not a good support character tried defenders and corrs and I am just not good with them but I could see how that KB could be a problem like with /rad a lot of those debuffs require the foes to be grouped, kinda defeating the purpose if you are knocking them all away. Honestly though I think KD would make the set a lot better for all ATs that have the set. You can enhance it and turn it into KB if you want to.
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Couldn't disagree more.
The correct answer isn't to dumb down a powerset's secondary effect completely, removing usefulness for solo play just because some lesser skilled players can't make it useful in every situation.
I soloed over 80 levels in Energy Blast on a Blaster, and LOVED every minute of my KB, really helped my survivability.
The fix is this:
Lower the KB, so that if you're teaming (hunting +4s for example) you're doing KD instead of KB.
If you're soloing, and hunting even-con, or +1s/+2s, you're still able to get KB (players can "fine tune" this with a KB enhancement for example).
Not everyone groups exclusively (ok, maybe the "plz PL m3h!" crowd), so don't change the powerset in a way that would negatively effect the soloist, or someone who plays both ways. There should be a way to manipulate the level of KB to convert it to KD if the "con of the spawn" is high enough level.
My two pyreal . **shrug**
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That is kinda what I meant. Really KD isn't anything but a low mag KB, so with KB enhancements you can make it more KB than KD or if you like the KD you don't have to add a thing, and as said before not really gimping yourself with slotting because of the way inventions work you can maximize KB and still have your other stuff.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
Meh.
I would comment, but as someone with only half a brain instead of a whole one (which is why you apparently can't grasp certain issues with timing and maneuvering) you wouldn't understand it anyway.
But you're right... you'd need half a brain to think that Energy Blast performs as well as the other sets.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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It is actually easier, just change the aoe's to knock down. There is little problem with single target knock back. When that happens the blaster/corruptor kill it quickly anyways. Also if the aoe's were knock down, then it increases the energy users aoe damage since they are still grouped.
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Very true. That would be the easier fix. I like the KB on the single-target attacks because even though it's only a few feet, the added distance of foe-to-target does buy you a couple more seconds in some instances, and I like the flexibility to blow a target off a ledge for example in order to focus on targets in a sequence I'm able to dictate.
Thematically, I enjoy the KB on all powers. And the one advantage in restructuring the KB/KD of the Energy Blast set that I suggest is that all attacks would do either one or the other (KB or KD) based on level of target. That keeps you from having to overly consider your single-target attacks (which in your scenario would still KB) in a teamed environment.
Good brainstorming regardless of the outcome, and if the Devs are able to address the KB portion of the set that seems to generate such resentment, it's a win for the powerset as a whole.
Why do I hate energy blast? Depends on what character I'm playing at the moment.
Because it knocks stuff out of my footstomp radius.
Because it knocks stuff out of my fire breath cone.
Because fireball hit half the critters it should've hit.
Because my anchor just got shoved into the next spawn, and now they're all coming after me.
Because I have to chase down everything nova didn't kill (lets not pretend nova kills everything, its not blizzard/inferno)
I hate energy blast because it seems 95% of the players wear helmets and chin-strapped drool cups.
It's not even that most people who play energy are idiots, it's that there's no way to use a lot of powers in the set without interfering with what other people are trying to do.
I'm sure a lot of people rolled /energy thinking yeah, cool, shooting energy! And, the early game doesn't punish knockback the way the later levels do, because people aren't throwing aoe all over, so you wouldn't necessarily expect them to figure out the issue until they've put some time into the character. It isn't a problem with people being dumb, it's a problem with the set.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
So why isn't there as many complaints about AR though? Between slug, buckshot, and M-30 that is a lot of frustration for your team.
I like energy blast just the way it is, tyvm. The non-energy blast players that complain about knockback are wrong and need to get over themselves.
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I like energy blast just the way it is, tyvm. The non-energy blast players that complain about knockback are wrong and need to get over themselves.
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Have fun soloing.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
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So why isn't there as many complaints about AR though? Between slug, buckshot, and M-30 that is a lot of frustration for your team.
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Because after a flame thrower, full auto everything is just about dead.
When all hope seems to have drifted away.. and the shadows of death creep closer. Do not fear or cower.. do not make peace or seek salvation. For I will be there, supporting your movement. So give me your pain, weakness, despair, fear and doubt.. The Light will grant you another stand.
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So why isn't there as many complaints about AR though? Between slug, buckshot, and M-30 that is a lot of frustration for your team.
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Slug is 25% chance of mag 1.2. Buckshot is 50% chance of mag 1.2. Even if they do cause KB, they don't send the target far and against higher level opponents it's sometimes reduced to knockdown. M30 is worse. It's essentially the same thing as Explosive Blast. I skipped it.
Buckshot's really the only one I ever worry about and then only when I'm using Web Envelope + Ignite to slow-roast something (Web Envelope doesn't prevent KB, sadly). I'd still prefer it if Buckshot were strictly KD, since it's actually excellent DPA and DPS in a fast-recycling cone AoE.
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Join The X-Patriots on Virtue!
How about this then what if you slotted for max KB (3 KB IO's in all powers) instead of trying to force them into a wall or corner instead try to move them as far away as possible so that they have to run back to you to fight admittedly this would work best with melee only groups but the idea would be to maximize the amount of time they spend moving around and not fighting you. this assumes you have a group with 3/4's of a brain. that wont go rushing into the next spawn wile wateing for them to run back.
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I like energy blast just the way it is, tyvm. The non-energy blast players that complain about knockback are wrong and need to get over themselves.
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Have fun soloing.
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Ditto.
Siolfir is my favorite person in the whole (online) world.
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This. But people have to blame some "thing", instead of an actual person, in order for their lives' to continue safely and without confrontation.
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Bullpucky. A bad player can make a bad set much worse. But a good player can't make a bad set much better. All the skill in the world doesn't make up for the dps lost from the time taken to joust into position just to mitigate the secondary effects of your skills and cause them to NOT do what they were designed to do. From an effectiveness perspective, there's no point to taking the set - the mitigation it offers is counterproductive to general gameplay design, and circumventing that mitigation is counterproductive to the archetype design. And just think how much more effective that same good player would be on a good set!
Remove player ability from the equation and the set is still bad. Fun, and pretty, but bad. And I honestly wish people would stop sticking up for red-headed step-child powersets; that's a good way to make sure no one ever bothers to fix them.
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Hardly.
If the set is completely underplayed thats just as likely as not to make the devs ignore it completely. or try to fix it in the same vein as they did PVP
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It's not even that most people who play energy are idiots, it's that there's no way to use a lot of powers in the set without interfering with what other people are trying to do.
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yeah ...true dat
If I played energy blast then I would definitely be one of the idiots.
I avoid being an idiot by choosing better sets. Too bad newer players don't have the luxury of knowing (and knowing is half the battle!)
man, how aggressively are these boards moderated
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
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that effectively forces any energy blaster who wants knockback to give up one slot per power, and leaves energy otherwise without a secondary effect.
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I understand that perfectly well
However, with the use of IO sets... I think a large number of energy/ and /energy players would consider this tradeoff well worth it.
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