Energy Transfer Animation Fix
Animation "Fix"?
What's the issue that needs to be "Fixed" with the current awesometastic animation?
Some people don't like the decrease in DPA that came with the rebalancing. Personally, I like the look of the new animation, and I think it's rather silly how worked up people got over the whole change. Balancing happens.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Personally I dispise the new animation with a passion usually reserved only for bankers, this has nothing to do with the DPA, its all to do with the total lack of flow and its 2 biggest attacks taking 6 seconds to animate. I would ahve prefered ET to have had its damage slashed and/or its self damage increased. EM became a clunky and jerky set with nothing going for it, no flow and excels at nothing, mediocrity is rarely a good thing.
brutes have to be at 85% fury to do the damage of a tanker?
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brutes have to be at 85% fury to do the damage of a tanker?
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O.o
Brute at 85 Fury >>>>>>> Tanker
People still use energy melee?
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brutes have to be at 85% fury to do the damage of a tanker?
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O.o
Brute at 85 Fury >>>>>>> Tanker
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A brutes gets past tanker damage when he burps at an enemy.
And yes I still use EM. Because I can't bring myself to delete my main villain.
Be well, people of CoH.
Yea I miss the old animation but the subject is a dead horse.
I'm going to say this and this only. The nerf to EM has made the set nearly unplayable. The only time I use my Stone/EM Tank is when my friends decide to do the STF. It used to be the best in single target damage, now it's just meh. Not only that but six seconds to use just two powers? That's a little over the top for me.
I'm pretty sure other people don't mind the ugly animation of ET, but I do.
Im with ya on that one. I have 3 Energy Melee toons at 50 that I dont play anymore cause the set isnt fun to me. I dont mind the animation being longer than it used to be but how long they made it was bad
<QR>
I kinda like the new animation. I really hate what the animation change did to the flow and performance of the set, however. The token change made to barrage was practically meaningless except to tanks who would use it as a chain filler. It's still the worst attack in the set..... it's just no longer worse than brawl.
I wouldnt mine the animation so much if they didnt already have another 3 second animation in the attack set. O wait, nevermind I forgot about Stun. So they have 3 attacks that take 3 seconds each to use. Perfect balance
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Im with ya on that one. I have 3 Energy Melee toons at 50 that I dont play anymore cause the set isnt fun to me. I dont mind the animation being longer than it used to be but how long they made it was bad
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In all honesty...I would have rather taken a damage "cut" in ET and had it keep the same animation (dropped the recharge time and -hp to compensate for the damage cut) than to have it in it's current form....
I mean....Seismic Smash is a blazing fast animation...and it still gets to keep it's massive damage + mag4 hold...why couldn't ET?
Anyways, I'd like to see ET be more like this:
[u]Energy Transfer: (at lvl 50)[u]
<ul type="square">[*]Cast Time: 1 Second[*]Recharge Time: 15 Seconds[*]Endurance Cost: 10.192 <---same as now[*]Accuracy: 1.2 <---same as now[*]Effects to Target: 9.53 second stun (mag 3) (60% chance) <---same as now[*]Effects to Self: -HP Removed (or reduced to 5% total HP)[*]Damage to Target: 31.7 Smashing and 63.39 Energy, Total = 95.09 Damage. This puts it on par with Stone Melee: Heavy Mallet damage. Smashing portion = 1/3, Energy portion = 2/3's total damage.[/list]I think if these changes were made, EM would be a set people could enjoy again. Sure, you're still not doing the damage of the "old" ET, but the set would definately have a decent "flow" to it again, unlike now. I don't think ET should have a massive "Negative HP" factor though if it's damage is reduced, it just wouldn't make sense to after these changes since it wouldn't be as hard hitting of an attack anymore.
From the calcs I did over the last few days, EM is still up there with the big boys on single target damage output.
With 237% recharge in total focus, we can have an attack chain of ET, Gloom, BS, TF, repeat for very nice damage. I'll be setting this up on my em/fa soon.
Still leaves EM suffering with weak AoE and pretty lousy group mitigation.
Be well, people of CoH.
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With 237% recharge in total focus
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So you need
Hasten --- 70%
Slotting ---100%(rounded up)
Set bonus-67%
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Total -----237% recharge
If I didnt round up you could pretty much say you need full rech slotting+hasten+another 70% from sets.
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With 237% recharge in total focus
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So you need
Hasten --- 70%
Slotting ---100%(rounded up)
Set bonus-67%
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Total -----237% recharge
If I didnt round up you could pretty much say you need full rech slotting+hasten+another 70% from sets.
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would like to see stone melees DPS with 237% recharge
The new animation is great. I never liked the old animation that looked like a poke to your opponent's shoulder. There's clearly a transfer of energy being displayed here: Internal->Fists->Opponent (Boom).
It's also one of the highest DPA attacks available for any Brute...
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would like to see stone melees DPS with 237% recharge
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Now that I've yanked out Against All Odds, here's what I've got:
SM: 279% recharge in Seismic
SS, SF, Gloom, SF, HM: 233.7 DPS
EM: 237% recharge in TF
ET, Gloom, BS, TF: 209.3 DPS
I'll be rechecking everything over the next couple nights and putting in all the brute/scrapper primaries but I'm dumping all the secondary data I was going to use.
Snappin, yes, I'm assuming full IO loadouts of some configuration. Purple sets, LotG +rec, the works.
Going for a SO only build is an entirely different monster.
Be well, people of CoH.
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The new animation is great. I never liked the old animation that looked like a poke to your opponent's shoulder. There's clearly a transfer of energy being displayed here: Internal->Fists->Opponent (Boom).
It's also one of the highest DPA attacks available for any Brute...
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I think you're underestimating how devastating a sucker punch to the throat is.
But seriously, I have pretty much stopped playing either one of my 50 EM users because of the ET change. As others have said already, a slight damage reduction would have been much better.
Yeah, my EM/EA laughed at almost everything cus everything would be dead.
Now, everything laughs at me. There must be balance in the Force.
Also- Snappin: Stop number crunching. :P It didnt work in our EA thread, and it wont work here! Teehee.
Billz: *waits for funny line to sig*
QR
After the changes to ET and Barrage I still played my EM/ELA...even after my SS/WP hit 50. But since I made my Fire/SR Brute I no longer see the enjoyment from EM/ELA. TO be honest, I don't really have the time to play more then 2 brutes at a time with my damn altitis. So, my ELM/DA and EM/ELA brute sit on the shelves.
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brutes have to be at 85% fury to do the damage of a tanker?
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O.o
Brute at 85 Fury >>>>>>> Tanker
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so then why should tankers be able to "just blink and the power comes out!" where as brutes have to build up to it?
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brutes have to be at 85% fury to do the damage of a tanker?
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O.o
Brute at 85 Fury >>>>>>> Tanker
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so then why should tankers be able to "just blink and the power comes out!" where as brutes have to build up to it?
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I think every tank in game would swap gauntlet for fury, in fact fury was going to be the Tanks inherant at one point.
As it stands tanks do about 6% more damage than brutes off the bat so as Bill put it "a burp purs brutes over tank damage" there really isnt much of a build up.
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brutes have to be at 85% fury to do the damage of a tanker?
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O.o
Brute at 85 Fury >>>>>>> Tanker
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so then why should tankers be able to "just blink and the power comes out!" where as brutes have to build up to it?
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I think every tank in game would swap gauntlet for fury, in fact fury was going to be the Tanks inherant at one point.
As it stands tanks do about 6% more damage than brutes off the bat so as Bill put it "a burp purs brutes over tank damage" there really isnt much of a build up.
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Tankers should always have the original animation. They are bastions of power... have so much reserve power they can look at Hamidon and say "lulz." To call up extra power is, to Tankers, but a laughable grit of the teeth... revert to the original ET animation.
A Brute... starts with the new ET animation... They would need to focus to attain such high damage... once a brute hits 85%+ on their Fury bar, the original ET animation comes back into play.
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so then explain this to me plox
Okay, so I know the mechanics of this would be near-impossible to do but...
Tanker Energy Transfer: Tankers should always have the original animation. They are bastions of powers and unmoving force, and have so much reserve power they can look at Hamidon and say "lulz." To call up extra power is, to Tankers, but a laughable grit of the teeth. Perhaps lower the damage a tad if you think it's too powerful, but revert to the original ET animation.
Brute Energy Transfer- Here is where the coding might get messy. A Brute, by default, starts with the new ET animation. They would need to focus to attain such high damage. It is a rational thought. However, a Brute also releases all their inner strength by getting progressively angrier; in essence, once a brute hits 85%+ on their Fury bar, the original ET animation comes back into play. "Now that I'm mad, I can DESTROY YOU IN A FLASH!"
Oh no. Brutes are Gohan. Ew, I made an anime analogy.
Aaaaand commence flaming.
Edit - In other news, should have put this in the General AT forum. Ah, well.