Energy Transfer Animation Fix
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brutes have to be at 85% fury to do the damage of a tanker?
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O.o
Brute at 85 Fury >>>>>>> Tanker
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so then why should tankers be able to "just blink and the power comes out!" where as brutes have to build up to it?
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I think every tank in game would swap gauntlet for fury, in fact fury was going to be the Tanks inherant at one point.
As it stands tanks do about 6% more damage than brutes off the bat so as Bill put it "a burp purs brutes over tank damage" there really isnt much of a build up.
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Tankers should always have the original animation. They are bastions of power... have so much reserve power they can look at Hamidon and say "lulz." To call up extra power is, to Tankers, but a laughable grit of the teeth... revert to the original ET animation.
A Brute... starts with the new ET animation... They would need to focus to attain such high damage... once a brute hits 85%+ on their Fury bar, the original ET animation comes back into play.
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so then explain this to me plox
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Dude thats just one guys imaginary solution to getting the old ET animation back, its not real......
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Do you.... think Tanks should appear in any way to be "133789 DMGES dealers111"?
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Dude thats just one guys imaginary solution to getting the old ET animation back, its not real......
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XD
Gear, I'm not sure what you are getting at here. Energy Transfer doesn't do the same damage on Tanks as it does on Brutes. I'm saying that, conceptually, Tanks should get the old ET animation out of the box, since its damage is lower, relatively. And when a Brute gets high fury, it can use the old one.
regardless of balance through numbers it is a poor conceptual decision to make the more damage oriented brute have to build up for an attack that the more defense oriented tanker gets out of the box.
there, no more rhetorical questions to fly over your head.
Thaaats right. Tankers get it better out of the box, while Brutes get it better at higher fury (in this case, WAY better).
Conceptually, it is sound and makes plenty of sense.
you get it better after you build up, way better, statistically
conceptually, its the same damn attack.
Question. From what I see in this thread, a significant portion of the board quit playing their EM/ Brute(s) when this animation change went into effect (including me and he was pretty much becoming my all time fave). Does this make the change good or bad or is it unrelated? Imagine, for example, tomorrow they stumble across a perfect formula to make the game balanced in all respects. Implementing this formula makes the game non-fun for a (large?) number of people. Should they do it?
Original ET under it's original implementation and animation was this awesome thing, a Holy Grail if you will, that me and my friends and SG mates admired and often spoke of in a certain reverent tone, if you will. "You just kinda shove your hand straight through their f'n head and kill 'em." said my SG leader. The new animation is ooh and ahh and such but... just look at this thread for what it's done to a lot of folks toons.
it was awesome and broken, so deliciously broken...
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you get it better after you build up, way better, statistically
conceptually, its the same damn attack.
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You seem to use words that you have no clue as to their meaning.
Most attacks between Tanks and Brutes are IDENTICAL. What makes brutes a damage dealer is their Inherent; Fury. If you think building 10% Fury, which takes all of 3-4 attacks, is too cumbersome for you to handle...then go back to scrappers silly boy.
Brutes will always out pace tanks in terms of damage output and will *usually* out pace scrappers (if we deal with DPS over time and 90%+ Fury).
God knows what point you are trying to make since your basis is so flawed it makes no sense.
If the game became balanced tomorrow, I would stop playing.
It would take all the fun out of showing people my ultra-powerful gimp-set toons. ^_^ It's my new hobby.
IOs will do that for ya.
Now that I have the numbers all done, IOs increased my main's DPS by 29.22% and I'm not done tweaking yet.
Anyone want to trade a Gladiator Dam-Res Debuff proc for 2 Luck of the Gambler +7.5 recharge?
EDIT: Corrected buff%
Be well, people of CoH.
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you get it better after you build up, way better, statistically
conceptually, its the same damn attack.
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You seem to use words that you have no clue as to their meaning.
Most attacks between Tanks and Brutes are IDENTICAL. What makes brutes a damage dealer is their Inherent; Fury. If you think building 10% Fury, which takes all of 3-4 attacks, is too cumbersome for you to handle...then go back to scrappers silly boy.
Brutes will always out pace tanks in terms of damage output and will *usually* out pace scrappers (if we deal with DPS over time and 90%+ Fury).
God knows what point you are trying to make since your basis is so flawed it makes no sense.
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2 things:
identical inherently, not after you build up 85 fury
85 fury, not 10
BONUS!
people that call others boy are usually in their teens.
What the hell does identical inherently mean? I don't understand.
And to surpass a tanker's damage output, a brute only needs 10%. So again, i don't udnerstand your gibberish.
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What the hell does identical inherently mean? I don't understand.
And to surpass a tanker's damage output, a brute only needs 10%. So again, i don't udnerstand your gibberish.
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My point is this:
to have to have an almost entirely full fury bar to perform the same attack (offensive) animation as a tanker, who is less offensive (attack) in orientation, is idiotic, if I were to use the least insulting term possible.
if you think concept and statistics are the same thing, then I pity you, and wonder if I will have to get a dictionary as well, since you have so much trouble understanding anyone's posts.
Its not just him. Your sentence structure is off big time and it makes it hard to understand what you are actually trying to get across
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Animation "Fix"?
What's the issue that needs to be "Fixed" with the current awesometastic animation?
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It's a tiresome, ugly animation. I don't mind balancing the damage by increasing animation time, but I do mind that it's now a two-handed attack.
Goldbrick 50 inv/ss tank
Other 50s: Power Beam, Rocky Mantle, STORMIE Agent, Matchless, Major Will, Knightmayor, Femstone, Space Maureen, Crimebuster Ako, Dr. Twilight, Doc Champion, American Gold Eagle
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Its not just him. Your sentence structure is off big time and it makes it hard to understand what you are actually trying to get across
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How does "not just him" belong to "it"? I find it hard to understand what you are actually trying to get across.
u c wat i did thar!?
now before we get into the whole "ignorance as an attack" trolling stratagem, I would be inclined to ask, based on this posting, if you understood my last post (my root point)?
Nearly all of Gearford posts are referring to the first post of the thread. The first post suggests the brute's energy transfer to have the current animation. When the fury is 85%, the animation will speed up to become the old animation. For tanker's energy transfer, the first post suggests to use the old animation only.
Most of the replies to Gearford is actually talking about the current game mechanics, not about the suggestion in the first post. I think this is where the mis-understanding comes from.
To the OP: interesting suggestion actually.
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Nearly all of Gearford posts are referring to the first post of the thread. The first post suggests the brute's energy transfer to have the current animation. When the fury is 85%, the animation will speed up to become the old animation. For tanker's energy transfer, the first post suggests to use the old animation only.
Most of the replies to Gearford is actually talking about the current game mechanics, not about the suggestion in the first post. I think this is where the mis-understanding comes from.
To the OP: interesting suggestion actually.
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Thanks. I think it would be a great compromise. EM brutes can get their animation back, and Tanks wont be left out in the cold.
QR regarding Brute and Tank damage:
A Brute would need roughly 13% enhanced damage to match a Tank. You're even at 6.5% Fury, at 7% you're ahead. You can basically sneeze and beat a Tank's damage.
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You can basically sneeze and beat a Tank's damage.
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But burping causes less of a debuff to self, so I'm sticking with the belch.
Be well, people of CoH.
Meh. I understand that people were spoiled by the old animation, but stating that the set is "unplayable" is quite the exaggeration.
Comparing ET with Seismic is also kinda preposterous, due to the costs involved. A SM can't get too liberal with Seismic under normal conditions, because it chews Endurance like few other things.
Different sets = good thing. The whole idea of different powers is... them being different. EM is still alive. However, we need to adapt.
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However, we need to adapt.
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I will be.
Energy Transfer/Gloom/Bonesmasher/Total Focus repeat
207.4 DPS. And that's without figuring in any damage procs.
Be well, people of CoH.
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Meh. I understand that people were spoiled by the old animation, but stating that the set is "unplayable" is quite the exaggeration.
Comparing ET with Seismic is also kinda preposterous, due to the costs involved. A SM can't get too liberal with Seismic under normal conditions, because it chews Endurance like few other things.
Different sets = good thing. The whole idea of different powers is... them being different. EM is still alive. However, we need to adapt.
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EM isnt unplayable, its just crap, sure its ST damage is still high but several other sets are higher AND have vastly more mitigation and AOE capacity. Its now a medicore clunker of a set where pulling off 2 moves takes 6 seconds, the flow of the set is like treacle....mixed with glue. I couldnt give a crap about the damage or how the animations look, theres just no flow anymore.
Different is good, adapting is good but you cant adapt around something that isnt there, SM is superior in all aspects, damage (ST and AOE) and mitigation. Whatever you do to raise EMs game you can do with SM and get better results.
Do you.... think Brutes and Tanks do the same damage?