Can We Please FIX PVP


7thCynic

 

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Post deleted by Moderator 08


 

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FAST PVP HURTS MY EYES!!!! ZOMG MY EYES!!!!!!!!!

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No, it just sucks.

Another analogy if you will - hopefully more to your liking than billiards:
A quick MMA fight is what? Boooooooooring. Why? Because it's a definite sign of an imbalance. A balanced fight = longer fight = more entertaining fight.


 

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Dear Epic, The Reactor, yup yup and the other I13 lovers out there,

Tell me this, in fact tell all of us, how has Suppression, DR, Heal Decay, Mez Resistance, removal of -Max Run Speed and overpowered NPCs helped to make PvP viable and fun for all ATs?

Love,
Optical_Illusion

PS- GL LOL

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Because everyone operates under suppression, heal decay, mez resistance, and those [bleepin] OP'ed NPCS.

I have a blast. I play to win. I play to defeat the enemy. I don't play 'not to die'. That's why I've made over 200 million so far selling pvp IOs. WOO HOO!

Of course when I fought that other blaster in the arena without suppression and dr a la the 'the wienie rulez' I didn't have any fun. It was an obvious slanted fight tilted toward the other blaster, I didn't have a chance. And I ain't respeccing out of hover/fly just to play by 'the weinie rulez'.

The complainers are out to lunch. And they have to try to twist words and add meaning because of poor communication ability.

Just like the corruptor player that said "Once corruptors can become 'good' defenders will be useless'. Uh ok, sure; teams will LOOOOOOOOOVE trading 25% less blaster damage for 25% less buff power. Or, put another way - for 10% more damage than a defender, a team gets 25% less buff power. HAHAHAHAHAHA, out to lunch.

You don't like suppression and pine for the 'old days'. I like pvp the way it is, although it needs some tweaks, like teleport. And after the whiners have left to play warhammer and wow...I'll still be here, because I ain't leavin'.


 

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No, it just sucks.

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Sigh... yup yup is another one of those.


A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

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Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...

 

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Because everyone operates under suppression, heal decay, mez resistance, and those [bleepin] OP'ed NPCS.

I have a blast. I play to win. I play to defeat the enemy. I don't play 'not to die'. That's why I've made over 200 million so far selling pvp IOs. WOO HOO!

Of course when I fought that other blaster in the arena without suppression and dr a la the 'the wienie rulez' I didn't have any fun. It was an obvious slanted fight tilted toward the other blaster, I didn't have a chance. And I ain't respeccing out of hover/fly just to play by 'the weinie rulez'.

The complainers are out to lunch. And they have to try to twist words and add meaning because of poor communication ability.

Just like the corruptor player that said "Once corruptors can become 'good' defenders will be useless'. Uh ok, sure; teams will LOOOOOOOOOVE trading 25% less blaster damage for 25% less buff power. Or, put another way - for 10% more damage than a defender, a team gets 25% less buff power. HAHAHAHAHAHA, out to lunch.

You don't like suppression and pine for the 'old days'. I like pvp the way it is, although it needs some tweaks, like teleport. And after the whiners have left to play warhammer and wow...I'll still be here, because I ain't leavin'.

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Another one who can't do it. Nice try though LOL.


A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

Quote:
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...

 

Posted

Dear Is There Anybody Out There With Half A Brain That Can Provide A Positive Detailed Analysis On I13/14 PvP,

Tell me this, in fact tell all of us, how has Suppression, DR, Heal Decay, Mez Resistance, removal of -Max Run Speed and overpowered NPCs helped to make PvP viable and fun for all ATs?

Love,
Optical_Illusion

PS- GL LOL


A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

Quote:
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...

 

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i don't know how many times i went into a zone hit /whoall saw noone and as soon as i stepped out of base waqs held/spiked to death.

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Why yes, if I'm in a zone I'll go on hide. Why would I want people knowing I'm there? The advantage of surprise is a big one, y'know. Being the expert PvPer you are I'm sure you've realized that by now. I did mention though that there are these things called "Break Frees," "Emerges," "Escapes," and "Iron Wills" you could use for mez protection under the old system. But inspirations, like using powers, are an exploit and should be banned because they gave other players an advantage, am I right?

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that is what broguht about that change. and enough with the "you should have teamed or brought friends then" attitude. that didn't help either.

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Oh my God, they want me to team in an MMO!? [censored] that, man. That's crazy talk!

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was it really that much fun for you to constantly kill the same person over and over for no rep?

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If they were the only person in the zone, or presented themselves as the easiest target (i.e. standing still, distracted by pillboxes, etc), of course I would. Of course, now even most of those people are gone, but hey, new PvP is so fun! All the new people in the zones make for a great, dynamic experience!

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they are working on brining more balance to PvP then it ever had.

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I'll believe it when I see it. If the last 6 months are any indication it'll be a damn long time, if ever, before we see it. Although I hear NCSoft has been working with Cryptic to migrate the people who actually understand how things work to this pretty intense PvP update coming out sometime in July.

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A quick MMA fight is what? Boooooooooring. Why? Because it's a definite sign of an imbalance. A balanced fight = longer fight = more entertaining fight.

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Did you ever watch a melee vs. melee duel under the old rules? Yeah, those were boring as [censored]. Two people standing next to each other, never moving, pressing buttons mindlessly, isn't PvP. It's a waste of server resources. Lucky for you, under the old system, you had teammates that could buff your resistance, defense, tohit, or damage, or even heal you when you took a spike. But, I forgot. Teaming isn't an acceptable practice in an MMO. brb, gonna bring my Emp/Dark into the zone and pwn noobs.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Dear Is There Anybody Out There With Half A Brain That Can Provide A Positive Detailed Analysis On I13/14 PvP,

Tell me this, in fact tell all of us, how has Suppression, DR, Heal Decay, Mez Resistance, removal of -Max Run Speed and overpowered NPCs helped to make PvP viable and fun for all ATs?

Love,
Optical_Illusion

PS- GL LOL

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Ooh! Oooh! Me!

Well, I have this Emp/Dark, see? I can use Clear Mind to protect my teammates from mezz-- err, wait, I can't do that anymore. Oh! I can use Fortitude to buff their-- wait... it gets DR'd and isn't really worth it unless I have Power Boost to back it up. But oh yeah, that gets DR'd too! I can use AB to give them increased regen, recharge, and recov-- crap, those get DR'd. Well, at least I can keep myself alive with Healing Aura... but, crap. Suppresses and decays, if I use it I die.

Well, at least I can do dama-- bah, I can't do that either.

Sorry, my example's pretty bad. But maybe someone else has one!


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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My inv/ss/earth tank can now 3 shot stalkers from range. An uncoordinated 5 blaster team is now better than a balanced and coordinated 5 player team. Are those are good starts?


 

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Dear Is There Anybody Out There With Half A Brain That Can Provide A Positive Detailed Analysis On I13/14 PvP

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I'll take a crack at it:

Suppression - Makes it so melee characters stand more of a chance by being better able to hit bunny hopping toons. In the old system either the good pvpers could be nearly impossible to hit or I was just awful. The downside is it facilitates gangraping but at least 'lolmelee' isn't the general consensus anymore.

DR - Dulled down everyones stats so IO's and buffs and such were less effective, narrowing the gap between the people IO'd out or buffed and the new people with SO's. However, anyone that claims they're exactly even with dr is incorrect, theyre closER but such factors will still tip the scales in favor of the io'd/buffed guy.

Heal Decay - Downing a tray of greens, emp+blaster combos and such nerfed. You can still count out the 8 or whatever seconds in your head until it's gone anyways. 1v2 or worse youre going to die but if you did not die 1v2 then something would probably be unbalanced.

Mez Resistance - On the upside of this one - DOMINATION - HELD - "i win kthxbai" no longer exists, it wasnt fun, and i'm glad to see the end of it. The downside, the opposite effect, mezzes are just about useless now. Doms and trollers dont fare so well in pvp anymore, but I'd bet a good pvper could make a decent one... bad thing is a new pvper most likely could not. Mez resistance might have gone a little too far imo.

removal of -Max Run Speed - Pretty much a direct nerf against ice/cold corrs and such, those guys were not fun 1v1, not even a little bit. I havent fought any since I13 but its probably safe to say theyre useless now, which is unfortunate, but after DR, would -max run speed be able to make a person go slower than suppressed speed? by how much? nobody could say.. well maybe castle but nvm that...

overpowered NPCs - they dont make pvp fun at all, they are NOT pvp and I agree with you completely here. We can only hope the devs have some sort of fix in mind, I'm sure they haven't missed the 15 second hold on that hero heavy.


All in all, it has its flaws. A lot of the old builds and tactics are now nearly useless but more are now viable - not necessarily ideal though. In the end, I do find it more fun. Old pvpers complain that it is slow, well I honestly never had fun being killed in 10 seconds by blasters, or 3 seconds by stalkers without having a chance to retaliate. People are going to say i'm just whining about it being too fast but hey, were you the one that died in seconds or were you just adding a quick 1.0 to your rep without a second thought?

Well thats just my 2 cents, from the perspective of your average pvper... dont be too harsh now


 

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Tell me this, in fact tell all of us, how has Suppression, DR, Heal Decay, Mez Resistance, removal of -Max Run Speed and overpowered NPCs helped to make PvP viable and fun for all ATs?

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3 posts in a row just to ask this? How weak considering its already been answered. And ironically by one of those fluffy pad posts of yours: Simple, to slow it down.


 

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Guess what? I never played on test before I13. Not once. Hell, I only started PvPing in the month or so leading up to I13. Even I know a turd when I see one. You can polish up I13 PvP and praise it all you like - a shiny turd is still a turd.

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this statemnet right here explains alot. you have no idea what it was like to PvP before the end of i12 therefore you really have no base to assume your position. the only thing i can gather from your posts is you io'd out a toon for i12 and by the time you got it done PvP changed. guess what? deal with it and adapt. make the changes that need to be made to your toons. this is the PvP we have now. enough whinning about pre i13 PvP. if you don't like it don't play it.

[/ QUOTE ]I pvpd for almost 2 years before i13 everyday between 6-8 hours or better a day (depending on irl schedule) And i agree with mac's assessment it doesnt take that long to see if somethings bad. If i test drove a Benz CL 600 for 15 min, it won't take me hours to see that the hundai elantra 600 doesn't stack up and the benz is better.

And this is coming from someone who did both arena and zones i was a long time member of Freaks vill ladder team, and to be honest i was pretty viable then and liked my skill lvl. But now with this new crap, and after i adapted I'm off the charts now.. i have right now one of the strongest OP'd toons i ever created i rarely die, it's really sick. I took all the flaws and used them to my favor, but in saying this i would gladly trade it in to have i12 back where skill came in to play not button mashing.

Alot of kills are from weakness in the new system, like i see a whole lot of suppression kills, where someone gets stuck doing a action and you catch them wrong. Heal decay kills, just keep mashing buttons until their heal is meaningless and they can't run because their suppressed. The silly mez resist, catch someone with a long animating hold and do your dirt. It's so many flaws for the exploitation and it's not fun. I only pvp now because it's an amusing social scene listen to the stuff that's said is very priceless at times.

But like someone said just make a zone with the old rules and or arena options and make everyone happy, is the only real sollution.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

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This if from my friend The_Immortal (I have nothing to do with him, I just owed him a favour and said I'd do this):

This is PvP
http://www.youtube.com/watch?v=kwJvqGEdSqA

This is PvP
http://www.youtube.com/watch?v=InzKo2fdZ3g

what you all are talking about is not pvp

...Is what he said.


Made an AR/Dev blaster, had fun. Then ED came. AR/Dev sucked. Quit for two years. Came back for a while. AR/Dev still sucks. Quit after getting bored again. Came back. AR/Dev still sucks.

 

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Yes, that is PvP.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Tell me this, in fact tell all of us, how has Suppression, DR, Heal Decay, Mez Resistance, removal of -Max Run Speed and overpowered NPCs helped to make PvP viable and fun for all ATs?

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3 posts in a row just to ask this? How weak considering its already been answered. And ironically by one of those fluffy pad posts of yours: Simple, to slow it down.

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Weak? Your entire counter argument is because you couldn't keep up, it had to be slowed down. That's like saying the NBA should ban people taller than 6ft because you aren't tall enough.


 

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I14 is a step in the overhaul of the pvp system. Its not perfect by any means. But are more AT's in RV on freedom at least then the FOTM stalker or perma doms. If you disagree then you haven't played.

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Yup yup.

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There must be 2 freedoms then. Because about all I see in rv are tanks and scrappers with some psi blasters floating around hero side. On vills its pretty much stalkers and corrs(usually elec/therms). While its mostly different ats and sets from i12 I know I sure wouldn't call it diversity.




P.S.: there is a lot of fail in this thread, and I agree with macskull on everything.


Duel me.
I will work on my sig pic more when I have time.

 

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Weak? Your entire counter argument is because you couldn't keep up, it had to be slowed down. That's like saying the NBA should ban people taller than 6ft because you aren't tall enough.

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Who said I couldnt keep up? Have u even read my posts? I even kept them short for you.

Anywayz, the snoring pace of pvp works despite what side you of victory u emerge. In other words, for me to kill in a few secs/hits is NOT fun. That is maybe unless u have low esteem and these weaksauce kills make u feel better abt yourself.


 

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Weak? Your entire counter argument is because you couldn't keep up, it had to be slowed down. That's like saying the NBA should ban people taller than 6ft because you aren't tall enough.

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Who said I couldnt keep up? Have u even read my posts? I even kept them short for you.

Anywayz, the snoring pace of pvp works despite what side you of victory u emerge. In other words, for me to kill in a few secs/hits is NOT fun. That is maybe unless u have low esteem and these weaksauce kills make u feel better abt yourself.

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The only ways you died in seconds in i12 was if you were either bad or not paying attention or got spiked. Bad news for you, those are still true in the new pvp.


Duel me.
I will work on my sig pic more when I have time.

 

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Base resists are a tool to allow bad players to live longer. I don't so much mind the "everything gives resists to everything" change, because it means I don't have to worry about the incoming damage type so much as I do the secondary effects of that attack. Base resists, though, are just stupid.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I only read page 1 and 9. I didn't bother reading anything else because it's all the same crap since i13 beta.

The only time any half decent player would die quickly in i12 was if there was a team (2-4 people) attacking you or a good AS+followup. So unless you're constantly pwning noobs or horrible players, people should not be dying that fast. Survival used to take skill. It's now become phase or die and hope they aren't smart enough to phase and kill you.

The old system rewarded teamwork and coordination. The new system rewards whoever can mash buttons faster. Buffs, debuffs, control, and disruption do not play a significant role anymore. Damage and HP are the only things that matter. This is further proven by the fact that an uncoordinated team of 5 blasters beat a coordinated team of 3 blasters and 2 emps in a DR ON no suppression match. All I did was target whoever I wanted and pressed buttons until they died. In the old system, that would never be viable. In the old system, the only chance 5 blasters had against 3 blasters+2 emps is coordination and very very good survival skills. Or the team with more skill won.

What we have now involves minimal skill and more luck. At least in i12 I had to actually think in order to defeat my opponent. Now, all I do is: TAB 1, 2, 3, 4, 1, 2, 3, 4, TAB, repeat until I die. I don't need to think about how to attack, when to attack, how to chase, and how to evade. I just find anyone and attack until one of us loses.

Super fun if you ask me. /sarcasm


 

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I think the new PvP requires more skill to survive since it is easier to get a kill.

It took a lot of skill for blasters to hit build up+Aim+ Fire Ball+Inferno=win in the old PvP. What I think the devs tried was to bring the OP toons down and the Weaker toons up so they are at the same lvl. I am not saying the PvP is perfect, but its on the right direction and it still needs some work. The reason I quit playing my Fire/Energy Blaster in PvP was one day I hit Force of Nature and took out a whole villain team of 2 brute, 2 corr and a dom before it dropped. Granted they might have been some real bad PvPers; however they should have killed me. I like the new PvP since there is an excitement that I can die.


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

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I think the new PvP requires more skill to survive since it is easier to get a kill.

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Check 1: Are you being spiked?
If no -- continue as normal
If yes -- goto 2

Check 2: Is Phase/Hibernate up?
If no -- get ready to press "go to hospital"
If yes -- click it

^^ That right there is skill.

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It took a lot of skill for blasters to hit build up+Aim+ Fire Ball+Inferno=win in the old PvP.

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Err... unless the target was mezzed or just turtling around you had to know what you were doing to get in range to actually hit them with Inferno. Even if you managed to do that, the only thing Fireball + Inferno killed was Masterminds.

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What I think the devs tried was to bring the OP toons down and the Weaker toons up so they are at the same lvl.

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If they'd succeeded, there would be no more FotMs. Problem is, there are even fewer "high-end viable" builds than there were before. That doesn't sound like "evening out the playing field" or "making PvP more viable for more ATs and powersets."

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Granted they might have been some real bad PvPers; however they should have killed me.

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That seems more likely. Movement and inspiration use can keep you alive against numerically superior enemies - well, they could. Nowadays it's phase or die. That's not skill. That's a decision forced upon you by poor mechanics.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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I think the new PvP requires more skill to survive since it is easier to get a kill.

It took a lot of skill for blasters to hit build up+Aim+ Fire Ball+Inferno=win in the old PvP. What I think the devs tried was to bring the OP toons down and the Weaker toons up so they are at the same lvl. I am not saying the PvP is perfect, but its on the right direction and it still needs some work. The reason I quit playing my Fire/Energy Blaster in PvP was one day I hit Force of Nature and took out a whole villain team of 2 brute, 2 corr and a dom before it dropped. Granted they might have been some real bad PvPers; however they should have killed me. I like the new PvP since there is an excitement that I can die.

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Switch force for ice and your fire blast for psi then come back and tell how much has really changed.


Duel me.
I will work on my sig pic more when I have time.