Project_X593

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  1. [ QUOTE ]
    As long as you have taunt you'd probably be fine.

    [/ QUOTE ]

    In that case I'll burn a respec on test and if I remember I'll show up this week and probably the next one or two before my account expires, thanks
  2. If I came on a brute would I get picked or left to spectate?
  3. Regens only have 2 healing powers... just count out 8 seconds (or w/e it is) and you'll have no heal decay. If you dont like the DR hitting IH and MoG, just remember it hits everyone else too, they still are useful, MoG still allright and IH is still a useful power even if it isn't a near-godmode anymore.
  4. [ QUOTE ]
    Hi,

    How do I enable PvP for my characters? Trying to do it to help my SG get a badge.

    Thanks!

    [/ QUOTE ]

    I'm going to make the potentially false assumption that you've just come from playing WoW and are wondering about an equivalent of flagging yourself for PvP. In CoH, there is no such flag during normal gameplay. You can go to the arena to fight people, in Warburg you will be able to be attacked by all players not on your team, and in Bloody Bay, Sirens Call, and Recluse's Victory, you will be able to be attacked by all villains if you are a hero and vice versa.

    If aren't coming from WoW than sorry for assuming that
  5. [ QUOTE ]
    [ QUOTE ]
    I'll be seeing you in RV. Oh and be sure to list your name if you play on freedom just so I can shove those rude and senseless comments right back down your throat

    [/ QUOTE ] Now this is all i want to here from you!! All that other nonsense just makes you a victim, and yes you Will see most of us there. Maybe your rage will improve upon your skill, like the hulk or something, you'll turn green and just wreck us all

    Or maybe one of us will fraps you not wrecking us, and post the linky here, i believe the latter will happen tbo

    [/ QUOTE ]

    oo good idea
  6. [ QUOTE ]
    First and foremost any of you flaming can pretty much kiss my shield wielding [censored]. I didnt make this post to be flamed or to be insulted. Just because Ive been PvPing a few months doesnt make it alright to say "you are a n00b" Ive PvPed in other games not just this one. So you can go blow that smoke up someone elses [censored].

    Ive killed my fair share of stalkers, brutes, doms, etc. This is why the PvP community sucks as it is. People who flat out think they can insult people and then wonder why no one comes to play with them in PvP. Who'd wanna play with a jackass who has 0 respect for anyone elses views.

    The stuff Im talkin about prolly will never be changed. OK so be it, but it still doesnt mean that the community as a whole couldnt address the issue and it sure as hell doesnt give you the right to mock and insult me for having my personal opinion. "Ohh he said somethin about my power, GET HIM!" Screw off.

    Sorry guess Im just not in your league of "Uberness" and I refuse to sink to it. I play on the level. Obviously you dont, and thats why PvP is in the state that its in now.

    Hell sorry for tryin to have a intelligent conversation with morons. This is my last post on the PvP forums due to the A-holes in here, but you can be damn sure I'll be seeing you in RV. Oh and be sure to list your name if you play on freedom just so I can shove those rude and senseless comments right back down your throat.

    [/ QUOTE ]

    My global handle is @Project X-593, I play on Dark Guardian Beast mostly. Please add me to your list so you can make an [censored] of yourself when you try to kill me.

    You really need to change your attitude here. Instead of saying "hide is cheap, remove it", ask "how do you guys deal with stalkers?". Also, calling the entire pvp community a-holes or morons is a bad way to start. I'll be sure to watch for you in RV and farm you repeatedly. Oh and have fun in pvp now that you've probably made a lot of people mad. Cya in RV!
  7. Getting from lvl 1-35 in 2 hours is probably the kind of thing that sets off red flags for Castle, if I were you I wouldn't post this sort of thing on the forums for him to see... This'll probably be locked pretty soon.
  8. Project_X593

    LFSG

    can i has your CO acct?
  9. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I don't know about flight being more popular, but I don't like what the devs did to teleport in PvP. SS, SJ, and flight all have somewhat limited use during combat situations, but the teleport power is completely unavailable. That's effed-up. I think poeple should still be able to use TP, but it would be a much more limited range...like maybe 10-20 yards instead of 100. That way there is at least a little mobility (like there is with the other movement powers), but the suppression is still in place.

    [/ QUOTE ]

    iirc Castle said he would have like to do this but was unable to, there is no 'tp range' stat that can be modified by suppression, as far as I know, the game's mechanics wont allow it.

    [/ QUOTE ]

    It could be done by granting a short range tp temp power that is only active while suppression is up.

    Normal TP is grayed out during suppression. Short range tp is grayed out during non-suppression

    They just choose not to and hide behind game mechanics.

    If Castle got really interested in more than a few mins worth of work, he could probably make it so that it would even work under the same power button rather than two separate powers. This I'm not sure of though .

    But making it two powers would be no different than how people switch between cj and sj.

    [/ QUOTE ]

    If Castle got this to work under the same power button, and it didn't change colors or anything then it would be great, we wouldn't even realize that the button links to two powers depending on the situation. I don't know if it's doable and it might end up being more trouble than it's worth, he probably has tons of work to do getting Going Rogue out in the first place.

    I'd hate it if it were two separate powers, having them each in different slots would be very confusing in the middle of a fight while you're being gangraped. I could imagine I'd mix them up all the time and end up getting killed almost as much as if the change wasn't there at all. Personally, I never swap between cj and sj... and just from casual observation in zones I don't think anyone else does either, am I missing something here?
  10. [ QUOTE ]
    Next "If you've ever done an arena match against a permadom under the old pvp system you would know why the devs considered mezzes too strong." I fought doms all the time some AT's had a strong disadvantage versus them, some a not so strong disadvantage, some even had the advantage this ain't nascar ladies and gentlemen i have no desire to drive the same car as you some AT's do well under certain circumstanses and this is fine it's call diversity. And if you did vill ladder matches you would know that doms were one of the weakest if not the AT's their and a major reason they cried for buffs for so long. sure if they ran you out of bf's they won, but if you pressured them they died like anyone else and they were squishie.

    [/ QUOTE ]

    Fair enough, I've never done any vill ladder matches, I was nowhere near skilled enough and fell into that vast pool of players that to them that content was totally inaccessible, or at least seemed to be. In my personal experience however (a few isolated arena matches and zone play) on my melee characters, I didn't stand a chance. It wasn't just a disadvantage, it was no chance in hell. Something in the game's balance must have been out of whack, or at least the devs thought so.

    [ QUOTE ]

    Next "
    No it does not hamper sets like regen, a good player will simply not pop DP and Reconstruction within 8 seconds of eachother. If he has to to prevent dying, he's probably getting spiked and will die a moment later, heal decay or not
    " this is incorrect first thing is it depends on the spike, it still adds up to what ever number it's going to be. So i have 2415hp My recon gives me say 699 and my dp gives 1195 in essence I'm working with 4309hp respectively you have to figure i'm on the run and since suppression aint a factor, i won't receive the entire spike at once i can not only click both heals and IH if need be i can get off mog at the same time and live i have done this plenty on my spines stalker during a spike in ladder matches(less hp than scrapper lesser heals). When you die you cost your team points so yes you learn your toons limitations. I also did this in zones on my scrapper so your wrong in that assumption.


    [/ QUOTE ]

    I have the definition of spiked all wrong then *facepalm*, spiked by one blaster I could see a regen survive, I meant if he were attacked by more than one player it would make very little difference, apologies for that! I'm reasonably confident at least here that 2...maybe 3 or more players spiking a regen will take him down, heal decay or not.

    [ QUOTE ]

    Next "
    This is a bad example, no good pvper played melee toons in the old pvp"
    this is the total opposite of the truth a good pvp'r can play with just about anything and make it work i knew a few that own in zones with pb's for goodness sakes PB's. Now in a closed in setting like say the arena your chooses were limited to spines but zone anything could work.


    [/ QUOTE ]

    In zones it's easy to do well with just about anything since crappy players as well as good go there, I should have been clearer that good players would not play melee characters in high end team pvp, I think there were some on the 1v1 ladders but I only looked once or twice so I can't say.

    [ QUOTE ]

    You said this in responce to my tank mage comment and further shows your a tad out of touch. "
    Either a bad brute, or good blaster, or both. Something is wrong here though, we dont know if there are more changes in the works though, I choose to remain optimistic."


    Ok let me slow this down, they stood their, fight club style, and launched attacks at each other until someone died. Thier is no skill involve in this and that's my point. Blasters have capped resist meaning your resist can achieve a state where it doesn't get any higher 70+ % with dr off around 46% with it on. It's tanks that run around with less resist. Also they get resist to all forms of damage, I'm not making this up and I'm starting to think you castles second account trying to use subterfuge to sway us from the truth. Notice how your the only one disagreeing with this stuff? It's because this is only slightly opinion with mostly facts involved. And it's what we all have being crying about it's not just a Ravens thing i guess you beleive your right and we are just delusional. This thread is can we plz fix pvp, their another currently going going called a open letter to the devs and it actually has alot of stuff i just mentioned and it's not my thread and alot agree and to be honest only disagreement is 7th cynic in his whole thread hmm go figure..

    [/ QUOTE ]

    When I said 'bad brute' and 'good blaster' i meant the brute would be in so's and the blaster purpled out or something like that. I did say it was pretty odd as well.

    Now why am I one of the only ones disagreeing? Maybe because I'm one of the only people here who wasn't involved at all with the more elite pvp, precisely because of it's exclusive nature. I've got a totally different perspective, much closer (imo) to that of the rest of the coh community that couldn't take part in that elite pvp. I understand somewhat that yes, the new pvp destroyed the highly organized nature of high end pvp and that is why the elite pvp crowd is either mad or unsubscribed. Now no, I'm not castle's alt account, but I'd think that I would be the kind of player he would be trying to target, but I could be way off. I'm just offering a different perspective on the problem and giving my reasoning, not trying to insult your guys opinions or anything like that.
  11. [ QUOTE ]
    It just came to me i was in the zone and died from a spike and i always sit in the hospital a few seconds to think what happened so i can avoid it next time but what did happen noone can. I was held altho it was for 2-4 sec that's all it took for a spike and it hit me this pvp is using......................


    [/ QUOTE ]

    Avoid the big bunny hopping swarm of orange names next time and you'll be ok. You cant really expect to survive against uneven odds can you?

    [ QUOTE ]

    Training wheels
    Before i13 you had to stack holds to break someones protection, and even then they had the Option of using breakfree's or getting outside assistance via buffs like cm. Now everyone can hold everyone long enough for a spike, which used to be a accomplishment if set up and achieved correctly. And the bad part was it was a stone troller just sitting still waiting. I attacked, his pet immediately held me before i could even follow up and his team came in and spiked me before i could do anything. This is a broken mechanic this new mez resist is a terrible change.

    And not because of a good spike, because it makes no sense that anyone can hold anyone even with things like SOW up and running and there is absolutely no counter not even bf's or CM.
    Bringing mez protection back would be a good start and allow inspirations to work.


    [/ QUOTE ]

    If you've ever done an arena match against a permadom under the old pvp system you would know why the devs considered mezzes too strong. I agree though that in their current state their only good use is to detoggle offensive toggles which is pretty limited.


    [ QUOTE ]

    DR is a awful thing and if it's not in pve it has no place in pvp, most of us like our toons working the same in both environments. Even hp is dr's there is no reason, your hp needs to suffer dr.


    [/ QUOTE ]

    From all the ranting and my limited experience I would agree that DR pretty much destroyed the test arena pvp. The problem was that this pvp was almost completely inaccessible to a VAST majority of players, pvpers or not. I think the devs saw that there was content in the game that most people would never have a chance to experience. Now do I think they knowingly abandoned that small percentage of the player population in the elite pvp? I honestly dont know.

    What I am sure of is that without DR, the more run of the mill pvp (casual arena and zones) was ridiculous at times. 90-95% resistances in godmodes made players.. well godlike, at least as far as melee characters could be in that system. Floored tohit and recharge rates made fights rediculously one sided. YES i know these things had their place in the test arena scene but NOT here. It's not as if buffs have no effect now, they wont make you unstoppable anymore but they give an advantage which is what they are supposed to do.

    [ QUOTE ]

    Suppression is Bad There is no reason that clicking a inspiration needs to suppress my movement, every action that you do or that involves you, suppresses you and this is wrong.
    What we asked for? We asked to help melee toons be more viable to add suppression to their melee attacks to help them compete against ranged fighters. Instead they gave us total and utter suppression and this was poorly done and uncalled for.


    [/ QUOTE ]
    Why they put suppression on inspirations and heals is beyond me, I don't like it much either. It supports gangraping, and while I do believe that no person should win in 1v2+, is being able to live really that bad? Well I suppose its no fun for the guys chasing the one, but it sucks a whole lot more with suppression for guy who cant get away.

    On the upside though, I do find it a lot easier to hit kiting ranged attackers with my melee characters, at least part of this change was done right imho.

    [ QUOTE ]

    Heal decay I can see on a outside heal to a degree but even on your own heal is a no no it really hampers sets like regen that is totally dependent on heals for survival also why does this suppress me?


    [/ QUOTE ]
    No it does not hamper sets like regen, a good player will simply not pop DP and Reconstruction within 8 seconds of eachother. If he has to to prevent dying, he's probably getting spiked and will die a moment later, heal decay or not.
    The big issue is with thermals and rads, not regens. People with such sets can still count out 8 seconds in their head between heals (or whatever the timer is). It makes them more vulnerable but in return they got PVP resistance, so in theory I would think it would even out somewhat but I cant say for certain having not played such a set in pvp

    [ QUOTE ]

    Teams How can a mmo that needs a teaming theme to keep ppl interested, make it more viable not to team in pvp? The only benefit to teaming is we can jump someone faster and that's it. Previously everyone had a role, buffers buffed, damage dealers did damage, support toon supported, now we just build for max hp and damage and mash buttons until either we or the opponent dies.


    [/ QUOTE ]

    Without going into too much detail, most old strategies are going to fail now, but if the elite pvp crowd hadn't given up and left I'd think they would have come up with more sound strategies than 'ok guys, mash buttons until they all fall down.' Maybe I'm wrong and there is absolutley no potential in this new system whatsoever but I find that very, very hard to believe.

    [ QUOTE ]

    Limited variety That was problematic forever but now even more so, the way this pvp is it literally forces you to use certain toons and builds to compete. Biggest example before this new pvp on melee toons ppl used stone melee, em, ss, dm,i have seen a few good axe, Now all you see is SS.


    [/ QUOTE ]

    This is a bad example, no good pvper played melee toons in the old pvp. If they did they were probably not very good (like me!) Under the new system, I'd think that any decent player could still make something good out of the other melee sets.

    [ QUOTE ]

    Wish the devs would separate crying from actual problems Because things like COLD were strong they didn't need nerfing or radiation, or storms, slows were fine the way they were you just had to have a strategy to fight them. The pvp wish list was made for a reason, it came from actually players, that pvp'd everyday for hours and a consensus was formed on what would help things out. They ignored it


    [/ QUOTE ]

    In 1v1, the only thing that comes to mind is popping a lot of insp in these max/min debuff kind of situations. That wont work in the arena for more than 5 minutes, and in zones there is no guarantee you have the right insps upon encountering these situations. The only other option is teaming, and then it isn't 1v1 anymore.

    Either I was a LOT worse than I thought I was, or in many of those cases, there was just NO chance 1v1, it wasnt just an advantage, there was no possibility of winning. Well, tell me I'm a horrible pvper then, I'd have to disagree and say I've done it long enough to be half decent, and in those situations, there is no winning.

    [ QUOTE ]

    Why do we now have tank mages? 40% free resist and a possible 30+ % from epic shields is down right crazy and unbalanced. A blaster sat today in melee range and beat this brute up, no kiting, no bouncing, just mashed down until the brute fell, clicked his heal and said GF. This is stupid, it is absolutely no reason a ranged fighter should be more sturdy than a melee NO REASON!!!


    [/ QUOTE ]
    Either a bad brute, or good blaster, or both. Something is wrong here though, we dont know if there are more changes in the works though, I choose to remain optimistic.

    [ QUOTE ]

    This is just a small sample of stuff, but you all get the point, all i ask for is a arena setting or a pre i13zone and i'll be happy and I'm sure others would be too and we can bury this mess, and put it behind us.

    [/ QUOTE ]

    That would be nice, it would satisfy all the old pvpers (hopefully...) but is it possible to program such a setting into the game? We dont know, and if it is possible, maybe this will happen in the future.
  12. [ QUOTE ]
    I don't know about flight being more popular, but I don't like what the devs did to teleport in PvP. SS, SJ, and flight all have somewhat limited use during combat situations, but the teleport power is completely unavailable. That's effed-up. I think poeple should still be able to use TP, but it would be a much more limited range...like maybe 10-20 yards instead of 100. That way there is at least a little mobility (like there is with the other movement powers), but the suppression is still in place.

    [/ QUOTE ]

    iirc Castle said he would have like to do this but was unable to, there is no 'tp range' stat that can be modified by suppression, as far as I know, the game's mechanics wont allow it.
  13. Arc Name: Morally Impermissable
    Arc ID: 45831
    Faction: Neutral
    Your global/forum name: @Project X-593
    Difficulty Level: Easy - Medium
    Recommended Team Size: 1
    Typical duration: 30-40 minutes
    Arc Synopsis: The janitor at the Aeon Entertainment building has been hearing something in the basement. He's asked you to check it out. Fight your way past Aeon's Security forces and uncover the truth behind his paranoia!

    Link to a more info/comments thread: Comments Here
  14. Morally Impermissable
    Arc ID: 45831

    Faction: Neutral
    Global: @Project X-593
    Difficulty: Easy-Medium
    Number of Missions: 3
    Estimated time: 30-40 minutes

    Synopsis: The janitor at the Aeon Entertainment building has been hearing something in the basement. He's asked you to check it out. Fight your way through Aeon's Security forces and uncover the truth behind his paranoia!


    This is my first and only arc so far, with perhaps more in the future if people like it.There is one elite boss at the end, it isn't too difficult, the arc will not be hard to solo for most people. I haven't tried it with a lower level character so at the moment I can't give a definite level range.

    Comments and suggestions would be greatly appreciated, thanks yall!
  15. [ QUOTE ]
    Dear Is There Anybody Out There With Half A Brain That Can Provide A Positive Detailed Analysis On I13/14 PvP

    [/ QUOTE ]

    I'll take a crack at it:

    Suppression - Makes it so melee characters stand more of a chance by being better able to hit bunny hopping toons. In the old system either the good pvpers could be nearly impossible to hit or I was just awful. The downside is it facilitates gangraping but at least 'lolmelee' isn't the general consensus anymore.

    DR - Dulled down everyones stats so IO's and buffs and such were less effective, narrowing the gap between the people IO'd out or buffed and the new people with SO's. However, anyone that claims they're exactly even with dr is incorrect, theyre closER but such factors will still tip the scales in favor of the io'd/buffed guy.

    Heal Decay - Downing a tray of greens, emp+blaster combos and such nerfed. You can still count out the 8 or whatever seconds in your head until it's gone anyways. 1v2 or worse youre going to die but if you did not die 1v2 then something would probably be unbalanced.

    Mez Resistance - On the upside of this one - DOMINATION - HELD - "i win kthxbai" no longer exists, it wasnt fun, and i'm glad to see the end of it. The downside, the opposite effect, mezzes are just about useless now. Doms and trollers dont fare so well in pvp anymore, but I'd bet a good pvper could make a decent one... bad thing is a new pvper most likely could not. Mez resistance might have gone a little too far imo.

    removal of -Max Run Speed - Pretty much a direct nerf against ice/cold corrs and such, those guys were not fun 1v1, not even a little bit. I havent fought any since I13 but its probably safe to say theyre useless now, which is unfortunate, but after DR, would -max run speed be able to make a person go slower than suppressed speed? by how much? nobody could say.. well maybe castle but nvm that...

    overpowered NPCs - they dont make pvp fun at all, they are NOT pvp and I agree with you completely here. We can only hope the devs have some sort of fix in mind, I'm sure they haven't missed the 15 second hold on that hero heavy.


    All in all, it has its flaws. A lot of the old builds and tactics are now nearly useless but more are now viable - not necessarily ideal though. In the end, I do find it more fun. Old pvpers complain that it is slow, well I honestly never had fun being killed in 10 seconds by blasters, or 3 seconds by stalkers without having a chance to retaliate. People are going to say i'm just whining about it being too fast but hey, were you the one that died in seconds or were you just adding a quick 1.0 to your rep without a second thought?

    Well thats just my 2 cents, from the perspective of your average pvper... dont be too harsh now
  16. [ QUOTE ]
    Yes, there's something obviously wrong with the people that loved dynamic team roles and mechanics that made sense.

    It's no small wonder the world is in its current state.

    [/ QUOTE ]

    Dynamic team roles may have been awesome in arena pvp, particularly amongst the test arena scene. But to the average pvpers (like me) or the people who don't pvp, test arena pvp was an elite clique that would take huge ammounts of effort to get anywhere near. The rest of the pvp was the occasional random arena match or zone pvp where most of these 'dynamic team roles' were more often than not badly crippled by the inherent lack or organization in these areas.

    Having never been in that elite pvp group I can't say if it was great, but the fact that they mostly left speaks volumes. However, that small elite group was the only part of the player base that could truly appreciate the high end pvp content in the game. The pvp system really was quite flawed when looked at from the context of the more low end pvp, which a larger majority of the pvp community would be in if there actually was a large pvp community, or at least the devs thought so, and I would agree.
  17. If you really want smashing damage, go SS, rage all but bypasses defense and -tohit debuffs.
  18. Whats this I hear about a popularity contest?
  19. I like the new pvp. *braces for impact*
  20. [ QUOTE ]
    Psy/devices is one of the best ones.

    [/ QUOTE ]

    Why? Dev isnt very useful anywhere except for teleganking, and smart pvpers can avoid that most, if not all of the time.
    I suppose you could take fly and webnade down meleers but youre no more protected from ranged than before (except for running and then you get no kill) and again, it wont garuntee kills against smart meleers - most will still have epic/ppp ranged attacks anyways.

    Now targetting drone is nice, but other than that, why would you take dev when you could have a sure think like /ems melee?

    I suppose i could just be a misinformed nub but I havent seen any dev blasters in i13 that could get a kill very easily.
  21. [ QUOTE ]
    I don't see why you wouldn't mix them fire/devices is amazing. but i would go with archery/devices over fire/ice because devices are great in pvp.

    But don't listen to me, I'm a nub at pvp

    [/ QUOTE ]

    Against a competent pvper devices is useless. He can easily avoid the mines and if teleported, you simply hold down jump and you'll clear the mines before they damage you. Heck, you can even jump onto them and just barely touch them without getting stuck in the trops and detonate them without taking damage!

    Ice Manip really has nothing going for it for pvp. Slows were nerfed in I13, mezzes are mostly useless now too and the more attractive sets will give them to you anyways for the occasional offensive toggle dropping.

    Neither of the builds are very good for pvp but if i absolutley had to pick one, i would probably pick dev for the targetting drone. I wouldnt reccomend either one though.
  22. [ QUOTE ]

    A counter for "people who bailed without completing this arc" might actually be easier to grief than keeping an eye out for 1-star bandits. I mean, what if you keep getting interrupted by other stuff and bail out of MA arcs regularly to go play with your SG, run task forces, etc (MA arcs apparently work like Oro arcs and TFs as opposed to Story Arcs). How do you differentiate between someone who's easily distracted and someone who's griefing? Placing a lot of 1-star ratings takes deliberate action after all, being distracted by shiny things does not.


    [/ QUOTE ]
    If somebody has not played through the entire arc then their ratings do not reflect the quality of the whole arc. Being interrupted by whatever it may be doesnt justify you to rate the entire arc after only playing part of it.

    [ QUOTE ]

    Now you're introducing essentially a "no star rating" and extra complexity beyond the normal rating system. You do, after all, want to be able to distinguish between people who bailed the arc to go do something else and people who quit because it was awful. How do you phrase the "give it a no star or not" question in a way that makes sense to the average user? People have trouble with a 1-5 scale, and we're now going to add something else?


    [/ QUOTE ]
    A 'this arc is awful and sucks' marker really should not be hard for someone to figure out. If you like the arc, play it through and rate it, if its unbearable due to difficulty or its simply horrible, stop, give it the awful marker and move on. Its not as complicated as you make it sound and leaving the arc due to distraction wouldnt apply the flag unless you wanted it to.

    [ QUOTE ]

    The problem with these "no star" rating schemes is that they add more complexity without necessarily giving a corresponding benefit. Allowing people to give normal ratings when bailing out of an arc isn't perfect but it's good enough, particularly if you don't think anything which is touched by users can ever be truly perfect.

    [/ QUOTE ]

    If this were a perfect world where everyone played fair and was honest, it would be good enough. But there are griefers out there, and they will 1 star all the time. Will the 'horrible' flag fix this? Not entirely, but in my earlier post I said that the 'horrible' flag would be removed with enough good star ratings, and if a player put the flag on too many arcs that ended up being rated well they would have that privilege removed.

    Is it perfect? No. Is there a better solution? Probably. But this -could- work, assuming it doesn't too much effort on the dev's part.
  23. [ QUOTE ]
    [ QUOTE ]
    I don't know if it's been suggested (too lazy to read through 10-15 expanding pages) but instead of 1 starring content right away if its terrible, why not have a separate rating for bad content such as this? If it horrible, flag it as such, if X number of players do this, it gets some sort of icon in the mission list indicating it is a horrible arc.

    Also, Y number of good reviews could cancel this out if there are too many people abusing the system, and as soon as a player marks Z number of arcs as horrible that end up getting good star ratings he is no longer allowed to use that rating, possibly account wide.

    If this has been suggested, I apologize for my laziness! Feel free to poke holes in my little suggestion too.

    [/ QUOTE ]
    It seems to me that you've simply described the star rating system itself. What else is a 1-star rating for if not to identify an arc the rater thinks is garbage? And the relative numbers of each rating will certainly provide some kind of balance.

    As for the second part, different people have different tastes. Just because a person has a distinctly different preference than the majority, that's not a good reason to bar them from expressing that.

    You should skim the first few pages for redname posts. That'll give you a pretty good overall picture. An important detail is that ratings will be by account. We will only be able to rate an arc once per account.

    [/ QUOTE ]

    I read through the all the dev posts prior to suggesting this and the issue is basically that unplayable content will be created, and you shouldn't have to play through it to rate it, BUT that throws the doors wide open for griefing. Posi said:

    [ QUOTE ]

    I'm willing to listen to ideas on how truly horrible content can get rated without having to endure all of it.


    [/ QUOTE ]

    This is my response, a seperate, small system for the truly horrible content, while the real ratings are reserved for people that actually play through content, thus reducing the potential for griefing. The horrible content wont get star rated (probably) but anyone that sees something rated horrible with no star rating would avoid it.

    This second rating system is not based on opinion at all but whether or not something is playable, or just so downright awful it shouldn't be played, the star rating is where player's individual opinions come in - when something is NOT so bad that you playing through it is doable.
  24. I don't know if it's been suggested (too lazy to read through 10-15 expanding pages) but instead of 1 starring content right away if its terrible, why not have a separate rating for bad content such as this? If it horrible, flag it as such, if X number of players do this, it gets some sort of icon in the mission list indicating it is a horrible arc.

    Also, Y number of good reviews could cancel this out if there are too many people abusing the system, and as soon as a player marks Z number of arcs as horrible that end up getting good star ratings he is no longer allowed to use that rating, possibly account wide.

    If this has been suggested, I apologize for my laziness! Feel free to poke holes in my little suggestion too.