Issue 15 need new powersets


1ManRMe

 

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Time Control.

I've been trying to push a Time Control powerset for a long time. It has a lot of potential to include interesting effects, and a particularly unique one would be the ability to shorten animation cycle times (if that's possible). Anyway, we need more powersets with unusual abilities, not just another new weapon set; we have plenty of those.

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"You know, my son, I wouldn't be Emperor of the Galaxy if I didn't have a few powers at my disposal. Imperial Battleship, halt the flow of time!" (Star Crash)

There's no way they'd have the courage to put something like that in, because it means that not only do they have to balance the powerset against its "peers", but also go through all other powersets to make sure the effects don't cause major balancing issues.

That, or it'd just be a bit of a cross between Gravity Control and Kinetics. Speed up, slow down, out of phase...

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It wouldn't be complete without flow control. I don't know if everyone in your team would like to be zipped backward or if the server can do such a thing.


 

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If people did notice on the expansion, the guy had a _Gun_ but it's not i15 so the point is moot, right?


 

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Just give me the option of using dual anything with blades: axes, cressant blades, bats, carp, ANYTHING- even no weapon (escrima was empty handed at high levels, true?)

Rather have more proliferation.

Pole-arms, streetfighting or a punchy set would be sweet for melee. One or two pistols nice for range.


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AKA Iron Smoke @Champion Server

 

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I'm surprised they don't lazy out and do something like 'dual mace.'

Just lethal > smashing, use same animation but with batons, and there you go!



(Actually, come to think of it... that WOULD be kinda neat...)

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If we were going to do some sort of dual smashing weapon powerset, I'd definitely go with more Escrima flavored animations.

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YEAAAAAAAAAAAAAAAAAAAAAH Escrima !!!!!!!


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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I'm surprised they don't lazy out and do something like 'dual mace.'

Just lethal > smashing, use same animation but with batons, and there you go!



(Actually, come to think of it... that WOULD be kinda neat...)

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If we were going to do some sort of dual smashing weapon powerset, I'd definitely go with more Escrima flavored animations.

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Have you been watching the movie The Perfect Weapon?


 

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I'm surprised they don't lazy out and do something like 'dual mace.'

Just lethal > smashing, use same animation but with batons, and there you go!



(Actually, come to think of it... that WOULD be kinda neat...)

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If we were going to do some sort of dual smashing weapon powerset, I'd definitely go with more Escrima flavored animations.

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Yes, please!

I actually suggested this a while back and suggested changing Dual Blades to Dual Wield or Dual Weapons or something, so that we could choose between lethal and non-lethal.

Seriously, heroes need some non-lethal weapons. Not every hero likes to arrest-to-death their opponents.


Est sularis oth Mithas

 

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Wait till i16 when we get Demon Summoning and Dual Pistols.

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you may be partially (if not fully) right since the announcement said "Maelstrom, a pistol-wielding hero gone rogue" but it didnt say dual wield or "pistols" indicating plural. but I suspect that it is talking about dual wield. we may not actually get the new power set in that expansion since they are powers a signature NPC has but its also a strong possibility that they will offer a new arc to complete that unlocks these two long saught after sets since the devs have talked about unlocking new sets in a similar fashion in the past.

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Posi interview (can't find the link with a fast search) a couple weeks ago strongly hinted at dual pistols and demon summoning for players.


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Speaking of new powers, weren't we supposed to get more APPs/PPPs?

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Not sure I heard anything about whole new options. We did already get new powers in the current APPs/PPPs, however.


City of Heroes was my first MMO, & my favorite computer game.

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Escrima's lame. What can you do with a pair of sticks that you can't do with a pair of unbreakable blades like we get in CoH?

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Traditional eskrima is suppose to be trained as if they are bladed weapons. Some of the newer systems train them more fancy or simply dont consider their origin, which is blade

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As I understand it, the style is first taught empty handed and students graduate to using sticks and knives. The idea is that the style is generally the same whether holding a stick, knife or nothing. This makes an escrimador or arnisador far more dangerous than one would think.

Oh and BaB, please please, please, please, please add an escrima powerset. I'll send cookies!


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

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I'm surprised they don't lazy out and do something like 'dual mace.'

Just lethal > smashing, use same animation but with batons, and there you go!



(Actually, come to think of it... that WOULD be kinda neat...)

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If we were going to do some sort of dual smashing weapon powerset, I'd definitely go with more Escrima flavored animations.

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Yes, please!

I actually suggested this a while back and suggested changing Dual Blades to Dual Wield or Dual Weapons or something, so that we could choose between lethal and non-lethal.

Seriously, heroes need some non-lethal weapons. Not every hero likes to arrest-to-death their opponents.

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I think I would rather see an escrima set be it's own separate set. The Dual Blades set is flashy but it's too slow for escrima.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

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If people did notice on the expansion, the guy had a _Gun_ but it's not i15 so the point is moot, right?

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My Mastermind has a Gun, two of them in fact. I don't think seeing a Gun or the holsters on his costume is any proof positive of it being a new powerset.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

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Speaking of new powers, weren't we supposed to get more APPs/PPPs?

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Not sure I heard anything about whole new options. We did already get new powers in the current APPs/PPPs, however.

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Only certain APP/PPP sets got an extra power and I'm pretty sure I remember Castle saying the other sets would be getting extra powers as well.


 

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I Escrima, You Escrima?


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

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If people did notice on the expansion, the guy had a _Gun_ but it's not i15 so the point is moot, right?

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My Mastermind has a Gun, two of them in fact. I don't think seeing a Gun or the holsters on his costume is any proof positive of it being a new powerset.

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Except he started as a Blue side


 

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Just give me the option of using dual anything with blades: axes, cressant blades, bats, carp, ANYTHING- even no weapon (escrima was empty handed at high levels, true?)

Rather have more proliferation.

Pole-arms, streetfighting or a punchy set would be sweet for melee. One or two pistols nice for range.

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I agree. Giving us the ability to dual wield anything would be awesome.

Eskrima is Filipino stick fencing based off of the spanish fencing. Filipino Martial Arts is the full umbrella and yes it includes empty hand.

Now a lot of other systems might say, oh our eskrima has swords too or grappling or empty hand, but when they say that they might as well call it Kali. Kali is the made up english word that became popular and acts like the umbrella name similar to FMA.

The word Kali is barely known in the Philippines and only because Kali became a popular term in the USA.

If you were to walk around the Philippines and just ask random people if they know Kali they would be so confused. A few might even know about Arnis or Eskrima. But ask them about karate and everyone knows that. HAHAHAHA. It's the stupid colonial mentality that everything that's not local is good.

To illustrate this point again, I've known some people there who loves to show off their pasalubong, gift from a trip. Shoes actually. They were showing it off as look at this. It came from the USA. Sad part is it's made in the Philippines.

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speaking as someone who has taught alot of Kali/arnis/escrima for over a decade there are lots you can do with sticks that you can't with blades. Tho I often wish DB used animations based on FMA

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Let me correct my last statement about this. There is not much else you can do with sticks that you can not do better with blades. If you have really taught eskrima for that long, have you tried training all the same drills with blade? I am not trying to belittle your practice. I'm just asking.

If you know the blade system and concept of FMA then I bet you you'll notice how you can do everything with a blade as well as sticks. You just have to pay more attention to the blade edge and the flat side.

It would be nice if they did as BABs said and used FMA animations for a new powerset. But it shouldn't be limited to just blunt weapons.

I agree that it would be nice to have DB have FMA animations but I also think that it looks pretty good as is. It would be even better if they had more animation style such as FMA, Thai, Endonesian, and all the other bladed arts.

Hey Exx. If you want to talk more about FMA please feel free to PM me so we dont clutter this forum too much with FMA. I would love to hear more of what you have to say and what you actually practice.

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As I understand it, the style is first taught empty handed and students graduate to using sticks and knives. The idea is that the style is generally the same whether holding a stick, knife or nothing. This makes an escrimador or arnisador far more dangerous than one would think.

Oh and BaB, please please, please, please, please add an escrima powerset. I'll send cookies!

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This is almost all true. The correct part is that everythign is similar whether you have a blade, stick, or none. But traditional training actually goes backwards. You are suppose to learn the concept of the blade first so you can easily translate the edge side when you start training with sticks, dagger, short sticks, soft weapons, and empty hand.

But here in the US in general but not all, it's dumb down some to make it easier to teach and safer. Specially when there are minors in the class. The last thing you want to teach them is how to make someone bleed really fast. So teaching is actually mainly sticks and then a knife and empty hand is added but all basic. Progressively increasing difficulty with all weapons and no need to have to graduate to a certain level in order to get to play with weapons.

Some systems concentrate mainly on bladed weapons but then they lose out on the control aspect of sticks and empty hand.


 

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I Escrima, You Escrima, We all Escrima for ICE CREAM!

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I fixed that one for ya =)


 

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Two scoops... of DOOOM!


(BAB, we need ice cream scoop weapons for Dual Swords...)


 

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If people did notice on the expansion, the guy had a _Gun_ but it's not i15 so the point is moot, right?

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My Mastermind has a Gun, two of them in fact. I don't think seeing a Gun or the holsters on his costume is any proof positive of it being a new powerset.

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You mean, aside from the fact that the two are poster children for the upcoming sets of Dual Pistols and Demon Summoning?
Yeah, okay.


 

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I think they should ad new powersets for CoX for I-15 this year please make list of powerset you like in I-15.

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As a long time player of CoX, new powersets hold the most interest for me.

Notably missing are a Secondary powerset for Archery, an offensive set for Shields, an additional Scrapper epic.

I am also wondering about the promise that new powersets are coming once we get some other things like Mission Architect done.

So yes, I think a major focus of I-15 should be new powersets and new cross-over powersets. In fact some new powersets could be constucted from elements of old ones like an Archery Secondary could have elements of Trick Arrow and Devices/Traps.

I would also like a new travel powerset that is sort of a cross between jumping and flight that uses the Zero-G pack. You'd have, Zero-G Jump, Hover, and Blast-Off a very fast but short-lived flight-mode that takes a minute to recharge.

Anyway, new powersets are number one on the runway for me.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

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I would kill for a polearm powerset..Imagine how sick a Talsorian Naginata would look? Or a Talsorian Kwan-Dao or Pudao?


A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!

 

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I think they should ad new powersets for CoX for I-15 this year please make list of powerset you like in I-15.

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As a long time player of CoX, new powersets hold the most interest for me.

Notably missing are a Secondary powerset for Archery, an offensive set for Shields, an additional Scrapper epic.

I am also wondering about the promise that new powersets are coming once we get some other things like Mission Architect done.

So yes, I think a major focus of I-15 should be new powersets and new cross-over powersets. In fact some new powersets could be constucted from elements of old ones like an Archery Secondary could have elements of Trick Arrow and Devices/Traps.

I would also like a new travel powerset that is sort of a cross between jumping and flight that uses the Zero-G pack. You'd have, Zero-G Jump, Hover, and Blast-Off a very fast but short-lived flight-mode that takes a minute to recharge.

Anyway, new powersets are number one on the runway for me.

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I agree with you. If I'm not mistaken when the game first came out we were told we'd have quarterly issues. I understand why they had to tone that back, but I think it would be nice to add some "beef" to I15 especially since it's the anniversary (albeit late). I just find it hard to believe that I15 will be mostly additions to costumes/emotes and MA enhancements aside form the new TF/SF.


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I Escrima, You Escrima?

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Bah, all this talk about Escrima makes me want to go read some Phule's Company


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I actually suggested this a while back and suggested changing Dual Blades to Dual Wield or Dual Weapons or something, so that we could choose between lethal and non-lethal.

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I believe one of the Devs (probably BaB) said in a previous discussion on weapon customization that *at the time* they explicitly didn't want to mix damage types or even damage styles via weapon customization. This seems reasonable, as some of the existing Dual Blades moves don't make nearly as much sense without a point or edge.

Having a dual-wield Smashing set would be a logical and cool expansion; I'd personally rate it lower priority than two-handed Smashing (ie, staff) but perhaps we'll see them someday.

It's also possible that if we get Character Creator 2.0 with Going Rogue, that it'll be more reasonable to have advanced customization that covers that; it looks like we're getting a number of things that were previously impractical.


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Escrima's lame. What can you do with a pair of sticks that you can't do with a pair of unbreakable blades like we get in CoH?

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Beat the piss outta conquistadors?


 

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dual smashing weapons? How about tonfas?


 

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Time Control.

I've been trying to push a Time Control powerset for a long time. It has a lot of potential to include interesting effects, and a particularly unique one would be the ability to shorten animation cycle times (if that's possible). Anyway, we need more powersets with unusual abilities, not just another new weapon set; we have plenty of those.

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"You know, my son, I wouldn't be Emperor of the Galaxy if I didn't have a few powers at my disposal. Imperial Battleship, halt the flow of time!" (Star Crash)

There's no way they'd have the courage to put something like that in, because it means that not only do they have to balance the powerset against its "peers", but also go through all other powersets to make sure the effects don't cause major balancing issues.

That, or it'd just be a bit of a cross between Gravity Control and Kinetics. Speed up, slow down, out of phase...

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Actually, I do have a character that's supposed to be a time controller, and I've been simulating it with Grav/Kin.

It would be similar to a mix of those sets in a way, but there's room for a lot of unique things. Tops on my list would be a "Temporal Fugue" power (creates temporary duplicates of your character that attack with other Time Control powers) and a "Time Stop" power (a VERY wide-range and powerful AoE hold that also applies a sepia tone to the screen of anyone within the effect radius until it wears off). It would also have the requisite target heal ("Undo") and target hold ("Stop"). Since each current powerset also has their own unique visual effects for targets that are held, it would be cool if possible for Time Control holds to actually freeze a character in whatever frame of animation they were in when they got hit, maybe even apply a sepia tone to them (though that might be getting out of the realm of what they system can do). This wouldn't pause whatever action they were in the middle of, of course, so energy blasts and such will still complete their animations, but it would still be fun to watch targets get frozen in different ways.

There's a lot of untapped potential here for the devs to go wild and be unique. It doesn't HAVE to be a clone of grav/kin; that's all I'm saying.