Khenal_Baroney

Mentor
  • Posts

    94
  • Joined

  1. Khenal_Baroney

    First tank

    What AT do you normally play? I ask because stone has very low damage. If you came from ATs that do damage, like blasters, scrappers and brutes, you may not even get to level 10 for the frankly pathetic damage you will see. Sets like dark, invuln and electric are good middle of the road sets, while shield and fire deal more damage.

    If you are sure stone is what you want, Syntax has a good looking build to go off of.
  2. Softcapping a fire/fire to everything will be tough, if not impossible. Fire gets no def naturally, and making 45% to even one type with sets is going to be expensive if it's possible. I see several choices of powers that give some def, but aren't really worth it in my opinion. Maneuvers, for example, is terrible on a tank. If you have a planned group to stack it with, just get somebody to make a FF Defender instead.

    I would aim to softcap melee and/or smashing/lethal damage. It's expensive, but obliteration has some very tasty bonuses for def. One of the melee damage sets has some good def also, Crushing Blow maybe.
  3. Quote:
    Originally Posted by Smersh View Post
    Nope. All taunt auras can take taunt IOs, but not taunt set IOs.
    For those who enjoy useless trivia: I believe this restriction came from a bug that made the procs hit the tank, instead of the foes in range.
  4. This makes me want to try soloing an AV with my fire/mace. Surviving is no issue, and I doubt that damage would be either. The big wall for my tank, and likely all tanks, is having the end to finish the fight. Hmm. Now I finally have a use for my 3rd build
  5. Personally, I love sonic and liquify both. My sonic defender has his slotted with 3 recharge and 3 of the hami debuff enhancers. As several others have mentioned, liquify is one of the most powerful "off buttons" for a group of baddies.

    To actually be on topic, I haven't teamed with a traps defender yet, but I haven't played a whole lot since they got proliferated. Sonic defenders are very rare, I think I've only seen a handful since they got released.
  6. I guess I'll be the odd ball and say a sonic is awesome to have against any hard target. To be honest, though, I'll take just about anything to a TF.
  7. Fire/mace tank is a lot of aoe and very tough. Mine is going for the cardiac, he can eat through his endurance real quick if I let loose.
  8. Khenal_Baroney

    Purple Drop Rate

    Had two drop on me on a Silos TF yesterday. However, as people have pointed out: random is random.
  9. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Don't forget Storm/Energy for maximum chaos .
    That one. Chaos is so fun.
  10. Hehe, Mutation, Fallout, Vengeance is hilarious fun.

    "Oh no, my team mate! We will avenge you! We will also blow you up and mutate your corpse into an unstoppable killing machine!"

    On topic, looks pretty good. I like to enhance the to hit/def debuff on the toggles, but I am a fan of overkill.
  11. I find masterminds to be the most versatile, but you really need some complicated binds to play them to the fullest. I have a link to an old version of some awesome binds, not sure if the link is even good anymore, though...

    A Dark/Dark corrupter is very versatile, and if the only thing you didn't like was the look, there is good news! You can change the colors of the powers now! So go, go make a raver Dark/Dark and enjoy the party!
  12. Khenal_Baroney

    Problem Enemies

    My "Kill it now!" list is fairly short. I tend to target whatever buffs the baddies first, like the surgeons in cimeroa and DE emenators. A lot of people mentioned the Carnie Master Illusionists, but I have a much harder time with the Ring Mistresses. That mask debuff they give is downright painful...
  13. Mastermind! :P

    Personally, a kinetics character will have their hands full with just the kinetics set. Choose a matching powerset that's a bit hands-off to really maximize effectiveness. Currently, that is usually controllers, especially once they get pets. Defenders have better numbers, and a good kin defender is quite a sight to behold. But really being good with kinetics is easier on a controller.

    For your planned team, a kinetics corrupter could be the best choice, if you can handle all the kinetics stuff while also blasting. I've tried it as a defender, it wore me out. Lots of respect to those who can handle it.
  14. Hasten and....two somethings. My point is, grab stuff that is situational and doesn't need slots. If you currently function fine without hasten, having it even unslotted is a decent treat. Look for other situational powers you've skipped, and maybe even think about slipping a few slots into them if you can spare them.
  15. Like Unwilling Hero and others have mentioned, playing main tank tends to bring on gatherlock. I know I try to get all the aggro on my tanks, it's just what a tank does. If I saw a team mate headed off alone, I usually target a taunt next to them and keep attacking my current group. If nobody dies, I forget about it untill I see somebody go off alone again, and then I taunt next to them again.

    So, ya. Likely less of a jerk and more of force of habit in the tank playstyle.
  16. Khenal_Baroney

    Power Combos

    Bots/traps Just such a tasty combo
    Thugs/dark Having a lot of fun with this one
    Merc/Storm Also fun. The chaos of storm goes well with the order of the mercs
    Demon/Thermo Just a good thematic pair, and stacking resist on resist is never a bad thing
    Necro/Pain Would be very hard to die, but may be a bit slow in killing
    Ninja/Poison Another good theme.

    Hmm...
    *runs off to make more masterminds*
  17. I would also go with Tech. I tend to look at it from what the SO enhancements say they are. Science SOs are various particle bombardments, Tech SOs are various devices that do things. You may also consider Natural. If the only extra thing you use is fancy poison, you may just be exceptionally trained in it's delivery.
  18. I'll be going for the end redux/resist, no contest.
  19. Super Group Name: Resolute


    Website: resolute.cjb.net Some issues with the site right now



    Tempered by the war's aftermath, we helped and sheltered survivors.
    Resolved is our will to fight back villainy, whatever form it may take.
    Visionaries we strive to be, while others fall we remain strong.
    We serve justice daily,
    We are Resolute!


    We are one of the oldest supergroups on Freedom, founded during the first waves of beta. We are looking for veterans and newcomers alike who like to socialize, do task forces and team. We are relaxed and easygoing, more focused on the fun of teaming than tearing through a mission at breakneck speed.


    Send a tell to @Tonnerre or @Khenal Baroney to join us. We also have a villain group, Irreverent.
  20. I would wonder just how much difference there is between your team and solo builds. FF is hardly so tight a build that you can't fit a decent attack chain in easily.
  21. Adding my voice to the joyous chorus. This is hands down the best game I've ever played. When you considder that this game has lasted longer than many consoles, you start to get a feel for the level of quality the devs have consistently been putting out. Good work, and here's to many more years of quality gaming.
  22. By "real attack chain" I mean a set of attacks that you can fire off indefinatly back to back, barring endurance. While spamming taunt can get you aggro, hitting things will also get you the aggro and also allow you to contribute to taking down baddies as well. Why have just aggro when you can have aggro and damage also?

    Manuevers and the rest of the leadership pool are usually a poor choice on their own, and especially for a tank. We tanks get the worst numbers for leadership. Maneuvers, for example, is ~1.5% def, unslotted if I remember right. That's less than hover. If you regularly team with people with leadership, then that's fine. Leadership stacks nicely. On it's own, however, leadership is a waste of endurance.

    At the end of the day, it's all up to how you want to play. I'm just giving my opinion on how you might have more fun from what gives me fun. As they say, it's your $15, play it your way.
  23. Heh, if you want two taunts, get fireball in the pyre pool.

    As far as making a "pure" tank goes...
    Get and slot a real attack chain, please? Holding aggro isn't too hard, especially when you have some nice attacks. The only extra power pool I would reccomend for a tank is fighting for tough and sometimes weave, tanks have abysmal numbers for leadership. Getting the aggro isn't usually the issue, it's often surviving the aggro that's the trick.
  24. Khenal_Baroney

    Psi Tank

    That's a lot of psi protection. While it may be concept to be basically immune to psi, having just what dark gives at normal enhanced values is about the same thing. I doubt you would notice the lost protection against all but the most psi intensive fights. My fire/mace tanks psi stuff no problem with only IO sets and healing flames. YMMV obviously.

    Basically, if you want psi protection, get it in the actual set or slot IOs, but both is overkill.
  25. You forgot tough and weave, for shame Ultimo. :P