Best TF Defender Other Than Rad For AVs


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Posted

Other than Radiation, what would you say is the best Powerset to have along to tackle an AV on a Task Force?


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Posted

Probably Cold or Traps. Both have -res, -regen and provide defense.


 

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I'll echo Cold and Traps for the -res/-regen/defense, and include Kinetics as a "nice to have" for the -dam (which isn't any more resisted by AVs than anything else) and faster for everyone else on the team.


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And yet Dark Miasma is still a favorite of mine. It has -res, -regen, -damage and -tohit in addition to a pet that brings more of the same (except for no -res from the pet), so it's not completely useless against an AV.


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Quote:
Originally Posted by Schismatrix View Post
And yet Dark Miasma is still a favorite of mine. It has -res, -regen, -damage and -tohit in addition to a pet that brings more of the same (except for no -res from the pet), so it's not completely useless against an AV.
Dark falls short on -regen. Since an even level AV has 85% regen debuff resistance, twilight grasp only reduces the AV's regen by 7.5%. While I am a fan of Dark, there is a noticeable difference between its effectiveness against AVs and the other sets mentioned.


 

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cold or dark. the def and -tohit can also make a big difference. take an envenomed dagger along if you want more -regen.


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Quote:
Originally Posted by LuxunS View Post
Dark falls short on -regen. Since an even level AV has 85% regen debuff resistance, twilight grasp only reduces the AV's regen by 7.5%. While I am a fan of Dark, there is a noticeable difference between its effectiveness against AVs and the other sets mentioned.
You left out dark servant's twilight grasp, and howling twilight has a nice burst of -regen, too. Crank up the recharge.

That said Rad, Cold, and Traps are tops for -regen. TA has a nod to the -regen also.


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Posted

Quote:
Originally Posted by Siolfir View Post
I'll echo Cold and Traps for the -res/-regen/defense, and include Kinetics as a "nice to have" for the -dam (which isn't any more resisted by AVs than anything else) and faster for everyone else on the team.
I recall a thread discussed here in the defender forums that siphon speed is not resisted by AVs which is a nice piece of AV smacking pie. The endurance drain/endurance boost to team isn't shabby either.


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Posted

I think kinetics is good for it. If we are talking -regen for AVs transfusion is up very quickly, is -4.974 regen as opposed to benumb's -5 regen. Transfusion also heals the melee folks near the AV and Kinetics can SB the team as well as boost the damage of the team in order speed up the AV stomping even further.


 

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Quote:
Originally Posted by Psylenz View Post
That said Rad, Cold, and Traps are tops for -regen. TA has a nod to the -regen also.
Kinetics is only very slightly behind rad,cold, and traps for -regen (something like -0.026 according to red tomax) and has the added benefit of healing the team near the AV. Just thought that it needed to be on that list there.


*EDIT* totally sorry for the double post. I'm at work and have been pulling 13 hours shifts lately so spaced that i answered twice, lol.


 

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Quote:
Originally Posted by Adeon Hawkwood View Post
Probably Cold or Traps. Both have -res, -regen and provide defense.
Cold also has -special, which can be very useful when AVs have silly tricks up their sleeves like Dull Pain or some massive +resist godmode (or Battle Maiden's self-rez/godmode in the various redside arcs; neutering that godmode with benumb after she stands up and before she activates it is hilarious). Does anyone other than Cold and Poison have -special? I'm amazed those sets aren't more popular for that reason alone.

Quote:
Originally Posted by Griff Mender View Post
Kinetics is only very slightly behind rad,cold, and traps for -regen (something like -0.026 according to red tomax) and has the added benefit of healing the team near the AV. Just thought that it needed to be on that list there.
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Kin for it's debuffs and buffs. Teams hardly seem to stroll through TFs these days. It's get it done and move on. Kin let's you do that the best. Rad, Cold, and Kin would be my top three in some order. /sonic is the ideal blast set.


 

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Quote:
Originally Posted by Griff Mender View Post
I think kinetics is good for it. If we are talking -regen for AVs transfusion is up very quickly, is -4.974 regen as opposed to benumb's -5 regen. Transfusion also heals the melee folks near the AV and Kinetics can SB the team as well as boost the damage of the team in order speed up the AV stomping even further.
Actually you're looking at the PvP values for Kinetics. In PvE Transfusion has -0.5 regen or a tenth or that provided by Cold or Rad and a twentieth of that provided by Traps. It's a nice bonus but it doesn't drop their regen as much as the other sets.

Dark is somewhere in between. Howling Twilight provides the same -regen as Cold and Rad but unlike the others cannot be made permanent. On the other hand Twilight Grasp gives it a little extra -regen (equal to Transfusion) which is up permanently.

For up time Traps is technically the best since it has 40second duration 90second recharge but since it's an area debuff that has to be reapplied every 10seconds it can have worse uptime against certain AVs (Battle Maiden and the CoP boss come to mind) plus since trappers rarely want to stay in melee range of an AV for to long it requires more effort to apply.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Actually you're looking at the PvP values for Kinetics. In PvE Transfusion has -0.5 regen or a tenth or that provided by Cold or Rad and a twentieth of that provided by Traps. It's a nice bonus but it doesn't drop their regen as much as the other sets.

Dark is somewhere in between. Howling Twilight provides the same -regen as Cold and Rad but unlike the others cannot be made permanent. On the other hand Twilight Grasp gives it a little extra -regen (equal to Transfusion) which is up permanently.

For up time Traps is technically the best since it has 40second duration 90second recharge but since it's an area debuff that has to be reapplied every 10seconds it can have worse uptime against certain AVs (Battle Maiden and the CoP boss come to mind) plus since trappers rarely want to stay in melee range of an AV for to long it requires more effort to apply.
Well, holy cow... good call. I retract my previous statement and will resign myself to talking about Ill/Rads....


 

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And there's more to taking on AVs then -regen even if that seems to be the first and maybe only thing people talk about.


 

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Don't forget acid mortar -resist and web 'nade -recharge on top of poison gas trap's -recharge.

disclaimer - I like traps. I know what the powers do and how to use them. This does not imply that I don't like your favorite set.

The most hilariously unbalanced steamroller teams have 2 or 3 or 4 or even more buff/debuffers with different powersets.


 

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I was so happy to do a Lady Grey Task Force with 5 defenders, 2 blasters and a tank Saturday Night. Our missing defender representation was kinetic, but the radiation boosting, storm and dark debuffing, and trap carnage provided for an easy victory against the Rikti.


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Posted

Quote:
Originally Posted by anonymoose View Post
Don't forget acid mortar -resist and web 'nade -recharge on top of poison gas trap's -recharge.

disclaimer - I like traps. I know what the powers do and how to use them. This does not imply that I don't like your favorite set.

The most hilariously unbalanced steamroller teams have 2 or 3 or 4 or even more buff/debuffers with different powersets.
It is my opinion that web 'nade is very underrated. Immobilizing the AV can be very useful.


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Posted

Quote:
Originally Posted by Psylenz View Post
It is my opinion that web 'nade is very underrated. Immobilizing the AV can be very useful.
Definitely, AVs tend not to be as keen on running out of patches as other AVs but keeping the AV controlled and stationary is still useful for a lot of characters.


 

Posted

Definitely kinetics. They debuff enemy damage and buff ally damage with the same powers. Against a single AV, kinetics ends up being superior to a lot of sets both offensively and defensively.


 

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Cold, for sure, but don't knock Son either. DF & Son Siphon pack a lot of -res debuffs, and the shields don't hurt either. My Son/Son makes AV fights trivial. Er, but so do my Rad, Cold, Kin, Storm, Dark... so really, the correct answer is all of them (that provide debuffs anyway).


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Quote:
Originally Posted by Amy_Amp View Post
And there's more to taking on AVs then -regen even if that seems to be the first and maybe only thing people talk about.
The -res is almost always better than the -regen, unless you're trying to solo them. It's actually why I didn't list Kinetics higher, since you're more likely to get a higher damage contribution from the multiplicative effect of -resistance as opposed to the additive effect of +dam.

Traps and Cold both do -resistance very well.


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Originally Posted by Garent View Post
Definitely kinetics. They debuff enemy damage and buff ally damage with the same powers. Against a single AV, kinetics ends up being superior to a lot of sets both offensively and defensively.
Defensively, I can see due to the stacked -damage. That's why I mentioned the set - and while I knew that the slow in Siphon Speed is flagged unresistable, I never bothered to try to quantify it so usually discount it entirely.

Offensively, see my comments above.


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Cold Domination due to the -Special.


 

Posted

Quote:
Originally Posted by Siolfir View Post
The -res is almost always better than the -regen, unless you're trying to solo them. It's actually why I didn't list Kinetics higher, since you're more likely to get a higher damage contribution from the multiplicative effect of -resistance as opposed to the additive effect of +dam.

Traps and Cold both do -resistance very well.



Defensively, I can see due to the stacked -damage. That's why I mentioned the set - and while I knew that the slow in Siphon Speed is flagged unresistable, I never bothered to try to quantify it so usually discount it entirely.

Offensively, see my comments above.
To be honest as a Kin fanboy, I would want one Kin on the team, but that's really about it. After that it's pretty much pure debuffers.