Best TF Defender Other Than Rad For AVs
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Which is why I'm saying it isn't merely additive, but I suppose that is a matter of perspective.
This isn't the case. Damage buffs do not multiply a character's enhanced damage totals, it adds to them and combines into the total which multiplies base damage.
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I had read somewhere that enhancements factor in against that limit. Guess I haven't been factoring that in, so thanks for that.
FF doesn't even make your list? An AV still has a very small chance to hit against a capped Defense. Of course with FF it means the team has to find other ways to accelerate the fight since debuffs are not in the set.
Crey Threat Assessment: Bayne
Virtueverse: Bayne
The Defenders of Paragon
Thats why it didnt make the list. FF is really a 1 trick pony, and its 1 trick isn't debuffs. Which are what is needed for AVs (most of the time) it also has no +dmg, so it can't make players attack any harder.
actually i honestly forgot about FF cause im used to playing corrs because of better dmg output lol
if i were to include FF it would be at the bottom of the list, because as mentioned it does nothing but help the team survive through +def
to me the cold dom set basically replaces FF because it adds def AND debuffs extremely well, if they ever give cold dom to mm, i would delete my zombie/FF and remaske as /cold in a heartbeat
darn lol, but i believe i was focusing on sets which actually had debuff powers
emp is alright because it has +dmg with fort and +end recov in RA, but other than that it doesnt help the team that much because it doesnt debuff
FF i would rank worse than EMP in AV fight because it only does +def
emp is alright because it has +dmg with fort and +end recov in RA, but other than that it doesnt help the team that much because it doesnt debuff
FF i would rank worse than EMP in AV fight because it only does +def
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There is more to fort than +dmg, there is more to empathy than heals, fort, and RA. If you have a tank that hits the god mode button, the Adrenaline Boost chaser from an empath can make a big difference.
darn lol, but i believe i was focusing on sets which actually had debuff powers
emp is alright because it has +dmg with fort and +end recov in RA, but other than that it doesnt help the team that much because it doesnt debuff FF i would rank worse than EMP in AV fight because it only does +def |
There is more than defense from Forcefields. Have you ever seen the endurance drain to a team with insulation bubbles in a Katie TF? Did you ever notice how many times the squishies get mezzed by stuns and holds during the ambushes while fighting the Honoree? Have you ever imagined the effect of Detention Field applied to a pylon while the damage dealers were taking another pylon down and the tank was holding aggro from Lord Recluse in the Statesman TF? Did you ever notice Detention Field on the healing nictus while fighting Rommie?
Suddenly, there are more and more situations where a bubbler is very useful. How about the ITFs where massive ambushes can overwhelm the best empath's recharge and endurance? Lady Grey task forces with extra aggro and ambushing is smoothed out by a steady defense level.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Example: 100 damage power * (100% base + 95% damage enhancement + 120% damage buffing) = 315% of the power's base damage, which would be 315 damage. Without the damage buff it would have been 195 damage.
The 400% damage cap that most archetypes have includes the bonus from damage enhancements and ALSO includes the base 100% that characters always have. That means if all of your powers are enhanced for 95% damage, then any damage buffing past 205% doesn't do anything for you.
The end result is that buffing people up to their damage cap will only be doubling the damage of many characters, which is equivalent to 100% -res. The people with higher caps will have their damage increased by about 2.5x, which is equivalent to 150% -res.