How would you change my build post I-19?
Hasten and....two somethings. My point is, grab stuff that is situational and doesn't need slots. If you currently function fine without hasten, having it even unslotted is a decent treat. Look for other situational powers you've skipped, and maybe even think about slipping a few slots into them if you can spare them.
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I agree. You're already underslotted in a lot of your powers, and have very little in terms of a single-target attack chain. Hasten with just the base slot, TP Foe with an Accuracy in it, and then maybe dump Maneuvers and pick up Minerals for fighting Psychic damage opponents, and Incinerate, even if you can't slot it much.
Hasten and....two somethings. My point is, grab stuff that is situational and doesn't need slots. If you currently function fine without hasten, having it even unslotted is a decent treat. Look for other situational powers you've skipped, and maybe even think about slipping a few slots into them if you can spare them.
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Those are some really good suggestions! I definitely think that hasten would be a good addition to my build...
I agree. You're already underslotted in a lot of your powers, and have very little in terms of a single-target attack chain. Hasten with just the base slot, TP Foe with an Accuracy in it, and then maybe dump Maneuvers and pick up Minerals for fighting Psychic damage opponents, and Incinerate, even if you can't slot it much.
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Minerals could be in the build, although I don't have that much problems with psi-attacks at the moment, however it could always be placed in the build as an "oh s***" power against an AV...
I don't have that much damage output, but to be honest, I think it's quite hard to get a stone tank to do a considerably large damage output, while not compensating for other aspects, such as run speed and defense... I've therefore centered my main attacks around AoE and cone to at least agro as much mobs around me as possible and let the other members of the team do the damage
And just a question; what kind of strategy would you use for tp foe in a tank, as ive had it on a few toons, but found it only to be usefull on the squishier toons... So how would you use it on a tank?
Thanks so far for the suggestions and help!!
Hey everyone,
I've had a stone tank for a pretty long time now and had lots of fun with him, however knowing that Issue 19 will allow me to drop the powers in the fitness power pool set (since they're becoming inherent anyway), I'm wondering which 3 new powers I should take for my tank... However I only want to take powers which would actually complement with the tank-build I've so far. So how would you suggest to change my build?
Also feel free to critique the build that I've so far, as it took me quite a while to get all the recipes and enhancements together (though I had some amazingly good trades with people and managed to get quite a lot of lucky purple drops).
Thanks in Advance!!
@DoubleS
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
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Dr. Geo: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5), Aegis-Psi/Status(7)
Level 1: Scorch -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(7), Hectmb-Dam%(9)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(17)
Level 6: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dam%(21)
Level 8: Rooted -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(21), Dct'dW-Heal/EndRdx(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29), Mocking-Rchg(29)
Level 12: Recall Friend -- TSM'n-EndRdx(A), TSM'n-Rng(31), TSM'n-Stlth(31)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(33), Winter-RunSpd/Jump/Fly/Rng(33), Winter-RunSpd/Jump/Fly/Rng/EndRdx(33), Winter-ResSlow(34)
Level 16: Swift -- Run-I(A), Run-I(34), Run-I(34)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36), Panac-Heal/+End(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(39)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-Build%(39)
Level 24: Breath of Fire -- RechRdx-I(A)
Level 26: Kick -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rechg%(40)
Level 28: Fire Sword Circle -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(39), Sciroc-Dam%(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40)
Level 32: Granite Armor -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(43), ResDam-I(43), ResDam-I(45), ResDam-I(45)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), GftotA-Run+(42)
Level 38: Maneuvers -- DefBuff-I(A), SW-ResDam/Re TP(45), GftotA-Run+(46), Ksmt-ToHit+(46)
Level 41: Char -- G'Wdw-Dam%(A), G'Wdw-Hold/Rng(50)
Level 44: Fire Blast -- Mael'Fry-Dmg/Rchg(A), Mael'Fry-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: Greater Fire Sword -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
P.S.: all the recipes and the enhancements in this build are actually placed in my tank, except for the glad's armor, however I'm expecting to get one within a month