The Perfect Tanker


BlackBellatrix

 

Posted

For your amusement and (no doubt) bemusement, I present the PERFECT Team Tanker.

Discuss and enjoy


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Mr. Useless: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership

Hero Profile:
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(3), ResDam-I(3)
Level 1: Jab -- RechRdx-I(A), EndRdx-I(5), Acc-I(5), Dmg-I(7), Dmg-I(7), Dmg-I(9)
Level 2: Temp Invulnerability -- EndRdx-I(A), ResDam-I(9), ResDam-I(11), ResDam-I(11)
Level 4: Dull Pain -- Heal-I(A), Heal-I(13), Heal-I(13), RechRdx-I(15), RechRdx-I(15), RechRdx-I(17)
Level 6: Resist Elements -- ResDam-I(A), ResDam-I(17), ResDam-I(19)
Level 8: Unyielding -- EndRdx-I(A), ResDam-I(19), ResDam-I(21), ResDam-I(21)
Level 10: Taunt -- Taunt-I(A), Taunt-I(23), Taunt-I(23)
Level 12: Resist Energies -- ResDam-I(A), ResDam-I(25), ResDam-I(25)
Level 14: Hurdle -- Jump-I(A), Jump-I(27), Jump-I(27)
Level 16: Health -- Heal-I(A), Heal-I(29), Heal-I(29)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), Taunt-I(31), Taunt-I(33), Taunt-I(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
Level 22: Hover -- Flight-I(A), Flight-I(34), Flight-I(34), DefBuff-I(36), DefBuff-I(36), DefBuff-I(36)
Level 24: Fly -- Flight-I(A), Flight-I(37), Flight-I(37), EndRdx-I(37), EndRdx-I(39), EndRdx-I(39)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(40)
Level 28: Recall Friend -- RechRdx-I(A)
Level 30: Teleport Foe -- Acc-I(A), Acc-I(40), Acc-I(40), Range-I(46), Range-I(48), Range-I(50)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 35: Maneuvers -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(42)
Level 38: Assault -- EndRdx-I(A)
Level 41: Tactics -- EndRdx-I(A), ToHit-I(43), ToHit-I(43), ToHit-I(43)
Level 44: Vengeance -- DefBuff-I(A), DefBuff-I(45), Heal-I(45), Heal-I(45), ToHit-I(46), ToHit-I(46)
Level 47: Group Fly -- EndRdx-I(A), EndRdx-I(48), EndRdx-I(48)
Level 49: Team Teleport -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



/pullsupchairandpopcorn


 

Posted

I'd still take Foot Stomp at the very least. You need something more than taunt to hold their attention and Foot Stomp mitigates a lot of damage.

Also, this tank would be less than perfect vs. Psi damage.

I made a 'perfect tank' build using WP/Ice that was ridiculously survivable and mitigated damage really well. The problem is that the aggro cap is 16. I'm thinking, for Going Rogue, that Tanks should have a higher aggro cap of something like 25.


 

Posted

Quote:
Originally Posted by BlackBellatrix View Post
I'd still take Foot Stomp at the very least. You need something more than taunt to hold their attention and Foot Stomp mitigates a lot of damage.

Also, this tank would be less than perfect vs. Psi damage.

I made a 'perfect tank' build using WP/Ice that was ridiculously survivable and mitigated damage really well. The problem is that the aggro cap is 16. I'm thinking, for Going Rogue, that Tanks should have a higher aggro cap of something like 25.
The point is that he has only one attack...

I'll explain. I did this when a team I was Tanking for told me I was stupid for not having Taunt, and that I was supposed to just soak up damage and taunt things - Tankers aren't supposed to attack...

It's meant as a joke.

My character is Inv/SS, so I just went with that again. Will does have a good rep though it's weaker at aggro control.


 

Posted

I understand that it was meant as a joke. I'm Canadian too so I get the dry Canadian wit.

My point, however, is that playing the Tank as a support type more than a DPS type has valid merit. I wouldn't go so extreme as to only have one attack but I could see giving up slotting on damage and such to augment the support role. All I was saying, in my own tongue-in-cheek way is that the build you made is still a viable team build.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
...told me I was stupid for not having Taunt
Fireball > Taunt

Every tank should have fireball.


 

Posted

Quote:
The Perfect Tanker
If you were really going for the stereotype, then you need to push it a bit further. See, it's not good enough to take taunt. You HAVE to take any available taunt and try your hardest to protect the squishies. Here is the hero you all want to team with at level 50!

I present, the tanktroller:

Stone/Ice Tanker
--Two holds
--Ice Patch
--Aoe Fear
--Provoke AND Taunt
--Slows to reduce attacks

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (3) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 1: Frozen Fists
  • (A) Mocking Beratement - Taunt: Level 50
  • (5) Mocking Beratement - Taunt/Recharge: Level 50
  • (7) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (7) Mocking Beratement - Accuracy/Recharge: Level 50
  • (17) Mocking Beratement - Taunt/Range: Level 50
  • (19) Mocking Beratement - Recharge: Level 50
Level 2: Stone Skin
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (3) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 4: Earth's Embrace
  • (A) Doctored Wounds - Recharge: Level 50
  • (5) Doctored Wounds - Heal: Level 50
  • (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (46) Doctored Wounds - Heal/Recharge: Level 50
  • (46) Doctored Wounds - Endurance/Recharge: Level 50
Level 6: Teleport
  • (A) Endurance Reduction IO: Level 50
Level 8: Swift
  • (A) Run Speed IO: Level 50
  • (9) Run Speed IO: Level 50
  • (9) Run Speed IO: Level 50
Level 10: Taunt
  • (A) Mocking Beratement - Taunt: Level 50
  • (11) Mocking Beratement - Taunt/Recharge: Level 50
  • (11) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (15) Mocking Beratement - Accuracy/Recharge: Level 50
  • (15) Mocking Beratement - Taunt/Range: Level 50
  • (17) Mocking Beratement - Recharge: Level 50
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
Level 14: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (48) Numina's Convalescence - Heal: Level 50
  • (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 16: Rooted
  • (A) HamiO:Golgi Exposure
  • (43) HamiO:Golgi Exposure
  • (50) HamiO:Golgi Exposure
Level 18: Crystal Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (19) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (43) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Ice Patch
  • (A) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
Level 24: Provoke
  • (A) Mocking Beratement - Taunt: Level 50
  • (25) Mocking Beratement - Taunt/Recharge: Level 50
  • (25) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (27) Mocking Beratement - Accuracy/Recharge: Level 50
  • (34) Mocking Beratement - Taunt/Range: Level 50
  • (43) Mocking Beratement - Recharge: Level 50
Level 26: Minerals
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 28: Freezing Touch
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (29) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (29) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (31) Basilisk's Gaze - Recharge/Hold: Level 30
Level 30: Intimidate
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
  • (31) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (31) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (37) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (37) Glimpse of the Abyss - Fear/Range: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 32: Granite Armor
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Luck of the Gambler - Defense: Level 50
  • (33) HamiO:Cytoskeleton Exposure
  • (33) Aegis - Resistance: Level 50
  • (34) Aegis - Resistance/Endurance: Level 50
  • (34) HamiO:Ribosome Exposure
Level 35: Invoke Panic
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
  • (36) Glimpse of the Abyss - Fear/Range: Level 50
  • (36) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (36) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (37) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 38: Frozen Aura
  • (A) Fortunata Hypnosis - Chance for Placate: Level 50
  • (39) Fortunata Hypnosis - Sleep/Endurance: Level 50
  • (39) Fortunata Hypnosis - Accuracy/Recharge: Level 50
  • (39) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
  • (40) Fortunata Hypnosis - Sleep/Recharge: Level 50
Level 41: Block of Ice
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (42) Basilisk's Gaze - Recharge/Hold: Level 30
Level 44: Shiver
  • (A) Tempered Readiness - Accuracy/Slow: Level 50
  • (45) Tempered Readiness - Endurance/Recharge/Slow: Level 50
  • (45) Pacing of the Turtle - Accuracy/Slow: Level 50
  • (45) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 47: Mud Pots
  • (A) HamiO:Microfilament Exposure
  • (48) HamiO:Microfilament Exposure
  • (48) HamiO:Microfilament Exposure
Level 49: Ice Storm
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet


 

Posted

You forgot tough and weave, for shame Ultimo. :P


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
The point is that he has only one attack...

I'll explain. I did this when a team I was Tanking for told me I was stupid for not having Taunt, and that I was supposed to just soak up damage and taunt things - Tankers aren't supposed to attack...

It's meant as a joke.

My character is Inv/SS, so I just went with that again. Will does have a good rep though it's weaker at aggro control.
The best team tanker will have taunt.

The game is balanced in the tankers with taunt, favour.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Khenal_Baroney View Post
You forgot tough and weave, for shame Ultimo. :P
Alas, it would mean taking a second attack!


 

Posted

Quote:
Originally Posted by Dersk View Post
Fireball > Taunt
This makes sense since Taunt only hits 5 targets, but Fireball hits 16. It also has the Gauntlet taunt effect.

I conclude that all real tanks should have Fireball.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
This makes sense since Taunt only hits 5 targets, but Fireball hits 16. It also has the Gauntlet taunt effect.

I conclude that all real tanks should have Fireball.
That would make my Firetank my only real tank!

Actually a Firetank with Taunt + Fireball, they can be used for 2 completely different things.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Tonality View Post
Level 38: Frozen Aura
  • (A) Fortunata Hypnosis - Chance for Placate: Level 50
I might have missed something here, but did you seriously just put a placate proc in the 'perfect tank' build?


 

Posted

Quote:
Originally Posted by New Dawn View Post
That would make my Firetank my only real tank!

Actually a Firetank with Taunt + Fireball, they can be used for 2 completely different things.
Taunting enemies that are now on fire?

"That shade of orange totally does not match that combat armor."
"Hey, it's the gay pride parade."
"That's right. Fireball to the face, [censored]."
"Next time, I'll use my right thumb"
"I'm your hucklebearer."
"If you have a milkshake, and I have a milkshake, and I have a fireball, my fireball SETS YOUR MILKSHAKE ON FIRE!"
"I love the smell of burning xp in the morning."


 

Posted

Quote:
Originally Posted by Edana View Post
I might have missed something here, but did you seriously just put a placate proc in the 'perfect tank' build?
chance to placate? is there a way to run with that? how perfect!!!!


 

Posted

No KO Blow?

Lolzufail.


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

Quote:
Originally Posted by Neutrino_Siphon View Post
No KO Blow?

Lolzufail.
No, because Tankers don't need attacks, just Taunt...


 

Posted

Have you played with my stone/ice tank? LMAO. i actually have mine setup with the pool taunts also and leadership powers. I feel like ice doesn't have really good damage anyway, so i try my best to support the "team". Taunt to Ice Patch FTW. The more i can keep them taunted, in mud pots, and on the ice patch the easier time my team has to killing them. I also went with the earth epics for debuffs and quicksand does a nice job pulling the next mob while in battle.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
No, because Tankers don't need attacks, just Taunt...
Tankers need attacks to be useful, IMO. A non-attacking Tank in my team is just wasted bandwith, also IMO.


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

Quote:
Originally Posted by Neutrino_Siphon View Post
Tankers need attacks to be useful, IMO. A non-attacking Tank in my team is just wasted bandwith, also IMO.
(You're missing the joke...)


 

Posted

Quote:
Originally Posted by Dersk View Post
Taunting enemies that are now on fire?

"That shade of orange totally does not match that combat armor."
"Hey, it's the gay pride parade."
"That's right. Fireball to the face, [censored]."
"Next time, I'll use my right thumb"
"I'm your hucklebearer."
"If you have a milkshake, and I have a milkshake, and I have a fireball, my fireball SETS YOUR MILKSHAKE ON FIRE!"
"I love the smell of burning xp in the morning."
You made me laugh but no


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
(You're missing the joke...)
Oh, god... I feel dumb now.



Just ignore me :P


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

Quote:
**Only Chuck Norris can hit L51.**
Don't kid yourself.

You know he was BORN at L56...



(Yes, I just made a Chuck Norris joke. God help me.)