TerminusEst13

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  1. TerminusEst13

    My Brute.

    That makes sense. Kyo's sprite looks just as good at 2x magnification than 1x magnification.
    It'd also be significantly less stressful.
  2. TerminusEst13

    My Brute.

    Plenty of color seperation, there's numerous different shades and types of blue, instead of just one type. And I'd assume the hair is the strandy thing on top of his head, where hair traditionally exists.
    If you'd like to send me money for art design school, I'd be thrilled. It'd definitely help me out in a lot of ways. I accept cash or checks, and I'll be sure to tell everyone your tact is only matched by your generosity.

    But either way. I'd like this to be critique on the cheap sprite art, please, rather than a comparison of whose costumes won't get who ***** in prison by the ShamWow guy while Rick Astley plays in the background. What looks mis-shaded, what looks over-shaded, what looks out of proportion, what angle is off, etc, that's what I would like at the moment. I have a long, long way to go as a spriter, guidance would be nice.
    If you'd like to PM me design suggestions for a fish demon, I'm all ears--I don't have anything for his last costume slots.
  3. TerminusEst13

    My Brute.

    Light source is the upper-right, actually. Note how all the darker shades linger more heavily to the left and the bottom than the right.
    What's up with the pelvis, though? I thought a bigger amount of darker shades on the left would make it seem more rounded and cup-like.
    No texture is noted. I was trying to go for a smooth and sleek body, but I'll need to research what makes them look like that.

    Also, character and personality is what I was talking about. Art-wise, Kyo is brilliant--SNK has some of the finest artists out there, cramming in only 16 colors and still providing a multitude of textures and colored clothing on an (until recently) outdated system. I can only hope to dream to match their status ten years from now. I'm not slating the pixel-work, yo.
    Character-wise? GRRRRRR I MUST LIVE UP TO MY FAMILY LEGACY.

    Quote:
    Originally Posted by Suichiro View Post
    Fixed for you.
    Design-wise? ALL-BLACK JEANS AND JACKET WITH WHITE SHIRT YEEEEAAAAAHHHHH.
  4. TerminusEst13

    My Brute.



    After my Bane Spider last time, I decided to go bigger.
    I am never going this big again. The cartilage on the shoulder could use some tweaking, but quite frankly, I don't care. [rubs pained wrists]

    The sprite on the right is provided for size comparison, and is Kyo Kusanagi from “King of Fighters”. Kyo is copyright SNK, and I claim no ownership of him.
    I wouldn’t want to claim ownership of someone so boring, anyway.
  5. New edition of Zero Stars Visual up, thanks once again to Bitt_Player. Makes me wish I had a character on Justice, I'd love to tag along with him and add my own points of view.

    Review of UoG2 is late, in case some of you noticed.
    Yeeeeeeah, turns out Mr. Bensen got wind of my review, and of my review plans for his next arc. We've been having...in-depth discussions.
  6. Quote:
    I will say, I have definitely seen a LOT less build up/rage and such. Far less missions filled to the brim with extreme AVs and such too.
    I strongly disagree!
  7. TerminusEst13

    My Bane Spider.

    Quote:
    Originally Posted by Aerones View Post
    STDs.
    Seeing those countered with maces brings up interesting mental imagery.
  8. TerminusEst13

    My Bane Spider.



    Most people think of cheap Mega Man 7 recolors when they think of sprites.
    I think of Guilty Gear XX/BlazBlue-style scratch works.

    Just another "not actually an Arachnos" VEAT, and is actually a demure maid.
    I'm not sure what cleaning has to do with military-grade artillery and a gigantic ****-off mace, but then again I'm not a maid.
  9. Hooooly crap. Talk about thorough.
    This is a great piece of work and a great idea. Please keep up with it! \m/
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    [ QUOTE ]
    I'd like to see an AT-less system, so I can have a character with a ranged blast and a melee weapon, or summoning pets while mezzing the opposition.
    Something that will never ever happen for a thousand years in CoH/V, unfortunately, but it's a nice pipe dream.

    [/ QUOTE ]

    You'd think that'd be great, but the Mission Architect actually gives strong evidence that that may not be quite accurate. Yes, it's possible to make stupid overpowered bosses. It's also possible to make bosses that SHOULD be overpowered, but aren't, like my own Energy Blast/Energy Melee boss. Yes, he deals a lot of damage... If he gets a chance to. Lacking any sort of actual protection from anything, however, he's dog meat before he can so much as blink. He even came in Hard Elite Boss for and he was STILL not very hard.

    The Architect, in fact, is a perfect example why the AT-less system was scrapped. Some bosses are hideously overpowered, some look like they should be but they suck, and some are just about meh. That pretty much means that authors have to design their missions with a specific difficulty in mind and target only specific players, or throw their hands up in the air and give up trying to balance their content for everybody.

    ATs are there there to ensure that everyone is on at least somewhat of an equal footing and you don't end up playing things like Invulnerability/Super Reflexes with no attacks whatsoever.
    Whoah, there, did you read my last sentence?
    Pipe dream, dude. Something fantastic to achieve that is conceptually impossible or extremely flawed.

    EDIT: Looks like I revived this topic. OPPZ. My bad.
  11. Damn. It's like the powers are providing ellipsises of their own. They, too, are speechless!
  12. Blizzo'Frio is stealthed, he's got Arctic Air.

    Fun times, yeah?
  13. TerminusEst13

    I16 Closed Beta

    I'm disappointed.
    Oh well, I can do other things until then.
  14. It is my duty to chronicle the terrible, no matter what.
    Even if this means playing through terrible arcs multiple, multiple, multiple times.
    Even if they don't have so-bad-it's-good qualities.
    And, of course, it's still a blast.
  15. Hand's healing next week. I'll be back to the random screamings and overexaggerated reactions then.



    ALL THAT BAD?
    Playthrough Cohorts: @El D, @Wonderslug, @ExiledAlice, @Tomanton, @Crasical, @Drake Hetaro
    Arc ID: 38364 (Formerly)
    Morality: Heroic
    Description: The rikti have been around for quite some time now, and wile most of them seem set on dominating this world some of them are 'good'.
    Characters Used: Wence (Fire Blast/Energy Manipulation), Mondlicht (Bane Spider), Anonysmo Dragon (Martial Arts/Willpower)

    (NOTE: Having played this, the arc has gone offline since. Whether for updates, or a glitch, or something else, this arc simply isn't up anymore. This review is written mostly off of memory--if the arc ever goes back up, please excuse potential errors and incorrections. If you want proof this arc exists, please contact any of the playthrough cohorts for additional testimonies)



    WHOAH-HOAH-HOAH THERE, buddy-boy. I think we need to call the presses, because this is BLOWING MY MIND.
    Surely the Rikti don't have a spec of goodness in them! They are evil aliens from beyond the stars, from a cosmic space that is both cosmic and spacey! And evil! Their planet is made from the corpses of thousands upon billions of sacrificed puppies, the tears of every kitten is harnessed to act as their steroids, the national anthem is song and dance routines about being evil, and every night before they go to bed they make sure to run outside so they can punch each other at least twice.
    In fact, I'm fairly sure this is a grave insult to them. Any Rikti? GOOD? Pah! Perish the thought, one mutters to himself as he drinks his cup of virgin blood while strangling an orphan with the other hand. He must be typing with his toes to read this. Alien, non-Earthling toes.

    The contact's name, if I remember, is Ziva--a gray-laden lass with long pants, tactical pouches slung around the waist and chest, and a blonde ponytail. Not a bad costume at all, which my eyes are so grateful for. Of course it's not GOOD, and any costume contest would probably have her as absolute last place and would berate her for comin' along to begin with, but it's still better than slapping the random button 13 times.
    She greets us simply, getting straight into business.
    EVERYONE SETTLE DOWN, WE'RE ABOUT TO LEARN THAT THE RIKTI ARE NOT ALL THAT BAD.
    She talks about how the Rikti are planning on taking over the world and how she won't let that happen--she somehow got her hand on some Rikti plans, which talk about in great detail about how they're going to blow up some caves underneath a residential area. Then she asks us to stuff them, because she really couldn't be ***** once she got the plans. "Not let that gonna happen", indeed.
    For the record, these caves must be incredibly tactically important if the Rikti are planning on bombing the hell out of them despite the residents above. That's also a pretty bastardly thing for the Rikti to do. I mean, there's people living there. They're nameless NPCs so nobody cares about them or their hopes and dreams, BUT ANYWAY. I MEAN, REALLY, WE'RE HERE FOR THE PLAYERS.
    If they aren't so bad, surely they must have a justifiable anti-heroic reason for this?! (Hint: No)
    We must dive headfirst into this maelstrom of moral crossroads and murky ethics.

    So, upon zoning into the mission, the first thing you'll undoubtedly notice is that there's 25 glowies you need to pick up. 25. Two-five. That's a number of bombs I believe that borders on overkill, since (depending upon the make) even a homemade nailbomb can pulverize vital structures. Just one straps of dynamite ducttaped to a gas cans (instead of actual Rikti bombs, you'll note) would do the job far more efficiently, but I guess these NOT ALL BAD aliens operate entirely on the Mythbusters premise of scientific experimentation: If you have a problem, throw explosives at it.


    Nah, I think we need more.

    Midway through the mission, you'll come across a lone 5th Column MekMan, stuck at level 35 with very outleveled (depending upon your own level) enemies surrounding it. The MekMan has the bio of a Rikti priest, and thus is probably the result of some error or another--but obviously it was an error that was never fixed or even cared about, probably because robots are cool and people like helping the Nazis.
    Oh, wait, no! I get it! This is what makes the Rikti cool! They HATE NAZIS!
    AND SO DO WE!
    AT LEAST, I DO!
    For the record, so did the Mafia. And while the mental image of smooth-talking Sicilian aliens in fedoras with tommyguns is officially awesome as hell, it does nothing with the problem at hand.
    You rescue him, he simply goes on to say "thankssssssssss" and runs off, smacking into numerous walls along the way to jiggle his circuitry in hopes that he'll eventually find the "not be useless" switch.
    your welcomeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

    Now what would the Rikti want with a Nazi robot, anyway?
    Why would they even want it?
    Well, golly, I'm sure the answers are simple and would never cause any mind-scarring to a precious mind, would it?



    After the mission inevitably ends, after you go insane from 25 bombs and accidentally snip a green wire and cause the death of all of society as we know it (you *******), you head back to what's-her-name to inform her about this Nazi robot associating with the evil aliens.

    "Thank you very much for stoping that it could have been devistating. Now you said that you ran into a Rikti that helped you? Mar'cer?"
    (HE HELPED)
    "Hahaha must have gotten herself into some trouble. She is good. Yes one of the few that are. She likes it here but she wants to live here in peace not to take over."

    Wait, he's a she? Since when did Mekmen have genders, much less be humanoid enough to pass as androids and gynoids?
    Maybe he's a hermaphrodite robot. Transexual robo-Nazi Rikti priest. YES.
    THIS MAKES SENSE.
    Actually, no it doesn't, but let me just throw the start of the next mission introduction text.

    "Well... technically Mar'cer is my step-mum, and I have a half brother. He likes to tease that he is half in more ways than one. Turns out he wen't to rescue Mar'cer and got cought himself. His name is ki-el would you go get him for me."

    WHAT.
    NO.

    WHAT.
    NO.

    WHAT.
    NO.

    WHAT.
    NO.

    WHAAAAAAAT.
    WHAAAAAAAAAAAAAAT.
    WHAAAAAAAAAAAAAAAAAAAAAAAAAT.

    OH GOD THIS IS OFFENDING MY SENSIBILITIES.
    MY BRAIN.
    MY BRRAAAAIIIIIINNNNNN!
    RAAAUUUUUUGGGGGGGHHHHHHHHHHH!
    oh hey a penny

    Okay, my previous ranting about the Nazi robot was bull, but this?
    Rikti do not work that way. They're not actually aliens! They're mutated humans forced by some...crappy chemical that gave them diarrhea to crap out their souls, or something! Hell, I don't know! But A: they're not actually from space, B: they're not actually aliens, and C: they were never bad to begin with!
    Oh, and that's not even getting into the mental images born from a Rikti boinking a human to form a half-Rikti, like Ki-el apparently is.
    Don't think about it.
    DON'T THINK ABOUT IT.
    NO, SERIOUSLY, DON'T.
    Aw, dammit, you thought about it. I hate you.


    It's your eyes, baby.

    With that horrifying canon **** out of the way, the next missions really only go downhill.
    Why?
    Because testing arcs is for IDIOTS, you. Everyone knows everyone just ***** out masterpieces on their first go. It's a law of inverse awesome--the more you test, the more the final result sucks.
    The second mission has a chance of spawning a map in which you simply can't progress at all. You get a wall of rock reminiscent of a door, but with no keys spawning anywhere to open it up. Every time I tackled this mission with a team, the mission would just lock itself up in a desperate attempt to save us.
    It saved them. But I was too far gone.
    None of the rocks' pleading would ever reach my ears.
    Why am I doing this again? Oh, right, because it's fun.

    The third mission and the fourth mission are hazier in memory, but I remember them being kill-alls where you need to purge all of the bad Rikti from the planet while you put the good Rikti on their spaceship to send them back to their planet. In the meantime, Cowboy Bebop spends her time on her computer, and Metroid's a pretty cool guy who shoots aliens and doesn't afraid of anything.
    For each of these other two missions, you'll get your favorite mind-breaking allies in the transexual robot and the alien/human cosmic horror spawn-thing from the 9001st layer of Hell. Despite the latter being a custom NPC, the "good Rikti step-mom" (which sounds like a classic horror film already) will always spawn at 35 and thus will always get her sorry *** whipped. And when she inevitably does, you will get kicked out of the mission because the author thought making a level-locked minion NPC a required objective was a good thing.
    And the kicker?
    The failure text doesn't even exist, mostly just placeholders and random "oh well that didn't matter" bullcrap.

    The canon woes, sure, those can be brushed aside. But the poor building just cinches it.
    A note to all you architects out there?
    Test Mode does not amputate your dong. In fact, it strokes that dong ever so softly and lovingly. It reaches down with a single hand and rubs its soft fingers across that desperate member, then unzips those pants and gives you a night to remember. It loves you so much, and if only you would GIVE IT A CHANCE would your rewards not only spread to other people but will also fulfill your love life and remove all unresolved sexual tension ever.
    I think I forgot where I was going with this point.

    If you are a woman, uh, please disregard that.



    JERK MOVES: -5 (25 glowies in the first mission is tolerable. The second mission having a chance of not letting you continue is inexcuseable. The third and fourth missions with underlevel NPCs that you need to protect is beyond even pretending to excuse)
    INCOHERENCY: -4 (Complete, if run-on, sentences fill the entire thing. Minor typoes. This is admirable. The only problem is...RIKTI DO NOT WORK THAT WAY! EVERYTHING IS WRONG, WRONG, WRONG!)
    IRRITATION: -3 (So many things come together to make this arc unwinnable, things that could have been avoided if the author had just TESTED THE DAMN THING)
    COMPLETABLE: -5 (Even if you get past the sometimes-impassable second map, you still have to deal with underlevel NPCs getting shot at and easily dying in the third and fourth)

    FINAL ANGRY METER: -5

    I'm not sure whether I'm glad or not that this arc was taken down. It's a terrible arc to be sure, but what it did for trying to explain the canon was absolutely laughable. On the other hand, the underlevelled hostages and the glitched maps very frequently killed any and all progress.
    In the end, well, I guess I should just take it as a compliment. Apparently when I play terrible arcs, authors see it coming and take it down. This just makes my life empty, though. Now what will I do when I'm not sure about facts and I need to waste three hours fighting through terrible writing and design decisions just to make sure I mistyped the proper typo'd word, all with a sliced hand that makes writing incredibly tedious and actually physically painful?

    WAIT, I KNOW. I CAN PLAY NON-CRAPPY ARCS.
    Well, I'd still be playing it with one hand, but that'll change after this week!



    Oh, and now I can post pictures! WHOO!










    SUPER SPECIAL SECRET NEXT ARC REVIEW PREVIEW:
    Arc Name: Uniocracy of Gray TaskForce Pt. 2
    Arc ID: 109495
    Quick Review: Worse than the first, without any of the laughable charm. I have no words.
  16. I didn't care much for it. Too many outdoor hunts for my tastes.
    I'll say it was interesting to go through with a gunslinger char, though. If anyone has any ARs, Merc or Thug MMs, or Arachnos Soldiers, I'd highly suggest they're the ones you run it through with.
  17. I'd suggest the Uniocracy of Gray, but...heh...I don't think anyone deserves that monstrosity.

    ...actually, I suggest it anyway. That is one bad arc.
  18. Courtesy entirely of Bitt_Player, we now have an LP of the just-reviewed VENGANCE, delightfully titled "Zero Stars Visual". Thank you very much, sir, for going the extra mile for the simple sake of everyone's entertainment!
    Please give Bitt plenty of applause and love, as well as an extra round of both for the unfortunate lass he subjected it to!

    Read it here, and please enjoy.
  19. Aw, c'mon. Praise is praise.
    I may not like Yahtzee, but I'm pretty honored someone would compare this little free-time thing to something professional. Thanks.
  20. Quote:
    Originally Posted by Bitt_Player View Post
    You know what? I'm gonna try that. I used to do stuff like that with fan fiction, back in the heady days of the 3.5 floppy which was sadly wiped by airport metal detectors before I could save any of it anywhere else because I was dumb enough to put a floppy disk in my check luggage.
    If you did, you would be the sexiest man on all of the boards. I would love to read that, or to help in any way I could.
  21. It can't be that ba--MY EYES!
  22. Quote:
    If your GM is running a standard D&D campaign your character can't be an indestructible cyborg death machine with a fricking laser on his head.
    My 3.5e Sorcerer/Eldritch Knight/Blackguard was a man with metal golem arms, half a metal golem face, and heart/lungs powered by electricity.
    Because of his inability to cast spells with his hands (metal golems being non-conducive to magic and all) he shot spells in the form of laser beams out of his eyes.
  23. The forum change was not nice to this thread. D:
  24. Thanks for telling us up front you broke the EULA.