City of Heroes Going Rogue - FAQ - Discussion
If people can switch sides...and we see Masterminds and brutes running atlas park...It will be bad.
1.) Every server with low villain population will lose even more because people will move to heroside because of the bigger population, making villainside even more deselate.
2.) Markets?
3.) Badges?
4.) Some archtypes should not be in the same world. Tankers vs brute? Tankers would become nigh useless vs a good brute.
What about SG's? How about PVP?
Villains who are level 50 switch to heroside and have no idea what they are doing? That doesn't sound good.
I really hope this "side switching" is a zone only thing or a temporary thing...Cause I'd really hate to take away the diversity in this game. Plus, the only reason some people play villains is because of the cooler AT's.
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If people can switch sides...and we see Masterminds and brutes running atlas park...It will be bad.
1.) Every server with low villain population will lose even more because people will move to heroside because of the bigger population, making villainside even more deselate.
2.) Markets?
3.) Badges?
4.) Some archtypes should not be in the same world. Tankers vs brute? Tankers would become nigh useless vs a good brute.
What about SG's? How about PVP?
Villains who are level 50 switch to heroside and have no idea what they are doing? That doesn't sound good.
I really hope this "side switching" is a zone only thing or a temporary thing...Cause I'd really hate to take away the diversity in this game. Plus, the only reason some people play villains is because of the cooler AT's.
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Keep in mind that by the same token, we would probably see many Heroes being crossed over to Villains. Perhaps not in the same numbers, but it will happen.
EDIT: As for Tankers vs Brutes, I'd put my money on my Brute in that kind of fight almost any day, lol. In fact, I have done exactly that!
Yes I was just using villains as an example. I still think villainside will become even more empty. Even if it's not as bad as I think it will be, I still really hope this is a temporary side switch or a zone only kind of thing, rather than combining so much of what was so unique.
Just what we need... demon summoning... as if City of Heroes wasn't already Fantasy-oriented. Oh, and another weapon-based set, how fun. When was the last time we got new superpowered powers? Oh right, Issue 5 with Sonic/Sonic back in 2005. There are still some actual SUPER POWER powers that could be/should be made. Electric control? Water?
Not to mention, Heroside Brutes, Corruptors? Why would anyone play a Tanker or Defender again?
Furthermore, villain zones are already dead. I think it's safe to say that being able to play the damage-hound villain archetypes on blueside means that redside is going to be more dead than ever. I don't know, it sounds awesome in theory, but I foresee problems.
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Yes I was just using villains as an example. I still think villainside will become even more empty. Even if it's not as bad as I think it will be, I still really hope this is a temporary side switch or a zone only kind of thing, rather than combining so much of what was so unique.
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Fair enough. I can agree with you on that score at least, heh. Either way, it is a little early to worry too much about it, at least until we get some more details. Maybe a redname will drop into the thread and give us a few more tidbits? Not likely, but one can hope!
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I think people read too much into that one scene. To me, it was It was just symbolic are being able to crossover back and forth.
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Sure, if its only this symbolism you were basing it off. But what abt the 'survey' that mentioned Going Rogue would have power customization? Yeah. Id bet on it. And I bet on it coming with the PAID part of the expansion, not on the free issue (i16) thats attatched.
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While i agree with the stance that a paid espansion would be the best bet for Power Customization, I don't think we'd be wise to expect everything from the surver to be folded into one expansion. For one thing, the survey was broken down into several distinct sections and "Going Rogue" was just one of them. For another getting ones hopes up for a major upgrade like Power Customization based on what is very likely a symbolic piece of animation (the character is talking about it not being as easy to see the clear cut line between being good or evil while the power color changes) is a recipe for disappointment if it doesn't materalize.
In my view, its best to take the information we have at face value and speculate (and we will) on it rather than attempting to mind read the devs based on one symbolic scene in one trailer.
Another question;
What was the point of Pain Domination again?
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Another question;
What was the point of Pain Domination again?
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Um...it was...
And then you can...
Um...
Ah heck, I give up
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Another question;
What was the point of Pain Domination again?
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Maybe Defenders/MM/Corrs will switch powersets if they jump sides...
After the pr disaster that happened with AE farm missions, they use this carrot to keep what's left of the slowly bleeding population. If this update takes away that old worn look and feel of the game, then win win, if not, it will just cause massive game balance havoc unlike anything we've seen.
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While i agree with the stance that a paid espansion would be the best bet for Power Customization, I don't think we'd be wise to expect everything from the surver to be folded into one expansion. For one thing, the survey was broken down into several distinct sections and "Going Rogue" was just one of them. For another getting ones hopes up for a major upgrade like Power Customization based on what is very likely a symbolic piece of animation (the character is talking about it not being as easy to see the clear cut line between being good or evil while the power color changes) is a recipe for disappointment if it doesn't materalize.
In my view, its best to take the information we have at face value and speculate (and we will) on it rather than attempting to mind read the devs based on one symbolic scene in one trailer.
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Yes, its possible not all of the 'survey' will make it into this expansion. But were talkin abt making that assumption on the video AND the survey. I do believe the video CAN be seen as a reference having known abt the survey AND a logical guess that side switching alone may not be enough to push an expansion out. Add power customization and thats a whole other story.
As for the survey being divided in to sections, the power customization section WAS part of the Going Rogue expansion mentioned.
Finally in regards to taking things at face value: had you done that abt the survey, you would probably not believed this was coming as I did. OR you would have thought this email was a hoax when it was first released early last night, as other did. Why be so cautious? I say just use some common sense deduction. A survey not written like a survey is not really a survey, despite what Lighthouse says (which is damage control). See? its not that tough.
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Fair enough. I can agree with you on that score at least, heh. Either way, it is a little early to worry too much about it, at least until we get some more details. Maybe a redname will drop into the thread and give us a few more tidbits? Not likely, but one can hope!
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Someone please tell me this game isn't going to implode? Redname? Is this a "access to everything" side switch, or a "pseudo-side switch"?
I don't wanna have it stuck in my mind anymore
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If people can switch sides...and we see Masterminds and brutes running atlas park...It will be bad.
1.) Every server with low villain population will lose even more because people will move to heroside because of the bigger population, making villainside even more deselate.
2.) Markets?
3.) Badges?
4.) Some archtypes should not be in the same world. Tankers vs brute? Tankers would become nigh useless vs a good brute.
What about SG's? How about PVP?
Villains who are level 50 switch to heroside and have no idea what they are doing? That doesn't sound good.
I really hope this "side switching" is a zone only thing or a temporary thing...Cause I'd really hate to take away the diversity in this game. Plus, the only reason some people play villains is because of the cooler AT's.
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*snickers* I hate to do this but I will, because I'm evil and petulant. I can't WAIT to move every single one of my red-side ATs to Blue Side...to further desolate the Red-side player base, in order to force a functional shutdown of the Red Side entirely :P muaahhaha. Guerilla hero tactics at their finest :P
Seriously though.
1) No it won't, it's going to be the most awesome thing since...well..since Cov thought to come out and "ruin" my game. (I've gotten over it..but it'll be nice to see things return a bit).
2) Merged Market would be my guess, at least for those who can access both (probably just the "spies" can you say "new farm FotM?" I knew you could
3) *snickers* some of the BW's are going to go nuts..this should be entertaining.
4) *laughs* I'll take my tank over ANY Brute in the game, period, and she can probably take 90% of them easily.
5) Hopefully entire SGs can move too. There's PvP in this game? since when? :P
Villians who are level 50 who have no idea...=
How is this different than farmers who are level 50 having no idea where Grandville is, or how to get to the Shadow Shard? Presumably most of us have played on both sides of the game. Despite my dislike of CoV, I've played 60% of it's content.
Re: Temporary = I certainly hope not, that would entirely defeat the point of giving someone the illusion of choice wouldn't it, to have them 'wake up from a dream" and find out it didn't matter. [ QUOTE ]
Plus, the only reason some people play villains is because of the cooler AT's.
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Yes, this, exactly, which is why I want them on Blue side, so I don't HAVE to play Villain-side. (See my condribution to the desolation of the Rogue Isles (hey, at least it'll be realistically desolate now, without 50,000 "Destined" ones running around, huh?) :P
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
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Remember last summer when they would only release tid bits about Issue 13 and it stretched out to I think like 5 or 6 months? That wasn't fun and it made a lot of players angry. Here it comes again. I can't imagine this big of an issue coming out any time soon. Maybe a year of stringing us along.
I hate when they do this. Issue 13/14 all over again.
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Someone please tell me this game isn't going to implode? Redname? Is this a "access to everything" side switch, or a "pseudo-side switch"?
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An "access to everything" side switch.
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In the survey it was mentioned about 10 unlockable Enhancement Slots that if all are unlocked make a 50 a virtual 60.
Why not just add new End-Game Content and up the Level Cap?
I know alot of folks who are tired of toiling to 50, and retiring toons.
Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow
too happy for words
Eh. Any guess is good as another at this point. After view the trailer a time (or 12), this is what I think about what going to be in it.
The missions to shift the moral compass will be playing in the and among the Praetoria content. It's a design that fits very well thematically with the new setting. And its very much inline with the way the recent Issues have been designed. Because the moral compass tech we know is going to be introduced into the game, I can't see how the devs could refuse the challenge of implementing the Spy AT. An Archetype which can skirt both all of the moral compass with impunity.
And taking in the trailer, there is a lot of symbolism in it. Desmodia's fire shifting from Red to Blue symbolizing her apparent redemption from villainy to heroics. Statesman and Recluse juxtaposition to each other in Primal Earth. And the the transition between Statesman's face and Emperor Cole's face in Praetoria. But what to make of Manticore and Ghost Window in the trailer.
Both Manticore and Ghost Widow could be said to be second in command to their respective organizations. But that doesn't really flow into the theme of the Expansion or trailer. Looking into the comics and game lore and alternate versions of the future, we see that Manticore walks very close to the moral compass boundary. In game he founds and perhaps funds Wyvern which are know to bend the rule to the breaking point to reach their goals. Very much working in the grey zone.
Now on to Ghost Window, she is bound to Arachnos itself, not Lord Recluse. Even though he leads Arachnos at the present. that Recluse can be reckless in his pursuit to crush Statesman and Paragon City. Reckless to the point of endangering the Arachnos organization. So that may give room for (or even force) Ghost Window to work against the wishes of Recluse and do "good" things. If her actions are for the benefit Arachnos.
Which leads me to the conclusion of a 3rd "side" emerging into the game. Manticore and Ghost Widow being the leaders of organizations, NPCs and player (and new Spy AT?) who work in the grey area of the moral compass. Working with or against everyone in order to...(?)
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In the survey it was mentioned about 10 unlockable Enhancement Slots that if all are unlocked make a 50 a virtual 60.
Why not just add new End-Game Content and up the Level Cap?
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Ugh. No. No. And umm.....thats right, no.
(I'll let some one else bother to copy and paste that answer for ya.)
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In the survey it was mentioned about 10 unlockable Enhancement Slots that if all are unlocked make a 50 a virtual 60.
Why not just add new End-Game Content and up the Level Cap?
I know alot of folks who are tired of toiling to 50, and retiring toons.
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Like one of the Devs said a while back (fairly sure it was Castle) "What would you be able to do at 60 that you can't do at 50? If we raised the level cap, there'd be no more slots, no new powers, etc. so what would you do with it?"
Basically that's what he said. it would artificially extend the game for nothing.
Personally I'd rather have actual content to play though than just the artificial feeling of another 10 numbers to watch tick off).
But some people like treadmills I think..
But it also took me 3 years to get my first 50 (and still..only one).
So for some of us, it's the journey, not the destination.
Edited for poster above me:
There, I did that for you, apparently :P
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
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Another question;
What was the point of Pain Domination again?
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Maybe Defenders/MM/Corrs will switch powersets if they jump sides...
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Haha.
Doubtful, though. What about Stalkers? Will a stalker suddenly become a Scrapper? Cause everyone knows if Empathy is to good to be bad then...
If we're going to be seeing Poison Masterminds as Heroes, then why not Poison Defenders, or Poison Controllers? I don't ask this just because I'd love a Plant / Poison Controller either.
Basically, every concept excuse should be rendered null now on holding back any set proliferation right? If everything is to be allowed to cross-over intact that is.
I'm pretty sure if you have to ask, you're probably not ready for the answer...
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Please use this thread to discuss the FAQ for Going Rogue.
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Seems pretty pointless to ask but is Castle still working on Power Proliferation? I don't see a need now that people can swap sides.
No need to make the Shard co-op when villains can just waltz to PI.
Forget merging the markets, people can just go from Talos to Cap and check prices.
With other things listed on that 'marketing survey' now coming true and BABs lower-than-normal presence mean he's busy working on Power Customization which is sort of hinted at in the video?
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I'm pretty sure if you have to ask, you're probably not ready for the answer...
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Are you saying I can't handle the truth?
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Is this a paid expansion? How much do these usually cost?
(I hope it's free... )
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It won't be free this is intended as a paid expansion to put a box on the shelves (likely to combat DCUO and CO.
That said, it's hard to say what it will cost. CoV when released had 2 different versions and a Pre-order. The Preorder was 10 bucks, the Standard Edition was $50 (minus the preorder if you had one) and the Collector's Edition was $80 (again, minus the preorder if you had one). however, GvE Edition and AE edition both ran at 19.99 for the combined game.
At the moment, I'm taking a "worst case" approach and assuming it will be priced like CoV was, a $10 Pre-order, a $50 Basic Set and an $80 Collector's Edition. Odds are, if I'm wrong, I'm wrong in the "higher price" direction and will be very happy about paying a lower price. If I'm right, It costs around my expectation (and thus the money I've set aside to get it). If I've shot too low (which is doubtful) at least I've got a large portion of the price set aside.
I am also assuming, for the moment, that there will be Pre-orders and the "pre-order goodies" will be broken down like CoV was with specific outlets getting specific "exclusive (to them)" preorder goodies. One thing is for sure, Circuit City won't be one of the Pre-order holders this time around.