Black_Strike

Cohort
  • Posts

    227
  • Joined

  1. Not trying to revive an old Thread, but I have an Elec/Elec Dom at level 43, and so far she is hands down the easiest Dom I've leveled. The control powers do have a few quirks, but they combine well with Elect. attacks. My Dom is a End Draining machine, I open with Static Field, Then Tesla Cage each mob and burn them down one by one. If Mobs are tightly packed, I use Paralyzing Blast and /or Synaptic Overload to hold the second mob untill I can finish off the first. I generally solo while leveling, and I haven't ran into any enemy group she can't handle easiely. Heck, I've I've even had to turn up the Difficulty, becasuse it was too easy. To any who care, I recommend Elec/Elec.
  2. Has anyone zoned into there base and had their own Base Defenses attack them? Me and a fellow SG member just did. Tehy are targetable to me, and the are firing. Are the Devs actually working on chages to bases? lol. I can only hope.
  3. I'm not the best out there, far from it. But, You can create a toon on Triumph and look at my work. Contact me at either @Black-Strike, or @ Fire-Scream.

    Thanks,

    Black
  4. Quote:
    Originally Posted by Sardan View Post
    You can build a fantastic Dom without purples. You don't need to achieve perma-Dom without Hasten after all. Also it's good to remember some purple sets are cheap, like sleep and confuse.

    Of course, not all non-purples are cheap. Getting sets of Basilisk's Gaze and a few LotG recharges easily add up to several hundred million. But you don't have to get those off the market, either. You can get those recipes with Alignment Merits.
    Yes, but then you have to buy or earn the Drops to create it. Some of those go for Millions themselves; unless you collect Salvage, and store it.
  5. Quote:
    Originally Posted by Kyriani View Post
    A new system does not necessarily have to break or invalidate anything... having a simple "switch" to decide which you want to use (much like how you change from build to build) is all it would take to preserve legacy bases and yet still allow for a new system.
    I say Goodbye to the old Base. I would use the new system and completely rebuild, provided they give us the option to get the Prestige invested and stored. I can spend hours if not days in the existing Base Builder when I really get into it. I've dumped and completely revamped my Main Base three times, just because I wanted to change the layout and look. My other two bases are works in progress, so Zapp them too. Just give me back the Prestige. Somebody said something about the NWN Toolset as a model? Give me NWN2 Toolset!

    I wish this Committee luck in getting anywhere. I have been on and off this Forum for like three or four years, and I haven't seen the Devs pay us any "luv" at all, except with I13. I will try to think of things that will help, and post back, but selling the SG/Base to the Player Base will only happen if the SG/Base has something FUNCTIONAL to offer that can't be gotten everywhere else in the game. The Devs have clearly moved away from that.
  6. Quote:
    Originally Posted by Infini View Post
    You're build is so expensive because you have 2 more purple sets than you can fully utilize set bonuses for. More importantly, why would you put Fort. Hypnosis in Charged Brawl rather than Static Field? Fixing the obvious flaws you can push the global recharge to almost 140% without hasten, which means domination is perma without hasten.

    That's all I have to say about that build. Moving on to the OP.
    Lol, That Fort Placement was a mistake, and has been corrected. Thanks for the input, that's kinda why I threw it up here. I did say it was the build I was thinking about, and that the Toon is only 27. I was planning to do more research, prior to actually slotting that. Again thanks for the advice. Here is my corrected version, if you notice something else that will help, I would really appreciate the heads up.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deadly Voltage: Level 50 Mutation Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Electricity Assault
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Primal Forces Mastery

    Villain Profile:
    Level 1: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Hold(9), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(45)
    Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(48)
    Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(31), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(45)
    Level 4: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(43)
    Level 8: Hover -- LkGmblr-Rchg+(A)
    Level 10: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(43)
    Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(15), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(43)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(25)
    Level 16: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(50)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(42)
    Level 20: Havoc Punch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(50)
    Level 22: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(23), Mantic-Acc/ActRdx/Rng(23), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(48)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(42)
    Level 28: Static Discharge -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(29), Posi-Dmg/Rchg(29), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(42)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(39)
    Level 35: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg(50)
    Level 38: Voltaic Sentinel -- Acc-I(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Stealth -- LkGmblr-Rchg+(A)
    Level 47: Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Domination
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), RgnTis-Regen+(7)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3), EndMod-I(5)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 0.938% Defense(Fire)
    • 0.938% Defense(Cold)
    • 4.063% Defense(Energy)
    • 4.063% Defense(Negative)
    • 4.375% Defense(Ranged)
    • 1.875% Defense(AoE)
    • 6.75% Max End
    • 4% Enhancement(Confused)
    • 85% Enhancement(Accuracy)
    • 143.75% Enhancement(RechargeTime)
    • 57.23 HP (5.627%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 7.5%
    • MezResist(Immobilize) 17.95%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 9.7%
    • MezResist(Terrorized) 7.5%
    • 26% (0.434 End/sec) Recovery
    • 22% (0.934 HP/sec) Regeneration
    • 11.66% Resistance(Fire)
    • 11.66% Resistance(Cold)
  7. Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deadly Voltage: Level 50 Mutation Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Electricity Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Primal Forces Mastery

    Villain Profile:
    Level 1: Tesla Cage
    • (A) Unbreakable Constraint - Hold/Recharge
    • (9) Unbreakable Constraint - Hold
    • (31) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (34) Unbreakable Constraint - Accuracy/Recharge
    • (45) Unbreakable Constraint - Endurance/Hold
    Level 1: Charged Bolts
    • (A) Decimation - Accuracy/Damage
    • (11) Decimation - Damage/Endurance
    • (13) Decimation - Damage/Recharge
    • (45) Decimation - Accuracy/Endurance/Recharge
    • (48) Decimation - Accuracy/Damage/Recharge
    Level 2: Chain Fences
    • (A) Gravitational Anchor - Immobilize
    • (7) Gravitational Anchor - Immobilize/Recharge
    • (31) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (39) Gravitational Anchor - Accuracy/Recharge
    • (45) Gravitational Anchor - Immobilize/Endurance
    Level 4: Lightning Bolt
    • (A) Decimation - Accuracy/Damage
    • (11) Decimation - Damage/Endurance
    • (13) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (48) Decimation - Accuracy/Damage/Recharge
    Level 6: Jolting Chain
    • (A) Decimation - Accuracy/Damage
    • (9) Decimation - Damage/Endurance
    • (31) Decimation - Damage/Recharge
    • (40) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    Level 8: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Conductive Aura
    • (A) Numina's Convalescence - Heal/Endurance
    • (15) Numina's Convalescence - Endurance/Recharge
    • (33) Numina's Convalescence - Heal/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    • (43) Numina's Convalescence - Heal
    Level 12: Static Field
    • (A) Tempered Readiness - Accuracy/Slow
    • (15) Tempered Readiness - Damage/Slow
    • (33) Tempered Readiness - Accuracy/Endurance
    • (40) Tempered Readiness - Range/Slow
    • (43) Tempered Readiness - Endurance/Recharge/Slow
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Charged Brawl
    • (A) Fortunata Hypnosis - Sleep
    • (17) Fortunata Hypnosis - Sleep/Recharge
    • (17) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (46) Fortunata Hypnosis - Accuracy/Recharge
    • (50) Fortunata Hypnosis - Sleep/Endurance
    Level 18: Paralyzing Blast
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (19) Basilisk's Gaze - Accuracy/Recharge
    • (33) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Endurance/Recharge/Hold
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 20: Havoc Punch
    • (A) Hecatomb - Damage
    • (21) Hecatomb - Damage/Recharge
    • (21) Hecatomb - Accuracy/Damage/Recharge
    • (46) Hecatomb - Accuracy/Recharge
    • (50) Hecatomb - Damage/Endurance
    Level 22: Zapp
    • (A) Sting of the Manticore - Accuracy/Damage
    • (23) Sting of the Manticore - Damage/Endurance
    • (23) Sting of the Manticore - Accuracy/Interrupt/Range
    • (39) Sting of the Manticore - Damage/Interrupt/Recharge
    • (48) Sting of the Manticore - Damage/Endurance/Recharge
    Level 24: Build Up
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Synaptic Overload
    • (A) Coercive Persuasion - Confused
    • (27) Coercive Persuasion - Confused/Recharge
    • (27) Coercive Persuasion - Accuracy/Confused/Recharge
    • (37) Coercive Persuasion - Accuracy/Recharge
    • (42) Coercive Persuasion - Confused/Endurance
    Level 28: Static Discharge
    • (A) Ragnarok - Damage
    • (29) Ragnarok - Damage/Recharge
    • (29) Ragnarok - Accuracy/Damage/Recharge
    • (37) Ragnarok - Accuracy/Recharge
    • (42) Ragnarok - Damage/Endurance
    Level 30: Hasten
    • (A) Recharge Reduction IO
    Level 32: Gremlins
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (34) Expedient Reinforcement - Accuracy/Damage
    • (34) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 35: Thunder Strike
    • (A) Armageddon - Damage
    • (36) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (50) Armageddon - Damage/Endurance
    Level 38: Voltaic Sentinel
    • (A) Accuracy IO
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Domination
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Miracle - +Recovery
    • (7) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Endurance Modification IO
    • (3) Endurance Modification IO
    • (5) Endurance Modification IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 0.938% Defense(Fire)
    • 0.938% Defense(Cold)
    • 4.063% Defense(Energy)
    • 4.063% Defense(Negative)
    • 4.375% Defense(Ranged)
    • 1.875% Defense(AoE)
    • 7.65% Max End
    • 4% Enhancement(Confused)
    • 75% Enhancement(Accuracy)
    • 123.75% Enhancement(RechargeTime)
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(JumpSpeed)
    • 6% Enhancement(Heal)
    • 1.5% Enhancement(JumpHeight)
    • 1.5% Enhancement(FlySpeed)
    • 53.41 HP (5.252%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 10.8%
    • MezResist(Immobilize) 15.75%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 7.5%
    • 23.5% (0.392 End/sec) Recovery
    • 24% (1.019 HP/sec) Regeneration
    • 12.6% Resistance(Fire)
    • 12.6% Resistance(Cold)


    This is a build I'm thinking of using on My Elec/Elec. Currently lvl 27, and loving this toon. This build is expensive.
  8. 1. Yes, I would buy them.

    2. $10.00, like all the other Booster Packs.

    3. Praetorian Sewers, Stacking Pack (Floor Sections, Wall Sections). Any and all of the existing in game items we can't access now.

    4. 20 or so items per pack. There are alot of in game items that would be really cool to have in Base.

    Though I doubt that they would ever actually do this, it makes perfect sense. Not only could they make some more money, but they could appease the Base Construction population that has been asking for some "LUV" for years now. All with minimal work on their part. Just give us access to stuff already in the game. It would be a Win/Win for them to go this route, IMHO.
  9. Nice Guide!

    Conductive Aura: It is also a Toggle, but unlike most toggles, it does not use your Endurance. You get 0 End drain for having it active.

    Just something I noticed, and wanted to point out.
  10. Well, you will not be able to log on tonight. We are experiencing yet another unsceduled Server Shut-Down. During Prime time on a Friday Night no less. Way to go Devs!!!!! You guys keep sticking to your favorite few Beta Testers, and hope for the best. We can all see the results clearly.
  11. Black_Strike

    Elec/Elec Dom?

    Thanks for the info. So far, I really like how this toon is working out.

    On the Conductive Aura power, what would be the best slotting for this power? I'm thinking 2-Accuracy/3-End Mod for leveling.

    Thanks
  12. Black_Strike

    Elec/Elec Dom?

    Just came back to the game, and wondering how an Elect/Elect Dom Combo does Endgame. Already have one to level 12, and I really want a Dom that will be good for PVE/TF's. I have Elect Assault on another Dom and loved it, but how is Elect Control at end game?

    Thanks
  13. Quote:
    Originally Posted by MrHassenpheffer View Post
    Updated Items of Power, as craftable base items with substantial buffs...

    That would put alot of people back in SG mode.
    True, And if they added new SG Badges to unlock these, it would bring back SG Members working together for the common cause of improving the SG/Base.
  14. Quote:
    Originally Posted by Impish Kat View Post
    Setting edit permissions for every type of room that currently exists might be a little ambitious, but if there was a new room type specifically set up with editable permission settings.... that way, the permission settings need only be attached to one type of room... That could be a precursor to "private apartments".

    .
    I like this idea as well. But there are two buttons that would have to be removed from the Base Editor for such a room as well. Those being the "Apply Room Style to Base" button, and the "Apply to Base" (Under Room Section). Also, there is the "Apply Colors to Base" Button.

    It would have to be set up where these buttons do not exist in the Editor for the New Permission based Room. But for the Editor with permission to edit the entire Base, these Buttons can be quite useful, so removing them completely from the Editor would be a bad move.
  15. Quote:
    Originally Posted by Snow Globe View Post
    Sadly, the numbers don't lie.

    How many people in your group are base builders? I can say that in a group that is now down to 15, only 2 are. Before, when we had 30 members, the number was double that in my group: 4 players.

    The numbers get worse for large groups, where it might be 3-4 of 150 characters (possibly only one player) allowed to edit bases. Does that show "mass appeal"?
    Well...if you factor in the number of peeps with Solo SG's the percentage of Base Builders would be higher than these figures assume. However, I believe that even with that we still represent a small percentage of the playerbase.

    So in answer to the question, It does not show Mass Appeal.

    If you make suggestions from a decorative standpoint, You are only adding things the Base Editor(s) can use, but that the group as a whole can enjoy when they enter and look around the Base. But with the extremely low traffic in Bases being what it is, these things will likely go unseen by most SG Members unless announced. Then they will go in, look around, Say cool, and continue not going to the Base.

    Suggestions made around additional Base Functionality have the potential to draw SG Members back to using the Base, and increase the traffic in the Base.

    But neither type of suggestions will draw new players to the game, and increase the gameplay of the playerbase as a whole.

    Keeping Impish Kat's two questions we should ask when making suggestions in mind, The only things that would actually revive Bases, and warrant work from the Dev team in this area would be to include the Bases, Base Editor, or both in some kind of tie in to future Content that would be accessible to the playerbase as a whole.

    Tying Bases into AE in some way could work in that direction, but there are problems with that also. If it were set up so that you can make SG Specific Story Arcs accessible from the Base, you are still only catering to the percentage of the playerbase that is in a SG.

    If you were to Integrate the Editor into AE for custom Maps, they would have to give us the ability to set Mob Spawn Points in these maps. If I remember correctly, during the whole AE/Farming Forum War, one of the Devs specifically stated that this would never happen. The reasoning was that it would make creating Farming Missions way to easy, and be exploited.

    I'm at a loss as to what you could suggest that would meet the two requirements where Bases are concerned.

    IMHO

    Black
  16. Black_Strike

    It is Over

    Quote:
    Originally Posted by MrHassenpheffer View Post
    Down but not out.

    I'm not giving up.

    Things are just now starting to get interesting.


    Me either.
  17. Thanks.

    I just got back to the game from an extended break, and am now trying to figure out the Incarnate stuff. I've read in other posts that you want Cardiac, or Spiritual for Brutes. Would one or the other be better with this build?

    Thanks again.
  18. I'm working on leveling this Brute, and would like advice on the following Build. I will be PVE, both solo and teaming. Is there anything i'm missing that I should have?

    Thanks in advance for the info.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cyrio New: Level 50 Mutation Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(15), RctvArm-EndRdx(19)
    Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 4: Healing Flames -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(39), Panac-Heal/EndRedux/Rchg(40), Panac-Heal(40)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 14: Super Jump -- Winter-ResSlow(A), Jump-I(37)
    Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(19)
    Level 18: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-EndRdx(45), RctvArm-ResDam(46)
    Level 20: Consume -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(29)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
    Level 24: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(42)
    Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(45)
    Level 28: Burn -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(42)
    Level 30: Temperature Protection -- S'fstPrt-ResKB(A), GA-3defTpProc(31)
    Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37)
    Level 38: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39), RechRdx-I(39)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
    Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(50), Apoc-Dmg/EndRdx(50)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Recall Friend -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Fury
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36), RgnTis-Regen+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(23), EndMod-I(36)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 30.38% Defense(Smashing)
    • 30.38% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 12.25% Defense(Energy)
    • 12.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 18.19% Defense(Melee)
    • 9.125% Defense(Ranged)
    • 6% Defense(AoE)
    • 48% Enhancement(Accuracy)
    • 70% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 185.53 HP (12.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 4.4%
    • 15% (0.251 End/sec) Recovery
    • 36% (2.253 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 5% RunSpeed
  19. Black_Strike

    Functional bases

    Another thing for a new Solo Base Builder to keep in mind, is that some Items are unlocked by earning SG Badges. While some of these have had there prerequisites lowered, they will still be difficult to obtain by a Single Player in a SG. Not Impossible, but difficult none the less. An old saying to keep in mind is "Rome wasn't built in a day."

    I have recently been working on a Solo Base, for personal Storage reasons. I'm also the Founder and Co-Leader of an Active Base. The Solo Base is slow going, but getting there, seeing as I have to devide my time to still be present in the Active SG. Thankfully, I have had some surplus Inf to transfer into Prestige. The Exchange Rate sucks, but it is what it is. Many have done it, and it is entirely doable. But, as someone else has stated, it requires patience.
  20. I haven't. Wanted to see if anyone else was noticing something before I "Cried Wolf" lol.

    I will though.
  21. Thanks for the replies.

    My work schedule has been hectic so this the first time I've had a chance to check on this thread.

    The Ionization Plates are most likely causing the Shaking effect. I have one very near my Entry room. That just seems to be happening alot more frequently since I17, than before.

    As soon as I posted this, I recalled that anyone can place Vet Items. it was a "Duh" moment.

    I have recently recruited some new members, and they were most likely trying to help out.

    The Flashes still puzzle me. The Base has been relatively unchanged for about a year now, and I know about the Lighting Lag, where the Base has to "Draw Itself" or render.

    The Flashes I am refering to are like if two members are in the Base, and one is taking from a Storage Item, the Base will Flash. That is happening randomly as far as I can tell. I have been in the Base alone and seen the same flashing effect, as if someone is taking something from storage.

    Most of my Base Storage is up for grabs to whoever, so if someone were taking it, it wouldn't be a problem.

    The thing that got me curious was that I noticed there was no one else in the Base when the "Flashing" was occurring.

    lol, I can live with it.

    Thanks guys.
  22. Hi folks,

    I have noticed that when I zone into my Base, there is alot of the Shaking Effect going on, and Flashes, as if some one else in the SG is taking or adding items to storage. Yet, when I go through the Base, nobody is there but me. I have even immediately entered Edit Mode and zoomed out to see movement, but nobody is in there.

    At first, I counted this as a possible side effect of the the new Ultra Mode Graphics. I know that they don't at this point apply to Bases, but Most folks have upped their Graphics Cards and turned up the settings. That can possibly cause the things I have described above.

    But then, I have had Veteran Reward Display Cases start showing up in my Entry Room. I have checked with the other two leaders who have Base Editing Permission, and they tell me they have not put them there. One was working on his own room, and Claimed his vet Base Rewards for decoration, but placed them in that room. (Which is far removed from the entry).

    I have since, renovated a space in the Base, and Claimed my Vet Reward Trophy Cases. I put them where I wanted them to go, and all was good. I log out.

    Next day, I log in, and I have display cases all over the Entry Room, and Nobody put them there.

    Is this a possible bug?

    Is anyone else having this happen?

    Black
  23. I've read a couple places where peeps have said not to take Unstoppable, but not why exactly. Did it get Nerfed?

    Thanks.
  24. Thanks for all the suggestions. Thinking about trying DM, see how I like it.