Best Primary for Invuln?


Black_Strike

 

Posted

Hi,

Thinking of building a new Brute, and wondering which Primary Sets work best with Invuln. I will mainly PVE, and run Strike Forces with the toon.

Thanks in advance for any advice.


Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow

 

Posted

Invuln is a solid set, and goes well with pretty much any Brute primary.

You lack an Endurance recovery tool, so that might be a concern, but honestly that's no different than several other secondaries.


If you just want to survive and be as tough as possible, DM might be a good contender although I personally prefer more AoE.

FM, SS, Claws, WM even Elm and DB would be solid choices.


 

Posted

My vote goes to claws.


 

Posted

I have never looked at Invuln but I beleive its a resistance set? If that is the case I would go Super Strength because of these reasons.

1.) The -def on Rage should not effect you.
2.) Rage and Fury is a lot of damage going out there for long time.
3.) Nothing says "I am going to stomp the ground and you will like it!!!" better than Foot Stomp with Rage and Fury.

Now I haven't even looked at Invuln on mids but if their is some defense powers then Super Strength may not work for you. Me personally, I hate the rage crash. I have an Ice Armor/ Super Strength (it's built bad) and the rage crash drops me below soft capped defenses and I get wrecked. So I go with Super Strength.


 

Posted

Quote:
Originally Posted by DJ_Legend View Post
I have never looked at Invuln but I beleive its a resistance set? If that is the case I would go Super Strength because of these reasons.

1.) The -def on Rage should not effect you.
2.) Rage and Fury is a lot of damage going out there for long time.
3.) Nothing says "I am going to stomp the ground and you will like it!!!" better than Foot Stomp with Rage and Fury.

Now I haven't even looked at Invuln on mids but if their is some defense powers then Super Strength may not work for you. Me personally, I hate the rage crash. I have an Ice Armor/ Super Strength (it's built bad) and the rage crash drops me below soft capped defenses and I get wrecked. So I go with Super Strength.
/Inv is a mixed bag of resistance and defense.

Claws is really nice, I loved the combo on a scrapper. SS works well too as footstomp meshes nicely with Inv's taunt aura.


Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker

 

Posted

A melee one.

I find War Mace to be delightfully sadistic.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

If this is your first time using /Invul, I suggest a Primary that provides some regular, reliable mitigation itself.

Battle Axe, Dark Melee, Super Strength, or War Mace come readily to mind. Stone Melee too, but that combo will have a lot of endurance management issues.

Claws doesn't help much for mitigation, but the two do mesh well when in the latter levels. Same goes for Dual Blades, as I understand it.

Just remember to take Dull Pain early, and watch out for Psychic enemies.


-This Space Intentionally Left Blank.-

 

Posted

The -def on the Rage Crash will indeed affect Invul's survivability as it is a hybrid Resistance/Defense powerset.


 

Posted

DM has the best synergy with /Inv because it provides what /Inv lacks, a heal and endurance tool. The problem is that it has zero AoE capability.

Other sets that mesh well with /Inv are claws, DB, SM, SS and WM because each of them provides great mitigation (somewhat less so for claws, but it still has a reliable ST knockdown power and is terrific for both ST and AoE damage, as well as being comparatively endurance-light).

FM and ElM are also fine. They don't provide any significant synergy, but have great damage output, and /Inv already has great survivability on its own so they mesh well. The two sets I'd never pair with /Inv are BA and EM. BA simply because it's the same as WM but weaker, and EM because it's a purely ST set just like DM but DM is so much better with /Inv.


 

Posted

Thanks for all the suggestions. Thinking about trying DM, see how I like it.


Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow

 

Posted

Quote:
Originally Posted by Black_Strike View Post
Thanks for all the suggestions. Thinking about trying DM, see how I like it.
DM is nice...it meshes well with just about everything. The only real problem with DM is it's lack of AoE...so if AoE is your thing you might be a little disappointed.


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?

 

Posted

Quote:
Originally Posted by _Krom_ View Post
DM is nice...it meshes well with just about everything. The only real problem with DM is it's lack of AoE...so if AoE is your thing you might be a little disappointed.
If it's not, you'll be an insane monster. =D
DM/invuln is my favorite and best AV-soloer. And it costed me less then my main brute.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
If it's not, you'll be an insane monster. =D
DM/invuln is my favorite and best AV-soloer. And it costed me less then my main brute.
Yeah...that's the thing about dark melee...when paired with survivable sets like invul or willpower...it can be quite insane.


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?

 

Posted

The AoE on DM isn't bad when soloing and you can exclusively spawn clump on your person to maximize Shadow Maul's cone. The numbers on that skill are pretty broken when hitting 3-5 opponents. It levies frickin' 2.156 DS with just 8 seconds of recharge. The DoT nature means that Fury of the Gladiator's proc is particularly potent here, particularly when backed up by 5 parts Armageddon and its respective damage proc.

Dark Melee AoE indeed sucks when teaming and you are unable to claim exclusive rights to the entire spawn's agro.


 

Posted

Quote:
Originally Posted by _Krom_ View Post
Yeah...that's the thing about dark melee...when paired with survivable sets like invul or willpower...it can be quite insane.
Dark Melee paired with anything is awesome. I have a DM/EA brute that is a total beast for soo and group play though it functions more liek a fury driven stalker.


 

Posted

Im working a DM/INV, currently at 28.

No Fitness pool, kickin **** and having fun.

Don't know if it's "TEH BEST!!!1!" pairing, but it certainly works. Especially on small to mid sized teams.


 

Posted

I've read a couple places where peeps have said not to take Unstoppable, but not why exactly. Did it get Nerfed?

Thanks.


Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow

 

Posted

Quote:
Originally Posted by Black_Strike View Post
I've read a couple places where peeps have said not to take Unstoppable, but not why exactly. Did it get Nerfed?

Thanks.
With a fully IO'ed out INV brute, it's not really needed...essentially. At least that is my position on it.


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?

 

Posted

Quote:
Originally Posted by Black_Strike View Post
I've read a couple places where peeps have said not to take Unstoppable, but not why exactly. Did it get Nerfed?

Thanks.
Nope, Unstop hasn't changed. However, if you manage to soft-cap S/L defense (one in range of Invinc is the usual standard) you probably won't need it very often, and you *will* need the space to fit in the Fighting Pool.

If you decide not to try for the soft-cap, I think Unstop is still very useful for those times when you get in over your head. Just don't try to use it against Psi foes.

EDIT: Some players have always disliked Unstop; some don't like the concept, some don't like the crash. What's new is that now that you can beef up your defense to the soft-cap with IOs, some players that had used it have found they don't need it very often.

P.S. I vote for WM/Invul. It might not be quite as strong and pretty as WM/EA, but it's close!


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Knight Court--A CoH Story Complete 2/3/2012