DJ_Onslaught

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  1. Quote:
    Originally Posted by Caulderone View Post
    Standard softcap = 45%

    Incarnate softcap = 59%
    thank you
  2. Remove Gauntlet from Brutes... It's supposed to be the tank inherent why did they give it to brutes, never made sense to me.

    Buff the tank damage at a base level in addition to raising the cap and maybe find a way to increase the agro cap tanks can hold, maybe by way of something with the agro aura powers and them being a primary instead of a secondary.
  3. Quote:
    Originally Posted by JulioThom70 View Post
    Hello all.

    I've been away for almost 18 months, and am now doing the VIP thing. I still have my very first Character from I1, an INV/EM Tanker that conceptually was a guy in Heavy Powered Armor.

    Making an INV Tanker tough was simple, but I wanted some type of ranged blasts of consequences. I made do with LBE, and the damage was "meh". It was really more like a directed Taunt than a damage inducing power.

    I wanted to ask if, via the Incarnate System, can I actually give my Tanker the ability to have a decent ranged damage chain? If y'all don't think it's viable, any ideas on an AT that can mimic an Iron Man type character better?

    Thanks in advance.
    You could always go full redisde long enough to get access to the patron pools and pick up several ranged moves. Most have at least 1 cone aoe immob and a target Aoe plus single target ranged attack. With energy Melee there is really no way to get a good ranged attack chain together.
  4. Quote:
    Originally Posted by Rangle M. Down View Post
    With the combination of the Crushing Impacts that I put in, along with the switch to Mocking Beratement, you're not losing much in the way of recharge bonuses, but you're gaining a lot in terms of endurance recovery. If you choose to change out the Serendipity in Dodge with LotG. (with the 7.5% recharge IO. ) you'll have more recharge then is currently in your build, but still including fairly decent end recovery.

    Since you're in the +50% on your positional defenses, I wasn't worried about pushing the limits on the defense enhancement numbers. You're comfortably over the soft-cap. You can also get right to the incarnate soft cap by using either Vigor or Agility for your Alpha. I'd personally lean towards Agility Radial Paragon, as it gets hasten up more often.

    Long term: If somewhere down the line you decide to make some further changes (maybe spend some hero/villain merits); switching the Serendipitys in Agility, Dodge, Lucky and Weave to the LotG you can, using Agility or Vigor, get hasten Perma (if you want to do that as part of your design goal).

    Again, just a different approach. In the end you need to be happy with what you're doing. Of course now I want to go play my Claws/SR scrapper....
    I always forget what is the incarnate defense cap?
  5. Quote:
    Originally Posted by Rangle M. Down View Post
    I just noticed something: I'd also try and work Dodge in earlier, but I'm not going to change the build I posted atm.
    I 5 slotted the red fortunes for the recharge bonus's in addition to the higher def% I saw comparitively.

    I think i did take dodge earlier in game in the build because i was getting hit alot in melee.
  6. Quote:
    Originally Posted by Rangle M. Down View Post
    Hey DJ.

    Are you looking for feedback on this, and if so, what are you looking for?

    What are your goals with this build?

    Etc, etc, etc.
    Feedback is good. I wanna be able to do whatever I feel like on the toon without spending a small fortune on IO's to do it.

    Cualderone in response, I'm not even sure I'm gonna have tough toggled on all the time to be worth sticking another slot in it.
  7. Nice Easy budget build. Was talking to a friend about it on tanker tuesday and he told me i should post it... So here it is Warboss.

    Mid's is showing me62.9 Melee, 55.7% Ranged and 53.8% AoE defenses with 27.8% s/l resistance.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DJ Onslaught - STJ: Level 50 Natural Tanker
    Primary Power Set: Super Reflexes
    Secondary Power Set: Street Justice
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Recharge
    • (17) Red Fortune - Defense
    • (27) Red Fortune - Endurance
    • (40) Red Fortune - Defense/Endurance
    • (40) Red Fortune - Defense/Endurance/Recharge
    Level 1: Initial Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Chance of Damage(Lethal)
    • (11) Mako's Bite - Accuracy/Endurance/Recharge
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (15) Mako's Bite - Damage/Recharge
    • (17) Mako's Bite - Damage/Endurance
    Level 2: Agile
    • (A) Kismet - Accuracy +6%
    • (5) Kismet - Defense/Endurance
    • (11) Kismet - Defense/Recharge
    Level 4: Hasten
    • (A) Recharge Reduction IO
    • (5) Recharge Reduction IO
    Level 6: Focused Senses
    • (A) Red Fortune - Defense/Recharge
    • (7) Red Fortune - Defense
    • (7) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Endurance
    • (45) Red Fortune - Defense/Endurance/Recharge
    Level 8: Practiced Brawler
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 12: Evasion
    • (A) Red Fortune - Defense/Recharge
    • (13) Red Fortune - Defense
    • (13) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Endurance
    Level 14: Kick
    • (A) Empty
    Level 16: Combat Readiness
    • (A) Recharge Reduction IO
    Level 18: Lucky
    • (A) Gift of the Ancients - Defense
    • (19) Gift of the Ancients - Defense/Endurance
    • (19) Gift of the Ancients - Defense/Recharge
    Level 20: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    • (21) Perfect Zinger - Taunt
    • (21) Perfect Zinger - Taunt/Recharge
    • (34) Perfect Zinger - Taunt/Recharge/Range
    • (37) Perfect Zinger - Accuracy/Recharge
    • (37) Perfect Zinger - Taunt/Range
    Level 22: Rib Cracker
    • (A) Touch of Death - Accuracy/Damage
    • (23) Touch of Death - Damage/Endurance
    • (23) Touch of Death - Damage/Recharge
    • (27) Touch of Death - Accuracy/Damage/Endurance
    • (31) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (25) Steadfast Protection - Resistance/Endurance
    • (25) Impervium Armor - Resistance/Endurance
    Level 26: Quickness
    • (A) Run Speed IO
    Level 28: Spinning Strike
    • (A) Positron's Blast - Accuracy/Damage
    • (29) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Damage/Range
    • (33) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 30: Weave
    • (A) Red Fortune - Defense
    • (31) Red Fortune - Endurance
    • (31) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Defense/Endurance/Recharge
    Level 32: Dodge
    • (A) Gift of the Ancients - Defense
    • (33) Gift of the Ancients - Defense/Endurance
    • (33) Gift of the Ancients - Defense/Recharge
    Level 35: Shin Breaker
    • (A) Touch of Death - Chance of Damage(Negative)
    • (36) Touch of Death - Damage/Endurance/Recharge
    • (36) Touch of Death - Accuracy/Damage
    • (36) Touch of Death - Damage/Endurance
    • (37) Touch of Death - Damage/Recharge
    • (46) Touch of Death - Accuracy/Damage/Endurance
    Level 38: Crushing Uppercut
    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (39) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 44: Stimulant
    • (A) Empty
    Level 47: Aid Self
    • (A) Doctored Wounds - Heal
    • (48) Doctored Wounds - Heal/Recharge
    • (48) Doctored Wounds - Recharge
    • (48) Interrupt Reduction IO
    • (50) Doctored Wounds - Heal/Endurance/Recharge
    • (50) Interrupt Reduction IO
    Level 49: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration
    • (50) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------



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  8. I'm having this issue. I attempted to update after right clicking the game and instead it forces me to run the repair.

    It was a completely fresh install of the game and the circle was red afterwards (expected due to knowing it wouldn't be up to date) I right clicked it and selected update. It's errored on me and then told me to repair the game to bring it up to date.
  9. DJ_Onslaught

    A new experience

    I have a late 20's Dark/axe Tank. So far i really enjoy dark armor on the toon. Play to the strengths of the tool box that DA is and you won't have a problem CMA.

    My suggested slotting for Dark Regen is 4 piece ToE (1 piece being the proc of course) an then 2 Acc/Dam HO's or 2 other accuracy boosts depending on any set bonus's you might want.
  10. DJ_Onslaught

    A new experience

    Quote:
    Originally Posted by Call Me Awesome View Post
    Since my latest tanker, a Shield/Fire, is approaching 50 I'm looking toward a new tanker to roll up. I'm thinking of rolling something I haven't played before.

    I've played Inv/Stone, Stone/EM, Stone/Fire and Shield/Fire to 50 (well, almost on the Shielder) and Fire/Fire to the upper 30's. I have played a tank-spec'd Fire/WP brute to 50 that I was... unimpressed with. Anyway, leaving out those primaries and secondaries I'm debating yet another tank, I'm just trying to decide on what.

    For the primary Inv, Stone, Shield and Fire are out since I've already done those and WP is out due to poor aggro and my experience with that 50 Fire/WP brute.

    For the secondary Stone, Fire and EM are out as I've done them and Dual Blades doesn't fit my idea of a tanker... too much focus on getting combination attacks off instead of managing aggro.

    I'm kind of intrigued by both Dark Armor and Ice, I can also see a lot of IO potential in Electric but it's base level with SO's seemed lacking in limited testing during issue 17 closed beta.

    So guys, of those three primaries which would you choose for a true aggro holding tanker and what secondary would you pair up?
    Fire/Kin, Ice/kin, Fire/Ice. Dark/SS, Dark/??

    Pick the oddest combo and one you've never seen and have at it. I'm currently having fun with a fire/kin tank and it melts away mob hp and doesn't even have power siphon yet...

    Once all is said and the build is 50 and setted out. Jump in. FE-PS-burn-burst-single target stuff til dead repeating as able. That combo looks good on paper and I can't wait to let loose. I'm looking towards Pyre Mastery for fireball to go with it as another aoe along with possibly melt armor.
  11. Quote:
    Originally Posted by Acemace View Post
    I agree, Tanks allow you to play aggressively even recklessly to a certain extant while still maintaining a better then average survival rate, which is why game experience and knowing the weaknesses and strengths of various factions lends itself to a Tanker not only playing the role of a damage soaking distraction but also a charge ahead team tempo setter.


    That mindset usually spreads across to every AT, as a lot of good Tank players will say they attempt to tank while trolling or blasting or whatever.
    I'm very guilty of that, hence why I just bother to play tanks and such.
  12. I remember the pre-agrocap tanks herding entire maps or close to it into a dumpster and AOE's causing super lag lol.

    Those were the good old days, wish they could give them back via ouroboros missions
  13. I feel tanking is a mentality, though I have seen some people that can play every archtype extremely well. Mostly I play tanks and brutes and when I tank I'm in first and out last. When I play a brute I'm in tied for first and out second to last.

    Sometimes as a Brute me and the tank will play leapfrog between spawns depending on the tank's survivability and my own. guess having a close group of people I usually play with and the fact I rarely PUG has me a bit spoiled.

    Either way, don't come down to hard on timid or shy tanks. Instead get to know them and try and mentor them or direct them here or to attend a Tanker tuesday event since it hits every server at some point and any level tank is welcome.

    Good tanking is a artform that reflects both playstyle and understanding the synergies between powersets, thats why some builds are slightly better then others but there is really no bad combo of powers imho.
  14. I like it with fire aura currrently and is my first trek into fire aura ever.

    The Kd on Km if done right I would think would help keep things tight provided you didn't overdo it and make it turn into knockback due to stacking a high mag in a short amount of time.

    I know in C/beta I tested it on both a tanker and a scrapper and love KM on both and personally I feel that Inv/KM is a top tier build in SO's because of the -dmg from km and how it works with both the def and res in INV, but lets not forget INV brings a benefit to KM.... The to hit buff from Invincability.... that in and of itself really lends synergy to the combo imho.

    But then again I'm by no means a expert, I've just tested lots of toon combos and I love tanking...
  15. DJ_Onslaught

    Freeform Respecs

    This is a great idea. I am also of the thought process that there should be a right click option to lock your power trays as they are so you ccan't move the powers around or anything unless you want to and so a respec doesn't fugger them up.
  16. DJ_Onslaught

    BS/Regen

    Quote:
    Originally Posted by ClawsandEffect View Post
    I moved the Hecatomb to Hack. You can only have ONE of any given purple enhancement anywhere on the character, so in moving the purple set to Hack, I had to put something else in Disembowel.

    A purple set usually has a pretty crappy 6th slot bonus, so most of the time it's only worth slotting 5 of them for the recharge bonus. I wanted to put the Achille's Heel Chance for -Resistance proc in Hack, so I needed a set that would work with 5 slots to give me room, hence, using Hecatomb there. Also, in putting the damage proc in Hack, it gives it even more chances to go off, because you will be using Hack more often than anything but Parry.

    Mako's Bite needs 6 slots to give the bonus I was using it for (ranged defense) so I decided to put it in Disembowel, as I didn't want to put an Achille's proc in that attack too.

    Purples aren't always best used in your best attack, most of the time you are better off putting them in your most frequently used attack. Especially if you use the procs, which are the best bang for the buck out of all the purple enhancements. Most of them are a 33% chance to do an extra 107 damage or so. So, about every 3 attacks you get extra damage that doesn't cost you extra endurance. That's a huge benefit. That will frequently kill an enemy for you, thus saving endurance because you won't need to hit him with another attack. Without the proc, you would need to swing again, costing time and endurance you could have saved.

    I'm still of the mind that switching the slotting of Slice and Head Splitter is probably a good idea, I didn't think about it at the time, but you have access to Slice much lower than you have access to Head Splitter. And since those set bonuses and procs exemp with you, you would have an AoE at level 2 that has a 33% chance of hitting up to 5 targets with extra damage. If you consistently hit 5 targets with it, it will proc on at least one of them almost every single time.
    Gotcha. I usually always put the purples when i get them in my best attacks, I never considered running them in a weaker attack but thats a really valid point you brought up and definately one that could make me reconsider the slottting on several toons.

    Thanks for the advice.
  17. DJ_Onslaught

    BS/Regen

    Thanks both of you. You taught me about the set i wasn't super sure on and pointed out a few issues in one i was sure on.

    Claws I really like your build but the use of makos instead of hecatomb in disembowel has me confused.
  18. DJ_Onslaught

    BS/Regen

    Quote:
    Originally Posted by Werner View Post
    Regen REALLY wants Tough. It also wants more recharge. And more defense. What DID you focus on? Oh, hit points. A classic mistake.

    See, you have permanent Dull Pain. Even skipping Task Force Commander, if you pick up Portal Jockey and Freedom Phalanx Reserve, your hit points are getting capped down from 2565 to 2410. For the vast majority of the game, those extra 155 hit points are doing you no good whatsoever, because they don't count.

    Your primary focus should be recharge to get those click powers back up faster. Then you want to look into some ranged and AoE defense. You won't get huge numbers, but you want decent numbers, let's say something around 20-25%? You want to cut down on the rate at which those ranged attackers are chipping away at you.

    For DPS, you're going to want to look into the Achilles' Heel proc. Well, for big game hunting anyway. Won't help much at all for minion munching. So it depends on what you want to do. But with no Whirling Sword and no Slice, it looks like you're trying to build a single-target monster. For that, Achilles' Heel.
    More hp means more regen based off the percentages used. As far as focus My focus was on recharge and on hit points. I'm willing to dump assault for manuevers but i don't see where i can fit tough in without dropping leadership all together and then i loose out on the defnese from the 6 piece tactics as well as the chance to build up per tick of tactics.
  19. DJ_Onslaught

    BS/Regen

    Ok so I love broadsword and I have never tried regen except on a lvl bumped test toon... It is a attention span set and I think I'm ready to give it a shot.

    Broadsword I know is really good dmg and regen is as far as it looks in mids really good as a secondary given how fast BS can kill and how fast regen can heal.

    So this is what i have thrown together. I won't buy PVP IO's and the panacea is in there for kicks will prolly be a numinas third piece in the end run.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (5) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Heal/Endurance
    Level 2: Reconstruction
    • (A) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (9) Numina's Convalescence - Endurance/Recharge
    • (11) Miracle - Heal/Recharge
    • (11) Miracle - Heal/Endurance/Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (13) Performance Shifter - EndMod
    Level 6: Slash
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (17) Crushing Impact - Damage/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 8: Parry
    • (A) Crushing Impact - Accuracy/Damage
    • (19) Crushing Impact - Damage/Endurance
    • (19) Crushing Impact - Accuracy/Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Endurance
    • (21) Crushing Impact - Damage/Endurance/Recharge
    • (23) Kismet - Accuracy +6%
    Level 10: Dull Pain
    • (A) Numina's Convalescence - Heal
    • (23) Numina's Convalescence - Heal/Recharge
    • (25) Numina's Convalescence - Heal/Endurance/Recharge
    • (25) Numina's Convalescence - Endurance/Recharge
    • (27) Triage - Endurance/Recharge
    • (27) Triage - Heal/Recharge
    Level 12: Fly
    • (A) Freebird - +Stealth
    • (29) Freebird - Endurance
    • (29) Freebird - FlySpeed
    Level 14: Hurdle
    • (A) Empty
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (31) Numina's Convalescence - Heal
    • (31) Panacea - +Hit Points/Endurance
    Level 18: Integration
    • (A) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Endurance
    • (33) Numina's Convalescence - Heal/Endurance/Recharge
    • (33) Numina's Convalescence - Heal/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (33) Performance Shifter - EndMod
    Level 22: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 24: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Steadfast Protection - Resistance/Endurance
    Level 26: Disembowel
    • (A) Hecatomb - Damage
    • (36) Hecatomb - Damage/Recharge
    • (36) Hecatomb - Accuracy/Damage/Recharge
    • (37) Hecatomb - Accuracy/Recharge
    • (37) Hecatomb - Damage/Endurance
    Level 28: Instant Healing
    • (A) Doctored Wounds - Heal
    • (37) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    • (39) Doctored Wounds - Recharge
    • (39) Doctored Wounds - Heal/Endurance
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 32: Head Splitter
    • (A) Armageddon - Damage
    • (34) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (42) Armageddon - Accuracy/Recharge
    • (42) Armageddon - Damage/Endurance
    Level 35: Assault
    • (A) HamiO:Cytoskeleton Exposure
    • (43) HamiO:Cytoskeleton Exposure
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Endurance/Recharge
    Level 41: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 44: Focused Accuracy
    • (A) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    Level 47: Laser Beam Eyes
    • (A) Apocalypse - Damage
    • (48) Apocalypse - Damage/Recharge
    • (48) Apocalypse - Accuracy/Damage/Recharge
    • (50) Apocalypse - Accuracy/Recharge
    • (50) Apocalypse - Damage/Endurance
    Level 49: Physical Perfection
    • (A) Miracle - +Recovery
    • (50) Performance Shifter - Chance for +End
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 6: Ninja Run



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    Critque away
  20. Ok since I've had so much input so far about /sr is there anyone out there with a bs/sr build that I can use as a sample?? Budget really isn't a option for me as I can get money easy enough. Only thing I won't shell out for is the pvp io's. I'll be mainly soloing with the toon except for task forces for acolades and costume piece unlocks.
  21. Ok as the title alludes to I'm fixing to make my first scrapper in ALONG damn time (read pre issue 7-8 area) that I will be playing regularly and working towards 50.

    The build I have in mind is BS/SR. I mostly play tankers and brutes but have been wanting to play broad sword forever and after recently seeing a SR scrapper in action on a ITF (it as db/sr if i am not mistaken) I decided to take SR as a secondary for it

    My concerns are Does SR require the fighting pool?? Are there any powers skippable in SR to allow for picking up Medicine pool if fighting is required.

    All help is much appreciated so thank you in advance.
  22. DJ_Onslaught

    Invuln/DB

    I just kinda threw the slots in there to reflect how many slots I'd put in not nessacarily the exact level it would happen. On my tankers I always slot my defenses with preference over my attacks, sorry I should have mentioned that.

    I know what your saying about the accuracy thing and I always try to get it high but I also don't like to frankenslot 90% of powers.
  23. Take the taunts out of invincibility they are unneeded and a waste of slots, replace with to hit buff IO's or use the slots elsewhere. Take the resist dmg IO's out of Unstoppable and just leave it with 3 recharge, unstop caps your resistances even without IO's in it since you can run it with your other toggles.

    May also wanna consider recharge reduction IO's for your attacks that take longer to recharge.
  24. Quote:
    Originally Posted by Finduilas View Post
    Looks like I won't be around for the "make-up" Synapse after all. I forgot that I'm going on a harbor cruise with my husband tonight. Some other time...
    Totally think thats more important or sure.

    Like i said look me up in game. I'm usually in the Justice united channel when i'm on and i'll gladly try and help ya get one going.
  25. DJ_Onslaught

    Invuln/DB

    Quote:
    Originally Posted by Fireheart View Post
    Hmm, I'll make a list...

    Temp Invulnerability doesn't need 6 slots and should get those slots earlier. The 'Psi-hole' isn't that bad and you can power through with Dull Pain.

    Unyielding doesn't need more than the first slot, until you start filling in Sets (Despite what CMA says in his 1-20 guide-let). Its extra resistances are miniscule and even full SO slotting will only raise its contribution to +15% resistance to exotics. I'd actually slot it (later) with Steadfast - End/Res and Res/Def, and some random End/Res to round it out, and leave it at that.

    RPD isn't needed at this early level - Unless you take it at L1 and wait on Temp. Inv. until later. Especially not if you 4-slot Temp. Inv. relatively early. Temporary Invulnerability is 3 times as potent as RPD - without any slotting at all!

    Blinding Feint - If you skimp on Accuracy ANYWHERE, this is not the one to do it with! You absolutely want Blinding Feint to hit your target, every time! If you Miss, then you don't get the buff. It's a mini Build Up, every time you hit (+10% To-hit, +30% Damage, for 10seconds) and with a bit of recharge, you can double-stack it, briefly. As part of the Empower Combo, the bonus goes to +14% and +40%.

    Weave is going to need more EndRed - IMO.

    Sweeping Strike - The Obliterations are 'positional' defense and that doesn't stack with the 'typed' defenses that your powers give you - I'd choose another set, here.

    This is all based on my own experience with Invulnerability (L50 Inv/EM Tanker).

    Following CMA's Defense-Capped Invulnerability guide does produce one of the most potently defended Tankers in the game, but unless you're planning to try soloing Recluse, or suchlike, you'll never need that much defense. Further, unless you're willing to sink a billion Inf into the character, you'll be fighting with all the other min-maxers for those Kin-Combats and other defense-boosting sets. (Okay, that was hyperbole, I have no idea how much it would actually cost.)

    For myself, I found slotting my attacks to boost Attack Values, and letting Tough Hide, Weave, and Invincibility carry my Defense, over the Resistance in Temp Invulnerability, RPD, and Tough to be absolutely sufficient. Scrimping, crunching, and contorting to eke out another few points of Defense isn't worth it, to Me.


    Yeah, I saw. I was just talking in general about Endurance, not commenting on your build. I'm certain you have the experience to know how to manage Endurance.

    Be Well!
    Fireheart
    Oblit's are there for the recharge bonus and the accuracy bonus. Most of my attacks in there have capped dmg so I dunno what you mean by attack values. Remember invinc gives to hit and as such i can skimp on acuracy a little bit but I do see your point on blinding feint and will definately get more acuracy in that. The 6 slotting of temp invuln is for set bonus's as well as to put a little something there for psi protection. I put RPD where i did because i didn't see anything else worth taking that early. I'm actually gona go back this weekend and work on the build a little more and will repost it then