New build I'm working on.
Hey DJ.
Are you looking for feedback on this, and if so, what are you looking for?
What are your goals with this build?
Etc, etc, etc.
Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Switch out Perfect Zinger for Mocking Beratement.
Move the second slot from PB (not needed) into Tough for another End/Res.
Hey DJ.
Are you looking for feedback on this, and if so, what are you looking for? What are your goals with this build? Etc, etc, etc. ![]() |
Cualderone in response, I'm not even sure I'm gonna have tough toggled on all the time to be worth sticking another slot in it.
I made a few changes with the following things in mind:
- Even with Vet attacks I prefer having a second attack earlier in the build, should I choose to do some of the lower level TF's etc.
- I'm not a fan of 5 slotting defense and resistance powers, but will do so occasionally.
- I don't think Focus Accuracy is worth the endurance cost for what it provides.
So, with all that said, here's what I came up with. If nothing else, I hope it gives you some ideas.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
DJ Onslaught - STJ: Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Street Justice
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(17), GftotA-Def/Rchg(27), GftotA-Def/EndRdx/Rchg(40)
Level 1: Initial Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 2: Agile -- Ksmt-ToHit+(A), S'dpty-Def(5), S'dpty-Def/EndRdx(11)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(9)
Level 6: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(7), GftotA-Def/EndRdx/Rchg(7), GftotA-Def(34)
Level 8: Practiced Brawler -- RechRdx-I(A)
Level 10: Super Speed -- Zephyr-Travel/EndRdx(A), Winter-ResSlow(40)
Level 12: Evasion -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(13), GftotA-Def/EndRdx/Rchg(13), GftotA-Def(43)
Level 14: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg/EndRdx(50)
Level 16: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 18: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(19), GftotA-Def/Rchg(19)
Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 22: Rib Cracker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/Rchg(34)
Level 24: Kick -- Empty(A)
Level 26: Quickness -- Run-I(A)
Level 28: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(31)
Level 32: Dodge -- S'dpty-Def(A), S'dpty-Def/Rchg(33), S'dpty-Def/EndRdx(33)
Level 35: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/Rchg(46)
Level 38: Crushing Uppercut -- SMotTanker-Acc/Dmg(A), SMotTanker-Rchg/Res%(39), SMotTanker-Acc/Dmg/Rchg(39), SMotTanker-Dmg/EndRdx/Rchg(39), SMotTanker-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Weave -- S'dpty-Def/EndRdx/Rchg(A), S'dpty-Def/Rchg(42), S'dpty-Def(42), S'dpty-Def/EndRdx(45)
Level 44: Stimulant -- RechRdx-I(A)
Level 47: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(48), Dct'dW-Rchg(48), IntRdx-I(48), Dct'dW-Heal/EndRdx/Rchg(50), IntRdx-I(50)
Level 49: Conserve Power -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I just noticed something: I'd also try and work Dodge in earlier, but I'm not going to change the build I posted atm.
Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I just noticed something: I'd also try and work Dodge in earlier, but I'm not going to change the build I posted atm.
|
I think i did take dodge earlier in game in the build because i was getting hit alot in melee.
With the combination of the Crushing Impacts that I put in, along with the switch to Mocking Beratement, you're not losing much in the way of recharge bonuses, but you're gaining a lot in terms of endurance recovery. If you choose to change out the Serendipity in Dodge with LotG. (with the 7.5% recharge IO. ) you'll have more recharge then is currently in your build, but still including fairly decent end recovery.
Since you're in the +50% on your positional defenses, I wasn't worried about pushing the limits on the defense enhancement numbers. You're comfortably over the soft-cap. You can also get right to the incarnate soft cap by using either Vigor or Agility for your Alpha. I'd personally lean towards Agility Radial Paragon, as it gets hasten up more often.
Long term: If somewhere down the line you decide to make some further changes (maybe spend some hero/villain merits); switching the Serendipitys in Agility, Dodge, Lucky and Weave to the LotG you can, using Agility or Vigor, get hasten Perma (if you want to do that as part of your design goal).
Again, just a different approach. In the end you need to be happy with what you're doing. Of course now I want to go play my Claws/SR scrapper....
Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
With the combination of the Crushing Impacts that I put in, along with the switch to Mocking Beratement, you're not losing much in the way of recharge bonuses, but you're gaining a lot in terms of endurance recovery. If you choose to change out the Serendipity in Dodge with LotG. (with the 7.5% recharge IO. ) you'll have more recharge then is currently in your build, but still including fairly decent end recovery.
Since you're in the +50% on your positional defenses, I wasn't worried about pushing the limits on the defense enhancement numbers. You're comfortably over the soft-cap. You can also get right to the incarnate soft cap by using either Vigor or Agility for your Alpha. I'd personally lean towards Agility Radial Paragon, as it gets hasten up more often. Long term: If somewhere down the line you decide to make some further changes (maybe spend some hero/villain merits); switching the Serendipitys in Agility, Dodge, Lucky and Weave to the LotG you can, using Agility or Vigor, get hasten Perma (if you want to do that as part of your design goal). Again, just a different approach. In the end you need to be happy with what you're doing. Of course now I want to go play my Claws/SR scrapper.... ![]() |
Standard softcap = 45%
Incarnate softcap = 59%
Nice Easy budget build. Was talking to a friend about it on tanker tuesday and he told me i should post it... So here it is Warboss.
Mid's is showing me62.9 Melee, 55.7% Ranged and 53.8% AoE defenses with 27.8% s/l resistance.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
DJ Onslaught - STJ: Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Street Justice
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Focused Fighting
- (A) Red Fortune - Defense/Recharge
- (17) Red Fortune - Defense
- (27) Red Fortune - Endurance
- (40) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Endurance/Recharge
Level 1: Initial Strike- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Chance of Damage(Lethal)
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Damage/Recharge
- (17) Mako's Bite - Damage/Endurance
Level 2: Agile- (A) Kismet - Accuracy +6%
- (5) Kismet - Defense/Endurance
- (11) Kismet - Defense/Recharge
Level 4: Hasten- (A) Recharge Reduction IO
- (5) Recharge Reduction IO
Level 6: Focused Senses- (A) Red Fortune - Defense/Recharge
- (7) Red Fortune - Defense
- (7) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance/Recharge
Level 8: Practiced Brawler- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 10: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 12: Evasion- (A) Red Fortune - Defense/Recharge
- (13) Red Fortune - Defense
- (13) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Endurance
Level 14: Kick- (A) Empty
Level 16: Combat Readiness- (A) Recharge Reduction IO
Level 18: Lucky- (A) Gift of the Ancients - Defense
- (19) Gift of the Ancients - Defense/Endurance
- (19) Gift of the Ancients - Defense/Recharge
Level 20: Taunt- (A) Perfect Zinger - Chance for Psi Damage
- (21) Perfect Zinger - Taunt
- (21) Perfect Zinger - Taunt/Recharge
- (34) Perfect Zinger - Taunt/Recharge/Range
- (37) Perfect Zinger - Accuracy/Recharge
- (37) Perfect Zinger - Taunt/Range
Level 22: Rib Cracker- (A) Touch of Death - Accuracy/Damage
- (23) Touch of Death - Damage/Endurance
- (23) Touch of Death - Damage/Recharge
- (27) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
Level 24: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Steadfast Protection - Resistance/Endurance
- (25) Impervium Armor - Resistance/Endurance
Level 26: Quickness- (A) Run Speed IO
Level 28: Spinning Strike- (A) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
Level 30: Weave- (A) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (31) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
Level 32: Dodge- (A) Gift of the Ancients - Defense
- (33) Gift of the Ancients - Defense/Endurance
- (33) Gift of the Ancients - Defense/Recharge
Level 35: Shin Breaker- (A) Touch of Death - Chance of Damage(Negative)
- (36) Touch of Death - Damage/Endurance/Recharge
- (36) Touch of Death - Accuracy/Damage
- (36) Touch of Death - Damage/Endurance
- (37) Touch of Death - Damage/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
Level 38: Crushing Uppercut- (A) Superior Might of the Tanker - Accuracy/Damage
- (39) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (39) Superior Might of the Tanker - Damage/Endurance/Recharge
- (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
Level 41: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 44: Stimulant- (A) Empty
Level 47: Aid Self- (A) Doctored Wounds - Heal
- (48) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Recharge
- (48) Interrupt Reduction IO
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (50) Interrupt Reduction IO
Level 49: Physical Perfection- (A) Regenerative Tissue - +Regeneration
- (50) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
Level 1: GauntletLevel 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
Level 1: Combo Level 1Level 1: Combo Level 2
Level 1: Combo Level 3
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