BS/Regen


ClawsandEffect

 

Posted

Ok so I love broadsword and I have never tried regen except on a lvl bumped test toon... It is a attention span set and I think I'm ready to give it a shot.

Broadsword I know is really good dmg and regen is as far as it looks in mids really good as a secondary given how fast BS can kill and how fast regen can heal.

So this is what i have thrown together. I won't buy PVP IO's and the panacea is in there for kicks will prolly be a numinas third piece in the end run.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (3) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Damage/Endurance/Recharge
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Endurance
Level 2: Reconstruction
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Recharge
  • (9) Numina's Convalescence - Heal/Endurance/Recharge
  • (9) Numina's Convalescence - Endurance/Recharge
  • (11) Miracle - Heal/Recharge
  • (11) Miracle - Heal/Endurance/Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
Level 6: Slash
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Damage/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 8: Parry
  • (A) Crushing Impact - Accuracy/Damage
  • (19) Crushing Impact - Damage/Endurance
  • (19) Crushing Impact - Accuracy/Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Endurance
  • (21) Crushing Impact - Damage/Endurance/Recharge
  • (23) Kismet - Accuracy +6%
Level 10: Dull Pain
  • (A) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - Heal/Recharge
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
  • (25) Numina's Convalescence - Endurance/Recharge
  • (27) Triage - Endurance/Recharge
  • (27) Triage - Heal/Recharge
Level 12: Fly
  • (A) Freebird - +Stealth
  • (29) Freebird - Endurance
  • (29) Freebird - FlySpeed
Level 14: Hurdle
  • (A) Empty
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Numina's Convalescence - Heal
  • (31) Panacea - +Hit Points/Endurance
Level 18: Integration
  • (A) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Endurance
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod
Level 22: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 24: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Steadfast Protection - Resistance/Endurance
Level 26: Disembowel
  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance
Level 28: Instant Healing
  • (A) Doctored Wounds - Heal
  • (37) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Doctored Wounds - Recharge
  • (39) Doctored Wounds - Heal/Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 32: Head Splitter
  • (A) Armageddon - Damage
  • (34) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Damage/Endurance
Level 35: Assault
  • (A) HamiO:Cytoskeleton Exposure
  • (43) HamiO:Cytoskeleton Exposure
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Red Fortune - Defense
  • (43) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Endurance/Recharge
Level 41: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 44: Focused Accuracy
  • (A) HamiO:Cytoskeleton Exposure
  • (48) HamiO:Cytoskeleton Exposure
Level 47: Laser Beam Eyes
  • (A) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
Level 49: Physical Perfection
  • (A) Miracle - +Recovery
  • (50) Performance Shifter - Chance for +End
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1404;692;1384;HEX;|
|78DA9D934B6F12511886CFC020C20CB7527AA1A5A5F4426F4CDB85B1171393DABB4|
|511DAAE543A85538A21406648B43B7F802B37AEDC69D59F60FC69DAE077399034EE|
|9CC0FB0CE77BBF39EF39C3C9BFDB318578FF5868E1270DDB75CBA58A63B7DBD2F1E|
|5ED5ABD22FC4288646FAC9C970D29AD6DA76557CBA5B72DA79AEA9776E4A56CBAD2|
|2ACA9A6C4AC7EED45BCDD861F34A3AB2D9B17A3746A1D56A587B8D7AEDAA63F27DB|
|DD394AE1BA41FA5B694D508DD1E4BBB2A1DF7AADE8EEDB6EB156BBB55BD2EE76DB7|
|239DEB1108B500DF32A6A3ABAB8B73C09AF0D88C0A41AF32246107ED1AD93571AAE|
|1D0BD17845DBF2A88AE4F539512E1FE09A34808EE03B2227840D8832EAF7A9EF793|
|070DE647C239547CEA793E0E665E10C21C2CCCC1A21C2CFA8650812EBFA651979FB|
|B06783903DC35C85D83DC35740B48897DE80AA8B9029C7D88B38F70F611CE9E7CA8|
|A13DB94E30A0CBE0EC1EE3960CE3BF197F78FD6008B14184BA70093F8C44544BE48|
|C4C133CDFC49417710086181BBC3155E1FD4D7392B4DA53F0C5D5BEC579DFD2BC6F|
|175049F05A3C89AF303428A66EA832F58D70088661D53A3C4C2B991E225C426554F|
|D1746E7C83C9D65CC136616188B8423B08F29FBD8738A359327CC3D6314184F0919|
|B0A7D4DA534BB4FDD93BA88161523D6F729D236F10B29B84852DC623C200D8336A1|
|D990700DD2B16158FA136AB5EE86C82A65F0C3382846583116298843874CDF313F5|
|F91F3CD717428E7730C73B98FB4E388137B6A4022CA98957144FA166A9B558CB645|
|FC9312CC2DA0A639570131262553D6AF5884EC61ABFD571BD7F3EE183FFA1E37F46|
|0A7AFFE8098D4626F5FE31ED06A2FD83F4BFD74FB33765A018043D4129A09CA1BC4|
|47985F21AC546B940A9A0747FF5BB23EB986B036513650B2501F9C40774FA0D1003|
|C54409A1845122285194384A12E5334AF72F9C66F2B7|
|-------------------------------------------------------------------|
Critque away


 

Posted

Regen REALLY wants Tough. It also wants more recharge. And more defense. What DID you focus on? Oh, hit points. A classic mistake.

See, you have permanent Dull Pain. Even skipping Task Force Commander, if you pick up Portal Jockey and Freedom Phalanx Reserve, your hit points are getting capped down from 2565 to 2410. For the vast majority of the game, those extra 155 hit points are doing you no good whatsoever, because they don't count.

Your primary focus should be recharge to get those click powers back up faster. Then you want to look into some ranged and AoE defense. You won't get huge numbers, but you want decent numbers, let's say something around 20-25%? You want to cut down on the rate at which those ranged attackers are chipping away at you.

For DPS, you're going to want to look into the Achilles' Heel proc. Well, for big game hunting anyway. Won't help much at all for minion munching. So it depends on what you want to do. But with no Whirling Sword and no Slice, it looks like you're trying to build a single-target monster. For that, Achilles' Heel.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Regen REALLY wants Tough. It also wants more recharge. And more defense. What DID you focus on? Oh, hit points. A classic mistake.

See, you have permanent Dull Pain. Even skipping Task Force Commander, if you pick up Portal Jockey and Freedom Phalanx Reserve, your hit points are getting capped down from 2565 to 2410. For the vast majority of the game, those extra 155 hit points are doing you no good whatsoever, because they don't count.

Your primary focus should be recharge to get those click powers back up faster. Then you want to look into some ranged and AoE defense. You won't get huge numbers, but you want decent numbers, let's say something around 20-25%? You want to cut down on the rate at which those ranged attackers are chipping away at you.

For DPS, you're going to want to look into the Achilles' Heel proc. Well, for big game hunting anyway. Won't help much at all for minion munching. So it depends on what you want to do. But with no Whirling Sword and no Slice, it looks like you're trying to build a single-target monster. For that, Achilles' Heel.
More hp means more regen based off the percentages used. As far as focus My focus was on recharge and on hit points. I'm willing to dump assault for manuevers but i don't see where i can fit tough in without dropping leadership all together and then i loose out on the defnese from the 6 piece tactics as well as the chance to build up per tick of tactics.


 

Posted

More hit points only mean more regeneration when you actually have more hit points. Your hit points are capped while Dull Pain is up (assuming you put in a little effort to grab the accolades), so all those IO hit point bonuses aren't helping at all most of the time. Also, more regeneration is the last thing Regen needs. Also, while I'm a fan of Leadership, Tough and Weave will do more for you than Maneuvers and Tactics most of the time. And you aren't getting the 2.5% defense from Tactics since you only five-slotted it. And the build up proc in Tactics is contributing about 1% to your DPS.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Werner's right, those HP bonuses are completely pointless on that build.

Dull Pain will cap your HP every time it is used. And since you have perma Dull Pain, your HP will be capped 100% of the time if you want it to be.

Some quick and easy changes to improve your overall build:

Add a 6th slot to Hack and put an Achille's Heel proc in it.

Drop Slash (it's the worst attack in the set) and pick up Slice to help with your complete lack of any AoE whatsoever. Slot it with 5 Scirocco's Dervish for some AoE defense.

Slot Reconstruction with 5 Doctored Wounds. That will make up the 5% recharge you lost from dropping Slash.

You don't need the Fitness pool that early. You're REGEN, you get Quick Recovery at level 4, and the only toggle in the set is Integration. You won't need Stamina until you start adding toggles from pools. (My regen skipped Stamina altogether and just took Physical Perfection). If you still want Fitness, you can push it back to 22, 24, and 30 or 35.

Add a generic End Mod IO to Quick Recovery.

Ah, I'll just post what *I* would do with that build and the budget you seem to have for it. It can be improved quite a lit from what you have. The important thing is you do not need those HP bonuses after you achieve perma Dull Pain.

I'll post my build when I get home from work today.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Okay, as promised, here's what I came up with.

I assume the use of purples reflects your budget, or willingness to work towards a build, so I went ahead and used them. I put the damage procs in there for the purple sets you did use, simply because you will get more mileage out of them than straight enhancement. The percentage purple procs has to fire is 33%, so one in every 3 attacks will have an extra 107 damage tacked onto it. I also moved your Hecatomb set from Disembowel to Hack, because A) you will be using Hack a LOT more often, so it gives that proc more chances to fire and B) purples exemp with you, so you will have that 33% chance to deal a crap-ton of free damage when exemped all the way to level 1. You may want to do the same with the purple set in Head Splitter, moving it to Slice instead, which means you will have THAT proc all the way down to level 1 as well.

I took the AoE attacks because Broadsword does deal good damage, but it's not especially quick about it. After playing 50 levels of a Broadsword scrapper I can assure you, using single target attacks on a crowd of minions gets old fast, better to cut them down with AoEs so you can use your hard hitters on LTs and bosses.

It has: Perma Dull Pain (you only need 55% global recharge, assuming 3 slotted Hasten and both being used as soon as they come back up) With Dull Pain being perma, you can ditch quite a few of those HP bonuses in favor of something more useful for you (i.e. defense)

Speaking of defense, ranged and AoE are sitting at 16% or so, which, while not stellar, is better than the 3% you had before. You are softcapped to melee and lethal with double stacked Parry, which you will probably have most of the time because Parry recharges so fast. The most common ranged attack you will find in the entire game is gunfire, which is tagged as ranged/lethal. So all those Council and Malta shooting at you in the late game are going to be missing a lot.

Passive regen suffered a little bit, but you gained a little bit of defense, so you won't have to rely on pure healing for survival. Every attack that misses you is one you don't have to heal back, so defense = good for regen.

Here's the build:


Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(15), Hectmb-Dmg(34), Hectmb-Dam%(34), Achilles-ResDeb%(50)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(21), Numna-Heal/EndRdx(21)
Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Acc/Rchg(15), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(50)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), LkGmblr-Rchg+(43)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(37), Dct'dW-Rchg(40)
Level 12: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17), Heal-I(17)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(48)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(50)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx(25)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(46), Dct'dW-Rchg(48)
Level 30: Boxing -- Empty(A)
Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dam%(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx/Rchg(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A), P'Shift-End%(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Thanks both of you. You taught me about the set i wasn't super sure on and pointed out a few issues in one i was sure on.

Claws I really like your build but the use of makos instead of hecatomb in disembowel has me confused.


 

Posted

Quote:
Originally Posted by DJ_Onslaught View Post
Thanks both of you. You taught me about the set i wasn't super sure on and pointed out a few issues in one i was sure on.

Claws I really like your build but the use of makos instead of hecatomb in disembowel has me confused.
I moved the Hecatomb to Hack. You can only have ONE of any given purple enhancement anywhere on the character, so in moving the purple set to Hack, I had to put something else in Disembowel.

A purple set usually has a pretty crappy 6th slot bonus, so most of the time it's only worth slotting 5 of them for the recharge bonus. I wanted to put the Achille's Heel Chance for -Resistance proc in Hack, so I needed a set that would work with 5 slots to give me room, hence, using Hecatomb there. Also, in putting the damage proc in Hack, it gives it even more chances to go off, because you will be using Hack more often than anything but Parry.

Mako's Bite needs 6 slots to give the bonus I was using it for (ranged defense) so I decided to put it in Disembowel, as I didn't want to put an Achille's proc in that attack too.

Purples aren't always best used in your best attack, most of the time you are better off putting them in your most frequently used attack. Especially if you use the procs, which are the best bang for the buck out of all the purple enhancements. Most of them are a 33% chance to do an extra 107 damage or so. So, about every 3 attacks you get extra damage that doesn't cost you extra endurance. That's a huge benefit. That will frequently kill an enemy for you, thus saving endurance because you won't need to hit him with another attack. Without the proc, you would need to swing again, costing time and endurance you could have saved.

I'm still of the mind that switching the slotting of Slice and Head Splitter is probably a good idea, I didn't think about it at the time, but you have access to Slice much lower than you have access to Head Splitter. And since those set bonuses and procs exemp with you, you would have an AoE at level 2 that has a 33% chance of hitting up to 5 targets with extra damage. If you consistently hit 5 targets with it, it will proc on at least one of them almost every single time.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I moved the Hecatomb to Hack. You can only have ONE of any given purple enhancement anywhere on the character, so in moving the purple set to Hack, I had to put something else in Disembowel.

A purple set usually has a pretty crappy 6th slot bonus, so most of the time it's only worth slotting 5 of them for the recharge bonus. I wanted to put the Achille's Heel Chance for -Resistance proc in Hack, so I needed a set that would work with 5 slots to give me room, hence, using Hecatomb there. Also, in putting the damage proc in Hack, it gives it even more chances to go off, because you will be using Hack more often than anything but Parry.

Mako's Bite needs 6 slots to give the bonus I was using it for (ranged defense) so I decided to put it in Disembowel, as I didn't want to put an Achille's proc in that attack too.

Purples aren't always best used in your best attack, most of the time you are better off putting them in your most frequently used attack. Especially if you use the procs, which are the best bang for the buck out of all the purple enhancements. Most of them are a 33% chance to do an extra 107 damage or so. So, about every 3 attacks you get extra damage that doesn't cost you extra endurance. That's a huge benefit. That will frequently kill an enemy for you, thus saving endurance because you won't need to hit him with another attack. Without the proc, you would need to swing again, costing time and endurance you could have saved.

I'm still of the mind that switching the slotting of Slice and Head Splitter is probably a good idea, I didn't think about it at the time, but you have access to Slice much lower than you have access to Head Splitter. And since those set bonuses and procs exemp with you, you would have an AoE at level 2 that has a 33% chance of hitting up to 5 targets with extra damage. If you consistently hit 5 targets with it, it will proc on at least one of them almost every single time.
Gotcha. I usually always put the purples when i get them in my best attacks, I never considered running them in a weaker attack but thats a really valid point you brought up and definately one that could make me reconsider the slottting on several toons.

Thanks for the advice.


 

Posted

Quote:
Originally Posted by DJ_Onslaught View Post
Gotcha. I usually always put the purples when i get them in my best attacks, I never considered running them in a weaker attack but thats a really valid point you brought up and definately one that could make me reconsider the slottting on several toons.

Thanks for the advice.
Well, if you want to get completely technical, Hack is actually the better attack than Disembowel thanks to animation time: Hack has a DPA of 71.27 (112.9/1.584) whereas Disembowel has a DPA of 68.13 (134.9/1.98). Hack also has greater recharge requirements for almost every attack chain out there, so slotting it with the Hecatomb rather than Mako's or Crushing Impact makes more sense on that front as well because you're getting more recharge while simultaneously allowing yourself to slot the AH proc that you should definitely want in there (in AH proc attacks, I generally try to go with 5 piece set bonus sets so that I can always fit in the AH proc).


 

Posted

I'm leveling a bs/regen now - he just hit 43. I've had achilles heal procs in both hack and slice for 15 levels or so and it makes a big difference.