Can I make a Tank-Mage now?????
Icarnate Judgement blast powers will not allow you to form a chain in any way shape or form.
I cannot think of a way you can turn a tank into a character that has a sold ranged attack chain. The game isnt really set up that way..
You could take a blaster and build a high defense build with powers and IO's
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
An EAT might get you pretty close. (Kheld (teamed), Crab... possibly even a Bane)
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You could roll a Shield / Kinetic Melee Tanker. You get Focused Burst for a single target attack and Repulsing Torrent for a ranged cone.
Add Shield Charge as a short-ranged AoE and if you want damage, for Pyre from the ancillary pool and pick up Fire Blast for another single target attack and Fire Ball for another ranged AoE.
You won't get a constant single target chain. But as a Tanker you won't have to work as hard to get to the soft-cap on defense so you can focus the build toward more recharge. Getting another nuke from the Judgement slot with the right Alpha, you might have enough recharge to use a combination of the two single target ranged attacks, the cone, and aoes to have a decent chain event if it's a mix.
Being able to get into melee, using AAO to boost damage, shield charge, Burst (pbaoe), fire ball should do pretty good.
I know my Fire/Fire/Pyre has decent recharge and can chain combustion, burn, fireball, fire sword circle, pyronic judgement for tones of aoe. It's just all done in melee.
Hello all.
I've been away for almost 18 months, and am now doing the VIP thing. I still have my very first Character from I1, an INV/EM Tanker that conceptually was a guy in Heavy Powered Armor. Making an INV Tanker tough was simple, but I wanted some type of ranged blasts of consequences. I made do with LBE, and the damage was "meh". It was really more like a directed Taunt than a damage inducing power. I wanted to ask if, via the Incarnate System, can I actually give my Tanker the ability to have a decent ranged damage chain? If y'all don't think it's viable, any ideas on an AT that can mimic an Iron Man type character better? Thanks in advance. |
Hello all.
I've been away for almost 18 months, and am now doing the VIP thing. I still have my very first Character from I1, an INV/EM Tanker that conceptually was a guy in Heavy Powered Armor. Making an INV Tanker tough was simple, but I wanted some type of ranged blasts of consequences. I made do with LBE, and the damage was "meh". It was really more like a directed Taunt than a damage inducing power. I wanted to ask if, via the Incarnate System, can I actually give my Tanker the ability to have a decent ranged damage chain? If y'all don't think it's viable, any ideas on an AT that can mimic an Iron Man type character better? Thanks in advance. |
If I had to do such a thing, here's what I'd try:
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"Mimic Iron Man."
If I had to do such a thing, here's what I'd try: Code:
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Either I'm doing something wrong, or that data isn't right?
Bit confused how a claws / elec brute mimics Iron Man?
@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
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I have a solid range chain that I use on mitos during LGTF using kin melee and soul mastery. Gloom focused burst and repulsing torrent with decent recharge is enough to keep going.
Interested by this post. Popped that data into mids and it gave me a Claws / Elec brute?
Either I'm doing something wrong, or that data isn't right? Bit confused how a claws / elec brute mimics Iron Man? |
Oh, sorry, I posted the build before I put sets and slots in it.
Anyway, it'd be a late bloomer, but it has six ranged attacks/holds, with ranges from 60 feet down to 30-ish. Shockwave is double-slotted with the brute ATO, but I'd prolly go 3/3 with the Overwhelming Force ATO instead, to stop the knockback.
Yeah, I left off fly, but flight and electric is an uneasy pairing, and skipping the leaping pool removes one of your better ranged AOE opening attacks.
But it's just to show some ideas: If you WANT a ranged attack toon, you can certainly make one on a 'melee' chassis these days, it's just going to be a late blooming build.
And make no mistake, this is a TANKY build. It's not as tough as you can make a brute, but ranged attacks bring trade-offs.
Anyway, here's the whole build:
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), GS-Acc/End/Rech(13), GS-Acc/Dmg/End/Rech(13)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(17), GA-3defTpProc(39)
Level 2: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(48)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), GS-Acc/Dmg/End/Rech(11), GS-Acc/End/Rech(39)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 12: Super Jump -- Winter-ResSlow(A)
Level 14: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 16: Grounded -- ResDam-I(A)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Spring Attack -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 28: Energize -- Panac-Heal/EndRedux/Rchg(A), Panac-Heal/Rchg(29), Panac-EndRdx/Rchg(43), Panac-Heal(45)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Shockwave -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(33), SBrutesF-Acc/EndRdx/Rchg(33), BrutesF-Acc/Dmg(34), BrutesF-Dmg/Rchg(34), BrutesF-Acc/Dmg/Rchg(34)
Level 35: Mu Lightning -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(36), Thundr-Acc/Dmg(36), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 41: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Posi-Dam%(43)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Rchg(45), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46)
Level 47: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50), Efficacy-Acc/Rchg(50), Efficacy-EndMod/Acc(50)
Level 49: Power Surge -- TtmC'tng-ResDam/Rchg(A)
Level 1: Brawl -- RechRdx-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40), RgnTis-Regen+(40)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
------------
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More to the point, since when did Iron Man have CLAWS?
Fair enough, it's a build that shows melee sets can be built with some range utility in mind, but as a build to mimic Iron Man, sadly it fails.
@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat
Given the way tankers work in CoH, and the nigh-invulnerability that the Fighting pool and incarnate powers can provide, I'm not sure what the point is for a tanker to have ranged damage. Most of the time you can stand in the middle of a huge spawn of enemies be completely unaffected. No need for ranged attacks at all.
That said, Mu Mastery would be your best bet: it provides four ranged attacks (a single target bolt, a cone AoE, a "ball" AoE and an immobilize). Coupled with your PBAoE and your Judgement power, that winds up being a lot of ranged and AoE damage.
Whether you can get a tight attack chain with those attacks is dependent on how crazy you want to get on recharge. You can take Hasten, Spiritual Interface, Ageless Destiny, and a ton of IO +recharge bonuses.
You can easily get recharge on these powers down to 3 sec for Mu Lightning, 10 sec for Ball Lightning, 8 sec for Static Discharge and 7 sec for Electrifying Fences. More than that depends on how much time and inf you want to spend on getting high-priced IO sets that crank up recharge. That may require making sacrifices in your other attacks and in your defenses. The latter would be self-defeating, however.
More to the point, since when did Iron Man have CLAWS?
Fair enough, it's a build that shows melee sets can be built with some range utility in mind, but as a build to mimic Iron Man, sadly it fails. |
Use the tiny little widow claws, mech it up in the costume builder. For the flight, use a nice mech-looking jetpack, and if it bothers you that much, drop superleap for, uh, something else. Or just use it to mule the slow resist, which is what I'd do.
Iron Man is the classic tank-mage: He fights in melee, he fights at range, he's super strong, he's super tuff, etc, etc, etc.
Brute has good to excellent damage. Fits IM.
Brute has good to excellent tuffness. Fits IM.
Brute gets charged up as the fight does on. Fit's IM...sorta? Ehn.
Build has melee attacks, and range attacks. I got the idea for spring attack from the Avengers movie, where Iron man and Thor were dukin' it out. (Yah know, that move where Iron Man sorta leap-stomped Thor? (SO COOL))
Dude, it's as close as yer gonna get in THIS game.
Use the tiny little widow claws, mech it up in the costume builder. For the flight, use a nice mech-looking jetpack, and if it bothers you that much, drop superleap for, uh, something else. Or just use it to mule the slow resist, which is what I'd do. Iron Man is the classic tank-mage: He fights in melee, he fights at range, he's super strong, he's super tuff, etc, etc, etc. Brute has good to excellent damage. Fits IM. Brute has good to excellent tuffness. Fits IM. Brute gets charged up as the fight does on. Fit's IM...sorta? Ehn. Build has melee attacks, and range attacks. I got the idea for spring attack from the Avengers movie, where Iron man and Thor were dukin' it out. (Yah know, that move where Iron Man sorta leap-stomped Thor? (SO COOL)) |
I'd go with something like SR/KM.
Except I think I'd go instead for a KM/SR scrapper, because really, I don't think tanker is the class for an iron man tank mage type character.
Super Reflexes works for armor (most things get deflected) and it has no penalties from being out of melee contact with enemies, nor any benefits. It simply keeps you from getting hurt.
You get a hard-hitting ranged attack from KM as well as a ranged cone, which you can slot with the Overwhelming Force IO to keep it from being annoying.
From there you can go for some of the options people have listed. Char, Fire Blast and Fire Ball from pyre master would be my pick, and could represent a flamethrower built into the gauntlets or something.
That's 2 ranged attacks from KM and 3 from Pyre Mastery. With enough recharge you can easily make a smooth chain out of that, I think.
Pick up Air Superiority (for some honest-to-goodness thumping) and flight, and I think you've pretty much got what you want.
The only real issue, and it's a pretty big one, is that KM for scrappers has no build up, but rather a PBAOE damage boost dependant on being surrounded.
You could go Stalker (stealth generator built into the armor, which would let you "snipe" with crits from KM's focused burst) but you lose Repulsing Torrent and go down to 4 ranged attacks.
Really, I'd just make a blaster, go energy blast or radiation blast or something, and just build to be as tough as you can through pool powers, IOs, Mace Mastery (Scorpion Shield) and incarnate powers (Barrier looks like a force field!)
Hello all.
I've been away for almost 18 months, and am now doing the VIP thing. I still have my very first Character from I1, an INV/EM Tanker that conceptually was a guy in Heavy Powered Armor.
Making an INV Tanker tough was simple, but I wanted some type of ranged blasts of consequences. I made do with LBE, and the damage was "meh". It was really more like a directed Taunt than a damage inducing power.
I wanted to ask if, via the Incarnate System, can I actually give my Tanker the ability to have a decent ranged damage chain? If y'all don't think it's viable, any ideas on an AT that can mimic an Iron Man type character better?
Thanks in advance.