Why I never see Elecs/?
I have an Elec/Em dom.
The biggest drawback (if you can call it that) is a lack of an 'every mob hard mez' like flashfire, stalagmites etc. But you get a nice bag of tricks for every situation.
The sleep patch is one of the best powers in the game, and acts as a debuff as well as being able to sleep mobs while they are under attack. The confuse is likewise very nice, but sort of needs to be used on a mob a good time before the rest of the team gets to it.
Jolting chain is excellent soft control as well, as really fast. The range aoe hold is also nice. Conductive aura..yes, it gets you aggro, but since it will drain a mob in a few seconds, that is not such a big deal.
Gremlins are fun..they seem to die easier than imps, because they have an aoe aura, but the knockdown they do it very nice.
As for a secondary..anything with some melee attacks is good, and power boost makes the set crazy good.
Thematically, I was thinking in Psy, Ice or Earth for the secondaries. My biggest concern is the lack of AoE in Ice/Psy, or the lack of debuffs for big targets (AV/GM) in Ice/Earth.
Question about Jolting Chain: is a permanent knockdown (like the Ice Patch) or just a one time KD?
Edit: obviously /Elec would also fit, but I dont usually roll dual themes, Im that weird
Another question about something I just read about the confuse power:
Does domination affect only to the first target or to all of them?
Thematically, I was thinking in Psy, Ice or Earth for the secondaries. My biggest concern is the lack of AoE in Ice/Psy, or the lack of debuffs for big targets (AV/GM) in Ice/Earth.
Question about Jolting Chain: is a permanent knockdown (like the Ice Patch) or just a one time KD? Edit: obviously /Elec would also fit, but I dont usually roll dual themes, Im that weird |
All three will help with draining mobs, either through power boost, or drain psych. I like DP better since elec can get them to 0 pretty fast on its own. Jolting chain is a one time KD, and will jump from one enemie to the next, and I think if the first one hits, the rest are auto hit. It's a really fun power too, since it can jump past the normal target cap.
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I have been playing around with mids (just to familiarize myself with the powers, no serious builds) and I have discovered that all my build end up taking the full primary, except for the ST inmob. Is there any power safe to skip?
Because of that, Im left with very little options in my secondary/pools if I want to build some defense/lotg mules
I did not take the kd chain. However, I _did_ take both immobs, single and multi. I slotted both immobs with a full set of enfeebled operation. I operate at +50% s/l defense, but my e/n kind of sucks. I can take anything at 0/8 (elec/psi), but can only take some groups at +2/8. I have perma DP, hasten, and dom.
At 50, with reactive, my chain is fences, probe, tk, DP, psiwave, sleet, storm. Whatever is up, I push the button. I only use the sleep on rare occasions, and never bother with the ST or multi-holds. Even with dom up, its just easier to flop em with sleet, kill them outright with ion, or nuke them with my aura/psiwave and smash.
I don't know why you don't see elec/, because frankly its an insane set to run. I don't even need the gremlins, but lately on generic groups with tanks and things I have been using them more. I don't use barrier, but instead rebirth.
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Hew in drag baby
I'd call the OP's experience pretty random.
I see elec/ doms all the time.
I made an elec/elec/mu dom to 50 and really enjoyed the ride. I found that the combination of sleep, confuse, knockdown and end drain was really powerful mitigation and kept me safe in most situations. But I also felt that it didn't dish out a lot of damage.
Here is my not-too-expensive perma dom build with some defense and Surge of Power so that you can look like your gremlins and have capped s/l/e resists. It's pre-inherent fitness, so you can pick 3 additional powers.
http://www.cohplanner.com/mids/downl...89F21FEED1FDA4
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Two weeks ago I saw three elecs in a single BAF run. I think I see more elec doms than anything but plant.
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i love doms. made almost every combo. and tricked out my earth/earth/ice, mind/fire/fire, plant/fire/fire, and plant/psi/ice... but i never tried an electric control past lvl 10.
i seems just ok when compared to earth/, plant/, and mind/. it seems more fun factor/ sometime different verses to powerful. but some swear by it so idk. just never appealed to me.
I love Elec/Ice. I don't know much about the confuse but the duration is pretty long. I would suggest looking in mids to find your answer.
Whenever I get into a team with any of my chars, most doms are
- Plants (the most used) - Fire - Mind/Earth - Ice, to a lesser extent But I very rarely see an elec and this has me intrigued and makes me want to roll one (I'm used to play with my friend who rolls plant/psy and its amazing the amount of things he can do at 32). What would be a good pairing with Elec/? Preferiable a good mix between AoE and ST. Also, Elec/ plays in range or melee? Do you see a lot of Elec/ doms? |
With I21, it was moved to a premium set. No buy electric, no play electric.
That's what happens when things became pay-for services. You create 'haves' and 'have nots'.
I enjoy electric and have an elec/earth/primal who stomps the yard. I recently made an elec/ice who's lvl 30. It pairs best with melee oriented assault sets imo.
Please buff Ice Control.
Yeah.. I tend to see Elec/s here and there, not rare at all. The one Dom Primary I never see any more is Ice- and after playing it up to almost 20 I can see why!!!
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Yeah.. I tend to see Elec/s here and there, not rare at all. The one Dom Primary I never see any more is Ice- and after playing it up to almost 20 I can see why!!!
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That set is bipolar. An AoE sleep that causes damage??? An AoE knockdown that gets foiled by immobs??? An PBAoE aura that causes confusion AND fear, plus slows the targets so much they don't attack each other??? Shiver that does nothing but slow when everything else already has the targets at the slow cap??? PB AoE hold and aura when everything else is ranged control???
The best ice control character I ever made was earth control with the crystal power effect colored ice blue.
Please buff Ice Control.
I've gone on record as saying ice control is the weakest primary for doms many moons ago. People who complain about grav apparently think the one trick pony known as Ice Slick is teh ro0xx0r.
That set is bipolar. An AoE sleep that causes damage??? An AoE knockdown that gets foiled by immobs??? An PBAoE aura that causes confusion AND fear, plus slows the targets so much they don't attack each other??? Shiver that does nothing but slow when everything else already has the targets at the slow cap??? PB AoE hold and aura when everything else is ranged control??? The best ice control character I ever made was earth control with the crystal power effect colored ice blue. |
I've gone on record as saying ice control is the weakest primary for doms many moons ago. People who complain about grav apparently think the one trick pony known as Ice Slick is teh ro0xx0r.
That set is bipolar. An AoE sleep that causes damage??? An AoE knockdown that gets foiled by immobs??? An PBAoE aura that causes confusion AND fear, plus slows the targets so much they don't attack each other??? Shiver that does nothing but slow when everything else already has the targets at the slow cap??? PB AoE hold and aura when everything else is ranged control??? The best ice control character I ever made was earth control with the crystal power effect colored ice blue. |
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The problem Ice has is that Ice doesn't have any big problems. It's not amazing, it's not terrible, and the little design problems (like the widespread immunities and resistances to Ice Slick, the intraset conflict with the AOE immob, Jack's slightly thick AI) are pretty insignificant compared to the problems Gravity has.
It's definitely the second-worst control set to my eye, but the gap between it and the set above it is very different to the gap between it and the set below it.
Ive got an Ice/Thorn @ level 50... awesome toon..
The hard things I can do--- The impossible just take a little bit longer.
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Ice does need help as well...I couldn't pick right off the top of my head which set it worse....I would say Gravity but Singy makes up for the set soo much once you get him. Jack Frost is made of glass lol...you might have to get back with me on that one lol. I have yet to IO set/trick out my Ice/Psi Dom yet.
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For ice, they could put some -dmg debuff in the controls like Shiver. Take the dmg out of flash freeze, so it doesn't interrupt any other sleep effect and prevent you from stacking. Put -kb in flash freeze so you can sleep mobs and not wake them up by them falling down on ice slick. Remove the -kb from the immobs so ice slick starts them flopping and the immobs keep them there. Jack could stand to be tougher. Maybe increase his defense numbers, or give him an ice patch power like blasters get.
Please buff Ice Control.
Sad thing is both sets could be 'fixed' with a couple minor tweaks.
For ice, they could put some -dmg debuff in the controls like Shiver. Take the dmg out of flash freeze, so it doesn't interrupt any other sleep effect and prevent you from stacking. Put -kb in flash freeze so you can sleep mobs and not wake them up by them falling down on ice slick. Remove the -kb from the immobs so ice slick starts them flopping and the immobs keep them there. Jack could stand to be tougher. Maybe increase his defense numbers, or give him an ice patch power like blasters get. |
Sad thing is both sets could be 'fixed' with a couple minor tweaks.
For ice, they could put some -dmg debuff in the controls like Shiver. Take the dmg out of flash freeze, so it doesn't interrupt any other sleep effect and prevent you from stacking. Put -kb in flash freeze so you can sleep mobs and not wake them up by them falling down on ice slick. Remove the -kb from the immobs so ice slick starts them flopping and the immobs keep them there. Jack could stand to be tougher. Maybe increase his defense numbers, or give him an ice patch power like blasters get. |
I'd like to say add a short duration mag 2 Stun or Hold into Shiver, but I'm not sure how I would explain it.
Whenever I get into a team with any of my chars, most doms are
- Plants (the most used)
- Fire
- Mind/Earth
- Ice, to a lesser extent
But I very rarely see an elec and this has me intrigued and makes me want to roll one (I'm used to play with my friend who rolls plant/psy and its amazing the amount of things he can do at 32).
What would be a good pairing with Elec/? Preferiable a good mix between AoE and ST.
Also, Elec/ plays in range or melee?
Do you see a lot of Elec/ doms?