Why I never see Elecs/?


Airhammer

 

Posted

Whenever I get into a team with any of my chars, most doms are
- Plants (the most used)
- Fire
- Mind/Earth
- Ice, to a lesser extent

But I very rarely see an elec and this has me intrigued and makes me want to roll one (I'm used to play with my friend who rolls plant/psy and its amazing the amount of things he can do at 32).

What would be a good pairing with Elec/? Preferiable a good mix between AoE and ST.

Also, Elec/ plays in range or melee?


Do you see a lot of Elec/ doms?


 

Posted

I have an Elec/Em dom.
The biggest drawback (if you can call it that) is a lack of an 'every mob hard mez' like flashfire, stalagmites etc. But you get a nice bag of tricks for every situation.

The sleep patch is one of the best powers in the game, and acts as a debuff as well as being able to sleep mobs while they are under attack. The confuse is likewise very nice, but sort of needs to be used on a mob a good time before the rest of the team gets to it.

Jolting chain is excellent soft control as well, as really fast. The range aoe hold is also nice. Conductive aura..yes, it gets you aggro, but since it will drain a mob in a few seconds, that is not such a big deal.

Gremlins are fun..they seem to die easier than imps, because they have an aoe aura, but the knockdown they do it very nice.

As for a secondary..anything with some melee attacks is good, and power boost makes the set crazy good.


 

Posted

Thematically, I was thinking in Psy, Ice or Earth for the secondaries. My biggest concern is the lack of AoE in Ice/Psy, or the lack of debuffs for big targets (AV/GM) in Ice/Earth.

Question about Jolting Chain: is a permanent knockdown (like the Ice Patch) or just a one time KD?

Edit: obviously /Elec would also fit, but I dont usually roll dual themes, Im that weird


 

Posted

Another question about something I just read about the confuse power:

Does domination affect only to the first target or to all of them?


 

Posted

Quote:
Originally Posted by Elendil View Post
Thematically, I was thinking in Psy, Ice or Earth for the secondaries. My biggest concern is the lack of AoE in Ice/Psy, or the lack of debuffs for big targets (AV/GM) in Ice/Earth.

Question about Jolting Chain: is a permanent knockdown (like the Ice Patch) or just a one time KD?

Edit: obviously /Elec would also fit, but I dont usually roll dual themes, Im that weird
All three will help with draining mobs, either through power boost, or drain psych. I like DP better since elec can get them to 0 pretty fast on its own. Jolting chain is a one time KD, and will jump from one enemie to the next, and I think if the first one hits, the rest are auto hit. It's a really fun power too, since it can jump past the normal target cap.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
All three will help with draining mobs, either through power boost, or drain psych. I like DP better since elec can get them to 0 pretty fast on its own. Jolting chain is a one time KD, and will jump from one enemie to the next, and I think if the first one hits, the rest are auto hit. It's a really fun power too, since it can jump past the normal target cap.
Thanks for this! Can you answer the confusion question, please? Does domination doublemag affect all the targets hits by Synaptic Overload, or just the first one? I read both somewhere, and now I'm not sure :s


 

Posted

I have been playing around with mids (just to familiarize myself with the powers, no serious builds) and I have discovered that all my build end up taking the full primary, except for the ST inmob. Is there any power safe to skip?

Because of that, Im left with very little options in my secondary/pools if I want to build some defense/lotg mules


 

Posted

I did not take the kd chain. However, I _did_ take both immobs, single and multi. I slotted both immobs with a full set of enfeebled operation. I operate at +50% s/l defense, but my e/n kind of sucks. I can take anything at 0/8 (elec/psi), but can only take some groups at +2/8. I have perma DP, hasten, and dom.

At 50, with reactive, my chain is fences, probe, tk, DP, psiwave, sleet, storm. Whatever is up, I push the button. I only use the sleep on rare occasions, and never bother with the ST or multi-holds. Even with dom up, its just easier to flop em with sleet, kill them outright with ion, or nuke them with my aura/psiwave and smash.

I don't know why you don't see elec/, because frankly its an insane set to run. I don't even need the gremlins, but lately on generic groups with tanks and things I have been using them more. I don't use barrier, but instead rebirth.


-------
Hew in drag baby

 

Posted

I'd call the OP's experience pretty random.

I see elec/ doms all the time.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

I made an elec/elec/mu dom to 50 and really enjoyed the ride. I found that the combination of sleep, confuse, knockdown and end drain was really powerful mitigation and kept me safe in most situations. But I also felt that it didn't dish out a lot of damage.

Here is my not-too-expensive perma dom build with some defense and Surge of Power so that you can look like your gremlins and have capped s/l/e resists. It's pre-inherent fitness, so you can pick 3 additional powers.

http://www.cohplanner.com/mids/downl...89F21FEED1FDA4


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Two weeks ago I saw three elecs in a single BAF run. I think I see more elec doms than anything but plant.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

i love doms. made almost every combo. and tricked out my earth/earth/ice, mind/fire/fire, plant/fire/fire, and plant/psi/ice... but i never tried an electric control past lvl 10.

i seems just ok when compared to earth/, plant/, and mind/. it seems more fun factor/ sometime different verses to powerful. but some swear by it so idk. just never appealed to me.


 

Posted

I love Elec/Ice. I don't know much about the confuse but the duration is pretty long. I would suggest looking in mids to find your answer.



 

Posted

Quote:
Originally Posted by Elendil View Post
Whenever I get into a team with any of my chars, most doms are
- Plants (the most used)
- Fire
- Mind/Earth
- Ice, to a lesser extent

But I very rarely see an elec and this has me intrigued and makes me want to roll one (I'm used to play with my friend who rolls plant/psy and its amazing the amount of things he can do at 32).

What would be a good pairing with Elec/? Preferiable a good mix between AoE and ST.

Also, Elec/ plays in range or melee?


Do you see a lot of Elec/ doms?
Elec control was tied to GR purchase when it was released. No buy GR, no play electric.

With I21, it was moved to a premium set. No buy electric, no play electric.

That's what happens when things became pay-for services. You create 'haves' and 'have nots'.

I enjoy electric and have an elec/earth/primal who stomps the yard. I recently made an elec/ice who's lvl 30. It pairs best with melee oriented assault sets imo.


Please buff Ice Control.

 

Posted

Yeah.. I tend to see Elec/s here and there, not rare at all. The one Dom Primary I never see any more is Ice- and after playing it up to almost 20 I can see why!!!




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

Quote:
Originally Posted by Benchpresser View Post
Yeah.. I tend to see Elec/s here and there, not rare at all. The one Dom Primary I never see any more is Ice- and after playing it up to almost 20 I can see why!!!
I've gone on record as saying ice control is the weakest primary for doms many moons ago. People who complain about grav apparently think the one trick pony known as Ice Slick is teh ro0xx0r.

That set is bipolar. An AoE sleep that causes damage??? An AoE knockdown that gets foiled by immobs??? An PBAoE aura that causes confusion AND fear, plus slows the targets so much they don't attack each other??? Shiver that does nothing but slow when everything else already has the targets at the slow cap??? PB AoE hold and aura when everything else is ranged control???

The best ice control character I ever made was earth control with the crystal power effect colored ice blue.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by DarkCurrent View Post
I've gone on record as saying ice control is the weakest primary for doms many moons ago. People who complain about grav apparently think the one trick pony known as Ice Slick is teh ro0xx0r.

That set is bipolar. An AoE sleep that causes damage??? An AoE knockdown that gets foiled by immobs??? An PBAoE aura that causes confusion AND fear, plus slows the targets so much they don't attack each other??? Shiver that does nothing but slow when everything else already has the targets at the slow cap??? PB AoE hold and aura when everything else is ranged control???

The best ice control character I ever made was earth control with the crystal power effect colored ice blue.
Ice does need help as well...I couldn't pick right off the top of my head which set it worse....I would say Gravity but Singy makes up for the set soo much once you get him. Jack Frost is made of glass lol...you might have to get back with me on that one lol. I have yet to IO set/trick out my Ice/Psi Dom yet.



 

Posted

Quote:
Originally Posted by DarkCurrent View Post
I've gone on record as saying ice control is the weakest primary for doms many moons ago. People who complain about grav apparently think the one trick pony known as Ice Slick is teh ro0xx0r.

That set is bipolar. An AoE sleep that causes damage??? An AoE knockdown that gets foiled by immobs??? An PBAoE aura that causes confusion AND fear, plus slows the targets so much they don't attack each other??? Shiver that does nothing but slow when everything else already has the targets at the slow cap??? PB AoE hold and aura when everything else is ranged control???

The best ice control character I ever made was earth control with the crystal power effect colored ice blue.
This is what is making me wonder if I should delete a lev 46 ice/ice. I just posted a thread asking about the combo.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

The problem Ice has is that Ice doesn't have any big problems. It's not amazing, it's not terrible, and the little design problems (like the widespread immunities and resistances to Ice Slick, the intraset conflict with the AOE immob, Jack's slightly thick AI) are pretty insignificant compared to the problems Gravity has.

It's definitely the second-worst control set to my eye, but the gap between it and the set above it is very different to the gap between it and the set below it.


 

Posted

Quote:
Originally Posted by JayboH View Post
This is what is making me wonder if I should delete a lev 46 ice/ice. I just posted a thread asking about the combo.
Ice/Ice Dom? I wouldn't delete it. I love that combo, just try to hang on till 50 and grab ageless, cardiac or you could go the IO route.



 

Posted

Ive got an Ice/Thorn @ level 50... awesome toon..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Tater Todd View Post
Ice/Ice Dom? I wouldn't delete it. I love that combo, just try to hang on till 50 and grab ageless, cardiac or you could go the IO route.
Have a build for me to glance at - or even a screenshot of your management screen?


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Tater Todd View Post
Ice does need help as well...I couldn't pick right off the top of my head which set it worse....I would say Gravity but Singy makes up for the set soo much once you get him. Jack Frost is made of glass lol...you might have to get back with me on that one lol. I have yet to IO set/trick out my Ice/Psi Dom yet.
Sad thing is both sets could be 'fixed' with a couple minor tweaks.

For ice, they could put some -dmg debuff in the controls like Shiver. Take the dmg out of flash freeze, so it doesn't interrupt any other sleep effect and prevent you from stacking. Put -kb in flash freeze so you can sleep mobs and not wake them up by them falling down on ice slick. Remove the -kb from the immobs so ice slick starts them flopping and the immobs keep them there. Jack could stand to be tougher. Maybe increase his defense numbers, or give him an ice patch power like blasters get.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by DarkCurrent View Post
Sad thing is both sets could be 'fixed' with a couple minor tweaks.

For ice, they could put some -dmg debuff in the controls like Shiver. Take the dmg out of flash freeze, so it doesn't interrupt any other sleep effect and prevent you from stacking. Put -kb in flash freeze so you can sleep mobs and not wake them up by them falling down on ice slick. Remove the -kb from the immobs so ice slick starts them flopping and the immobs keep them there. Jack could stand to be tougher. Maybe increase his defense numbers, or give him an ice patch power like blasters get.
O_O...wow...impressive suggestions and I admit I agree on EVERYTHING...well except for Shiver. I want Shiver to be like a weaker version of Cryonic Radial but w/o the damage and a bit less of hard control. So more like Cryonic mixed with Neurotoxic Breath.



 

Posted

Quote:
Originally Posted by DarkCurrent View Post
Sad thing is both sets could be 'fixed' with a couple minor tweaks.

For ice, they could put some -dmg debuff in the controls like Shiver. Take the dmg out of flash freeze, so it doesn't interrupt any other sleep effect and prevent you from stacking. Put -kb in flash freeze so you can sleep mobs and not wake them up by them falling down on ice slick. Remove the -kb from the immobs so ice slick starts them flopping and the immobs keep them there. Jack could stand to be tougher. Maybe increase his defense numbers, or give him an ice patch power like blasters get.
Agree with everything cept -dmg in Shiver, which is already a very strong debuff and it's good as it is for controllers and it wouldnt fix it for doms by adding -dmg. That and it's a control set not a debuff set, even though the set has very good -rchg debuffs, it's my opinion that the focus should stay on mezzes not debuffs.

I'd like to say add a short duration mag 2 Stun or Hold into Shiver, but I'm not sure how I would explain it.