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Posts
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Thanks for the input! I will have a closer look when I can steal 10 mins away from work :P
I thought that domination provides mezz protection. Doesnt it include kb/ku protection? Thats why I skipped the -kb
EDIT: I will think about the inmob epic set... its more expensive than what I was thinking (I already have the most expensive enhs for this, the lotg, the basilisiks, and the sleep/confuse epics), but may be worth, at least the hold chance -
Any news on Dark Control T9 or Dark Assault powers?
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Any feedback?
I tried to make it as "tankerish" as I could. Between Maneuvers and Shadowfall (and -tohit debuffs - DN, Fluffy, FS and TG), my pets should have great defense (plus resistances from their own buffs), and spamming my debuffs/heals I dont see the need for Provoke, although I may put it in. I'm sure I can find 3 slots for it -
Just for general PvE purpose, level 50 tips/missions, some TFs. No incarnates
I would like to get some more defense and recharge without losing damage but I dont know how. Im probably asking too much :P
Would you change anything?
Thanks!
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Empty
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (5) Positron's Blast - Chance of Damage(Energy)
- (7) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Fortunata Hypnosis - Sleep
- (11) Fortunata Hypnosis - Sleep/Recharge
- (11) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (13) Fortunata Hypnosis - Accuracy/Recharge
- (13) Fortunata Hypnosis - Sleep/Endurance
- (A) Coercive Persuasion - Confused
- (17) Coercive Persuasion - Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Recharge
- (21) Coercive Persuasion - Confused/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Range
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Chance of Damage(Energy)
- (A) Basilisk's Gaze - Accuracy/Hold
- (27) Basilisk's Gaze - Accuracy/Recharge
- (29) Basilisk's Gaze - Recharge/Hold
- (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Accuracy IO
- (31) Doctored Wounds - Recharge
- (31) Doctored Wounds - Heal
- (33) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (33) Doctored Wounds - Endurance/Recharge
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
- (36) Reactive Armor - Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (36) Impeded Swiftness - Chance of Damage(Smashing)
- (36) Trap of the Hunter - Chance of Damage(Lethal)
- (37) Air Burst - Damage/Recharge
- (37) Positron's Blast - Damage/Recharge
- (37) Detonation - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Red Fortune - Defense
- (A) Luck of the Gambler - Recharge Speed
- (40) Red Fortune - Defense
- (A) Achilles' Heel - Chance for Res Debuff
- (40) Shield Breaker - Chance for Lethal Damage
- (42) Expedient Reinforcement - Accuracy/Damage
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (42) Expedient Reinforcement - Damage/Endurance
- (43) Expedient Reinforcement - Accuracy/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (39) Recharge Reduction IO
- (39) HamiO:Centriole Exposure
- (45) HamiO:Membrane Exposure
- (A) Obliteration - Damage
- (46) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (43) Red Fortune - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (50) Kismet - Accuracy +6%
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (9) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 6.13% Defense(Ranged)
- 3% Defense(AoE)
- 4% Enhancement(Confused)
- 107.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 51% Enhancement(Accuracy)
- 5% FlySpeed
- 26.71 HP (2.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 6.35%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 4.7%
- 22% (0.37 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 8.5% Resistance(Fire)
- 8.5% Resistance(Cold)
- 5% RunSpeed
Set Bonuses:
Basilisk's Gaze
(Strangler)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Roots)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Mind Probe)- MezResist(Immobilize) 2.75%
- 15.26 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Spore Burst)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Seeds of Confusion)- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Fly)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Hover)- 7.5% Enhancement(RechargeTime)
(Psychic Scream)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Vines)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Drain Psyche)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Carrion Creepers)- 2.5% (0.04 End/sec) Recovery
(Weave)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Fly Trap)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Psychic Shockwave)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Frozen Armor)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Ice Storm)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Afterburner)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Finally my MM is level 50, slowly turning him to the red side to unlock Mace Mastery.
In the meantime, I have been dabbling with some alts, and learning more and more about the IO system. I remade my build, trying to get as much defense as I can, along with some recharge bonus.
Any criticism is welcome!
Question: Is the 6slot bonus from Red Fortune worth not putting a LotG: + Rech there?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(11), SipInsght-ToHitDeb/EndRdx/Rchg(13), SipInsght-Acc/EndRdx/Rchg(13), SipInsght-%ToHit(15)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Super Speed -- Zephyr-ResKB(A)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Summon Demons -- HO:Centri(A), HO:Centri(15), HO:Golgi(17), HO:Golgi(17), EdctM'r-PetDef(19), Acc-I(19)
Level 14: Recall Friend -- IntRdx-I(A)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam(21), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23), LkGmblr-Rchg+(25)
Level 18: Hell on Earth -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(25), C'Arms-Acc/Rchg(27), C'Arms-Acc/Dmg(27), C'Arms-Acc/Dmg/Rchg(29), C'Arms-EndRdx/Dmg/Rchg(29)
Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(33), SipInsght-%ToHit(33)
Level 22: Fly -- Winter-ResSlow(A)
Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 26: Summon Demon Prince -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(33), P'ngTtl-Acc/EndRdx(34), P'ngTtl-Rng/Slow(34), P'ngTtl-EndRdx/Rchg/Slow(34), P'ngTtl--Rchg%(36)
Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Assault -- EndRdx-I(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(45)
Level 41: Lash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 47: Hover -- LkGmblr-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(48)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 10% Defense
- 18.31% Defense(Smashing)
- 18.31% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 11.44% Defense(Energy)
- 11.44% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Melee)
- 18% Defense(Ranged)
- 9.25% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(JumpSpeed)
- 5% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(RunSpeed)
- 37.5% Enhancement(RechargeTime)
- 23% FlySpeed
- 54.21 HP (6.75%) HitPoints
- 23% JumpHeight
- 23% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5.25%
- MezResist(Held) 8%
- MezResist(Immobilize) 10.75%
- MezResist(Sleep) 8%
- MezResist(Stun) 5.25%
- MezResist(Terrorized) 2.5%
- 5% (0.08 End/sec) Recovery
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 21.89% Resistance(Smashing)
- 21.89% Resistance(Lethal)
- 22.52% Resistance(Fire)
- 22.52% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 23% RunSpeed
- 4% XPDebtProtection
Set Bonuses:
Sovereign Right
(Summon Demonlings)- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
(Twilight Grasp)- 15.06 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
(Darkest Night)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Summon Demons)- 5% Defense
(Shadow Fall)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Shadow Fall)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Shadow Fall)- 7.5% Enhancement(RechargeTime)
(Hell on Earth)- 10% Resistance(All)
(Hell on Earth)- 2.5% (0.04 End/sec) Recovery
- 12.05 HP (1.5%) HitPoints
- 6.25% Enhancement(RechargeTime)
- 1.89% Resistance(Smashing,Lethal)
- 5% Defense
(Fearsome Stare)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
(Fly)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Summon Demon Prince)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Scorpion Shield)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Dark Servant)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Lash)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Hover)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Quote:What Im trying to say is that, when I was premium, I had 6 global slots. I allocated 3 on Union, 3 on Virtue. Then went VIP. When I drop back to Premium, AFAIK I will have my 3 Union slotys and my 3 Virtue slots (not assigned to any character yet, but as server slots, not global slots). What I want to do is move a server slot from one server to another, thus going form 3/3 Virtue/Union to 5/1 or even 6/0Well here's what I believe will happen. First please understand that the server and/or global slots aren't tied to a particular toon.
When you go premium, you will have at least 2 global slots that you can apply wherever you like. Regardless of whether or not that slot is occupied by a toon at the time.
Depending on your situation, you may have slots you've already allocated to a server. These are server slots. They will function just as global slots do, but they can only be applied on their designated server. -
I'll my explain my situation.
I started playing during EU beta, stopped playing around Issue 7-8 or so, and since then I have played like 2-3 months, until now.
Now, in the past me and my friends used to play on Union. Now, we have moved to Virtue. Due to bad planification for my part, I ended with 3 slots in Virtue, and 3 in Union (which mostly have my old DDD main, my Fire tanker which Im using to farm, and a level 10 mule).
What I wanted is, when I drop back to premium, move 2-3 slots from Union to Virtue. Not neccesarily move the chars, just the slots and I'll be happy. Is that possible? -
Thanks for the derailing guys
In the end, I made an Elec/Psy, and Im happily laying chaos in the enemy files with the knockback, the sleep patch, and the enddrain aura.
What could be the sooner I could have permadom? I have one or two sets of lvl 30 basilisks laying around with some LotG
Now, you can keep talking about ice -
Now we only need a purple set to slot on that Fears! With a sweet proc, please
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When you transfer a character form server A to B... do the character slot also move?
Supose I have 3 slots on ServerA and 3 slots on ServerB (well now I have more because and VIP and that, Im talking about going back to Premium). If I transfer one toon from A to B...will I end up with 4 and 2 slots? -
Back to Dark Control T9 power. Could we get a small hint? A teaser? A clumsy screenshoot? A clue? Something? Is it a pet? A Mass AoE Control type? Something new?
PLEASE!!! Im begging you! -
Are Doms getting Dark Control? Thats freaking awesome! I love Dark Miasma and cannot wait to see this. Can I have some info? Where did you see this? Any link? Thanks!
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I have been playing around with mids (just to familiarize myself with the powers, no serious builds) and I have discovered that all my build end up taking the full primary, except for the ST inmob. Is there any power safe to skip?
Because of that, Im left with very little options in my secondary/pools if I want to build some defense/lotg mules -
Quote:Thanks for this! Can you answer the confusion question, please? Does domination doublemag affect all the targets hits by Synaptic Overload, or just the first one? I read both somewhere, and now I'm not sure :sAll three will help with draining mobs, either through power boost, or drain psych. I like DP better since elec can get them to 0 pretty fast on its own. Jolting chain is a one time KD, and will jump from one enemie to the next, and I think if the first one hits, the rest are auto hit. It's a really fun power too, since it can jump past the normal target cap.
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Another question about something I just read about the confuse power:
Does domination affect only to the first target or to all of them? -
Thematically, I was thinking in Psy, Ice or Earth for the secondaries. My biggest concern is the lack of AoE in Ice/Psy, or the lack of debuffs for big targets (AV/GM) in Ice/Earth.
Question about Jolting Chain: is a permanent knockdown (like the Ice Patch) or just a one time KD?
Edit: obviously /Elec would also fit, but I dont usually roll dual themes, Im that weird -
Whenever I get into a team with any of my chars, most doms are
- Plants (the most used)
- Fire
- Mind/Earth
- Ice, to a lesser extent
But I very rarely see an elec and this has me intrigued and makes me want to roll one (I'm used to play with my friend who rolls plant/psy and its amazing the amount of things he can do at 32).
What would be a good pairing with Elec/? Preferiable a good mix between AoE and ST.
Also, Elec/ plays in range or melee?
Do you see a lot of Elec/ doms? -
Quote:You can save your monthly points to buy the 30 day license. With 800 points (Decemeber-January) you will have 5 months of IO license. No need to stop playingMy brother would have liked this possibility. Due to RL time constraints, he hasn't wanted to resubscribe to CoH (why pay for something he doesn't have time to use). The same lack of time also works against him since his IO Builds are effectively unusable, and he doesn't have the time or ambition to rebuild them with an alternate build complete with SO's. He's always been more of a casual player anyway, but something like this would give him something to work towards.
I too would be interested as well. I probably will need to cancel my subscription when my current cycle is done January due to financial concerns, but I'll only be at 23 Tokens (about 7 shy of completing Tier 7). And yea, my characters, while not sporting multi-billion ISK builds, are still fitted exclusively with IO's. So instead of playing CoH casually for a while until I can afford to go VIP again, I'll likely just stop playing entirely for potentially even longer.
(edited for clarity) -
Quote:As VashNKnives said, Chrono's recharge buff duration is 90s. With both active, Hasten goes down to 110 or so, too@ Elendil
I'm looking at your build.
I will give you the perma hasten at 121.5 seconds. But I don't get perma chrono when I see a duration of 30 seconds and a recharge of 86 seconds. What numbers are not being included into this build I am missing ? Did you mean Farsight maybe ? -
This is a similar build. It has Perma hasten/Chrono, and should be close to defcap if you use PBU before Farsight. In fact you can drop the LotG +rech from Maneuvers and get the 6slot bonus
This is the build Im planning to use (I put it together using my own - crappy - judgement, and ideas from this thread and others). Hope it can give you some ideas! Any critizism will be welcomed
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Fire Blast- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (9) Positron's Blast - Chance of Damage(Energy)
- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal
- (13) Doctored Wounds - Endurance/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (19) Dark Watcher's Despair - To Hit Debuff/Endurance
- (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (21) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (23) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Range
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Accuracy/Recharge
- (27) Basilisk's Gaze - Endurance/Recharge/Hold
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (29) Lockdown - Chance for +2 Mag Hold
- (A) Decimation - Accuracy/Damage
- (29) Decimation - Damage/Endurance
- (31) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
- (46) Decimation - Chance of Build Up
- (A) Luck of the Gambler - Recharge Speed
- (A) Pounding Slugfest - Accuracy/Damage
- (50) Pounding Slugfest - Damage/Endurance
- (50) Pounding Slugfest - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (33) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Steadfast Protection - Knockback Protection
- (46) Steadfast Protection - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (34) Kismet - Accuracy +6%
- (36) Kismet - Defense/Endurance
- (36) Kismet - Defense/Recharge
- (36) Kismet - Defense/Endurance/Recharge
- (50) Kismet - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Touch of Lady Grey - Chance for Negative Damage
- (40) Touch of Lady Grey - Defense Debuff
- (40) Achilles' Heel - Chance for Res Debuff
- (45) Accuracy IO
- (A) Performance Shifter - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Numina's Convalescence - Heal/Recharge
- (42) Doctored Wounds - Heal/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 9.25% Defense(Melee)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 8.63% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 4% Enhancement(Heal)
- 101.3% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 10% FlySpeed
- 104.4 HP (9.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 17% (0.28 End/sec) Recovery
- 18% (0.8 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 10% RunSpeed
- 1.5% XPDebtProtection
Set Bonuses:
Decimation
(Fire Blast)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Temporal Mending)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Time's Juncture)- 16.06 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Rain of Fire)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Distortion Field)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Blaze)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Boxing)- 8% (0.36 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 16.06 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Farsight)- 7.5% Enhancement(RechargeTime)
(Farsight)- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
- 1.5% XPDebtProtection
- 3.75% Enhancement(RechargeTime)
(Weave)- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Inferno)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Slowed Response)- 16.06 HP (1.5%) HitPoints
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Time Stop)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Different question:
Lets suppose I have 3 level 50 chars. One has a normal level 50 endmod SO in Stamina, other a normal level 50 IO, and the last one a level 50 set IO (perf. shifter, effi. adaptor, whatever)
If I exemplar down to any level below 47... will I get the +endmod from any of those enhancements?
I know that the set IO wont count towards the set bonuses, but will I get the enhancement value from the SO/IO/setIO?
Sorry for too many questions, I left the game before IOs where introduced and even if I try to "study" as much as I can, there are some things that I miss or just forget -
And that solves all my doubts
Thanks a million!