Elendil

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  1. Thanks for the input! I will have a closer look when I can steal 10 mins away from work :P

    I thought that domination provides mezz protection. Doesnt it include kb/ku protection? Thats why I skipped the -kb

    EDIT: I will think about the inmob epic set... its more expensive than what I was thinking (I already have the most expensive enhs for this, the lotg, the basilisiks, and the sleep/confuse epics), but may be worth, at least the hold chance
  2. Any news on Dark Control T9 or Dark Assault powers?
  3. Any feedback?

    I tried to make it as "tankerish" as I could. Between Maneuvers and Shadowfall (and -tohit debuffs - DN, Fluffy, FS and TG), my pets should have great defense (plus resistances from their own buffs), and spamming my debuffs/heals I dont see the need for Provoke, although I may put it in. I'm sure I can find 3 slots for it
  4. Just for general PvE purpose, level 50 tips/missions, some TFs. No incarnates

    I would like to get some more defense and recharge without losing damage but I dont know how. Im probably asking too much :P

    Would you change anything?

    Thanks!


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Psionic Dart
    • (A) Empty
    Level 2: Roots
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (5) Positron's Blast - Chance of Damage(Energy)
    • (7) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    Level 4: Mind Probe
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    Level 6: Spore Burst
    • (A) Fortunata Hypnosis - Sleep
    • (11) Fortunata Hypnosis - Sleep/Recharge
    • (11) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (13) Fortunata Hypnosis - Accuracy/Recharge
    • (13) Fortunata Hypnosis - Sleep/Endurance
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Confused
    • (17) Coercive Persuasion - Confused/Recharge
    • (19) Coercive Persuasion - Accuracy/Confused/Recharge
    • (19) Coercive Persuasion - Accuracy/Recharge
    • (21) Coercive Persuasion - Confused/Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 12: Fly
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (23) Positron's Blast - Damage/Endurance
    • (25) Positron's Blast - Damage/Range
    • (25) Positron's Blast - Accuracy/Damage/Endurance
    • (27) Positron's Blast - Chance of Damage(Energy)
    Level 18: Vines
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (27) Basilisk's Gaze - Accuracy/Recharge
    • (29) Basilisk's Gaze - Recharge/Hold
    • (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Lockdown - Chance for +2 Mag Hold
    Level 20: Drain Psyche
    • (A) Accuracy IO
    • (31) Doctored Wounds - Recharge
    • (31) Doctored Wounds - Heal
    • (33) Doctored Wounds - Heal/Recharge
    • (33) Doctored Wounds - Heal/Endurance/Recharge
    • (33) Doctored Wounds - Endurance/Recharge
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (34) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Reactive Armor - Resistance
    • (36) Reactive Armor - Endurance
    Level 26: Carrion Creepers
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (36) Impeded Swiftness - Chance of Damage(Smashing)
    • (36) Trap of the Hunter - Chance of Damage(Lethal)
    • (37) Air Burst - Damage/Recharge
    • (37) Positron's Blast - Damage/Recharge
    • (37) Detonation - Damage/Recharge
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Red Fortune - Defense
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Red Fortune - Defense
    Level 32: Fly Trap
    • (A) Achilles' Heel - Chance for Res Debuff
    • (40) Shield Breaker - Chance for Lethal Damage
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Damage/Endurance
    • (43) Expedient Reinforcement - Accuracy/Recharge
    Level 35: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff
    • (39) Recharge Reduction IO
    • (39) HamiO:Centriole Exposure
    • (45) HamiO:Membrane Exposure
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage
    • (46) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 41: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Red Fortune - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    • (50) Kismet - Accuracy +6%
    Level 44: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 47: Hoarfrost
    • (A) Recharge Reduction IO
    Level 49: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (9) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (39) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 6.13% Defense(Ranged)
    • 3% Defense(AoE)
    • 4% Enhancement(Confused)
    • 107.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 51% Enhancement(Accuracy)
    • 5% FlySpeed
    • 26.71 HP (2.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 6.35%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 22% (0.37 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 8.5% Resistance(Fire)
    • 8.5% Resistance(Cold)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Strangler)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Roots)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Kinetic Combat
    (Mind Probe)
    • MezResist(Immobilize) 2.75%
    • 15.26 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Fortunata Hypnosis
    (Spore Burst)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Coercive Persuasion
    (Seeds of Confusion)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Winter's Gift
    (Fly)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Psychic Scream)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Vines)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Drain Psyche)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Positron's Blast
    (Carrion Creepers)
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Fly Trap)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Obliteration
    (Psychic Shockwave)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Ice Storm)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Afterburner)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  5. Quote:
    Originally Posted by Aggelakis View Post
    Once global slots have been allocated to a server, they become server slots. Server slots cannot be moved to another server.
    I think your are right. That really sucks :S
    A character transfer should give you the option to transfer or not the slot
  6. Finally my MM is level 50, slowly turning him to the red side to unlock Mace Mastery.

    In the meantime, I have been dabbling with some alts, and learning more and more about the IO system. I remade my build, trying to get as much defense as I can, along with some recharge bonus.

    Any criticism is welcome!

    Question: Is the 6slot bonus from Red Fortune worth not putting a LotG: + Rech there?

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Dark Miasma
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
    Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(11), SipInsght-ToHitDeb/EndRdx/Rchg(13), SipInsght-Acc/EndRdx/Rchg(13), SipInsght-%ToHit(15)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Super Speed -- Zephyr-ResKB(A)
    Level 10: Howling Twilight -- RechRdx-I(A)
    Level 12: Summon Demons -- HO:Centri(A), HO:Centri(15), HO:Golgi(17), HO:Golgi(17), EdctM'r-PetDef(19), Acc-I(19)
    Level 14: Recall Friend -- IntRdx-I(A)
    Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam(21), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23), LkGmblr-Rchg+(25)
    Level 18: Hell on Earth -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(25), C'Arms-Acc/Rchg(27), C'Arms-Acc/Dmg(27), C'Arms-Acc/Dmg/Rchg(29), C'Arms-EndRdx/Dmg/Rchg(29)
    Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(33), SipInsght-%ToHit(33)
    Level 22: Fly -- Winter-ResSlow(A)
    Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
    Level 26: Summon Demon Prince -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(33), P'ngTtl-Acc/EndRdx(34), P'ngTtl-Rng/Slow(34), P'ngTtl-EndRdx/Rchg/Slow(34), P'ngTtl--Rchg%(36)
    Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
    Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(45)
    Level 41: Lash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(48)
    Level 47: Hover -- LkGmblr-Rchg+(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(48)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 10% Defense
    • 18.31% Defense(Smashing)
    • 18.31% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 11.44% Defense(Energy)
    • 11.44% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.88% Defense(Melee)
    • 18% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(JumpSpeed)
    • 5% Enhancement(Heal)
    • 36% Enhancement(Accuracy)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 37.5% Enhancement(RechargeTime)
    • 23% FlySpeed
    • 54.21 HP (6.75%) HitPoints
    • 23% JumpHeight
    • 23% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5.25%
    • MezResist(Held) 8%
    • MezResist(Immobilize) 10.75%
    • MezResist(Sleep) 8%
    • MezResist(Stun) 5.25%
    • MezResist(Terrorized) 2.5%
    • 5% (0.08 End/sec) Recovery
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 21.89% Resistance(Smashing)
    • 21.89% Resistance(Lethal)
    • 22.52% Resistance(Fire)
    • 22.52% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 23% RunSpeed
    • 4% XPDebtProtection
    ------------
    Set Bonuses:
    Sovereign Right
    (Summon Demonlings)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Touch of the Nictus
    (Twilight Grasp)
    • 15.06 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    Siphon Insight
    (Darkest Night)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Blessing of the Zephyr
    (Super Speed)
    • Knockback (Mag -4), Knockup (Mag -4)
    Edict of the Master
    (Summon Demons)
    • 5% Defense
    Steadfast Protection
    (Shadow Fall)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Reactive Armor
    (Shadow Fall)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Shadow Fall)
    • 7.5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Hell on Earth)
    • 10% Resistance(All)
    Call to Arms
    (Hell on Earth)
    • 2.5% (0.04 End/sec) Recovery
    • 12.05 HP (1.5%) HitPoints
    • 6.25% Enhancement(RechargeTime)
    • 1.89% Resistance(Smashing,Lethal)
    • 5% Defense
    Siphon Insight
    (Fearsome Stare)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    Winter's Gift
    (Fly)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Pacing of the Turtle
    (Summon Demon Prince)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Red Fortune
    (Scorpion Shield)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Cloud Senses
    (Dark Servant)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Kinetic Combat
    (Lash)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



    Code:
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  7. Quote:
    Originally Posted by ImpulseKing View Post
    Having said that, my instinct is that your slots would go back to global status for you to allocate anew.
    That would be -censored- awesomesauce, but somehow I doubt it
  8. Quote:
    Originally Posted by ImpulseKing View Post
    Well here's what I believe will happen. First please understand that the server and/or global slots aren't tied to a particular toon.

    When you go premium, you will have at least 2 global slots that you can apply wherever you like. Regardless of whether or not that slot is occupied by a toon at the time.

    Depending on your situation, you may have slots you've already allocated to a server. These are server slots. They will function just as global slots do, but they can only be applied on their designated server.
    What Im trying to say is that, when I was premium, I had 6 global slots. I allocated 3 on Union, 3 on Virtue. Then went VIP. When I drop back to Premium, AFAIK I will have my 3 Union slotys and my 3 Virtue slots (not assigned to any character yet, but as server slots, not global slots). What I want to do is move a server slot from one server to another, thus going form 3/3 Virtue/Union to 5/1 or even 6/0
  9. I'll my explain my situation.

    I started playing during EU beta, stopped playing around Issue 7-8 or so, and since then I have played like 2-3 months, until now.

    Now, in the past me and my friends used to play on Union. Now, we have moved to Virtue. Due to bad planification for my part, I ended with 3 slots in Virtue, and 3 in Union (which mostly have my old DDD main, my Fire tanker which Im using to farm, and a level 10 mule).

    What I wanted is, when I drop back to premium, move 2-3 slots from Union to Virtue. Not neccesarily move the chars, just the slots and I'll be happy. Is that possible?
  10. Thanks for the derailing guys In the end, I made an Elec/Psy, and Im happily laying chaos in the enemy files with the knockback, the sleep patch, and the enddrain aura.

    What could be the sooner I could have permadom? I have one or two sets of lvl 30 basilisks laying around with some LotG

    Now, you can keep talking about ice
  11. Now we only need a purple set to slot on that Fears! With a sweet proc, please
  12. When you transfer a character form server A to B... do the character slot also move?

    Supose I have 3 slots on ServerA and 3 slots on ServerB (well now I have more because and VIP and that, Im talking about going back to Premium). If I transfer one toon from A to B...will I end up with 4 and 2 slots?
  13. Back to Dark Control T9 power. Could we get a small hint? A teaser? A clumsy screenshoot? A clue? Something? Is it a pet? A Mass AoE Control type? Something new?

    PLEASE!!! Im begging you!
  14. Are Doms getting Dark Control? Thats freaking awesome! I love Dark Miasma and cannot wait to see this. Can I have some info? Where did you see this? Any link? Thanks!
  15. I have been playing around with mids (just to familiarize myself with the powers, no serious builds) and I have discovered that all my build end up taking the full primary, except for the ST inmob. Is there any power safe to skip?

    Because of that, Im left with very little options in my secondary/pools if I want to build some defense/lotg mules
  16. Quote:
    Originally Posted by Pyro_Master_NA View Post
    All three will help with draining mobs, either through power boost, or drain psych. I like DP better since elec can get them to 0 pretty fast on its own. Jolting chain is a one time KD, and will jump from one enemie to the next, and I think if the first one hits, the rest are auto hit. It's a really fun power too, since it can jump past the normal target cap.
    Thanks for this! Can you answer the confusion question, please? Does domination doublemag affect all the targets hits by Synaptic Overload, or just the first one? I read both somewhere, and now I'm not sure :s
  17. Another question about something I just read about the confuse power:

    Does domination affect only to the first target or to all of them?
  18. Thematically, I was thinking in Psy, Ice or Earth for the secondaries. My biggest concern is the lack of AoE in Ice/Psy, or the lack of debuffs for big targets (AV/GM) in Ice/Earth.

    Question about Jolting Chain: is a permanent knockdown (like the Ice Patch) or just a one time KD?

    Edit: obviously /Elec would also fit, but I dont usually roll dual themes, Im that weird
  19. Whenever I get into a team with any of my chars, most doms are
    - Plants (the most used)
    - Fire
    - Mind/Earth
    - Ice, to a lesser extent

    But I very rarely see an elec and this has me intrigued and makes me want to roll one (I'm used to play with my friend who rolls plant/psy and its amazing the amount of things he can do at 32).

    What would be a good pairing with Elec/? Preferiable a good mix between AoE and ST.

    Also, Elec/ plays in range or melee?


    Do you see a lot of Elec/ doms?
  20. Quote:
    Originally Posted by LordAethar View Post
    My brother would have liked this possibility. Due to RL time constraints, he hasn't wanted to resubscribe to CoH (why pay for something he doesn't have time to use). The same lack of time also works against him since his IO Builds are effectively unusable, and he doesn't have the time or ambition to rebuild them with an alternate build complete with SO's. He's always been more of a casual player anyway, but something like this would give him something to work towards.

    I too would be interested as well. I probably will need to cancel my subscription when my current cycle is done January due to financial concerns, but I'll only be at 23 Tokens (about 7 shy of completing Tier 7). And yea, my characters, while not sporting multi-billion ISK builds, are still fitted exclusively with IO's. So instead of playing CoH casually for a while until I can afford to go VIP again, I'll likely just stop playing entirely for potentially even longer.

    (edited for clarity)
    You can save your monthly points to buy the 30 day license. With 800 points (Decemeber-January) you will have 5 months of IO license. No need to stop playing
  21. Quote:
    Originally Posted by plainguy View Post
    @ Elendil

    I'm looking at your build.
    I will give you the perma hasten at 121.5 seconds. But I don't get perma chrono when I see a duration of 30 seconds and a recharge of 86 seconds. What numbers are not being included into this build I am missing ? Did you mean Farsight maybe ?
    As VashNKnives said, Chrono's recharge buff duration is 90s. With both active, Hasten goes down to 110 or so, too
  22. This is a similar build. It has Perma hasten/Chrono, and should be close to defcap if you use PBU before Farsight. In fact you can drop the LotG +rech from Maneuvers and get the 6slot bonus

    This is the build Im planning to use (I put it together using my own - crappy - judgement, and ideas from this thread and others). Hope it can give you some ideas! Any critizism will be welcomed

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Time Crawl
    • (A) Accuracy IO
    Level 2: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Accuracy/Damage/Endurance
    • (9) Positron's Blast - Chance of Damage(Energy)
    Level 4: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Heal/Recharge
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Doctored Wounds - Heal
    • (13) Doctored Wounds - Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 8: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (21) Dark Watcher's Despair - Chance for Recharge Slow
    Level 10: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Endurance
    • (23) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Damage/Range
    • (25) Positron's Blast - Accuracy/Damage/Endurance
    Level 12: Super Jump
    • (A) Unbounded Leap - +Stealth
    Level 14: Temporal Selection
    • (A) Recharge Reduction IO
    Level 16: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (25) Basilisk's Gaze - Accuracy/Recharge
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (29) Lockdown - Chance for +2 Mag Hold
    Level 18: Blaze
    • (A) Decimation - Accuracy/Damage
    • (29) Decimation - Damage/Endurance
    • (31) Decimation - Accuracy/Endurance/Recharge
    • (31) Decimation - Accuracy/Damage/Recharge
    • (46) Decimation - Chance of Build Up
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Boxing
    • (A) Pounding Slugfest - Accuracy/Damage
    • (50) Pounding Slugfest - Damage/Endurance
    • (50) Pounding Slugfest - Damage/Recharge
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Red Fortune - Defense/Endurance
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Endurance
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (34) Steadfast Protection - Knockback Protection
    • (46) Steadfast Protection - Resistance/Endurance
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Kismet - Accuracy +6%
    • (36) Kismet - Defense/Endurance
    • (36) Kismet - Defense/Recharge
    • (36) Kismet - Defense/Endurance/Recharge
    • (50) Kismet - Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Inferno
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 35: Slowed Response
    • (A) Touch of Lady Grey - Chance for Negative Damage
    • (40) Touch of Lady Grey - Defense Debuff
    • (40) Achilles' Heel - Chance for Res Debuff
    • (45) Accuracy IO
    Level 38: Chrono Shift
    • (A) Performance Shifter - EndMod/Recharge
    • (42) Efficacy Adaptor - EndMod/Recharge
    • (42) Numina's Convalescence - Heal/Recharge
    • (42) Doctored Wounds - Heal/Recharge
    Level 41: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 44: Power Build Up
    • (A) Recharge Reduction IO
    Level 47: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (48) Basilisk's Gaze - Accuracy/Recharge
    • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 9.25% Defense(Melee)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 8.63% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 4.5% Max End
    • 4% Enhancement(Heal)
    • 101.3% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 10% FlySpeed
    • 104.4 HP (9.75%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 1.65%
    • MezResist(Immobilize) 7.7%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 17% (0.28 End/sec) Recovery
    • 18% (0.8 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 10% RunSpeed
    • 1.5% XPDebtProtection
    ------------
    Set Bonuses:
    Decimation
    (Fire Blast)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Time's Juncture)
    • 16.06 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Rain of Fire)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Distortion Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Blaze)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Pounding Slugfest
    (Boxing)
    • 8% (0.36 HP/sec) Regeneration
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 16.06 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Farsight)
    • 7.5% Enhancement(RechargeTime)
    Kismet
    (Farsight)
    • 1.5% (0.03 End/sec) Recovery
    • MezResist(Confused) 1.65%
    • 1.5% XPDebtProtection
    • 3.75% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.45 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Inferno)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Touch of Lady Grey
    (Slowed Response)
    • 16.06 HP (1.5%) HitPoints
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Basilisk's Gaze
    (Time Stop)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  23. Different question:

    Lets suppose I have 3 level 50 chars. One has a normal level 50 endmod SO in Stamina, other a normal level 50 IO, and the last one a level 50 set IO (perf. shifter, effi. adaptor, whatever)

    If I exemplar down to any level below 47... will I get the +endmod from any of those enhancements?

    I know that the set IO wont count towards the set bonuses, but will I get the enhancement value from the SO/IO/setIO?

    Sorry for too many questions, I left the game before IOs where introduced and even if I try to "study" as much as I can, there are some things that I miss or just forget
  24. And that solves all my doubts Thanks a million!