Remove all i14 Architect Content


Aett_Thorn

 

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that has been his whole argument in every AE thread i have seen him post in. he doesn't realize that you can roll slavage all day long with the MA tickets. yes salvage went up for a bit, but if players would just pay what they want instead of paying what the last guy paid you wouldn't see such a high spike. in fact i did this with some of the common salvage to drive the prices back down to a somewhat reasonable lvl only to see that someone still paid like 500,000 for the same salvage. and what was funny was the last 5 prices were all under 20,000. so that leads to the speculation that the person trying to control that specific salvage was trying to re-raise the prices.


[/ QUOTE ] Honestly with such high volume items I doubt somebody could do that and make a decent profit. It's a very poor way to flip items, and your serious marketeers know that. My speculation is some people don't care if they pay 500 or 50,000 influence for salvage and will often overbid just so they can get what they want right nao. That is what I do when I'm buying stuff for myself. When I'm flipping recipes I'll sometimes be more patient.


 

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what does it matter to you how someone else plays their game? you are not being forced into doing anything in the game. you have multiple options how to play your toons. seriously we don't need another " AE is the Devil" thread. this is the FoTM. it will die down. go play the game the way you want and stop trying to tell people how to play.

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It doesn't matter what an individual does as long as it doesn't infringe on the rights of over individuals. Since architect is removing a vast majority of the population of players into farms, increasing the price of salvage and will lead to people quitting the game further reducing the population of the game, then as a whole, architect is effecting other players.

[/ QUOTE ]There is this little thing called cash your tickets in for salvage. Incase you didnt know you can always do that. There is absolutely no reason to ever pay an arm and a leg for salvage on the market anymore. If people are just too stupid to cash their tickets in for salvage then thats just their [censored] and its not anyone elses problem.

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Umm... this wouldn't work for players that don't wish to play the Arc stuff. In addition, the behavior being exhibited may drive those who have a hate for farms or farmers to avoid Arcs all together.

I will play the AE missions but primarly solo and only ones that look intresting to me that I read on these boards. I would like ot team and do one but as it stands I'm far to hesitant to do so because all I've seen are request and advertisements to join AE Farms.

My brother out right refuses stating "Why would I want to play when I already know 90% of the missions were made by (censored) who don't give a rats (censored) about playing the game and just want a free ride to the top. I've already teamed with enough morons that don't know how to play the game. This along with all the farming (censored) is just pushing me one step closer to quitting this game."

At the moment, the developer team is nearing the top of his hate list.


 

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yeah, thats what i do to, usually bid on something and wait, but if i want it nao i do pay up to 2 times what the current price is. it is always funny to see, and to know first hand, that the last 10 i just sold went for 10,000-20,000 and it reflects in the market screen just to see someone pay that high price for the same item.


 

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Sometimes I'll unload a bunch of salvage for 10 influence just so I can make space to buy the stuff I need to craft, only to turn around and realize I needed some of that salvage. It'll annoy me so I'll end up paying 3-4 times what I sold it for just so I can get it right back.


 

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Umm... this wouldn't work for players that don't wish to play the Arc stuff. In addition, the behavior being exhibited may drive those who have a hate for farms or farmers to avoid Arcs all together.


[/ QUOTE ] Then there are regular missions and ouroboros. There has always been ways of getting salvage and recipes. Its all on how fast you actually want the stuff is up to you. If you want it faster then do the AE missions. There are tons of arcs that arent even farm related you just need to learn the search function.

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My brother out right refuses stating "Why would I want to play when I already know 90% of the missions were made by (censored) who don't give a rats (censored) about playing the game and just want a free ride to the top. I've already teamed with enough morons that don't know how to play the game. This along with all the farming (censored) is just pushing me one step closer to quitting this game."


[/ QUOTE ] Thats just his lose for being so stubborn. I have done quite a few good arcs and I only recently did the farming thing this weekend because I needed tickets. Prior to the ticket bug I never teamed because it killed the ticket rate but after that teaming was good for me. I still say your brother needs to give it a chance, by saying all the missions are not worth is just plain wrong. You are going to find idiots in this game every where. PLed or not they will still be in the game so what difference does it make?


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Thank You Devs for Merits!!!!

 

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Umm... this wouldn't work for players that don't wish to play the Arc stuff. In addition, the behavior being exhibited may drive those who have a hate for farms or farmers to avoid Arcs all together.

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It's a little ironic that that's exactly what I went through when they removed Trainings and DO drops from the higher levels.

-But now I don't have enough money to buy SOs.
-You can make a lot more money on the Market than you could with DOs and Trainings.
-But I don't want to play the Market.
-Tough.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Sure you have people that enjoy farming, powerleveling etc, but most people burn out on games really quick when you can beat them in 1 to 2 days.


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How exactly do you "beat" an MMO? Thats like saying don't surf the web too fast or you'll reach the end of the internet.

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you mean you haven't been there yet?


No

Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo

I think you underestimate our fools, sir.

Why /duel is a bad idea

 

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Umm... this wouldn't work for players that don't wish to play the Arc stuff. In addition, the behavior being exhibited may drive those who have a hate for farms or farmers to avoid Arcs all together.

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It's a little ironic that that's exactly what I went through when they removed Trainings and DO drops from the higher levels.

-But now I don't have enough money to buy SOs.
-You can make a lot more money on the Market than you could with DOs and Trainings.
-But I don't want to play the Market.
-Tough.

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This argument makes no sense. I have never had multiple Enhancements drop from the same kill, which leads me to believe that there is only one Enhancement table roll, not three. When they removed TOs and DOs from the higher levels, the only pool of Enhancements the game could pull from when an Enhancement drop roll rolled positive is SOs.

They should be getting exactly the same number of Enhancements now as before, except that they are all SOs at higher levels, which they are able to sell for lots more than those TOs and DOs they were getting before.

/em shrug


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

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The MA isn't 'removing a vast majority of the population of players into farms.' The people farming now were the same people farming before the MA. They just had other ways of doing it. They can do it in a more condensed fashion now. The farmer population didn't grow, it just consolidated.

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Maybe so, but what about new players?

Say someone sees the new i14 package in best buy, or purchases the game from steam. They install the game and hit atlas park. Soon after he gets a tell asking him to join a AE farm. After a few runs the new players has a level 30 toon and doesn't know how to get to talos island yet.

Either way the farming and exploits don't bother me much, but I do see how AE has it's obvious bad points that may or may not burn out players rather fast.


 

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to the OP...

Report the farming MA missions. The devs provided tools for this because they knew players would create missions to farm.

Oh, and don't farm if you don't want to.


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Uphir - 50 Fire/Fire/Fire Blaster

 

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what does it matter to you how someone else plays their game? you are not being forced into doing anything in the game. you have multiple options how to play your toons. seriously we don't need another " AE is the Devil" thread. this is the FoTM. it will die down. go play the game the way you want and stop trying to tell people how to play.

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It doesn't matter what an individual does as long as it doesn't infringe on the rights of over individuals. Since architect is removing a vast majority of the population of players into farms, increasing the price of salvage and will lead to people quitting the game further reducing the population of the game, then as a whole, architect is effecting other players.

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The MA isn't 'removing a vast majority of the population of players into farms.' The people farming now were the same people farming before the MA. They just had other ways of doing it. They can do it in a more condensed fashion now. The farmer population didn't grow, it just consolidated.

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No, it grew as well. With the new auto-SK feature built into MA arcs the farmers can now grab any lowbie in Atlas or Mercy to fill up a farm team and they don't have to worry about mentors or XP range limits.

The short of it is, MA was never intended to be used as PLing tool. Farming is all well and good. Going from 1-50 in less than 8 hours is not. New players will get bored fast and they will leave when they do. This does not fare well for the game on a whole.

While I don't agree that MA should simply be removed. There are some problems (Comm Officers) that must be addressed before it's too late.


 

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Amazingly, there is also the option to exemplar/malefactor in this game. So even though I may have went from 1-50 through AE missions, I can still go back and do pretty much anything I want. I've went back and done plenty SF's/TF's once I've been 50. I can even go into the low level PvP zones and have my level adjusted accordingly.

To some people the grind, doing the same scanner/paper missions, seeing the same enemy groups over and over, or what have you, all the way to 50 over a course of months could be distasteful to them.

I think it's neat how no matter how you level, or how fast, you can go back and do basically anything with your low level friends on here. It's unique from most other MMO's in that way.

*This is not saying everything with the AE is perfect as is, plenty of stuff that could/should be fixed/adjusted. It's just a statement that 50 is not an end-game where you have to stop playing because you can't play with your friends or do low-level content*


 

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The MA isn't 'removing a vast majority of the population of players into farms.' The people farming now were the same people farming before the MA. They just had other ways of doing it. They can do it in a more condensed fashion now. The farmer population didn't grow, it just consolidated.

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I don't have any way of proving it, but my gut feeling says that this isn't the case. I think there are more people farming now, since it is a lot easier to do (there are tons more maps, and the auto-sk function means no searching for mentors). The ability to create all-melee custom critters, or mobs of nothing but comm officers makes for greater rewards in less time and with less risk as well. I think all this added together makes for more people farming than there ever were before. I certainly see more broadcast requests of people forming and looking for farms now in AP than I did before I14 in PI.

I agree that overall this could be bad for the game as a whole. I'll admit to running several AE farms to get some characters to IO levels, and I definitely got burnt out. I realize that it's my choice what I do in the game, and I'm not running farms anymore, since it took away the fun for me, but overall I think the OP is right and we could see a drop in subscribers as people get burnt out with too much farming and either leave or take breaks for the game.

I think most of the problems could be fixed without reducing xp or rewards as well. First off they could simply make it so that custom groups must have at least 1 minion, 1 LT, and 1 boss, so no more mobs of nothing but custom bosses or comm officers. Second, just make it so that custom enemy groups cannot have 2 of the same kinds of powersets. So they couldn't have 2 melee sets, or 2 buff sets, or 2 control sets. That would eliminate the masses of boss farms filled with custom bosses with 2 melee sets and no ranged attacks or defensive sets.


 

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<QR>

Just give it time. I'm sure the Devs are looking into some way to tone down the farming a bit. This just reminds me of the Winter Lord event early '05. People leveled faster than they could train, had no influence to buy any enhancements and had no idea how to play their character. It did hurt the game for a short while, but we were able to recover from it. Same thing will happen here.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

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I agree that overall this could be bad for the game as a whole. I'll admit to running several AE farms to get some characters to IO levels, and I definitely got burnt out.

[/ QUOTE ] I've done that too. When I first made my fire/kin I farmed hardcore for weeks. I then canceled my account for about six months. Total burn out. Now when I powerlevel/farm I have a specific goal/reason too. I rarely do it just to do it.


 

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Sometimes I'll unload a bunch of salvage for 10 influence just so I can make space to buy the stuff I need to craft, only to turn around and realize I needed some of that salvage. It'll annoy me so I'll end up paying 3-4 times what I sold it for just so I can get it right back.

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I had that happen a ton while I was going for the Crafting Table. I would place a bunch of bids for things and then go play some content... when I got back, I had more than I needed and sold it off... only to discover that the next recipe I was going for needed that item.



 

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I agree that overall this could be bad for the game as a whole. I'll admit to running several AE farms to get some characters to IO levels, and I definitely got burnt out.

[/ QUOTE ] I've done that too. When I first made my fire/kin I farmed hardcore for weeks. I then canceled my account for about six months. Total burn out. Now when I powerlevel/farm I have a specific goal/reason too. I rarely do it just to do it.

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Indeed. I made a Fire / Psy Perma-Dom just to say I did (in the same way I'm "working" on purpling out my Warshade), and the farming, while interesting for a little while, nearly burned me out completely. I took a couple month break, and came back good as new. This new AE farming at least has good attached to it. At least for me. Yes, I have occasionally farmed with it (in the sense that a group of us go in a mission, crush all the enemies, then repeat), but I've also had a lot of fun with it. I've found several arcs that I enjoy running with low level characters over the standard low level content.

And speaking of low level missions, there's one in my signature that desperately needs review and feedback.

>.>
<.<


 

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what does it matter to you how someone else plays their game? you are not being forced into doing anything in the game. you have multiple options how to play your toons. seriously we don't need another " AE is the Devil" thread. this is the FoTM. it will die down. go play the game the way you want and stop trying to tell people how to play.

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It's not about controlling people's in-game behavior or ignoring behavior.

This is an MMO, everything that everyone does impacts everyone else, even if subtley. One prime example is broadcast in certain zones/servers. Some folks, not me though, like to be in character... seeing hundreds of tells/broadcasts relating to farms and such doesn't do much for immersion.

Though I do completely agree that we sooo do not need yet another thread on this matter! I would think people would be posting "lrn2search" before actually arguing.



 

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Hello hyperbole my old friend...

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Hyperbole! Dear friend! I haven't seen you in 52 years! What? You never left? I just turned around? Well, I feel like the world's biggest fool!


 

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but most people burn out on games really quick when you can beat them in 1 to 2 days


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Please explain ... How do you beat an MMO in 2 days?


 

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but most people burn out on games really quick when you can beat them in 1 to 2 days


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Please explain ... How do you beat an MMO in 2 days?

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Depends on the player. For a general person, especially one who has never played an MMO before, the first goal that comes to mind is reaching max level. To alot of people this equates into "beating the game" which as mentioned can be accomplished in a little less than a week(or say two days if you tried). Some like to do every tf/sf and once finished would call that "beating the game". Its really to each his own which. What i call beating a game and what someone else would call beating a game would be completely different.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Throw the baby out w/ the bathwater

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Really?


 

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but most people burn out on games really quick when you can beat them in 1 to 2 days


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Please explain ... How do you beat an MMO in 2 days?

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Depends on the player. For a general person, especially one who has never played an MMO before, the first goal that comes to mind is reaching max level. To alot of people this equates into "beating the game" which as mentioned can be accomplished in a little less than a week(or say two days if you tried). Some like to do every tf/sf and once finished would call that "beating the game". Its really to each his own which. What i call beating a game and what someone else would call beating a game would be completely different.

[/ QUOTE ] That makes sense. But for me it's not about beating the game, it's more about finishing a character. For example, my first 50 was retired shortly after hitting the cap. I 'finished' that character. Same thing actually happened with my second 50. But my most recent 50 I haven't 'finished'. Months after I hit 50 I got my build to what I wanted(DM/SR scraper), now it's time to solo all the TF(at least the ones that are possible) and to solo most of the AVs, and to get good times in the various Scrapper challenges. Even after I do all of that I don't think I'll ever be finished with that one. I've grown attached. He also happens to be named MunkiLord and I've spent a lot of time working on costumes and a backstory(although I haven't finished it yet.


 

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wow. how many times do we who have been around for a bit need to keep saying, THIS IS THE FOTM IT WILL DIE DOWN SOON. the MA is the new shinney. and if you guys can't get your sg mates or global friends to join you, then i think there is a problem with the people in said places and you should think about getting an new sg or new global friends.

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As long as there are gigantic imbalances in risk/reward in MA farms, it won't die down. Getting to 50 in under 10 hours is just too tempting to a lot of players. The devs are addressing some of the more obvious problems (comm officers, lack of ranged attacks) in the upcoming build. They'll keep playing whack-a-mole like this for a while, I'm sure. Don't be surprised to see the level-locked EBs that spawn at only 52 and 54 to be changed to go down to 50, and don't be shocked if they end up forcing any custom group to include minions, LTs, and bosses to prevent all-boss maps. I also wouldn't be surprised to see the end of auto-SKing, which allows one farmer to PL 7 characters at once, no bridges needed.

It's true they can't make the MA totally balanced. For example, they really can't prevent a fire shield scrapper from creating a map full of fire-wielding foes. But they don't have to prevent all "easy mode" missions, they just have to eliminate the biggest exploits and the level of farming will die down quite a bit.


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