Mission Arc Critiquing Thread
Looking for feedback on my arc:
Arc Name: Red Storm Rising
Arc ID: 4912
Faction: Heroic
Creator Global/Forum Name: @mm3squints
Difficulty Level: 40-53
Number of Mission: 5
Estimated Time to Play: 30 min-2 hour
Synopsis: Tension rises after N. Korea launches a missile. Nuclear war may happen, can it be stopped?
Link to More Details or Feedback: Can be soloed, but best if team played
Thanks
MA Arc:
Red Typhoon 4912
Akhdar Blood Arc: 247198
Name: The Final Nemesis
Arc ID: 14826
Length: Very long.
Morality: Neutral
Mission 1: Medium size map, level range 41-54. Contains Boss, Collection, Patrol, Battle.
Mission 2: Large size map, level range 30-54. Contains ambush, Collection, Patrol.
Mission 3: Large size map, level range 41-54. Contains 8 Av's
Mission 4: Unique map, level range 30-54. Contains AV, ambush.
Enemy groups: Nemesis, Soldiers of Rularuu
Description: What is the Shadow Shard's true purpose? Where is Rularuu himself? And what is Nemesis's final master plan?
For this arc I decided to go for a truly epic feel. Nemesis is such a fun character to write for and Rularuu is such an interesting one that I decided to combine the two. Also of note is that this arc will be quite hard solo. The third mission contains no less then eight AV's all in close proximity (but not so close that you cant safely pull them apart), and the final mission contains....well...I'll just let you see for yourself.
Edit: oops, forgot to critique someones.
To all those people posting their arc's without reviewing a prior arc, from the OP...
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The way this thread works is you're allowed to post ONE of your arcs for people to look at. The next person to reply will post a critique of your arc, then post one of their own arcs. Then the next person will critique their arc and so forth...
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Just in case you didnt see the first bit
However...
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Re-posting mine with Live Arc IDs.
Operation: Black Heart, Acts I and II
Arc IDs: Part 1: 1621, Part 2: 1629
A favor for a friend puts Maxwell Christopher onto an evil plot that could shake the city to its core. Can you crack the conspiracy linking the city's villains to it? What is the "Black Heart"? And how far will they go to protect that secret? Can you help the FBSA agent find out the truth?
Looking for feedback! This arc was written before we knew the specifics of the Architect, and alot of it is a bit awkward due to text limits and mission limits.
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This is serious arc, 10 missions in all, leading up to a very interesting and enjoyable final mission.
The only real problem with this arc is that it is longer than it needs to be, maybe 2 or 3 missions too long. Missions 1 and 2 are interesting and fun and really got me hooked in the story. Missions 3-7 changed the pace and entire angle of the story. It's like sitting down to an action movie, then suddenly it changing into a documentary on finance based investigation. Both could be excellent films, but put together left me a bit confused.
Missions 8-10 put you back into the same "story" as missions 1 and 2 and all the investigation makes sense again, and the pace seems to pick up again. The very very final part left me confused, and I think that the writer falls into a trap that doesn't exist in MA and could have had a better feeling story by just not doing it. I'll let whoever reads this find out what that was on their own, because they definately should run the arc.
My only other large criticism (which probably shows how much I enjoyed the arcs) is that there are no Souvenirs. I plead with the writer to add 2, one at the end of each arc (the first one probably being manually deleted when the second arc is over) because I want to recap on the fine story.
I rated this * * * *.
Hey folks, I'm looking for a little feedback with an arc I've been toying around with since open beta.
Arc name: The Balance of power
Arc ID: 8391
Author: Xer'Tul
Length: 5 missions long, about 45 minutes to an hour to complete.
Premise: The story has you facing a rogue group of aliens, ehe Granox, bent on conquering this arm of the galaxy. You're enlisted to help by a man named Theronius, a Cosmic Paladin who had, long ago, been made the sole survivor of his species, thanks to the Granox. The story takes you aboard space vessels, asteroid bases, and underground cities, as you work to defeat the Granox, and enure piece in the galaxy.
If someone could give that a peek and let me know what I should fix up, that'd be great.
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Name: The Final Nemesis
Arc ID: 14826
Length: Very long.
Morality: Neutral
Mission 1: Medium size map, level range 41-54. Contains Boss, Collection, Patrol, Battle.
Mission 2: Large size map, level range 30-54. Contains ambush, Collection, Patrol.
Mission 3: Large size map, level range 41-54. Contains 8 Av's
Mission 4: Unique map, level range 30-54. Contains AV, ambush.
Enemy groups: Nemesis, Soldiers of Rularuu
Description: What is the Shadow Shard's true purpose? Where is Rularuu himself? And what is Nemesis's final master plan?
For this arc I decided to go for a truly epic feel. Nemesis is such a fun character to write for and Rularuu is such an interesting one that I decided to combine the two. Also of note is that this arc will be quite hard solo. The third mission contains no less then eight AV's all in close proximity (but not so close that you cant safely pull them apart), and the final mission contains....well...I'll just let you see for yourself.
Edit: oops, forgot to critique someones.
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This is a fairly, fairly long arc. It's also extremely rough to solo (as you mentioned), especially the 8 AVs. It's definitely not solo-friendly, but it'd probably be REALLY REALLY fun to do with a huge team. I also thought you really captured the feel of Nemesis (not spoiling anything for anyone, play it for yourself, although it being Nemesis you can probably guess.) Overall, it's a great story, but it kind of grinds down on you after a while due to length and difficulty.
(Maybe it was just the fact I refused to group for it.)
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Arc Name: Fugitive of Justice
Arc ID: 20502
Faction: Heroic
Difficulty Level: 1 Mandatory AV/EB Fight, 30-40 suggested.
Synopsis: A normal mission goes horribly wrong. Can you escape the web before you're caught by PPD?
Estimated Time to Play: 1-2 Hours
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Arc Name: Fugitive of Justice
Arc ID: 20502
Faction: Heroic
Difficulty Level: 1 Mandatory AV/EB Fight, 30-40 suggested.
Synopsis: A normal mission goes horribly wrong. Can you escape the web before you're caught by PPD?
Estimated Time to Play: 1-2 Hours
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1) Some of the writing is cringe worthy.
2) 2nd Mission Leet Speak: In-game Freakshow do not leet speak as much as this. It is irritating to read a whole line of dialogue full of 4s and 0s. Your boss starts of with leet speak then suddenly transitions to normal speak.
3) 2nd + 3rd Mission Intro Text: The last paragraph tells us to go and have a break. This might be better as the previous mission's return success text or better left out altogether.
4) 3rd Mission hostage spawn are freakshow instead of longbow or PPD.
5) It seems that the 3rd mission wanted to be escort a hostage to objective. Instead you have used an Ally for the hostage.
6) 4th Mission Boss spawn group seems to be wrong.
7) 5th Mission custom mobs seems to be overpowered. I'm playing Villainous on my lvl 28 Ele/Kin and I got wiped by a spawn of 2 lts and a minion 2 levels below me. Your End Boss is AV/EB with no warning in the mission intro text. Seems like Archery/Regen or something because I could did have have enough DPS to overcome her regen.
Overall has potential to be fun, I like the twist, but due to many inconsistencies and lack of tuning:
Rating 1 star:
-1 for bad writing
-1 for bugs (like wrong spawn type)
-1 for spike in difficulty
-1 for undefeatable EB on easiest difficulty
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Mine
Arc Name: The Haiku Master
Arc ID: 32175
Length: Long (4 missions)
Difficulty: Definitely soloable. Even the 2 EB/AV at the end with full tray of purples. Since the mobs are sonic/ice blasters, large groups might have problems if they use 1 tank to take alpha.
Description: Haiku are sacred. All haiku that is not good: they must be destroyed.
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Hey folks, I'm looking for a little feedback with an arc I've been toying around with since open beta.
Arc name: The Balance of power
Arc ID: 8391
Author: Xer'Tul
Length: 5 missions long, about 45 minutes to an hour to complete.
Premise: The story has you facing a rogue group of aliens, ehe Granox, bent on conquering this arm of the galaxy. You're enlisted to help by a man named Theronius, a Cosmic Paladin who had, long ago, been made the sole survivor of his species, thanks to the Granox. The story takes you aboard space vessels, asteroid bases, and underground cities, as you work to defeat the Granox, and enure piece in the galaxy.
If someone could give that a peek and let me know what I should fix up, that'd be great.
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Mission 1:
This map is just too big. I think you should ease the player into your story with a few medium/small missions that create the interest to want to do the final large mission. With only one boss fight at the end the map felt lifeless. Adding a few unique boss fights that add more to the lore behind the alien attackers would make the map more interesting. Maybe a patrol or two would add life too.
The paladins look cool, and having them fight alongside you is fun. But the aliens look too much like dark elves, if that is the look you were going for then you nailed it. But I think they could use a little work.
Also, I spent more time looking for the last bomb than I did actually playing the mission. Usually when that happens I quit the mission and go do something else.
Mission 2:
You tell the player at the start of the mission that the Paladins don't allow revenge, and that they cannot find out. But just inside the mission the player rescues a Paladin to assist the player inside the mission. This does not make sense to me.
Another large map, but the computers are easier to find than the bombs from the first mission. I love the map choice, it fits the theme perfectly.
Halfway through the second mission the player finds the first clue, but it is not really a clue. Don't tell me that the data contains information, tell me what the information is. I want to know more about these aliens.
Leaving the mission I am not really interested in playing the next step. For the sake of feedback I will, but you should be aware that at this point you have lost my interest.
Mission 3:
Great, a smaller map! Crap, an Elite Boss. The Elite Boss took me quite a while to kill. Consider adding a buffing/healing ally that the player has an option to find to make the boss fight more interesting.
Not much to this mission, the boss was right outside the mission spawn. Killed him and left.
Mission 4:
Neat concept, empty ship until computer is accessed. But again it feels very lifeless. I know that is what you were aiming for here, but it feels too much like the first mission.
Mission 5:
This is the type of mission that makes a good climax, but after playing through Mission 1 & 2 it just makes me groan. Also, the final boss was underwhelming.
Final thoughts:
It has potential, but I think you need to work on the pacing and flesh out the story with more clues and boss dialogue. If you make changes let me know, I will play through it again.
Also, if you get the chance feel free to check out my arc, #6999. I have spent a lot of time on it but can't get anyone to play it. Would love some feedback.
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The paladins look cool, and having them fight alongside you is fun. But the aliens look too much like dark elves, if that is the look you were going for then you nailed it. But I think they could use a little work.
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Totally agreed. I'm still trying to nail down the look for those guys. I wanted them to be pale, and dark looking, as they are a race that lives below ground. The costumes, however, I had no idea what to do with them. That's something I'll be working on some more, for sure.
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Mission 2:
You tell the player at the start of the mission that the Paladins don't allow revenge, and that they cannot find out. But just inside the mission the player rescues a Paladin to assist the player inside the mission. This does not make sense to me.
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Actually, after accepting the mission, Theronius mentions that his friend will be meeting you there. A friend who owes him a favor. So, yes, while Maldrin is a paladin, he wont be going off to tell anyone about what Theronius is doing.
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Leaving the mission I am not really interested in playing the next step. For the sake of feedback I will, but you should be aware that at this point you have lost my interest.
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Haha, don't worry, you're not the only one. Even I, while running these first few missions, never really felt all that interested or motivated to keep going. I knew there was something wrong, but I couldn't quite pin down what that was. Now I've got a better idea of that.
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Great, a smaller map! Crap, an Elite Boss. The Elite Boss took me quite a while to kill. Consider adding a buffing/healing ally that the player has an option to find to make the boss fight more interesting.
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Bah. I'm probably going to have to switch maps then. I set the boss to appear at the back of the map, the middle, as well as the front, but everytime I loaded up the mission, he was always in the same spot, right at the beginning of the mission. Which is a tad bothersome.
As well, I did hide a Paragon City hero on the map to help you out against the fight with the boss, but considering the boss is the first thing you run into, I'm guessing there probably aren't all that many people going out to look for her. Especially since I don't mention her at all...
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This is the type of mission that makes a good climax, but after playing through Mission 1 & 2 it just makes me groan. Also, the final boss was underwhelming.
Final thoughts:
It has potential, but I think you need to work on the pacing and flesh out the story with more clues and boss dialogue. If you make changes let me know, I will play through it again.
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Will do, for sure.
I'm actually going to be working on it for most of today. I completly agree with you in regards to the first and second missions... They aren't much fun at all. So I'll be totally scrapping those and starting fresh. I might also condense the entire thing a bit... I feel I could probably get everything done in 4 missions instead of 5.
Thanks a bunch for the feedback! It's exactly what I needed.
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Also, if you get the chance feel free to check out my arc, #6999. I have spent a lot of time on it but can't get anyone to play it. Would love some feedback.
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I just finished playing this, and, I've got to be totally honest... It rocked. I really enjoyed running this arc. Great theme, nice flow, and I liked the look of the enemy group.
Just two things that stuck out for me:
-The contact felt very lifeless. Maybe that's how you meant him to be, but I didn't really feel motivated to do what this guy said at all. All the other characters in your story had great personality, though.
-The last mission map: Orenbega? Oh no! This is just personal opinion, of course, but I really don't like the Orenbega maps. I mean, it fits perfectly in a thematic sense, but it made me a little sad when I found out I'd have to run through those small tunnels to find the boss. But, like I said, that's just me.
In the end though, I gave you 5 stars. I really enjoyed the theme, the story progression, the characters, as well as all the little clues you threw in there. And fighting the last boss at the end felt rather epic.
Can't wait to see more from you.
Arc name: Watchfire Origins: Miclee
Arc ID: 25400
Author: @Micleee
Length: Long
It's basically an origin story for one of my characters. Hope you like it.
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Ok, here is my mission now on live servers everywhere =P I've updated the original arc I posted before, so it's more fan-tastic than ever before!
Mission Name: Don't rain on my parade!
Arc ID: 1614
Mission(s): 1
Genre: Comedy
Description: The 23rd Freedom Phalanx Parade has been sabatoged! Can you save the day?
I've added in new clues which act as a sort of side mission within the mission, new dialogue from wandering patrols, and hopefully a pinch more comedy. I hope you guys enjoy it!
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Just tried it and liked it a lot. The wacky ally costume was cracking me up. The Jerry guy was soo arrogant! lol...
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Name: The Final Nemesis
Arc ID: 14826
Length: Very long.
Morality: Neutral
Mission 1: Medium size map, level range 41-54. Contains Boss, Collection, Patrol, Battle.
Mission 2: Large size map, level range 30-54. Contains ambush, Collection, Patrol.
Mission 3: Large size map, level range 41-54. Contains 8 Av's
Mission 4: Unique map, level range 30-54. Contains AV, ambush.
Enemy groups: Nemesis, Soldiers of Rularuu
Description: What is the Shadow Shard's true purpose? Where is Rularuu himself? And what is Nemesis's final master plan?
For this arc I decided to go for a truly epic feel. Nemesis is such a fun character to write for and Rularuu is such an interesting one that I decided to combine the two. Also of note is that this arc will be quite hard solo. The third mission contains no less then eight AV's all in close proximity (but not so close that you cant safely pull them apart), and the final mission contains....well...I'll just let you see for yourself.
Edit: oops, forgot to critique someones.
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That was fun. Well, mostly. The 3rd mission did get a bit frustrating, especially the 2 EBs that used Confuse and End Drain. But I only died 3 times, all on the third mission. Good story, just found a few spelling and grammar issues overall. And it was twisty enough to make a good Nemesis plot.
Only real problems were running out of inspirations in the 3rd mission and finding the final boss in the last. No map really sucks, but it obviously out of your hands. The final boss fight was really epic. I barely managed to take him down with all the stuff that was going on.
Definitely not solo friendly, but it was worth the time it took.
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For my arc:
Name: Future Skulls
Arc ID: 4727
Length: Long
Morality: Hero
Missions: 4
Enemy groups: Custom group, Skulls, Coralax
Description: A low level arc, the Skulls get an idea, and it is up to you to stop it from happening.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Mission name: The Fire Bunnies
Description: The bunnies got loose and need to be gathered...FAST!
Length: Very Short
Arc Name: The Fire Bunnies
Arc ID: 10377
Faction: Fire Bunnies
Creator Global/Forum Name: @Bubblegum Bomb
Difficulty Level: Extremely Challenging, but soloable if you get the drop on them!
Synopsis: Something isnt right about these little bunnies. All you know is they are extremly dangerous and need to be put back in the crate at all costs. The Chared box leads you to belive: This isnt going to be easy..
Estimated Time to Play: About 30min
Link to More Details or Feedback: We had a lot of fun testing this mission. I hope everyone enjoys it. Its short and quick if you can get the drop on them, other wise you are in trouble!
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Took us a little longer then 30 min when we upped the diffuculty... We got OWNed by these Bunnies! Even though the mission was small and a LOT harder then we anticipated, we all couldnt stop laughing at the sheer humor in the situation. Not to mention they aal started to do CRACK once they killed all of us.. (ever see NPCs with Speed Boost x10?!?)
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I had to try the fire Bunnies too.
Cool to fight some fire/kins with my fire/kin. Now I see how irritating she is. I did ok until the main bunny rezzed behind me when I wasn't looking and caved my scull in. Loved the concept.
I guess I should put mine up now.
title: Nerf Herder must go!
#2649 (comedy)
2 mish, 1 EB in first, 1 AV in 2nd. Lower diff if solo.
Nerf Herder and his infamous Anti-fun league are on the loose! They are teaming up with the exiled (and angry) 5th Column to acquire a shipment of nerf bats to use on the playerbase.
You've got to stop that shipment and ban Nerf Herder from the message boards!
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I just finished playing this, and, I've got to be totally honest... It rocked. I really enjoyed running this arc. Great theme, nice flow, and I liked the look of the enemy group.
Just two things that stuck out for me:
-The contact felt very lifeless. Maybe that's how you meant him to be, but I didn't really feel motivated to do what this guy said at all. All the other characters in your story had great personality, though.
-The last mission map: Orenbega? Oh no! This is just personal opinion, of course, but I really don't like the Orenbega maps. I mean, it fits perfectly in a thematic sense, but it made me a little sad when I found out I'd have to run through those small tunnels to find the boss. But, like I said, that's just me.
In the end though, I gave you 5 stars. I really enjoyed the theme, the story progression, the characters, as well as all the little clues you threw in there. And fighting the last boss at the end felt rather epic.
Can't wait to see more from you.
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Based on your feedback I created a new contact and completely reworked the story. It is definitely worth another play through to now.
I know a lot of players dread that map, but that last room with the pillars is too cool to pass up. If you can think of a better place to fight the last boss let me know. I have not seen all of the maps you can choose from.
Thanks a lot for the feedback!
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I guess I should put mine up now.
title: Nerf Herder must go!
#2649 (comedy)
2 mish, 1 EB in first, 1 AV in 2nd. Lower diff if solo.
Nerf Herder and his infamous Anti-fun league are on the loose! They are teaming up with the exiled (and angry) 5th Column to acquire a shipment of nerf bats to use on the playerbase.
You've got to stop that shipment and ban Nerf Herder from the message boards!
[/ QUOTE ]
Just finished running it solo on a 46 Blaster. A friend joined me halfway through the second mission though.
Overall, cute and light. Enemies were a bit of a cakewalk against a Blaster, but the Scrapper friend seemed to have trouble against them.
Mission 1: Text in opening was a little off in a couple of spots. "...reduce all reward and increase all risk," most prominently. Maybe change up to "... reduce all rewards and increase all risks"?
Nerf Master's death talk was also a bit on the random side, but the rest was good.
I liked the Star Wars nod though, with the Boss clue. Nifty!
Mission 2: Cute 2001 ref with the Computer, but a bit cliche.
I really enjoyed the fight talk from Nerf Herder though. And, of course, he had to have a bat. :P
Good quick run and rated ****
And now I submit mine own:
Title: 7662 - The Fan Club
MArc #: 5898
Length: 4 missions
Description: Pretty easy IMO, but I'm hoping for a good story. Be sure to read the clues! (And yes, the 7662 is in the title; that's for RO purposes.)
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
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And now I submit mine own:
Title: 7662 - The Fan Club
MArc #: 5898
Length: 4 missions
Description: Pretty easy IMO, but I'm hoping for a good story. Be sure to read the clues! (And yes, the 7662 is in the title; that's for RO purposes.)
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I just finished this, and I really enjoyed it. The story was GREAT, and I loved it. Really recommend it, and reading the clues is pretty important to getting the full story.
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I guess I should put mine up now.
title: Nerf Herder must go!
#2649 (comedy)
2 mish, 1 EB in first, 1 AV in 2nd. Lower diff if solo.
Nerf Herder and his infamous Anti-fun league are on the loose! They are teaming up with the exiled (and angry) 5th Column to acquire a shipment of nerf bats to use on the playerbase.
You've got to stop that shipment and ban Nerf Herder from the message boards!
[/ QUOTE ]
Great premise. You weren't kidding about lowering difficulty if solo! Was an all around good time.
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My arc:
Arc Name: Support your local scouts
Arc ID: 7058
Faction: Villainous
Creator Global/Forum Name: @Leatherneck CoV
Difficulty Level: Medium
Synopsis:
Spiderling Scout Meg has a problem and you have the solution. Check your morals at the door. (This has been tested with solo high and low level characters)
Estimated Time to Play: 1-1.5 hrs
This is my first real go at this. I didn't include anything like ambushes or backtracking. Other than the plot, everything is pretty much straight forward.
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I guess I should put mine up now.
title: Nerf Herder must go!
#2649 (comedy)
2 mish, 1 EB in first, 1 AV in 2nd. Lower diff if solo.
Nerf Herder and his infamous Anti-fun league are on the loose! They are teaming up with the exiled (and angry) 5th Column to acquire a shipment of nerf bats to use on the playerbase.
You've got to stop that shipment and ban Nerf Herder from the message boards!
[/ QUOTE ]
Just finished running it solo on a 46 Blaster. A friend joined me halfway through the second mission though.
Overall, cute and light. Enemies were a bit of a cakewalk against a Blaster, but the Scrapper friend seemed to have trouble against them.
Mission 1: Text in opening was a little off in a couple of spots. "...reduce all reward and increase all risk," most prominently. Maybe change up to "... reduce all rewards and increase all risks"?
Nerf Master's death talk was also a bit on the random side, but the rest was good.
I liked the Star Wars nod though, with the Boss clue. Nifty!
Mission 2: Cute 2001 ref with the Computer, but a bit cliche.
I really enjoyed the fight talk from Nerf Herder though. And, of course, he had to have a bat. :P
Good quick run and rated ****
And now I submit mine own:
Title: 7662 - The Fan Club
MArc #: 5898
Length: 4 missions
Description: Pretty easy IMO, but I'm hoping for a good story. Be sure to read the clues! (And yes, the 7662 is in the title; that's for RO purposes.)
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Interesting! A Blaster had an easier time than a Scrapper? Now my world is upside down. (I've changed the powers around about 5 times looking for "balance".)
I'm glad the Star Wars and 2001 references were recognized. I wasn't sure if anyone would get them but me.
Thanks for the input. I'll polish it a bit. I'll get to yours this weekend...hopefully tonight...I'm at work right now and have to go skating when I get home (yes...you read that right..skating...). I'll try it with a Controller I think.
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Great premise. You weren't kidding about lowering difficulty if solo! Was an all around good time.
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My arc:
Arc Name: Support your local scouts
Arc ID: 7058
Faction: Villainous
Creator Global/Forum Name: @Leatherneck CoV
Difficulty Level: Medium
Synopsis:
Spiderling Scout Meg has a problem and you have the solution. Check your morals at the door. (This has been tested with solo high and low level characters)
Estimated Time to Play: 1-1.5 hrs
This is my first real go at this. I didn't include anything like ambushes or backtracking. Other than the plot, everything is pretty much straight forward.
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Can't wait to try it.
(This really is the coolest feature ever...I swear I've never wanted to get back to the game this much for any other issue.)
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My arc:
Arc Name: Support your local scouts
Arc ID: 7058
Faction: Villainous
Creator Global/Forum Name: @Leatherneck CoV
Difficulty Level: Medium
Synopsis:
Spiderling Scout Meg has a problem and you have the solution. Check your morals at the door. (This has been tested with solo high and low level characters)
Estimated Time to Play: 1-1.5 hrs
This is my first real go at this. I didn't include anything like ambushes or backtracking. Other than the plot, everything is pretty much straight forward.
[/ QUOTE ]
Okay, I just ran through this, and i really enjoyed it, but a few things I would touch up on (these are just some quick notes I jotted while playing through):
The levels seem to be a bit all over. If possible, add NPCs to the missions to stream line it (an infected boss in each mission, maybe). Helen Klein has a LOT of text. Might want to condense it or cut some out by adding it to the clue. The second mission send off text should be expanded as it's pretty short. Third mission barrel has no "collecting" text on the progress bar. Mission four safe has no "collecting" text on the progress bar. Adding a synopsis of the missions I just ran to the Souvenirs would be nice too, look to souvenirs in-game to see examples of that, I suppose.
Otherwise, I loved the missions and the story.
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The levels seem to be a bit all over. If possible, add NPCs to the missions to stream line it (a contaminated boss in each mission, maybe). Helen Klein has a LOT of text. Might want to condense it or cut some out by adding it to the clue. The second mission send off text should be expanded as it's pretty short. Third mission barrel has no "collecting" text on the progress bar. Mission four safe has no "collecting" text on the progress bar. Adding a synopsis of the missions I just ran to the Souvenirs would be nice too, look to souvenirs in-game to see examples of that, I suppose.
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Thanks for the feedback!
The level issue is frustrating for me. I wish we were given more control over the levels. Even if it were just to narrow the range Is there any way to tighten those levels up without adding an arbitrary seeming boss to the encounter?
I've taken the rest of your input to heart too. I expanded the second mission's send-off somewhat, I've added the missing interaction text. and flavored up the souvenir.
Thanks for running my mission.
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The levels seem to be a bit all over. If possible, add NPCs to the missions to stream line it (a contaminated boss in each mission, maybe). Helen Klein has a LOT of text. Might want to condense it or cut some out by adding it to the clue. The second mission send off text should be expanded as it's pretty short. Third mission barrel has no "collecting" text on the progress bar. Mission four safe has no "collecting" text on the progress bar. Adding a synopsis of the missions I just ran to the Souvenirs would be nice too, look to souvenirs in-game to see examples of that, I suppose.
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Thanks for the feedback!
The level issue is frustrating for me. I wish we were given more control over the levels. Even if it were just to narrow the range Is there any way to tighten those levels up without adding an arbitrary seeming boss to the encounter?
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I just thought of this and tested it. Add a patrol that is created when the final part of a mission is completed, like when they defeat the boss or collect the clue. Chose any level you want by picking the regular group from the game that matches. Unless they go back through the mission map looking, they should never see the patrol, but it sets the level range of the mission. It won't work with a Defeat All map, but it should be possible with everything else.
And to get back on topic, come on someone, play my arc!
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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And now I submit mine own:
Title: 7662 - The Fan Club
MArc #: 5898
Length: 4 missions
Description: Pretty easy IMO, but I'm hoping for a good story. Be sure to read the clues! (And yes, the 7662 is in the title; that's for RO purposes.)
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Just finished.
Loved it! *****
Before I forget...the end dialog confused me for a split second.
[spoiler] "It's times like these I hate, $player." [/spoiler]
It sounded like I was being blamed. (the comma didn't jump out at me Very minor though...don't worry about it. Reword it if you think more people will be as dense as me.
Only other complaint was the lvl was below 50...which I dislike (miss mah shiney powers!). But I know that's not your fault.
The story was very cool.
[spoiler] I have a fan club! Now that's a great way to stroke the ego of the average player. I figures mine would be idiot vigilantes. I felt kinda sad at the end. I'm assuming you are adding more? [/spoiler]
Very nice job and I'll put some of it to use myself.
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My arc:
Arc Name: Support your local scouts
Arc ID: 7058
Faction: Villainous
Creator Global/Forum Name: @Leatherneck CoV
Difficulty Level: Medium
Synopsis:
Spiderling Scout Meg has a problem and you have the solution. Check your morals at the door. (This has been tested with solo high and low level characters)
Estimated Time to Play: 1-1.5 hrs
This is my first real go at this. I didn't include anything like ambushes or backtracking. Other than the plot, everything is pretty much straight forward.
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I did feel weird helping that nasty little girl. lol
First...thank you thank you for not making the lower lvl mishes "kill all". Snagging the glowies kept me sane. (No Stamina or travel power! augh!)
I enjoyed myself but felt like I needed more info. Now...I might be way off here because my nephew joined me and he was a train wreck. ("I can't see broadcast!" "How do you see chat bubbles?" "How do I get two chat boxes?" "Where are you?" "Hello?" "I'm going to switch toons" "I'm going to switch back to the first toon" "Hello?" "Invite please!" "You're so lucky to have a lvl 50...I can never get past lvl 6") So this may have been the greatest arc ever and I may not have noticed. (How do you kick your nephew?) The concept was a really good one and I especially liked the Atlas mish. Fill me in better on how their "reality" is being saved and I'm in.
I say good job!
Just finished my arc and putting it up for review.
'Hail to the King'
Arc # 34640
Length: Long, but not really.
Missions: 3 relatively short.
Description: Strange sightings at a local casino are brought to your attention. Gangsters, aliens and celebrity impersonators make for strange bedfellows.
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Mission name: The Fire Bunnies
Description: The bunnies got loose and need to be gathered...FAST!
Length: Very Short
Arc Name: The Fire Bunnies
Arc ID: 10377
Faction: Fire Bunnies
Creator Global/Forum Name: @Bubblegum Bomb
Difficulty Level: Extremely Challenging, but soloable if you get the drop on them!
Synopsis: Something isnt right about these little bunnies. All you know is they are extremly dangerous and need to be put back in the crate at all costs. The Chared box leads you to belive: This isnt going to be easy..
Estimated Time to Play: About 30min
Link to More Details or Feedback: We had a lot of fun testing this mission. I hope everyone enjoys it. Its short and quick if you can get the drop on them, other wise you are in trouble!
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Took us a little longer then 30 min when we upped the diffuculty... We got OWNed by these Bunnies! Even though the mission was small and a LOT harder then we anticipated, we all couldnt stop laughing at the sheer humor in the situation. Not to mention they aal started to do CRACK once they killed all of us.. (ever see NPCs with Speed Boost x10?!?)