Mission Arc Critiquing Thread


Adelie

 

Posted

Spoilers Ahead

-Mission was short, but that's not bad in a 5 mission arc. You had a small misspelling on your first clue ('on' instead of 'one') no biggie.

-The opening dialouge on the 2nd mission has another misspelling ('randsom' instead of 'ransom') no biggie. Second mission was definantly longer, but it was good. Nice ambush at the end.

-The third mission went pretty quickly for me. A good solid mission.

-The fourth mission was another solid mission.

-I saw the twist coming as far as the identity of the captured. I'll be honest, I didn't complete the final mission. I can't go 1 on 1 with an EB.

Overall, it was a solid arc. I'd give it 4 out of 5. It didn't have that 'WOW' factor, but it was VERY solid. A little elbow grease (and some help with the EB) and it's 5 of 5 for sure.

Also, please check out my fixed-up arc...

Mysterious Circumstances: Redux
Arc ID: 7730
Length: Medium (1 Bank, 1 Casino, and a smallish warehouse.)
Morality: Heroic
Description: A new villain group has emerged in Paragon City. In this arc you must stop them from robbing a bank and fight their mysterious leader.

It may sound pretty dull, but it's a comedy.


 

Posted

[ QUOTE ]
If anyone is interested in giving my arc a run through I'd appreciate it. It's a level 10-20 Arc that I was able to solo through with my Fire/Fire tank. Below are the details:

"Behind the Burning"
Arc ID: 7155
Length: Long (it's 3 missions (2 outdoor maps), took me about 30 min to complete)
First Published: 3/20/2009
Morality: Heroic
Description: The Hellions are becoming more organized and someone is behind this change. Their arson targets have been more strategic and it appears that they are using them to cover up their real purpose. Find out who is behind this and what they are after.

I just also finished up a 1 mission arc if anyone wants to try it out. Large teams or high settings will produce an AV. Information is below:

"Future on Fire"
Arc ID: 7709
Length: Short (1 mission, boss is an AV or EB depending on settings). There are 3 Vindicator helpers in the mission.
First Published: 3/20/2009
Morality: Neutral
Description: In the not so distant future, Burnin Fury, the evil twin brother of the hero Burnin Up, has defeated every super powered being on earth. The future earth is a burnt, desolate wasteland. It's now up to you, travel to the future and confront him in Atlas Park, the site of his first attack. (40-54)

Thanks for any feed back!

[/ QUOTE ]

Just finished "Future on fire" you did a great job setting the mood. That was the perfect map for that mission, and the fact that every single enemy had fire powers meant that almost all of the time I was on fire, my pets were on fire, the vindicators were on fire, the sky was on fire, the ground was on fire, EVERYTHING WAS ON FIRE!!! So much so that this song was playing in my head the entire time.

My one gripe was that giving heat exhaustion to every single lieutenant might make them a bit overpowered. I was constantly running out of health and endurance. That might have been your point though.

Four stars.


 

Posted

[ QUOTE ]
I'll be reviewing Radionuclide's arc here.

Also, please check out my fixed-up arc...

Mysterious Circumstances: Redux
Arc ID: 7730
Length: Medium (1 Bank, 1 Casino, and a smallish warehouse.)
Morality: Heroic
Description: A new villain group has emerged in Paragon City. In this arc you must stop them from robbing a bank and fight their mysterious leader.

It may sound pretty dull, but it's a comedy.

[/ QUOTE ]

Hi Super_Tim. I just did your arc. I loved the camp. Might suggest a bit more of it. It did make me chuckle a few times. So, you might take that as a sucess.

Couple of typos (don't we all do those?):
Mission two send off -
He (thinking this should be Hey)
reschedual (reschedule)

On the mission two return to contact text there is a missing space between bit of.


I'm looking forward to arc #2. Where we flight Really Mysterious Guy.


--Rad


/whereami:

 

Posted

[ QUOTE ]
[ QUOTE ]
I'll be reviewing Radionuclide's arc here.

Also, please check out my fixed-up arc...

Mysterious Circumstances: Redux
Arc ID: 7730
Length: Medium (1 Bank, 1 Casino, and a smallish warehouse.)
Morality: Heroic
Description: A new villain group has emerged in Paragon City. In this arc you must stop them from robbing a bank and fight their mysterious leader.

It may sound pretty dull, but it's a comedy.

[/ QUOTE ]

Hi Super_Tim. I just did your arc. I loved the camp. Might suggest a bit more of it. It did make me chuckle a few times. So, you might take that as a sucess.

Couple of typos (don't we all do those?):
Mission two send off -
He (thinking this should be Hey)
reschedual (reschedule)

On the mission two return to contact text there is a missing space between bit of.


I'm looking forward to arc #2. Where we flight Really Mysterious Guy.


--Rad

[/ QUOTE ]

Yeah, I just played through and noticed the typos. Thanks for the review. My next arc will involve time travel.


 

Posted

[ QUOTE ]
I'll be reviewing Radionuclide's arc here.

Also, please check out my fixed-up arc...

Mysterious Circumstances: Redux
Arc ID: 7730
Length: Medium (1 Bank, 1 Casino, and a smallish warehouse.)
Morality: Heroic
Description: A new villain group has emerged in Paragon City. In this arc you must stop them from robbing a bank and fight their mysterious leader.

It may sound pretty dull, but it's a comedy.

[/ QUOTE ]

Writing this as I run the missions:
Mission 1:
1. LOVE the minion costumes, not so fond of the minion names...would have liked to guess their powers vs being told what they are by the baddie's name.
2. The Lt.'s give a decent fight
3. Good opening mish for the arc..short but gives you a good taste of what might be coming...

Mission 2:
1. Send off message has a typo in the first word, should be Hey not He. Also a typo in the 2nd line it should be reschedule.
2. The 2nd line of the send off message could use a little clarification...I know that he's talking to someone else other than me but it just reads strange.
3. decent fight with the EB, the Lt.'s end draining made it a bit more interesting when the ambush showed up. The bombs felt like a bit of an after thought to the fight.
4. would have liked to have seen a clue as to who these villains are somewhere in this mish..all still a little too vague. might want to add some tid bits of info to keep the player interested in the story.
5. there is a typo in the return to contact message, should be bit of not bitof.

Mission 3:
1. contact mission briefing needs a little more fleshing out. maybe some more background as to why the main baddie is a nut job....what did he do that gave him that rep? did he drown a bunch of kittens? give me more to go on so i want to take him down. especially since this is the last mish..
2. the EB needs more dialog...he seems like the type that wouldn't shut up, someone that really monologues.
3. fight itself wasn't bad..again the thing that made it interesting was the Lt's end drain.

Overall:
You have a good base and an interesting premise, it just needs to flesh it out. Give the player more of a story. I still don't know where this mysterious villain group came from or what they are all about. Why do they have those uniforms? Is there a theme to the villain group? flesh it out more and you could have a real winner here.


My turn:
Arc# 1175 "For Whom the Belles Toll"
3 mission arc

Inter-dimensional drag queens are wreaking havoc in Paragon City and it's up to you to stop them! Can you save Paragon City from bad wigs and glitter!?

Yes, it's a silly story and it's supposed to make you laugh....a word of warning though my sense of humor runs on the corny side and the dialogue reflects that. I hope you have a giggle while playing it and let me know what you think.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'll be reviewing Radionuclide's arc here.

Also, please check out my fixed-up arc...

Mysterious Circumstances: Redux
Arc ID: 7730
Length: Medium (1 Bank, 1 Casino, and a smallish warehouse.)
Morality: Heroic
Description: A new villain group has emerged in Paragon City. In this arc you must stop them from robbing a bank and fight their mysterious leader.

It may sound pretty dull, but it's a comedy.

[/ QUOTE ]

Hi Super_Tim. I just did your arc. I loved the camp. Might suggest a bit more of it. It did make me chuckle a few times. So, you might take that as a sucess.

Couple of typos (don't we all do those?):
Mission two send off -
He (thinking this should be Hey)
reschedual (reschedule)

On the mission two return to contact text there is a missing space between bit of.


I'm looking forward to arc #2. Where we flight Really Mysterious Guy.


--Rad

[/ QUOTE ]

Yeah, I just played through and noticed the typos. Thanks for the review. My next arc will involve time travel.

[/ QUOTE ]

I thank you very much for the review. I have an idea for some help in that mission. Thanks for the reminder that not all heroes could solo an EB.

As for the identity of the captured, I think I dropped enough hints (subtle and not so subtle) to let people figure it out.

In your opinion, would this be something I should change, meaning to hide the identity more.

--Rad


/whereami:

 

Posted

[ QUOTE ]
Mission:

"Don't rain on my parade!"
Arc ID: 4754
Length: Short
Missions: 1
Genre: Humor

Description: Arachnos had staged a devious kidnapping to disrupt the 23rd annual Freedom Phalanx Parade! Do you have what it takes to save the day?

[/ QUOTE ]

Nice arc, very funny. The hostages aren't very grateful are they? For some reason I expected this to be outside. The map is the only part missing personality and I know there's not a lot to done about it.


If someone could take a look at my arc I'd appreciate it. Warning: I have a habit of making dumb typos and dropping words.

***

Mission:

"The Escalator"
Arc ID: 9276
Genre: Action!
Length: Very Long
Missions: 5
Description: The Freak known as the Escalator is causing trouble. (Medium difficulty with a chaotic finale)

Edit: Updated arc ID after making some improvements


 

Posted

[ QUOTE ]
[ QUOTE ]
I'll be reviewing Radionuclide's arc here.

Also, please check out my fixed-up arc...

Mysterious Circumstances: Redux
Arc ID: 7730
Length: Medium (1 Bank, 1 Casino, and a smallish warehouse.)
Morality: Heroic
Description: A new villain group has emerged in Paragon City. In this arc you must stop them from robbing a bank and fight their mysterious leader.

It may sound pretty dull, but it's a comedy.

[/ QUOTE ]

Writing this as I run the missions:
Mission 1:
1. LOVE the minion costumes, not so fond of the minion names...would have liked to guess their powers vs being told what they are by the baddie's name.
2. The Lt.'s give a decent fight
3. Good opening mish for the arc..short but gives you a good taste of what might be coming...

Mission 2:
1. Send off message has a typo in the first word, should be Hey not He. Also a typo in the 2nd line it should be reschedule.
2. The 2nd line of the send off message could use a little clarification...I know that he's talking to someone else other than me but it just reads strange.
3. decent fight with the EB, the Lt.'s end draining made it a bit more interesting when the ambush showed up. The bombs felt like a bit of an after thought to the fight.
4. would have liked to have seen a clue as to who these villains are somewhere in this mish..all still a little too vague. might want to add some tid bits of info to keep the player interested in the story.
5. there is a typo in the return to contact message, should be bit of not bitof.

Mission 3:
1. contact mission briefing needs a little more fleshing out. maybe some more background as to why the main baddie is a nut job....what did he do that gave him that rep? did he drown a bunch of kittens? give me more to go on so i want to take him down. especially since this is the last mish..
2. the EB needs more dialog...he seems like the type that wouldn't shut up, someone that really monologues.
3. fight itself wasn't bad..again the thing that made it interesting was the Lt's end drain.

Overall:
You have a good base and an interesting premise, it just needs to flesh it out. Give the player more of a story. I still don't know where this mysterious villain group came from or what they are all about. Why do they have those uniforms? Is there a theme to the villain group? flesh it out more and you could have a real winner here.


[/ QUOTE ]

Thanks a lot for the crit. I've already mentioned the typos. I'm glad you like the costumes . I'll work out a backstory and fix up the names. I'm not a great namer (Mysterious Guy (which is the actual name for my actual villain), Super Tim (which is the actual name for my actual hero), and, of course, those awful minion names). Honestly, I published it prematurely. I hadn't played the 2nd mission at all. I thought the map was bigger. I'll change up the second mission and maybe do away with the bombs. I'll try to throw in a clue or two to these guys' true identities.

On a seperate note,

[ QUOTE ]
As for the identity of the captured, I think I dropped enough hints (subtle and not so subtle) to let people figure it out.

In your opinion, would this be something I should change, meaning to hide the identity more.

[/ QUOTE ]

I think it might be better for the story, but it's your call.


 

Posted

[ QUOTE ]

My turn:
Arc# 1175 "For Whom the Belles Toll"
3 mission arc

Inter-dimensional drag queens are wreaking havoc in Paragon City and it's up to you to stop them! Can you save Paragon City from bad wigs and glitter!?

Yes, it's a silly story and it's supposed to make you laugh....a word of warning though my sense of humor runs on the corny side and the dialogue reflects that. I hope you have a giggle while playing it and let me know what you think.

[/ QUOTE ]

First, I love the costume work you did. Peyote especially stands out. Humor is good, it's a little one note for my taste, but the mission complete pop-ups were great!

Thought the Pocket D map was buggy, so it was a nice surprise to see it. Flotilla spawned twice, I'm not sure if that's what you wanted; I'm guessing not. It was all very easy, which isn't an issue for me.

Clicked on every mob wanting to see their descriptions and there weren't any. I doubt you're running low on space so get in there and fill them in.

Overall very good. Hope no one gets their panties in a bunch over the drag queen thing.


 

Posted

Here we go, I think I've done it (probably not).

Enter: Mysterious Guy (I renamed it)
Length: Medium (a Bank, a small lab, and a smallish warehouse.)
Morality: Heroic
Description: It contains more answers this time around. You find out about both the Mysterious Guy and his mysterious army. You stop a bank robbery, save a laboratory, and stop a mysterious maniac in this action-packed, campy dramedy.


 

Posted

I've spent the past several days making my first arc, and I'd really appreciate some feedback

Mission
"The Golden Rule"
Arc ID 7389
Length: Very Long (5 missions long, most missions are stealthable if you wish to do so)
Morality: Villainous
Description: A Council Galaxy Archon hires your villain to execute his revenge against the Gold Brickers


 

Posted

[ QUOTE ]
"The Escalator"
Arc ID: 7849
Genre: Action!
Length: Very Long
Missions: 5
Description: The Freak known as the Escalator is causing trouble. (Medium difficulty with a chaotic finale)


[/ QUOTE ]
I liked the missions, but I didn't really understand how the whole "Hero Buddy" thing impacted on the plot as a whole. The last mission was well-done.

Also, the third mission gives you two clues for the same thing (actually one for beating the Escalator, and one for beating the mission, but beating the Escalator completes the mission, sooo...) Also, Lazzor complains about his spleen in the third mission, but Freak tanks clearly have had the part of the body in which the spleen resides removed, so I know off about 4 stars for that.

Oh, and the $name tags in the NPC dialog of the second mission don't work.

And maybe it's just me, but my contact didn't seem like he cared whether I did the missions or not.

***
Arc Name: A Hero's Halo
Arc ID: 8150
Faction: Marauder's Praetorians, Rularuu
Creator Global/Forum Name: @Vanden/Vanden
Difficulty Level: Medium-Hard
Synopsis: I bet you think that halo you picked up in Pocket D last winter event is pretty cool, huh? Well maybe you shouldn't be so trusting of things from the Shadow Shard...
(May contain references to forum culture and CoH history)
Estimated Time to Play: 1 hour, 90 minutes tops.
Link to More Details or Feedback: Send me a PM to talk about the arc, or just post in this thread.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]

I liked the missions, but I didn't really understand how the whole "Hero Buddy" thing impacted on the plot as a whole. The last mission was well-done.

Also, the third mission gives you two clues for the same thing (actually one for beating the Escalator, and one for beating the mission, but beating the Escalator completes the mission, sooo...) Also, Lazzor complains about his spleen in the third mission, but Freak tanks clearly have had the part of the body in which the spleen resides removed, so I know off about 4 stars for that.

Oh, and the $name tags in the NPC dialog of the second mission don't work.

And maybe it's just me, but my contact didn't seem like he cared whether I did the missions or not.

[/ QUOTE ]

Thanks for the feedback. I thought I fixed the clues and the $name. Maybe it's not saving right. I actually changed contact mid-stream was more worried about information than personality. If the plot doesn't work..yeah that's my fault. Time to stop worrying about technical details and work on story!


 

Posted

Silly me forgot to post my arc!

Arc Name: Walking with Demons
Arc ID: 7000
Faction: Neutral (though more villainous then heroic)
Creator Global/Forum Name: @sharkopath (on test only) @Mr_Squid (on live)/ Mr_Squid
Difficulty Level: Hard
Synopsis: Team up with an enigmatic scientific group to investigate the biology and sociology of demons, and help orchestrate a plot to trick three of the most powerful archdemons.
Estimated Time to Play: Around an hour if you complete all objectives. Could be done in a fraction of the time if you stealthed everything, but would be much harder.
Link to More Details or Feedback: Check my global name above or send a PM.


 

Posted

[ QUOTE ]
Mission
"The Golden Rule"
Arc ID 7389
Length: Very Long (5 missions long, most missions are stealthable if you wish to do so)
Morality: Villainous
Description: A Council Galaxy Archon hires your villain to execute his revenge against the Gold Brickers

[/ QUOTE ]
Hmm... okies...

Minor dialogue bugs in mission 3 ('time to show you whose boss'- should be 'who's', since it's a contraction of 'who is'). Also, the 'well, $name, you're certainly not the help I expected, I've got your back' scans a bit oddly. Maybe toss a but in there- as in 'expected, but I've got...'

In the last mission, the $sirmaam tag isn't working. Also, 'who really rules the Cap' should probably be 'the Cape', since 'Cap au Diable' is just 'the Devil's Cape' in French (well, Cape of the Devil, but...)- it's not likely that an English speaker would use 'the Cap' in a sentence. Maybe 'who really rules Cap', but...

Also, why would control of that particular base make the Goldbrickers unstoppable? If they're curb-stomping that particular batch of Council, what's so special about their base? For that matter, how are the Goldbrickers taking the Council in the first place? A gang of high-tech thieves vs. an elite paramilitary organization sounds like a bit of a mismatch. Maybe the Goldbrickers have some kind of new gizmo that's giving them an edge? And something in the Council base will boost the thing's power tenfold or some such?

Also, the Injured Council Soldier spawns... you've already put a lot of work into this arc; it's kind of a shame that they all say exactly the same thing. I'm pretty sure you can spawn the hostages individually and get them to say something else :/

Overall, it was a solid arc; aside from the minor bugs I mentioned, it was highly polished, very well done, but there was one thing that kind of bugged me; Archon Sicozi, despite his very funky name, had all the personality of pudding.

Canonically, becoming a Galaxy drives you more than a little insane- 'longings for the cold darks of space', and 'wanting to cleanse the Earth with dark fire' or something to that effect, and fascisti tend to be a bit fanatical anyways. Yet Archon Sicozi (... y'know, I really do like that name? >.&gt comes off as... well, bored. "Blah blah, evil, yeah, whatever, blah blah, pay you to kill crap?"

Give him some personality- he sounds more like an office drone than a high-ranking fascist terrorist under the mind control of a madman.

So- short version? Production values are top notch- this could be a dev mission from that end. Writing could use some tightening, though.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

I would like folks to take a roll with my mish.
Mission:
Scepter of the fall
Arc ID:6596
Length: Medium
Missions: 2
Genre: Original Action-Drama

Description: The Order of the Alphas has stolen plans for the Scepter of the fall. Can you help the Kappas out?

Scale down last mish if you don't want an AV.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

[ QUOTE ]

Just finished "Future on fire" you did a great job setting the mood. That was the perfect map for that mission, and the fact that every single enemy had fire powers meant that almost all of the time I was on fire, my pets were on fire, the vindicators were on fire, the sky was on fire, the ground was on fire, EVERYTHING WAS ON FIRE!!! So much so that this song was playing in my head the entire time.

My one gripe was that giving heat exhaustion to every single lieutenant might make them a bit overpowered. I was constantly running out of health and endurance. That might have been your point though.

Four stars.

[/ QUOTE ]

Thanks for the feed back! I noticed that the -recovery was a annoying when I did the run through test. I adjusted the LT's down to not include the final 2 thermal powers. I just wish there was a way to choose particular powers from a set.


 

Posted

Just wanted to take a sec to thank everyone who's been sending me feedback on my arc <^_^> (Some of you I couldn't mail back because of the discrepency between Global name and player name)

Seriously, its a huge help!

Issues on my 'bug list'

1) Typo squashing - I'm going over the arc with a fine toothed come tonight to try to stamp these out. It's a little jarring to run into a typo <>.<> so this must be fixed!

2) Character animations, there are a few buggy starting animations, and a couple that some have felt don't fit well due to differences in object held vs object used - I'll be trying to find better ones so this issue can be resolved.

3) Bios - There are a couple instances of blank character bios; going to hammer these down as well.

<^_^> Again, major appreciation everyone who's played and sent me feedback - you've helped make this arc better for those who play it later, especially once it's on the live servers. So, thanks again!

And for those who haven't played yet, please feel free to send me comments/critiques either on test in game at @Yumii5, or over the forums via PM or this thread! Thanks! <^_^>


A Warrior's Friend: ID 335212 - Help Infernal save Valkyrie from Battle Maiden.
Above Mars Part 1: The Wellington: ID 159769 - Save Mars by destroying a monstrous battleship from the inside!
>.> My DA page, where I attempt to art.

 

Posted

[ QUOTE ]

Arc Name: A Hero's Halo
Arc ID: 8150
Faction: Marauder's Praetorians, Rularuu
Creator Global/Forum Name: @Vanden/Vanden
Difficulty Level: Medium-Hard
Synopsis: I bet you think that halo you picked up in Pocket D last winter event is pretty cool, huh? Well maybe you shouldn't be so trusting of things from the Shadow Shard...
(May contain references to forum culture and CoH history)
Estimated Time to Play: 1 hour, 90 minutes tops.


[/ QUOTE ]

I was writing while I played, and the forum monster ate my post! Let's see if I can remember everything.

Premise: I like it! Very cute

Mission 1:
- Straightforward setting up the stage for the arc, good.
- When I rescued out catgirl friend, if instead of asking me if I had her back she had said ";_;", I'd have fallen off my chair laughing. As it is, I was grinning just by thinking of it
- It's a bit too sparse for introducing the arc, but it's good nonetheless. Not sure if there's anything that can be easily added to spice it up tho...
- Navibar feels a bit too crowded, IMO. Consider cutting down on the text there. If you explain what needs to be done in the introduction and with the objectives (less wordy objectives may be a good idea as well), you don't need all the details at the top again.

Mission 2:
- The bosses are what make the arc (and the mission!) I think. The fights were good, and I did like the lines.
- Speaking of lines - MOAR LINEZ PLZ KTHXBAI! As I said, the custom characters make the arc good, give them the spotlight!
- I found the glowie on my first try. Have you considered using a different map? A more straightforward "front-middle-back" one would let you put the real one in the back - with a bunch of non-real decoys -, so that the player gets to see more of the custom stuff even if the RNG is feeling cute.
- Um, if there was something else I wanted to say I have forgotten. Fish memory

Mission 3:
- Very good job at setting up the mood for the "it's BIG and it's coming towards you!" ending.
- Navibar is really crawded in this one again.
- How close were you to the size limit? Good amount of custom characters again, some great fights. And those destructibles really hurt my buddy!
- <3 'Nette.
- Have you considered distributing the encounters/glowies so that only the EB is at the final room? Not sure if that'll work with that particular map, but since we cannot modify an ally based on anything except when we rescue him, feels a bit odd to continue with the ally just as it was from the start and not stronger. Making the mission have a higher chance to end with the EB encounter may help (since making everything optional probably isn't appropriate).
- Have you considered adding battles? Longbow or some other default hero organization may work. After the buildup of the importance of that mission, it would be quite fitting I think!

Overall very good, I gave it 4 and I think it coud make 5. Just a couple of things. It felt a bit 'sparse', maybe drop a clue on custom mobs or something with some humor or not-so-humor. Also, more lines for the custom bosses may help as well. The second mission I'd put in a map with less of a spread flow so that the player can find more "stuff" before completing - or has a better chance to do so anyway. And maybe some spicing up the last mission with battles, for flavour?

It's all pretty minor compared to the stuff I liked. Good enough premise, well driven, good attention to the detail, great job with the custom mobs, and overall a good arc

===

My turn!

Arc Name: Dimension U-1192
Arc ID: 6566
Faction: Heroic
Creator Global/Forum Name: @Aliana Blue/Aliana_Blue
Difficulty Level: Medium/Hard (mostly the third mission while we wait for the fix that will make the mobs less dangerous)
Synopsis: Rescuing Portal Corp scientists across dimensions is never boring!
Estimated Time to Play: 1 hour or so, there are lots of optional objectives so it'll depend. Most maps are small except for the outdoors mission.

By the way, we're a bit backlogged people! If you ask for a critique, do it after you critique the last in the thread please! (As in, post your critique and your arc info in the same post or it gets hard to track!) It's supposed to be like one of the silly forum games we all love!


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

[ QUOTE ]

Okay, my turn.

WALKING WITH DEMONS
Arc ID: 7000

Basically its an arc that attempts to take the popular trope of demons and put them in a more scientific light. As you go through the arc, you learn more about the biology and sociology of demons, and learn that even demons can be tricked.

[/ QUOTE ]

I loved the story! The settings for each mission matched perfectly. This could easily be 5 stars with some fixes.

Maybe it was me, but I didn't equate Arch-Demon with Arch-Villain. You may want to add some orange or red text warning players that the highest difficulty will spawn an AV.

1st Mission: Overall, very nice, just some small spelling errors and one of the helpers just took off running (might want to check his settings)

2nd Mission: I loved the map (what pack was that in?) Again, caught a couple of spelling and grammar mistakes. There was an extra click object on the mission, it must have taken 45-60 seconds to count down. It wasn't one that was needed. That was a bit annoying.

3rd mission: I like this map as well, but a lot will not. I never found all the click objects (thank goodness they were not mandatory) and didn't find the helpers. I don't remember if there were any misspellings on this one.

Last mission: Again, map fits the story, lost the contact to the ambush (had 2 spawn very close together). I was beating down the last EB (a Fire Tank of some sort) and got map served.

Over all, 4 stars (could be 5). I'd copy your longer text fields in to MS Word and run grammar and spell checker on them. Well going to log back in from the disconnect and try to complete that last mish again.


 

Posted

Small Update:

For some reason having re-opened the file caused it to jump 10kbs in size. I was able to get it back under the limit, but I had to cut a couple patrols, and more importantly, can't add any more writing.

(As in literally I'm within two letters of the limit)

It looks like a couple of the concerns I was hoping to address... aren't getting addressed <_ _> not until I get more file space. Sorry <;.;>

I did fix the typos and bios, and the animations I'm in-progress on; but adding anything at all at this point is impossible <~.~> *sadness*

*edit*

Ok, with no errors, it's not letting me publish. ... Blagh ><

*double edit*

Ok, it's re-published with the fixes I listed; but I had to actually *cut* some more dialogue. Even though I still had .43% left, ti wouldn't let me publish until I brought it down to .50% left.

I'm a little frustrated right now - it's small stuff mostly, that got cut, but having to lose details for seemingly no reason is... annoying. Especially since a big (and understandable!) request was for more details.


A Warrior's Friend: ID 335212 - Help Infernal save Valkyrie from Battle Maiden.
Above Mars Part 1: The Wellington: ID 159769 - Save Mars by destroying a monstrous battleship from the inside!
>.> My DA page, where I attempt to art.

 

Posted

[ QUOTE ]

Arc Name: Dimension U-1192
Arc ID: 6566
Faction: Heroic
Creator Global/Forum Name: @Aliana Blue/Aliana_Blue
Difficulty Level: Medium/Hard (mostly the third mission while we wait for the fix that will make the mobs less dangerous)
Synopsis: Rescuing Portal Corp scientists across dimensions is never boring!
Estimated Time to Play: 1 hour or so, there are lots of optional objectives so it'll depend. Most maps are small except for the outdoors mission.


[/ QUOTE ]

Going to write up some feedback later today (server going down in 20), but I just wanted to snag this one up, so I can post mine

-----------------------------
Warning, may contain spoilers!

Minor typo - On the 'Contradicting information' clue, one of the sentences reads: It's [u]creppy[u], there's nothing out here, no one."

Grammar mistake - On the 'Nemesis invasion details' clue, towards the end of the last paragraph it reads: but [u]the[u] are not as old as the rest of the lab.

Minor typo - the return dialogue of part four from Tina Macintyre, "Great job [u]clering[u] out that base,"

Over all, really good. The NPC dialogue had me laughing. The story development was great, I felt like I was actually playing dev developed content.. although, at first when I stepped into the final mission and saw it was a defeat all on an oranbega map, I wanted to cry.. but in this case it was needed. All-in-all, 4 1/2 stars (if only there was such an option.)
-----------------------------
Here's mine, be gentle :P

Arc Name: A New World's Order
Arc ID: 8395
Faction: Neutral
Creator Global/Forum Name: @Libertys Finest/Patriot_America
Difficulty Level: Medium/Hard (the final boss is DM/WP, set to extreme, but I am so not changing him)
Synopsis: Travel to a new dimension and stop the Copper Mask, who's quest for world domination could mean disaster for millions of innocent people. Plus an encounter with a mysterious civilization known as the Serpent Empire.
Estimated Time to Play: between 1h - 1h 30m


Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]

Let your voice be heard! Sign the petition to keep CoH alive.

 

Posted

[ QUOTE ]
[ QUOTE ]

My turn:
Arc# 1175 "For Whom the Belles Toll"
3 mission arc

Inter-dimensional drag queens are wreaking havoc in Paragon City and it's up to you to stop them! Can you save Paragon City from bad wigs and glitter!?

Yes, it's a silly story and it's supposed to make you laugh....a word of warning though my sense of humor runs on the corny side and the dialogue reflects that. I hope you have a giggle while playing it and let me know what you think.

[/ QUOTE ]

[/ QUOTE ]

[ QUOTE ]
First, I love the costume work you did. Peyote especially stands out. Humor is good, it's a little one note for my taste, but the mission complete pop-ups were great!

[/ QUOTE ]

Thanks...the critter creator is one of my favorite aspects of MA. I'll try to add a little bit more depth to the dialogue on the live version. Heh heh, those pop ups made my SG mates groan and shake their heads.

[ QUOTE ]
Thought the Pocket D map was buggy, so it was a nice surprise to see it. Flotilla spawned twice, I'm not sure if that's what you wanted; I'm guessing not. It was all very easy, which isn't an issue for me.

[/ QUOTE ]

I wonder if they've done a balancing of the EB/AV's? When this arc was in closed, I had a couple comments that the missions were too hard. I dialed the Lt.'s and bosses down a bit due to those comments. Maybe it's time to ramp them back up. no Flotilla was only supposed to spawn once, I have to check that out.

[ QUOTE ]
Clicked on every mob wanting to see their descriptions and there weren't any. I doubt you're running low on space so get in there and fill them in.

[/ QUOTE ]

I actually had to take out 2 ambushes for file size and that still gets me to 99.2%. I think it's the size of the custom critter group that's eating up the file space. I'll go in and fill out the descriptions and see if I go over.

[ QUOTE ]
Overall very good. Hope no one gets their panties in a bunch over the drag queen thing.

[/ QUOTE ]

Thanks, I'm glad you liked it. So far no one has said anything about that, but you never know....


Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]

Let your voice be heard! Sign the petition to keep CoH alive.

 

Posted

Thanks for the feedback. I was trying to go for a whole "Sicozi is incompetant" thing, but I didn't develop that well enough. And having the Gold Brickers have something special sounds kore interesting, actually.

I'm going to see if I can't do a couple of re-writes for this and re-publish.


 

Posted

Okay, I've tweaked my arc a bit (and found that, for me as well, re-opening it made the file size jump. They're going to have to fix that; I wound up cursing incoherently at my computer as I fought to bring the thing down to size, since it did not want to let me delete stuff. It added things just fine, but deleting? Basically told me to screw off, and oh, sorry, you can't publish this 'cos it's too big -_-). In any case, thanks for all the feedback!

However, Mission 7108 ("Small Fears") should... hopefully, because I'm within about half a percent of the limit... be pretty much finalized. Let me know what you think!


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"