Mission Arc Critiquing Thread
Arc Name: A Deal with Destiny
Arc ID: 16053
Factions: Hellion, Arachnos
Suggested Alignment: Heroic
Creator Global/Forum Name: @Cutlass Lass / Parkin
Difficulty Level: Easy to Medium
Synopsis: "The Hellions are playing with forces they dont understand. But you dont have to understand a bomb to cause a lot of damage."
Estimated Time to Play: 30 - 60 mins
Someone on the suggestion and ideas forums wanted an arc that allowed your character to feel like they put an end to the Hellions in Paragon, rather than just leaving them for someone else to clean up while you go find some other enemies. This is that arc, hopefully by the end you feel like the hellions may have some people on the street but they arent going to be a problem again.
Here is a disscussion thread on this arc.
I'd like to know what people think of the story, what you think about the number of clues I used (a lot, but not all required), the other heroes in the story, and my use of color in the clues. And obviously anything else you would improve.
[ QUOTE ]
Arc Name: That Which Defines Humanity
Arc ID: 16628
[/ QUOTE ]
//\\//\\//\\//\\//\\//\\//\\//\\//\\//
Going to grab this one and maybe a few others. Need to sort through things. Going to try puttering through a few with the old stormy.
Review:
Played this with my hero, cause I am that awesome. I've not played V-Side up to Westin, so I only know a little about his character. Anywho some thoughts:
The intro to mission 1 seemed pretty wordy. Westin babbled a lot telling me that I didn't need to do this and that and then gave me all this justification on why I should do what he just said I didn't need to do. I think it would have been better to just be short and to the point.
The custom enemies were okay. They didn't do a whole lot to my defender. It was pretty easy to drain their end with short circuit and with hurricane up their focus on melee disallowed much from hitting me. Occasionally one of the Valkyrie Strengths would huck a rock at me, but that was about it. Maybe get a ranged minion or Lt into the mix? Elec or archery wouldn't be too far fetched for valkerie themed warriors.
Was Amy supposed to be in the second mission? The story part of this was a little confusing do to how it played out in the game. Not sure how to fix this with current MA mechanics though. Also spotted a misspelled word in the intro: whither should be wither.
Kill all was fine. Valkeries had a habit of running off on me, probably due to the fact taht they weren't able to hit me. Had to come back down after clearing second floor to find the wounded runners once they'd calmed down and returned to their normal spots.
4th mission was cake. Even though I was a hero I did the bad ending. With no ranged attack I just kept snow storm centered on the Boss to kill her fly and hovered over her pinging away until she dropped. Ambushes that came near got caught in the snow storm too and fell down so I was pretty much untouchable aside from the occasional boulder. Again, adding some ranged sets to the baddies would be a good idea so there is some threat to ATs that can heavily mitigate melee.
Overall I liked the story. Very ebil feeling and I liked the cowardice theme that road along with it. =)
//\\//\\//\\//\\//\\//\\//\\//\\//\\//
Arc Name:The Magical Miss Fitz
[color= yellow]Arc ID: 13886 [/color]
Length: Long (3 missions)
Enemies: Custom and regular
Difficulty: Medium-to-Medium High. This arc has 3 AVs/EBs. They are not extreme AVs, however and can be taken down with a small team. Solo, the EBs can be taken out pretty easily even if you have moderate damage abilities. I've run through it to completion with a storm/elec and dark/archery defender for testing. A troller and tank that tested it for me couldn't beat the first EB due to lack of damage, but if you have a high damage troller or tank you'll do fine.
Level range: 25-34
Alignment: Heroic
Author: @Stormy Defender
Time to run: 30-40 Minutes
This is meant to be a somewhat light-hearted romp around Croatoa. It is most fun with a small party of 4-6. Consider dragging few friends along with you if you get the chance. I've gotten pretty positive reviews on this one so far, but I'm still looking for feedback on balance and any grammar/spelling issues that people spot.
Last mission has been given an overhaul and hasn't been tested on a party yet. Last AV/EB could pop in a strange but not inaccessible location. There's nothing I can do about that right now do to issues with chaining requirement. Location could make for an interesting fight, however.
[ QUOTE ]
Arc Name: That Which Defines Humanity
Arc ID: 16628
Length: Long (4 missions)
Enemies: Custom
Difficulty: Medium-to-High (I tested the arc with a spines/regen scrapper and an ice/rad controller. The controller had more difficulties completing it, but it was still possible. Depending on what you are playing, it might be worth turning the difficulty down a bit. Contains 1 EB)
Alignment: Villainous
Author: @Mother Kicker
[/ QUOTE ]
First of all - I quite liked this arc. Info text on the custom mobs is always a good sign I think. I really liked the decision option you managed to create at the end. I may well replay it the other way.
So now for the critical sections.
Valkyries - they nearly all mention they dont use a shield like their sisters. Give more of them shields for an even more cohesive look. Ditch the fire and dark armors as well or give them a better reason for having them.
Mission 1
1> Dont just put names in the mission 'compass' window. Add what you need to do with them.
E.g. [Kidnap] Amy, [Defeat] Valkyrie Warrior
2> Amy's quote at the end doesnt indicate she is anything so the final line of
"<its him> ,not her " doesnt make a lot of sense to me.
Mission 2
1> You managed to make a kill all almost reasonable - well done, it takes a lot of effort for me not to hate a kill all mission. A smaller map wouldnt hurt though.
2> No amy there but she tells you something. Seems a little jarring.
Mission 3
1> "jerk-head" mission accept is silly and not fitting the rest of the arc.
2> part of the mission text says ";from we should" you probably mean "from [there] we should"
Mission 4
No real criticism here. Maybe add a few more things in atlas park, the map seems a bit wasted with a kill a single boss objective and nothing else (that I could find) of interest other than a few mobs.
Was Phipps really that much of an A-hole previously? I know he was always heartless - but I dont remember him being that insulting to villains.
All in all though - well done.
Thanks for the comments on my arc. My idea was to make a hero group that only used melee attacks, but it is true that any character that can stay away from them (such as ranged characters or those with slow powers) makes them rather easy. I'll have to think about whether I want to give some of them ranged attacks or not.
As for the second mission, my idea was that, after you cleared the area out, it would be implied that Amy went inside the building as you left. I can understand why it would be jarring to receive text without anyone around, though (it'd be like talking to no one, really). I haven't tried this yet, but maybe I could get rid of the boss, keep it as a kill all, and then once the kill all aspect is completed, another requirement will pop up (that being a boss with Amy being captured in the group). I didn't want to just have an NPC following you around for the entire mission, hence why I opted for how I originally made the mission.
Finally, Westin never really was this much of an A-hole, but when I first made this arc I just pulled an NPC from the standard list I found to be one of the more vile characters. So although I did break out of his personality to an extent, I thought using an already-existing NPC (with a history linked to the Haven House) would be more interesting than just making some random character with a similar personality.
The idea of giving all the Valkyries shields is interesting. I wanted them to be diverse with their powers, but perhaps they'd be more unique if that common element was consistent with all of them.
Again, thanks for the feedback.
Arc Name: Lawyers of Ghastly Horror
Arc ID: 16651
Faction: Heroic
Creator Global/Forum Name: Heraclea
Difficulty Level: Moderate (no AVs, no EBs)
Synopsis: You thought the Banished Pantheon was bad before. Now they've got lawyers.
Estimated Time to Play: Less than 1 hour
Enemies: Banished Pantheon, Circle of Thorns, Cimeroran Traitors, Custom
I would like some feedback on this one. My first two published stories were largely exercises in "let's see what we can make this thing do." With this one, I started getting more interested in the story telling aspect. The BP, who star here, always struck me as underdeveloped. They have a giant monster, but no archvillain; and there's mythology and lore there, that is well underdeveloped compared to, say, the Circle of Thorns. The story has tongue in cheek elements in it, but that's because I am probably incapable in temperament of leaving them out.
I am also tinkering with combat balance here. The Lawyers, the custom faction here, are designed to synergize with each other and to be quite annoying. I did not include an elite boss or an archvillain in this story, since at least at this stage of the game most arcs seem to be solo experiences. And I don't need to: it's fairly easy to make regular bosses that are as nasty as most in-game elite bosses. Some of the bosses in here are challenges to my toughest characters, and I am not sure what they'd be like when backed up with team sized minion spawns.
The third thing I'm experimenting with is recycling existing game content as custom features: since character space for custom characters is so limited, I decided to add only one real custom character groups (and some custom BP bosses that are meant to go with standard BP mobs) and to make everything else in the story out of existing game resources.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Just a reminder, guys, the point of this thread is to post feedback on someone's story and then ask for some on your own, rather than just asking for feedback. This isn't supposed to just be an "OMG DO MY MISHONZ" thread, because then people just post their arcs and few of them actually get run...
That way, it is much more likely that your arc will be reviewed because if someone wants to ask for feedback they have to do someone's arc first!
Listen to Survival Guide. Because you should!
"You have a mom? I thought you were conceived through pure win?" ~Spinestradamus
"reading ur posts is like reading a stop sign, its red oddly shaped and makes me come to a complete stop...then i go" ~anon rep; thank you
[ QUOTE ]
Just a reminder, guys, the point of this thread is to post feedback on someone's story and then ask for some on your own, rather than just asking for feedback. This isn't supposed to just be an "OMG DO MY MISHONZ" thread, because then people just post their arcs and few of them actually get run...
That way, it is much more likely that your arc will be reviewed because if someone wants to ask for feedback they have to do someone's arc first!
[/ QUOTE ]
Yeah...and I feel badly for asking for something without giving anything in return. But work's eating up a lot of my personal time this week. I'll get some feedback out there soon, promise. And in the meantime, I've pretty much given up on getting much feedback myself.
Newton: I observed Mercury's perihelion moving 43 arc-seconds per century more than it should. Is this WAI? --Einstein |
[ QUOTE ]
I guess now I post my arc for judgement:
Arc Name: Mission: Muffet
Arc ID: 15390
Faction: Heroic
Creator Global/Forum Name: (@)LLamaBoy
Difficulty Level: Should be soloable by essentially everyone on Heroic, could be more challenging in a team or with a higher difficulty.
Synopsis: A short adventure of betrayal, loyalty and danger. Starts with an unexpected recruit to the Malta Operative.
Estimated Time to Play: Around 30-60 minutes depending on personal clearing preference and reading speed.
Link to More Details or Feedback: Discussion thread
Be honest, thanks
[/ QUOTE ]
Since it looks like people would rather promote than contribute reviews I'm running this right now. Will throw up feedback once I'm through. I'll go through this thread and look for people who followed the rules. If you have a review posted I'll try and get to your arc.
<font class="small">Code:[/color]<hr /><pre> REVIEW WILL GO BELOW </pre><hr />
This was a pretty fast mission arc to run through. I used my storm defender even though she tends to not get along very well with knives.
Good idea for the knives to be infiltrated by widows. KoA's one of those groups that hasn't had much in-game lore built around them, so they are good to work with if you want to be creative with a story.
First mission was easy to ghost through. Knives and Malta were occupied fighting each other so I just went and found my primary target and took them and their party out. Had a hard time keeping track of what all the dialogue being shouted was. Proximity of some of the battles led to a lot of message bubble spam appearing on the screen.
I'm not sure I cared for the constant coloring of the faction names in the contact dialogue. Using it once to ID what and/or who will be present in the mission would be nice, but I actually found it made it harder to read through the text when my eyes were constantly being drawn off by colored words every few lines.
Enjoyed second mission. Artemis Widows made for an enjoyable badguy group to fight. Once again, however, I was able to ghost to the glowy and end room with little difficulty. But that does speed things along.
Third mission was quick. Thanks for not using a super huge map. Finding the hostages was pretty easy. When I got to the Mission's back room I didn't see the last hostage: Commander A.C. Teon until after I'd taken out the Matron. Not sure if he was a pet that would have helped in that fight or not, but it was managable so that's okay. I did notice that when I rescued AC that his dialogue cut off, "I need to debrief the h" Might need to edit that a little.
[ QUOTE ]
Arc Name: A Hero's Halo
Arc ID: 8150
Faction: Marauder's Praetorians, Rularuu
Creator Global Name: @Vanden
Difficulty Level: Medium-Hard
Synopsis: I bet you think that halo you picked up in Pocket D last winter event is pretty cool, huh? Well, maybe you shouldn't be so trusting of things from the Shadow Shard...
Mission Count: 3
Estimated Time to Play: About one hour
It's changed a bit since I first posted it in this thread. If you like it, please post in the feedback thread linked in my sig or this post so more people can find it!
[/ QUOTE ]
I played this. I got the distinct impression that this was about someone's character roster or super group friends. The custom character designs were interesting, and the story sort of explained why they were there, but some designs were better than others. The nature of the plot made it unnecessary to make the designs look like they belonged with the Rularuu, at least.
I don't like Rularuu. Don't care to fight them, and the eyeball critters are hard to avoid fighting. On the other hand, only they could have figured in this story, given the fact that the Shadow Shard is full of shades of in-game enemies. Because I dislike having to deal with Rularuu, I don't much like escorting aggro happy NPCs through missions full of them.
My opinion is that important background material and plot points should be made in mission exit texts, or contact debriefings. The clues tab is not a really good place to put important text, despite the name. The preferred pace of play often precludes people from opening it and reading it.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Thanks for the review and rating, Stormy_Defender, much appreciated.
[ QUOTE ]
Had a hard time keeping track of what all the dialogue being shouted was. Proximity of some of the battles led to a lot of message bubble spam appearing on the screen.
[/ QUOTE ]
I was sort of going for a chaotic, invasion type feeling there. You could be right though, the battles could be a little excessive.
[ QUOTE ]
I'm not sure I cared for the constant coloring of the faction names in the contact dialogue.
[/ QUOTE ]
I'm sort of in two minds about this matter. My first arc does the same thing in highlighting every instance of a group or character's name. I understand how it might distract a reader from the rest of the text, but on the other hand it gives skimmers an easy way to pick out the important plot points. I may reduce it if I get more comments against it.
[ QUOTE ]
Once again, however, I was able to ghost to the glowy and end room with little difficulty.
[/ QUOTE ]
I realise that's a possible problem with some of the objectives, but I really don't like forcing people to fight and spend a lot of time in a mission if they don't want to. I could have made it a kill all, but they generally annoy me. I may find a way to add some extra battles in there though.
[ QUOTE ]
I didn't see the last hostage: Commander A.C. Teon until after I'd taken out the Matron. Not sure if he was a pet that would have helped in that fight or not, but it was managable so that's okay.
[/ QUOTE ]
Nah, he's not an ally. I sort of made him as a red herring, to mislead players into thinking they have some help before he runs off
[ QUOTE ]
I did notice that when I rescued AC that his dialogue cut off, "I need to debrief the h" Might need to edit that a little.
[/ QUOTE ]
Thanks for pointing that out, I guess it got snipped with the text length reduction. Fixed now.
Once again, your review is appreciated, hope you had fun running the arc.
Justice Hunter, 50 Inv/SS Tank
Slenszic, 50 Sword/Energy Stalker
MA Arc IDs: 1355, 2341, 2350
I am looking for some feedback from some open minded users on the following arc:
[ QUOTE ]
Arc Name: et tenebrae erant super faciem abyssi
Arc ID: 16252
Faction: Both (will be villainous on Live)
Creator Global: @Sermon
Difficulty Level: Easy/Medium
Synopsis: Tale, in Latin, of Romulus' rise to power.
Estimated Time to Play: 4 missions, 40-60 minutes?
[/ QUOTE ]
This arc is in Latin, but I would like to think it is enjoyable for even those who don't understand the story (think of how many people play arcs without reading anything anyways). This is main feedback, in fact, that I want. What is the impression of this arc for someone not knowing Latin? How does it play?
Also, there are several placeholder character descriptions, bosses, maps at the moment (only because I am waiting to use unlockables until live to avoid any potential problems).
Sermon
@sermon
One of Six, Cannibal 6
[ QUOTE ]
I am looking for some feedback from some open minded users on the following arc:
[ QUOTE ]
Arc Name: et tenebrae erant super faciem abyssi
Arc ID: 16252
Faction: Both (will be villainous on Live)
Creator Global: @Sermon
Difficulty Level: Easy/Medium
Synopsis: Tale, in Latin, of Romulus' rise to power.
Estimated Time to Play: 4 missions, 40-60 minutes?
[/ QUOTE ]
This arc is in Latin, but I would like to think it is enjoyable for even those who don't understand the story (think of how many people play arcs without reading anything anyways). This is main feedback, in fact, that I want. What is the impression of this arc for someone not knowing Latin? How does it play?
Also, there are several placeholder character descriptions, bosses, maps at the moment (only because I am waiting to use unlockables until live to avoid any potential problems).
[/ QUOTE ]
I played through this. The story line itself was enjoyable and plausible. I do read Latin and so was able to follow the story, though I am mostly a medievalist and so any errors in classical construction would sail right past me anyways. I will not spoil the story here, but it does propose an interesting link between two major villains.
I would have changed some things about this, and reallocated some resources. The four elite bosses in the third mission are identical. None of them are any threat to the brute I played through this on. I'd recycle some of the custom models from the female characters and create a couple different ones with different power sets.
Also, the use of caves could be improved with a bit of variety. Some of the settings could be moved to outdoors.
Also, the third mission had a blank exit text.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
[ QUOTE ]
Also, the third mission had a blank exit text.
[/ QUOTE ]
Ah. That means there are some differences between my local and published versions. Thanks for the great feedback. I will definitely take those things into account when I publish on live. My arc is only at 50% file size, so I am definitely going to squeeze in some custom characters.
Sermon
@sermon
One of Six, Cannibal 6
[ QUOTE ]
I am looking for some feedback from some open minded users on the following arc:
[ QUOTE ]
Arc Name: et tenebrae erant super faciem abyssi
Arc ID: 16252
Faction: Both (will be villainous on Live)
Creator Global: @Sermon
Difficulty Level: Easy/Medium
Synopsis: Tale, in Latin, of Romulus' rise to power.
Estimated Time to Play: 4 missions, 40-60 minutes?
[/ QUOTE ]
This arc is in Latin, but I would like to think it is enjoyable for even those who don't understand the story (think of how many people play arcs without reading anything anyways). This is main feedback, in fact, that I want. What is the impression of this arc for someone not knowing Latin? How does it play?
Also, there are several placeholder character descriptions, bosses, maps at the moment (only because I am waiting to use unlockables until live to avoid any potential problems).
[/ QUOTE ]
Darn, I wasn't first.
I had a go at this, but contrary to Heraclea above, I can't read Latin at all. I could guess a few words or phrases but I'm afraid the majority of the plot events were completely lost on me.
That said it was fairly enjoyable, if a little repetitive with the multiple cave settings. I particularly liked having the army of */Nins help me beat up all the EBs.
I didn't bother rating it though, as I felt it would be unfair without knowing the intricacies of the story.
Kudos for writing it, hope it finds some more people who will appreciate it
Justice Hunter, 50 Inv/SS Tank
Slenszic, 50 Sword/Energy Stalker
MA Arc IDs: 1355, 2341, 2350
[ QUOTE ]
Arc Name: Lawyers of Ghastly Horror
Arc ID: 16651
Faction: Heroic
Creator Global/Forum Name: Heraclea
Difficulty Level: Moderate (no AVs, no EBs)
Synopsis: You thought the Banished Pantheon was bad before. Now they've got lawyers.
Estimated Time to Play: Less than 1 hour
Enemies: Banished Pantheon, Circle of Thorns, Cimeroran Traitors, Custom
[/ QUOTE ]
nice job. i just finished your arc. nice and smooth. i ran it solo with a lvl 39 fire/kin troller. i had two deaths. the first in the first in the first encounter with a lawyer patrol. i can see what you were talking about with your combat balance, especially in those. i would be interesting to see what would happen with a large team. the second death happened with one of your final bosses because i got too close and he nuked me. otherwise it was a smotth ride, good story and fast paced action. i liked the mixture of bad guys too.
in the mission where you had to find the lost scroll i hit it the second one. but the other books were so humorous that i went thorugh and hit them all. got a badge for it too. the rescues were humorous too, i would have done them without the requirement. and you orkish sounds a bit french.
i only saw one typo. the boss patrol, something about being on the stick.
that is all that i can think of right now. i enjoyed the arc. it was well done.
now mine...
Arc Name: "Welcome to Donut World!"
Arc ID: 15205
Faction: nuetral for test/hero for live
Creator Global:Ridiculous Girl
Difficulty Level:Hard (very long arc, with one elite boss and one AV) this is a difficult arc to solo, but it is possible.
Synopsis: It all starts with the bizarre tale from a homeless man about robot women infiltrating paragon city...
Estimated Time to Play: 1-2 hours
Please test this mission arc for me. i spent a lot of time writing it and it is an in-depth story arc. i need feedback on continuity, original justification and whether it works at all. i have not tested it with a large group either, so i have not seen the custom bosses spawn. anything constructive would be greatly appreciated. please be aware that there are enemies that are mean, though standard setting, but are there to create tension and paranoia not just to be mean. they are there for a reason. thank you.
global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233
I think I'll run ridiculous's arc as soon as the search engine gets fixed on test.
I just ran "Welcome to Donut World". Soloed on the easiest setting on my lv 50 bs/wp scrapper; didn't have much trouble with it. Overall I enjoyed it; the story really started coming together in a pretty cool way around the third mission (though the story was surprisingly dark o_0 ) The enemy group was perhaps the sneakiest I've come across (I like how you can't tell for sure what each mob will do until you've attacked them, I also like how they have diverse attacks). My one criticism is that I didn't find the first two missions very interesting; to be fair it was partly because the story hadn't picked up yet, but perhaps some NPC dialogue or patrols would have livened those missions up.
On a side note, I hope you weren't trying to subliminally influence junkies with those navigation titles (I.E. "Find D.B." ) I kid, I kid!
-----------------------------------------------------------
I recently finished the following sci-fi story arc and am looking for some feedback on it:
[ QUOTE ]
"Adventures of the Space Marines"
Arc ID: 17421
Length: Very Long (5 Missions. Estimated 45 minutes- 1 hours)
Morality: Neutral
Plot: The evil Alkanis Empire lead by the space tyrant, Emperess Dominia, has invaded the planet Phobos and subjugated the peace-loving Simizams. Its up to the Space Marines, valiant protectors of the galaxy, to liberate the Simizams and thwart the Emperess's malevolent ambitions! Are -you- tough enough to hang with the space marines?
Author: @Epoch6 (Test Server), @Flying Carcass (Live Servers)
"Adventures of the Space Marines" (video preview).
[/ QUOTE ]
Changes I intend to implement soon:
*Tone down the unimportant NPC chatter in missions 1, 2, and 5.
*Reduce the number of ally patrols and eliminate the enemy patrols in mission 5.
*Possibly downgrade Captain Batalia to a boss.
One thing I would really like to hear from anyone who decides to run this arc, is the final boss too easy, too hard, or just right? (And what difficulty did you run it on, with what kind of toon?) Thanks!
Hope ya'll enjoy it!
I just ran "Adventures of the Space Marines". Soloed it on my level 50 DM/FA Brute at Malicious (level 2) difficulty.
For the most part it was pretty easy. The bugs in mission 3 and 4 were a bigger threat to me than the Shock Troopers due to my low toxic resists and non-existent slow resists. The chatter could stand to be turned down or varied more and some patrols replaced with battles so it doesn't look like the Space Marines are wandering around doing nothing much of the time.
The Monster in the first mission is tough to hurt. He couldn't hurt me a whole lot but until I got a dozen Space Marines aggroed onto him I was hardly overcoming his regen. Maybe he could be turned down to Boss because such a tough foe in the first mission might scare people away early on.
If I would suggest anything, it's to move the Egg in mission 4 to spawn in the middle of the base. Otherwise it's annoying to clear to the end, find it and trigger the rescues, go back to find the rescues in previously cleared rooms, and then go back to the end to fight the now spawned queen. Otherwise maybe have the rescues in there from the beginning and have the egg in the last room spawn the Queen when destroyed. I was surprised that the Warriors I freed ran away instead of helping me as well.
As for the final boss: she was not too difficult to beat as I had a strong heal and Elusive Mind on hand plus inspirations, but what made it painful was all the Kins spawning as ambushes. At one point I was trying to chase her down with 5 applications of Siphon Speed stacked on me and if not for Force of Nature I would have had no attacks available from all the -Recharge on me. Definitely tone that down, maybe add a non-Kinetics foe to that ambush group to dilute the Kins and make them less rare.
Now for my arc.
Arc Name: The Portal Bandits
Arc ID: 16994
Faction: Nagan Hegemony, Crey, Rikti
Creator Global Name: @Lazarus
Difficulty Level: Medium-Hard
Synopsis: A mysterious group has invaded a Portal Corp lab and sealed themselves within. The PPD has been unable to get inside and a hero is needed to enter the lab, defeat the invaders, and discover their intentions. (AVs are present, an Ally is given each time.)
Mission Count: 4
Estimated Time to Play: 50 minutes
Mostly I'd like to know how people like the custom group.
Hey, thanks for your feedback! And yeah, that final boss fight is tricky to balance, that's definately going to be reviewed before the arc hits live.
As for:
[ QUOTE ]
The Monster in the first mission is tough to hurt. He couldn't hurt me a whole lot but until I got a dozen Space Marines aggroed onto him I was hardly overcoming his regen. Maybe he could be turned down to Boss because such a tough foe in the first mission might scare people away early on.
[/ QUOTE ]
Working as intended. I wanted to design a boss where the player had to do something other than "attack! attack! attack!" to beat it, hence it being impossible to damage by a solo player. I intended for the plethora of Space Marines in that mission to be used as you described.
"Adventures of the Space Marines" review
Ok, I didn't finish it because after dying over twenty times in the 3rd and fourth missions, I decided enough is enough. I'll review what i got through though.
Mission 1:
I love it, really makes me feel like I am actually traveling somewhere with the space marines. this mission was excellent and I loved the unstoppable monster. unlike lazarus, I'd say don't change a thing here. a few things you might want to look at are:
--Don't assume the character is from Earth. The contact at the beginning says something like "You're from Urth? Never heard of it" There are lots of alien characters in this game and you've just ruined immersion for every one of them.
--All the space marine allies say the exact same thing when I get to them. Change it up a bit. It'll take creating each one separately or at least maybe divide them up into 3 or 4 sets so the same dialog is repeated less often.
Mission 2:
Also a good mission. Really easy like the first one so folks who just want to battle hordes of bad guys might be about ready to call it quits at this point, but I was in it for the story and was very happy with it.
--This map doesn't look anything like a space port. Maybe try a warehouse map or something to make it look more like one. I know there aren't many good options for this.
--It's spelled grateful, not greatful
Mission 3:
This mission was really hard and I died ten times before getting to Captain Batalia. spawns of three lieutenants all with immobilize, poison, healing, and slow which are almost impossible to hit? My god... Once she was with me, however, the mission got really easy except for the time she aggroed a whole large group while I was resting and got me killed again.
--In the mission intro, the term "subtle entrance" doesn't make much sense to me. i get what you're going for but I'd change the wording a bit. it sounds awkward.
--The c4 goal just says "1 c4" flesh this out more... 1 c4 to do what with?
--When I interact with the c4, there is no text telling me what I'm doing and no messages about it sent to chat either.
Mission 4:
This is where I had to call it quits because I was dying multiple times per group and I was running on heroic! I was glad to have an ally when I finally got to Cpt Cracker, but then he died on the first spawn after I got him which left me high and dry again. I tried just flying past spawns to try to get to Captain Batalia, but the immobilize made that impossible. After countless deaths (probably more than 20 because I was really trying to finish it), I just gave up I never got to Batalia or whatever clue I was supposed to find about what happened.
That bug enemy group needs some minions in it or something because spawns of only lieutenants with the powers they have is just too much. The biggest problem was that I didn't hit them 90% of the time and they have healing powers so when I occasionally did, they just healed the damage away, and I couldn't run in, shoot like crazy and get out because of the immobilize powers. It just eventually stopped being fun.
It was very creative, though, and I did want to finish it. I just wish it wasn't a huge death fest. I'll probably try it again at some point in the future just to finish the story. It was interesting.
My arc:
Arc Name: A Strange New World
Arc ID: 15800
Morality: Heroic
Faction: Custom
Difficulty Level: Medium. It's not overly difficult solo on heroic but can be challenging in parts. No EB/AV!
Synopsis: Hudia is a Utopian society in which crime-fighting has become so advanced that crime has been completely done away with. This, of course, greatly dismays would-be criminals, so a gang of villians has abandoned that dimension for a life of crime in this dimension. Paragon already has enough villains as it is, so it would be best to stop these guys before they can get started.
still trying to balance the boss in the last mission. Feedback on how easy or hard you found him would be nice.
Hmm... dying a lot's no good, but let me ask, which version of "Adventures of the Space Marines" did you run? I ask because I've currently got two versions published, one with "Bugs of Artemis" (the bug enemies drop thorntropes on the ground) which I will agree was too hard, and one where the bugs don't drop the spikes on the ground. If you ran the latter and still had trouble, may I ask what archetype you were running the mission on?
Well, thanks for the feedback, sorry the bugs got ya'. I'll consider downgrading the bugs to minions, though I worry that might make them too easy.
Edit: After thinking about it, yeah, I think I'll downgrade 'em to minion status in the next update.
Which reminds me, I gotta' take down the old version of that arc. >.<
[ QUOTE ]
I just ran "Welcome to Donut World". Soloed on the easiest setting on my lv 50 bs/wp scrapper; didn't have much trouble with it. Overall I enjoyed it; the story really started coming together in a pretty cool way around the third mission (though the story was surprisingly dark o_0 ) The enemy group was perhaps the sneakiest I've come across (I like how you can't tell for sure what each mob will do until you've attacked them, I also like how they have diverse attacks). My one criticism is that I didn't find the first two missions very interesting; to be fair it was partly because the story hadn't picked up yet, but perhaps some NPC dialogue or patrols would have livened those missions up.
On a side note, I hope you weren't trying to subliminally influence junkies with those navigation titles (I.E. "Find D.B." ) I kid, I kid!
[/ QUOTE ]
thank you for the testing of my arc. i needed an outsider to give me feedback. i know it is pretty dark and open ended, no neat conclusion to it all. but that is life, and i like it that way... believe it or not, this is loosely based on a true story, i used to live with a paranoid schizophrenic and you certainly learn the fluidity of reality in such a situation. yes i know it is a bit slow to start, especially since you can pretty much stealth the first two mission. but i wanted to tell a story and could not think of a good way to jump right into the action. but i am pretty happy with it over all. the first EB is subject to change, i am still looking for the right mix. unfortunately since it is all custom groups i was running at 99.9 percent memory. i tried putting a little background for a boss and hit memory cap. so no extra patrols and such stuff. not much more i can do now without major tweaking.
but thanks for taking the time. anyone else is welcome to give it a run and give me more feedback. i may run yours shortly.
BTW what is the etiquette on this forum? run an arc, review and plug yourself again?
global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233
I was running it with a fire blaster. I have the powers slotted pretty well on that character for maximum damage but it was the fact that my shots were deflected so often that ended up getting me killed. Blasters depend on being able to do a lot of damage fast or either hit and run, but I couldn't do either with this group which is why I died so much.
This was the one where they didn't drop spikes, by the way. I look forward to trying again if you drop them to minions.
[ QUOTE ]
Arc Name: A Strange New World
Arc ID: 15800
Morality: Heroic
Faction: Custom
Difficulty Level: Medium. It's not overly difficult solo on heroic but can be challenging in parts. No EB/AV!
[/ QUOTE ]
- I like the villain group very other worldly.
- Odd Thing has a formatting error in his test.
- The text of the lower level guys repeat the plot. I am not sure that is needed or adds anything.
- Not a fan of defeat all, but it made sense in the first mish and was not too large or a bad map for it.
Nice job. 5/5
Here is one of mine, a very short 1 shot mish:
Arc Name: Trademark Infringement
Arc ID: 12544
Creator Global Name: @Wrong Number
Difficulty Level: Easy-Medium
Synopsis: We all know villains are not a very creative lot. Take over the world, pull the moon out of orbit....yada, yada, yada. It's no surprise that they keep the trademark lawyers very busy or that one of the lawyers has finally cracked. He needs to be stopped before this city is sued out existence!
Mission Count: 1
Estimated Time to Play: 15 minutes
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
I just put the finishing touches on my first arc. No one has critiqued it yet, so I thought I'd post it here for that very reason.
Arc Name: That Which Defines Humanity
Arc ID: 16628
Length: Long (4 missions)
Enemies: Custom
Difficulty: Medium-to-High (I tested the arc with a spines/regen scrapper and an ice/rad controller. The controller had more difficulties completing it, but it was still possible. Depending on what you are playing, it might be worth turning the difficulty down a bit. Contains 1 EB)
Alignment: Villainous
Author: @Mother Kicker
Description: A new hero group--the Valkyries--are rescuing oppressed individuals from the Haven House. Westin Phipps will not stand for such intolerable activities! Join him in his quest to obliterate the newly established super hero group.
Any comments or feedback on my arc will be greatly appreciated. Thanks!