Mission Arc Critiquing Thread
I critiqued one at page 21 but seems people skipped mine, here it is:
Arc Name: The Haiku Master
Arc ID: 32175
Length: Long (4 missions)
Difficulty: Definitely soloable. Even the 2 EB at the end with full tray of purples.
Description: Haiku are sacred. All haiku that is not good: they must be destroyed.
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Arc Name: Romio and J'Let
Arc ID: 3291
Faction: Rikti and Nemesis
Creator Global/Forum Name: @YanYan
Difficulty Level: Easy to Moderate. No defeat alls, but several boss defeats, an escort, and hostages.
Level Range: 40-50
Synopsis: Romio of the Nemesis and J'Let of the Rikti have fallen in love. Despite their leader's wishes, they're going to defect and elope! Without help, they might never make it. Join the story and help turn this tragedy into a romance!
Estimated Time to Play: 10-45 minutes (10 for stealthing, 45 to defeat all), Three Missions
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Very clever, fun to play and read through. The thought of this sort of arc is what I *wanted* to see from the MA - and after wading through numerous thrown-together arcs, barely concealed farms and "go kill" dialog while looking through unrated arcs, it's a breath of fresh air.
It might have been easier for me since I was running a stalker >.> (yes, I did clear quite a bit, but being to "turn off" a boss's aggro and wait for an RA to wear off helps.) About the only nitpick (and this is all it is) is having the transforming Romio not have a "reacquired hostage" dialog. Obviously I lose him if I need to fight, it's just a nice thing to have to know he's seen me again. Didn't rate down on it.
All the "supporting cast" and their dialog was nicely done as well.
And I have to say, I like the hint of someone else getting to experience or continue the story with the final post-mission dialog from the contact. Just a lot of really nice touches.
OK, mine.
Arc Name: Hero Corpse
ID: 1134
Faction: Crey, Custom
Difficulty: Easy-Moderate. Boss fights, various rescues, and a glowie.
Level range: 35+
Summary: Hero Corps is asking for your help to find a wounded member of one of their teams. Finding them brings up unexpected, disturbing information to the rental heroes.
Play time - depends how much you stealth. You can zip through it in less than 15 minutes if you want, or clear everything... probably in under an hour.
Missions: 4
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Arc Name: Hero Corpse
ID: 1134
Faction: Crey, Custom
Difficulty: Easy-Moderate. Boss fights, various rescues, and a glowie.
Level range: 35+
Summary: Hero Corps is asking for your help to find a wounded member of one of their teams. Finding them brings up unexpected, disturbing information to the rental heroes.
Play time - depends how much you stealth. You can zip through it in less than 15 minutes if you want, or clear everything... probably in under an hour.
Missions: 4
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Played through your arc, it was a fun little romp through Crey labs.
Noticed a few places you could tweak it up a little bit, so here's my constructive feedback (some minor spoilers):
Mission Description: Noticed a typo ("attemtps").
Mission 1: Mission Entry Text typo - "wha"
Mission 2: The compass displays "Operative Santiago" but your character doesn't really know of her existence. I'd suggest changing that goal's compass text to "Find information" or something that doesn't reveal Santiago immediately.
Mission 2: Santiago's rescue text says "Let's fight", but rescuing her is the end of the mission. You might want to string a second goal upon her rescue -- maybe she overheard Crey talking about their plans and you have to go find a glowie after her rescue.
Mission 3: Compass text references "Find Steelman" but this is another case where the player wouldn't know that Steelman is really in this lab. I'd change that goal's text to "Discover whereabouts of Steelman" so the player at least doesn't know if they're looking for a rescue, a glowie, or what.
Mission 3: Once you rescue the last Operative, the mission ends, but he's ready for battle. Here again I'd suggest adding a goal after the rescue so that the player has a chance to play alongside the operative for a while.
Mission 4: Patrols say "Can't let them escape!" but the player isn't really trying to escape. Might change it to "Don't let them find the cloning tanks!" or something similar.
Overall: I liked the judicious use of custom critters, though I would have liked to fight some more clones. Overall the arc doesn't really hammer home that you're crawling deeper and deeper into a Crey cloning operation (although the story explains it well). Fighting multiples of the same clone within the story might have been enough to hammer that fact home, too.
Overall a fun set of missions with a good Crey story and Hero Corps (don't really ever get to hear their story! )
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My arc is a really quick one (if done right). I wanted to try to take the MA tools and do something a little different, involving a logic puzzle.
Arc Name: I hacked the AE Corp. Mainframe! Try and stop me!
Arc ID: 3988 (chotato pips you make lysdexic)
Alignment: Neutral
Factions: Custom, Tuatha de Dannon, Arachnos, Hydra
Creator: @K9
Difficulty: Hopefully easy enough, especially if you get the logic puzzle correct. Answer incorrectly and you face some surprises.
Description:
Fools. Did you think a joint venture between Crey and Aeon Corp. would mean a bug (and vulnerability) free mainframe? HA! I, the AMAZING TOMFOOLERY, have hacked these servers, placing a digital bomb inside, that will cause all terminals to overload, explode, and schrapnelize everyone in a 2km area!
Play Time: Under an hour, especially if you get the logic puzzle correct.
I'm going to edit this when I finish the mission but I wanted to start off and say:
"Arc ID: 3899"
Is actually:
Arc ID: 3988
The logic puzzle was nice, and made the mission fairly quick.
And the Fembots were... neat. Especially the glitched one. THAT was amusing. I do like the system you had for picking which enemy to defeat, as I went in preparing to stealth to the NPC I had chosen. Though the lack of NPCs in the mission makes it ticket light, and rather fast. For giggles, I went back and issued the wrong warrants to see what happened, and the fights were good, dialog was nice, but you had Patrols instead of Ambushes. I was so excited for a beat down, that when I found out it wasn't coming for me... I was kind of let down. I would probably add ambushes in addition to the patrols. The map seems a bit large for this, maybe a smaller, two story, map would be better, because with as little as is in the mission, it feels... HUGE.
For the mission turn in, "You have not seen the last of me" reads better then what you have: "You will not see the last of me".
I went ahead and gave you a 4/5, because it was fun, and most certainly a unique use of the MArc system. However it just didn't feel "full". Good fights though.
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Arc# 6999 Seekers of the Grail; random thoughts as I play through
The contact is cool looking.
Mission one: Few grammatical errors in the intro. "If this is what I fear I cannot risk being discovered, my brothers..." That comma should be a semicolon or make it two sentences. Same with "I need you to investigate this group, they call..." and "So what say you, will you help me?" I'd make that last one two sentences. Ditto for the text in the intro box upon entering the mission; make it two sentences.
The difficulty seemed reasonable. I wiped out a couple times against the boss, but I'm soloing on yielding. (I'm an illusion/force field controller for the record). I came back in and liberally applied deceive and it went better.
I like the look of the Seekers enemy group.
I'm going to stop pointing out specific grammatical errors; suffice to say that a lot of your sentences either need a semicolon or need to be split into two sentences.
Mission 2: Eww, timed mission. I'm going to skip past most of this with superior invisibility and see if I can take out this elite boss.
And it turns out I can. I like how you built up to him with some minions talking about him in the first mission. I couldn't really keep him held, but I could keep him confused while I beat on him. I had one little unlucky miss streak and he broke out and one-shotted me. I didn't have any active defenses running at all, though.
I noticed that I'm only two missions in and already have four clues. That's cool.
Mission 3: Good choice of maps.
You might want to add a little more to Krieg's description to make it more interesting.
Good use of transitioning from one objective to another with the tome.
I hate the Arthur's Sword minions. I can't hold them! I've gotten much better at dealing with Arthur's Wrath, though. Got to keep them deceived before they can buff up their friends.
I got a bit overwhelmed in the last room with the altar. I expected Krieg to help me, but the lazy jerk just stood there and watched as I got ambushed. When I got back into the mission after being defeated I took control of the situation and wiped 'em all out. There were a lot of baddies in there on Unyielding!
I just noticed the group that Krieg belongs to - the Seekers? That doesn't seem right; I would make a separate group and put him in that. <Recruited Heroes> or something. If you have him listed as a boss in your main enemy group, then when there are more people in the mission, he may show up as a randomly generated boss (I think).
I feel like the "Tome of great value" clue explains a lot of the story, but it's a bit confusing to read. Try to reword some of it to be more clear in what you are trying to say. I think what you're saying is that some villain decided to pose as King Arthur, the historical figure, in order to motivate his crazy thugs by making them think of themselves as knights. Not a bad plot at all, just try to reword this clue. Maybe even consider changing the format to make it seem like you're reading a passage from the tome, though this might be tough to pull off and still have it give all the information that you want it to.
Still seeing quite a few grammar mistakes scattered throughout.
Mission 4: I like the connection to the historical King Arthur.
Big typo in the box that pops upon entering mission 4; it says "Merly" instead of "Merlyn".
Wow. Galahad killed Krieg and then beat me into the ground with one hit. I don't know what kind of defense set he's got, but about 80% of my attacks were deflected.
Came back and beat Galahad. Whatever defense he was using must have worn off, because I was able to keep him chain-held. Sucks that Krieg died - have a feeling I could've used him for fighting Merlyn.
Galahad's name is spelled as "Galasad" in the clue.
Alright, Merlyn wasn't actually that bad for me. I couldn't hold him, but I was able to keep him deceived the entire time. I deceived him and he immediately nova'd and killed all of his support, making my job that much easier.
Consider changing the clue you get from killing Merlyn to actual dialogue from Merlyn before he died rather than just a summary. It could give him some more character to have that villainous diatribe be in his own words.
It just occured to me...what are the Seekers doing that is evil? Seems like we've just been invading their bases and taking them down.
Mission 5: Yikes, gigantic Oranbega map with lots of bosses...I'm using superior invisibility to sneak past this stuff and find Arthur.
Oh man, Arthur was a tough fight solo. I couldn't hold or deceive him for more than a couple seconds at a time. I had to run away a couple times and wait for Phantom Army to recharge. I ended up beating him with about 15% of my life left. I did this without ever freeing Krieg. I just didn't want to look for him on that gigantic map and then have to clear a path to Arthur to bring him along; he wasn't all that much help in the previous mission anyway.
I gave it four stars overall; it's a good arc and most of the enemies are well designed in looks and powers. The plot is pretty good, and would be even better if it were explained more clearly. There are a lot of grammar mistakes and a few typos (the mission 5 complete text says "knew world" instead of "new world"). Clarify what exactly it is that the Seekers are doing that is evil and why they must be stopped since we never see them outside of hanging out in their own base.
Now then...I would LOVE it if someone could give me a review of my arc. It's arc #46405; The Unmaking, Part 1: Entropic Ascension. Depending on what kind of feedback I get (if I get any), I have some ideas in mind for a part 2 and possibly a part 3. Feedback on the story, the difficulty...basically anything and everything! I designed it to be soloable, so if it's too tough in a spot I'd like to know. I've got zero ratings on it right now which is making me sad!
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Hey, thanks for the feedback!
I know the grammar was a bit sloppy, the text input does not always update properly and gets funky with copy/paste. I had not really gone through it with a fine tooth comb. I went through today and tidied it up, and added a few notes to the story to clear up some of your questions.
I don't know why you saw Krieg as a member of the Seekers, he is not even a part of that group, I will look into that.
Other than grammar/typos, what do you think it needs for yoto consider it worthy of 5 stars?
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Arc Name: Hero Corpse
ID: 1134
Faction: Crey, Custom
Difficulty: Easy-Moderate. Boss fights, various rescues, and a glowie.
Level range: 35+
Summary: Hero Corps is asking for your help to find a wounded member of one of their teams. Finding them brings up unexpected, disturbing information to the rental heroes.
Play time - depends how much you stealth. You can zip through it in less than 15 minutes if you want, or clear everything... probably in under an hour.
Missions: 4
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Played through your arc, it was a fun little romp through Crey labs.
Noticed a few places you could tweak it up a little bit, so here's my constructive feedback (some minor spoilers):
Mission Description: Noticed a typo ("attemtps").
Mission 1: Mission Entry Text typo - "wha"
Mission 2: The compass displays "Operative Santiago" but your character doesn't really know of her existence. I'd suggest changing that goal's compass text to "Find information" or something that doesn't reveal Santiago immediately.
Mission 2: Santiago's rescue text says "Let's fight", but rescuing her is the end of the mission. You might want to string a second goal upon her rescue -- maybe she overheard Crey talking about their plans and you have to go find a glowie after her rescue.
Mission 3: Compass text references "Find Steelman" but this is another case where the player wouldn't know that Steelman is really in this lab. I'd change that goal's text to "Discover whereabouts of Steelman" so the player at least doesn't know if they're looking for a rescue, a glowie, or what.
Mission 3: Once you rescue the last Operative, the mission ends, but he's ready for battle. Here again I'd suggest adding a goal after the rescue so that the player has a chance to play alongside the operative for a while.
Mission 4: Patrols say "Can't let them escape!" but the player isn't really trying to escape. Might change it to "Don't let them find the cloning tanks!" or something similar.
Overall: I liked the judicious use of custom critters, though I would have liked to fight some more clones. Overall the arc doesn't really hammer home that you're crawling deeper and deeper into a Crey cloning operation (although the story explains it well). Fighting multiples of the same clone within the story might have been enough to hammer that fact home, too.
Overall a fun set of missions with a good Crey story and Hero Corps (don't really ever get to hear their story! )
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Thanks. I could've SWORN I'd caught those typos... at least twice now! Bit of tweaking done.
I have one that I am dying to get feedback on.
Whispers of the Past
Arc ID:52031
Length: Long
Missions: 4
Genre: Dunno. Scifi I guess.
Hopefully it coincides with the forums predictions of the fifth Column returning.
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I'm still trying to figure out WHY the server is spawning at the beginning of the first mission. As near as I can tell, having the optional boss spawn at the back of the mission seems to be kicking it to the front. (I'd like them to spawn close to each other, but... that doesn't seem like it's going to happen.)
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A lot of the maps have a problem spawn location for glowies. Most of the mob spawn points seem to work correctly, but a lot of the time glowies will spawn in the wrong location. The only way to really find out where it will spawn is try the different settings when creating your mission.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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I'm still trying to figure out WHY the server is spawning at the beginning of the first mission. As near as I can tell, having the optional boss spawn at the back of the mission seems to be kicking it to the front. (I'd like them to spawn close to each other, but... that doesn't seem like it's going to happen.)
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A lot of the maps have a problem spawn location for glowies. Most of the mob spawn points seem to work correctly, but a lot of the time glowies will spawn in the wrong location. The only way to really find out where it will spawn is try the different settings when creating your mission.
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I know this is a common issue on the CoT maps. The enemy spawns work correctly but the glowie spawns are inverted, so middle actually appears in the back and vice-versa.
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I'm still trying to figure out WHY the server is spawning at the beginning of the first mission. As near as I can tell, having the optional boss spawn at the back of the mission seems to be kicking it to the front. (I'd like them to spawn close to each other, but... that doesn't seem like it's going to happen.)
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A lot of the maps have a problem spawn location for glowies. Most of the mob spawn points seem to work correctly, but a lot of the time glowies will spawn in the wrong location. The only way to really find out where it will spawn is try the different settings when creating your mission.
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I know this is a common issue on the CoT maps. The enemy spawns work correctly but the glowie spawns are inverted, so middle actually appears in the back and vice-versa.
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Well, that depends on the map. Most CoT maps are kind of... circular, so the "back" is close to the entrance then the "front". At least from what I've seen. Not all, mind you, but some of those do it that way, which is weird.
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I'm still trying to figure out WHY the server is spawning at the beginning of the first mission. As near as I can tell, having the optional boss spawn at the back of the mission seems to be kicking it to the front. (I'd like them to spawn close to each other, but... that doesn't seem like it's going to happen.)
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A lot of the maps have a problem spawn location for glowies. Most of the mob spawn points seem to work correctly, but a lot of the time glowies will spawn in the wrong location. The only way to really find out where it will spawn is try the different settings when creating your mission.
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I know this is a common issue on the CoT maps. The enemy spawns work correctly but the glowie spawns are inverted, so middle actually appears in the back and vice-versa.
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Well, that depends on the map. Most CoT maps are kind of... circular, so the "back" is close to the entrance then the "front". At least from what I've seen. Not all, mind you, but some of those do it that way, which is weird.
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These maps were pretty damn linear, it wasn't a case of being circular.
Mission Name: Dr Relativity - Man of the Century
ID: 45345
Author: @Crater
Length: 3 missions/long
Description: Join me, aid in the creation of a fearsome new faction... the PHYSICISTS! You efforts will earn you a place at my table once I RULE THE WORLD !! MUWAHAHAHAHAHAHAHA
This arc is tough, with a few EB's and an AV at the end. Many different villain groups in the first mission, Arachnos in the second, and a composite group in the third. Based on my very loveable character, Dr Relativity. He's so sweet!
I spent quite some time, and some severe brain burn, on the dialogue (mostly the mission briefings, but to some extent the bosses and clues), so I'd love some feedback.
Arc Name: Chronal Surge
ID: 4249
Author @Surgepoint
Length: 4 missions/very long
Description: Mender Silos needs some help, and not with the usual Ouroboros mending. Investigate and stop a series of time distortions with help or hindrance from time displaced friends and foes.
This arc can be tough, I used mostly enemies from existing groups mixed into a custom group to avoid some of the balancing issues common to fully custom mobs. Tossed a few customs in for spice though, so they can be a bit tough (some have Gang War). 1 Boss/EB and 1 EB/AV but with help from in-mission allies (at least 1 per mish, 4 for end mish with AV). No defeat alls, two glowies total. Custom allies based mostly off of my personal characters.
Tried to make interesting arc, third mission has battles with "Out of Time" vs. "My Other Custom Group I Won't Name Here", but they tend to wipe out the Out of Time group usually before you see them. If you know how to get around that, please tell! Did my best to catch all grammar errors and such. All feedback will be used to improve and tweak until as perfect as possible.
NCSoft will be getting no more of my money and my GW2 purchase was halted the day of the announcement. I'm a loyal and very profitable customer. I hope to return to giving them all of my money, should CoH survive.
Following the rule of Rate the ARC above you, then post yours rule. (which I think we got derailed away for a bit)
Played: Arc Name: Chronal Surge
Comments: * * * *
Mission 1:
+ Played as a level 40 scrapper on difficulty 1, not all that IOed out, though he has 41% melee defense. I was not changed in levels, however a level 45 Capo Muscle <recruits> was there. It was only one, the rest were the right level.
+ Recruit Commander was an lt. which is what I like for a diff:1 mission. So far so good.
+ Random grab bag of mobs was cool. But I'd suggest picking them for synergy to make them more of a threat. Though no qualms if it stays this way.
Mission 2:
+ Again some level 45s lts. in here. Seem to be only 'Family' related.
+ "For Pony" doesn't do it for me. Yes, I know where it comes from.
+ Bruiser conned as a Boss. Still doable.
Story so far is progressing. A bit slowly for my taste. I'd like some info or teaser on why the big bag is so big, or so bad. I appreciate a mystery, but withholding info for the sake of withholding info is a weak trick. However, missions are short (takes me more to write comments than clear them), so this is not of a probem.
Mission 3:
+ Another level 45 Capo.
+ Future Scorcher Infernoed me to hell and killed me. Not bad. Giving Aim to blasters that can NOVA is nasty for defense based powersets.
+ When I got two glowies some mobs suddenly appeared in a time skip or something. They had a few long lines which were exactly the same. Not a bad line, but it doesn't look good when people from different eras say the same thing.
+ Feels there were too many Gang Wars (the power) happening. Not a problem for me, but could be for others.
Mission 4:
+ Think there is also a typo in Silos description of the Big Bad. Can't recall it off hand.
+ Typo in zoning in Pop Up Kingpi n's
+ Future Recruiter conned as EB, had two helpers with me. He was a bit of a runner, and lots of pets made it interesting. Not a problem.
+ Not a fan of the Spines / Dark's humor. Seems to be quotes from places, but I just didn't click with them.
Overall Comments
Not bad. Mob variety was fun. I liked the lots of different minions to tear down. Might want to play up a bit the mixed time things and Silos presence. Of course, you run the risk of overdoing it.
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My arc:
A.E. - Heroes Roleplaying Wizards and Warriors
Arc ID: 59637
@Tormentoso
Description: Aeon Entertainment is proud to provide heroes with the opportunity to use their imagination and pretend to be warriors, monks, clerics and wizards from a far away magical kingdom. [ DISCLAIMER: No EBs, no AVs in this arc. However, foes are Tuatha which tend to hit hard for the unprepared. ]
Comments: It's a simple unambitious 3 story arc. Should be doable my most AT.
I have completely reworked my arc after finding the correct set of maps I wanted. Can I please get feedback?
Title: Keeping the Open Circle closed
Arc ID: 26046
Creators Global Name: @Mermoine
Difficulty Level: Medium (Unless your on higher than Tenacious)
Synopsis Ancient covens fight for the right to a powerful secret. The High Priestess of the Nimue Coven, Vivien, has stumbled upon a Secret and wants to own that power for herself.
Number of EB/AVS 1
Story Type Serious
Mission Count: 3
Estimated Time to Play: 15-20 minutes
Note The boss can be hard if spawned on higher than Challenge Level 2 - Tenacious or with a group. There is also one timed mission.
Mermoine:
Overall, solid arc, I liked it. Good writing, short and sweet, and didn't fall into any of the obvious writing cliches. Concept is simple, but well executed.
Second mission, when you rescue the Aide right at the beginning, have her do some sort of emote, as she runs off instantly.
Last mission: tone down the EB you rescue at the beginning to a regular boss. She makes it too easy (and leaches XP) on solo.
Due to all the Dark Melee attacks, I was chewing through a lot of yellows. (Solo, lvl 43 Fire/Shield Brute, Ruthless: difficulty 4). Not too hard, but definitely not easy mode, which is nice. I did have to turn it down, but I realize a) lolshields, and b) I haven't played the character for quite a while. The lieutenants seem to be just minions with more attacks. A bit of variation would be nice. Maybe give them ranged attacks instead of melee? Also, I didn't see any bosses when running solo. Maybe bump up the difficulty of the surrounding enemies for rescues?
Minor nitpick: In the first mission description you have a word emphasized like so: *word*. Caps, like the way you do in the rest of the arc would be better.
Arc Name: Friends in need (of body parts)
Arc ID: 31005
Faction: Villain
Your global/forum name: @morac
Difficulty Level: Medium
Recommended Team Size: Any (not recommended solo at lower levels).
Typical duration: 45-60 minutes (5 missions, none of them defeat all)
Arc Synopsis: Crey Industries has contacted you for a rather shady mission. However, it pays well, and morals aren't something that come to you naturally.
@Morac | Twitter
Trust the computer. The computer knows all.
I ran:
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Arc Name: Friends in need (of body parts)
Arc ID: 31005
Faction: Villain
Your global/forum name: @morac
Difficulty Level: Medium
Recommended Team Size: Any
Typical duration: 45-60 minutes (5 missions, none of them defeat all)
Arc Synopsis: Crey Industries has contacted you for a rather shady mission. However, it pays well, and morals aren't something that come to you naturally.
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Overall, I enjoyed this arc. I used my level 50 bots/traps MM.
In Mission one, I liked the wandering patrols and their dialogue. In fact, I'm going to drop a few wandering patrols into one of my arcs as soon as I'm done writing this.
Mission two was good, I typically don't care for defeating the same boss multiple times, but it works here.
Mission three: Mathias is creepy. Good job on designing him. For my own playstyle, I don't usually care for escorting a fighting ally, and I usually run off and leave them unless their death will result in failure, but I found Mathias handy enough to have around that I kept him. I liked the optional rescues.
Mission 4: Very stealthable, and yet, with the rescues, you had the option to run roughshod over the entire map.
Mission 5: Cpt Oliver again. Well.. ok. As before, it fits, but maybe it would make more sense to fight HIS boss in the last mission. Again, pretty easy to stealth.
All in all, a nice challenge, and I applaud mission design that gives the player a variety of ways to handle the situation.
I gave you four stars, and I think you did a very nice job.
Mine:
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Arc Name: The Prism
Arc ID: 49801
Morality: Heroic
Faction: Council, Arachnos, and a custom group: The Prism
Creator Global/Forum Name: Sooner
Difficulty Level: Moderately Challenging
Synopsis: A local science teacher is concerned because all the prisms are being bought up. Your investigation leads you to a new villain group, a new threat, and a new arch-villain threatening Paragon City.
Estimated Time to Play: depends strongly on how thoroughly you clear the maps. Each map can be stealthed. One map has numerous glowies on a large map. If you stealth everything, this arc can easily be done in 15-30 minutes. If you clear everything... a much longer time investment.
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But the servers are down...
EDIT - My apologies, Server Status is a big liar and I'm not talking to it any more.
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Arc Name: Friends in need (of body parts)
Arc ID: 31005
Faction: Villain
Your global/forum name: @morac
Difficulty Level: Medium
Recommended Team Size: Any
Typical duration: 45-60 minutes (5 missions, none of them defeat all)
Arc Synopsis: Crey Industries has contacted you for a rather shady mission. However, it pays well, and morals aren't something that come to you naturally.
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Arc Name: Friends in need (of body parts)
Arc ID: 31005
Used a level 25 Soldier
Mission 1 - Very difficult mission. The Elite Boss is rather powerful, and having 3 patrols show up made it almost impossible to solo the Captain. He even self heals. I was lucky that he put a bubble of invulnerability on me because otherwise I would have died very quickly. It was doable, but I burned through most of my inspirations to do it, and luck was on my side. For a team, it might not have been so bad, but solo for anyone without defenses and lots of greens would be nigh impossible. The remainder of the mission was fine, the cops do repeat the same sentence over and over, but thats no big deal.
Mission 2 - Same exact problem as in mission 1 with the Elite Boss (he is the same exact EB as the 1st mish). No patrols this time. I used several inspirations to make it easier, but he's no push over. Bubbles and an Assault Riffle make him tough, especially since several of his shots do knockback. He didn't encase me in a bubble this time. All you really need to do in this mish is defeat him, so on that level the mish is very simple.
Mission 3 - The Prison Guards are not too bad for me, since I have immobilization resistance. For anyone else, all those web grenades and the 3 different shots from the guards will result in lots of deaths. They throw web grenades alot. Having the EB as a pet was fine, although he tends to go off and do his own thing when you get too close, no biggie. The Defectors are too powerful for Lt's. I let the EB Pet solo one of the Defectors and the defector took the EB down to half health in less then 8 seconds before the EB mezed him and finally killed the defector. Lt's should not be able to dish out damage that high and that fast. Other then that, a very doable mission.
Mission 4 - The Hulking Monstrosity's have a damage aura on, which slowly kills their captors. Not sure if that was intentional or not. I just watched as the longbow died off and then went up to him. Then watched as he just went from group to group killing regular guys. I didn't really need to do anything but grab glowies, and help kill the Nullifiers since the pet did have trouble with those. Once I had 3 pets, they had no issues with Nulifiers. The pets made soloing much easier, on teams, they would most likely not survive long. So they were a nicety. The mission was rather normal beyond the pets. Very doable.
Mission 5 - Same problem again as in mission 1 with the EB (same EB from mission 1 and 2) with the added issue of Equilizers and their slow power and acid grenade launchers to make it that much tougher. I was once again put into a bubble which saved me from dying.
Over all the story arc was normal and typical of story arcs found in COV. Other then the EB issues, which with a team would not even be too noticable. Soloing would be very tough for some character types based on their level. I was lucky in that I had alot of inspirations, defenses, and my DPS is moderate to high. And with the pets that slowly killed their captors prior to being rescued not sure if that may or may not have been intentional? The missions other then those small quirks were very doable and simple. Keep up the good work.
Lord D
Submitted for Review:
Arc Name: Origins - Volume 1
Arc ID: 57077
Faction: Heroic
Creator Global/Forum Name: @Leather Doll
Difficulty Level: Medium-High
Synopsis: The Tale of Sally - A tragic story about how a once powerful Hero became the stuff of legend and myth
Estimated Time to Play: 1 to 2 hours max based on team size
Arc Name: Shirley You Jest
Arc ID: 25474
Faction: Neutral
Creator Global/Forum Name: @Leather Doll
Difficulty Level: Moderate to High
Synopsis: You are an unwilling participant in an evil Game Show, hosted by Shirley The Jester. Can you survive? Will the ratings go down? Which side is best for the camera, your left or your right? So many decisions and so little time...
Estimated Time to Play: 1-2 Hours
Arc Name: Flight of the Valkyries - Precursor
Arc ID: 20272
Faction: Neutral
Creator Global/Forum Name: @Leather Doll
Difficulty Level: Moderate to High
Synopsis: A legion of Valkyrie has come forth to destroy all life. This cannot be allowed to happen. They must be stopped before it's too late.
Estimated Time to Play: 1.5-3 Hours
Thanks a bunch,
Lord D
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Arc Name: The Prism
Arc ID: 49801
Morality: Heroic
Faction: Council, Arachnos, and a custom group: The Prism
Creator Global/Forum Name: Sooner
Difficulty Level: Moderately Challenging
Synopsis: A local science teacher is concerned because all the prisms are being bought up. Your investigation leads you to a new villain group, a new threat, and a new arch-villain threatening Paragon City.
Estimated Time to Play: depends strongly on how thoroughly you clear the maps. Each map can be stealthed. One map has numerous glowies on a large map. If you stealth everything, this arc can easily be done in 15-30 minutes. If you clear everything... a much longer time investment.
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Using a level 50 Illusion/Radiation Controller
Mission 1 - Very simple. Nice looking costume on Vermillion. Intro text made it sound like a unique and fun story.
Mission 2 - The acceptance screen's question was a little confusing. You may want to reword to include what kind of files or what type of files. All it says is "Does someone keep files?". A suggestion might be "Does someone keep files on that sorta thing?" You get two Clues with the same name once you find the files. Seems sorta redundant. This is most likely because you have a Mission Clue for completing the mission and a clue at the end of the Glowie part. Easily remedied by removing one of them. I've done the same thing myself when making missions. Very doable mission.
Mission 3 - For the Orange minions description you list the 2nd sentence as "Orange is powerful and aggressive the service of the Prism". That doesn't sound right. For the Green Lt's in their description your missing a comma after "Which this Green will bring you". Sorry for bringing up grammer Titian, had never heard of that color. When I googled it I saw it was a famous ancient painter. For a minion he's rather powerful, more in line with a LT than a minion. Lavender Blue's description is rather bland compared to all the others you did. In your clue about what the prisms are being used for you don't mention what type of weapon, but in the next mission briefing you make it sound like we already know its a laser. Other than all that, the mission is moderate to high in difficulty. Not so bad soloing as long as your careful, but with a team, it might be more on the high difficulty side since the sonic attacks with lightning pets from LT's and hard gravity control from minions will be more frequent the bigger the team. Not too terribly bad really as they die quickly, a good challenge can be fun.
Mission 4 - Very normal glowie mission.
Mission 5 - Very simple get the Boss mission. For an EB she was not that bad. Not too powerful or too weak from what I saw. A little anti-climatic though. Just a boss spank and done.
All in all, very fun concept. Loved the names and some of the descriptions of the baddies. Nice inclusion of the reluctant villain pet. Just a few minor items i mentioned before, but beyond that a nice simple story arc. Good job.
Lord D
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Mission name: The Fire Bunnies
Description: The bunnies got loose and need to be gathered...FAST!
Length: Very Short
Arc Name: The Fire Bunnies
Arc ID: 10377
Faction: Fire Bunnies
Creator Global/Forum Name: @Bubblegum Bomb
Difficulty Level: Extremely Challenging, but soloable if you get the drop on them!
Synopsis: Something isnt right about these little bunnies. All you know is they are extremly dangerous and need to be put back in the crate at all costs. The Chared box leads you to belive: This isnt going to be easy..
Estimated Time to Play: About 30min
Link to More Details or Feedback: We had a lot of fun testing this mission. I hope everyone enjoys it. Its short and quick if you can get the drop on them, other wise you are in trouble!
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Took us a little longer then 30 min when we upped the diffuculty... We got OWNed by these Bunnies! Even though the mission was small and a LOT harder then we anticipated, we all couldnt stop laughing at the sheer humor in the situation. Not to mention they aal started to do CRACK once they killed all of us.. (ever see NPCs with Speed Boost x10?!?)
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I had to try the fire Bunnies too.
Cool to fight some fire/kins with my fire/kin. Now I see how irritating she is. I did ok until the main bunny rezzed behind me when I wasn't looking and caved my scull in. Loved the concept.
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Thank you for the review. I do plan on trying to balance the Bunnies a little more, but still leave it to be a challenge.
Glad you enjoyed it
THE PRISM by @Sooner #49801
I guess I reviewed one already reviewed, but my comments are not really about the combat, so quite different to Lord_D. Hopefully useful.
The arc started very well, seems Im to be a consumer watchdog, helping a school teacher figure out why the supply of glass prisms has dried up. Sounds heroic, and low key, I like that. Easy to empathise with Mrs Brewster. The mission title is slightly difficult to read, indigo-color, but the logic of that becomes a little clearer later with the progression of mission titles.
But then Mrs Brewster knows of a stockpile of prisms at a Council office facility. How might she know that? She is a teacher. Council presumably dont advertise. And why would they have glass prisms? None of these were really answered for me.
The moment I arrive at the Council office facility I am aware I must defeat Vermillion. Who is Vermillion? I am blindly following my Navigation display, not even knowing who programmed it.
I finally find Vermillion, and her description says she is first in line working for Prism! So I know the archvillain (or villain group) but subsequent clues suggest I shouldnt really know that yet.
Vermillion is collecting prisms for Ms. Boebrieght. This spelling becomes Boebright later on, need to figure out which to use consistently.
Four other colors arrive in ambush while I am fighting Vermillion, but their attacks are not excessive so I finish off Vermillion. These other colors work for Prism too, they wish they were primary colors... okay, but how do I know that? I know CoH often puts unknowables into minion descriptions.
Returning to teacher Brewster, Im sent to find files since someone must keep files. Even more astonishingly, I arrive at a Arachnos place where my Nav says Find files. This is far too many logic leaps to be believable.
I find a filing cabinet. I find many, but its not clear if Im nearing my goal. I suspect youve got one cabinet that provides the clue (and the Find message) and several others that are simply not the right one. Thats good, however if you want to number them, simply give all the same Navigation Text (Singular) and (Plural), and the game will automagically combine them for you.
At this point I realise I have TWO clues, both called The Prism. This is confusing, I cant recall where they each come from.
The Prism leader is known as Prismatista in one of the Clues. When I finally meet her shes called Prismatica, which did make it harder to find her...
The third mission acceptance string says Ya. But I dont talk like that. Also, I heard about a large group of brightly costumed people entering this building again is slightly beyond belief.
More colors to fight, all a good fight, nothing too hard, which is good.
But I accidentally (not informed) find Ebony Rose a notorious Rogue Island villain! Why exactly do I team up with her? Im not sure that ever gets cleared up.
Lavender Rose Clue says Ms. Boebright, when earlier it was Ms. Boebrieght.
Fourth mission was scary, a huge council map and ten things to find. But the objects are easy enough to spot, and I get it done quickly, escaping before it gets any worse. Note that with a collection of objects, you get the Clue with the first object. So when that Clue says You have collected all the parts it is a bit confusing. You might simply say The parts are... something.
Fifth mission, and Im pwned. Multiple times. But with a new batch of inspirations, and a little help from a confused Prism minion, I finally defeated her. Felt good, that the battle was close. I am merely a mind/FF controller. Prismaticas description spells it Boebright.
I got away with a new Adventurer badge, and 163 k of debt. I enjoyed it though. Id rate it a 3.5, becoming a 4.5 with some attention to the plot. Ms. Brewster doesnt say much after the first mish intro, you could work on having more human interest there. Perhaps her omniscient mission sendoffs could be courtesy of her Vanguard husband. Or something.
Nice work! My mission is in my sig below. It's soloable difficulty, Heroic, with Crey, Family, Nictus, and Ratters. Any/all feedback welcome.
Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!
I see others doing it, so I will to: here's my first crack at an arc:
Arc Name: Sidekicks Can Be A Pain In the Cape
Arc ID: 28430
Faction: Heroic
Lvl: 30-50
Groups: Arachnos, Crey, Custom Group
Creator Global: @Armory1
Difficulty Level: Hard
Synopsis: An annoying wanna-be sidekick accidentally discovers an Arachnos plot to kidnap Paragon City children. Can you find him in time to keep him from being a victim? There's a Boss with psionics so bring the break frees, and a (hopefully) tough AV at the end.
Estimated time to play: 4 mishes, no large maps, no defeat alls.
Thanks to all for your time and I look forward to your comments!