Mission Arc Critiquing Thread
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I went ahead and gave you a 4/5, because it was fun, and most certainly a unique use of the MArc system. However it just didn't feel "full". Good fights though.
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Wanted to thank you for your feedback and suggestions! They were very helpful.
I've revamped the arc (though accidentally unpublished it, new info is below). If you get a moment, please play through and let me know if this is better/worse/same.
Arc Name: [v2] I hacked the AE Corp. Mainframe! Try and stop me!
New Arc ID: 91908
Alignment: Neutral
Factions: Custom, Tuatha de Dannon, Arachnos, Hydra
Creator: @K9
Difficulty: Hopefully easy enough, especially if you get the logic puzzle correct. Answer incorrectly and you face some surprises.
Description:
I, the AMAZING TOMFOOLERY have hacked these servers, placing a digital bomb inside, that will cause all terminals to overload, explode, and schrapnelize everyone in a 2km area! (Suitable for levels 30+. Custom mobs and bosses, no EB/AVs.)
Play Time: Under an hour, especially if you get the logic puzzle correct.
Arc Name: [v2] I hacked the AE Corp. Mainframe! Try and stop me!
New Arc ID: 91908
Fun little arc. I loved your clues and clever use of glowies and destructible objects. Custom enemies very well done! Nice main contact too! 5 stars for this one!
Mine to be reviewed:
Name: Death to Disco!
Arc ID: 84420
Creator Global Name: @Wrong Number
Difficulty Level: Medium
Synopsis: It's 2009; Dr. Disco Fever has somehow altered the timeline so that Disco never died. The Star Spangled Banner is played to a Disco beat! Sporting events start with people standing up and "getting down" for our national anthem. Restore the timeline or be stuck Boogie Oggie-ing forever!
Number of EB/AVS 0
Story Type - Humor
Mission Count: 2
Estimated Time to Play: about 30 minutes
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
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Here's mine!
Arc Name: The Prisoners from the Land of OZ
Arc ID: 49326
Faction: Clockwork, Vahzilock
Creator Global/Forum Name: @Sakura-kishi
Difficulty Level: Medium-ish? (has two AVs)
Synopsis: Story Description: Princess Dorothy and Tiktok have gone missing; Ozma of Oz sends Glinda the Good to Paragon to investigate. What do the Clockwork King and Dr. Vahzilok have to do with it? (based on the public domain characters created by L Frank Baum)
Estimated Time to Play: 1 hour or so
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i really liked your arc, it was kind of fun to go back and fignt clockwork. not the vahz though, i hate the vaz... i ran with my lvl 17-18 blaster (AR/dev) and a friend that was a WP tank, on heroic. no real problems with overall difficulty.
ok, there were a couple of typos. unfortunately i did not write them down as i saw them, that is too organized. one was basis, when it should have been bases. another was the word medicine in the last mission, think. i also saw an extra the in the second mission text. that might have been a boss description. sorry, i cannot be more precise.
i liked the story. the couple of things that bothered me were the two sisters. they just seemed kind of arbitrary and thrown in, especially their powers. not sure if they fit the themes very well. they seemed alien to the whole story. maybe that was what you were intending. othnerwise the story flowed nicely. i was really blad to have tiktok along for the last mission. he was a great help and fit hnis theme well.
i like your use of these characters. i have hot read these stories since i was a kid and barely remember them. i guess i will have to dib them up. 4/5 stars
now for mine again...
i have 14 ratings on my 2 arcs, but only 7 completions. this is kind of annoying, because this means thnat people quit well before the story gets interesting. at first i thought it was because it was too hard. but i just soloed it on heroic with a lvl 17 blaster (AR/dev) and did not nave too many difficulties. yes i died once with thne EB (boss on heroic) and twice witn the AV (elite boss). but they are not gratuitous bosses. i think the story ramps up in difficulty nicely. maybe this is the problem though... people give up when they start dying. but that is because they are not adjusting their tactics.
after some feedback earlier in this forum and testing with my lowbie blaster, i made a few adjustments. some more people would test it i would appreciate your honest feedback. it is the welcome to donut world arc, id# 1233. thank you.
global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233
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Here's mine!
Arc Name: The Prisoners from the Land of OZ
Arc ID: 49326
Faction: Clockwork, Vahzilock
Creator Global/Forum Name: @Sakura-kishi
Difficulty Level: Medium-ish? (has two AVs)
Synopsis: Story Description: Princess Dorothy and Tiktok have gone missing; Ozma of Oz sends Glinda the Good to Paragon to investigate. What do the Clockwork King and Dr. Vahzilok have to do with it? (based on the public domain characters created by L Frank Baum)
Estimated Time to Play: 1 hour or so
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i really liked your arc, it was kind of fun to go back and fignt clockwork. not the vahz though, i hate the vaz... i ran with my lvl 17-18 blaster (AR/dev) and a friend that was a WP tank, on heroic. no real problems with overall difficulty.
ok, there were a couple of typos. unfortunately i did not write them down as i saw them, that is too organized. one was basis, when it should have been bases. another was the word medicine in the last mission, think. i also saw an extra the in the second mission text. that might have been a boss description. sorry, i cannot be more precise.
i liked the story. the couple of things that bothered me were the two sisters. they just seemed kind of arbitrary and thrown in, especially their powers. not sure if they fit the themes very well. they seemed alien to the whole story. maybe that was what you were intending. othnerwise the story flowed nicely. i was really blad to have tiktok along for the last mission. he was a great help and fit hnis theme well.
i like your use of these characters. i have hot read these stories since i was a kid and barely remember them. i guess i will have to dib them up. 4/5 stars
now for mine again...
i have 14 ratings on my 2 arcs, but only 7 completions. this is kind of annoying, because this means thnat people quit well before the story gets interesting. at first i thought it was because it was too hard. but i just soloed it on heroic with a lvl 17 blaster (AR/dev) and did not nave too many difficulties. yes i died once with thne EB (boss on heroic) and twice witn the AV (elite boss). but they are not gratuitous bosses. i think the story ramps up in difficulty nicely. maybe this is the problem though... people give up when they start dying. but that is because they are not adjusting their tactics.
after some feedback earlier in this forum and testing with my lowbie blaster, i made a few adjustments. some more people would test it i would appreciate your honest feedback. it is the welcome to donut world arc, id# 1233. thank you.
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Thanks for the feedback, as for the McDuff sisters maybe I should have named them the McGuffin sisters, (heck maybe I should go back and rename them that'd be epic), as they were more a plot device then anything... I tried to add some humanity to the Vahzilock portion of the arc with them, I guess it would have been nough to say "Dr. Vahzilock want's to experiment on Dorothy because of the magic imbued in her from Oz" and leave it at that. But I felt it added a bit more.
I do have another arc perculating that gives them a bit more back story, but with a sequal Oz arc and one special suprise on the way, unless I hit Devs choice or Hall of Fame with one of my stories it might never see the light of day.
Thanks again for your review, I'll try and ferret out those typos.
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Name: Hunting the Hunters
Arc ID: 16531
Length: Medium
Missions: 2
Genre: Horror - Vampire
Morality: Villainous
Description: Young vampires have been going missing from Bardovia and no one knows what their fate might be. You have been asked to investigate these disappearances and get to the bottom of who is hunting the undead.
I created this mission for my Villain Group on Freedom. We're a role playing SG with a dark fantasy / horror theme. This first story arc introduces a custom enemy group known as The Slayers, who are the focus of the second story arc I did. I used the Luddites as the introductory antagonists in the story, which unfortunately sets the mission level between 8 and 20. You really have to read the clues and pay attention to the details of the objects and NPCs you're interacting with to get the full story of what's going on in the first story arc.
I'd really like to combine Part 1 and Part 2 into one big story arc with 5 missions but the file size is too big. I'm also worried it might make it too long and people might loose interest.
I'm all about the story, so I'm really eager to see what people think. Please let me know.
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The "8-20" actually got me to wander in to try this, specifically with one of my warshades who's just 21.
Stuff to track down to fix (AKA Ye Olde Typo List: )
Intro - typo - due to report, not due too.
First mission intro: Definitely, not definately.
Second mission intro: Staging, not stagging.
Second mission return (success) dialog: emissary
You mention you wrote this for an RP group. You may want to mention that inside the description as well, given some of the dialog. Are you supposed to be RPing as another vampire? I'm assuming the answer is yes, given the clue when you find Ludwig in the first mission.
Return to Contact dialog... first mission... is somewhat... overdone... on the ellipses...
Second mission intro: The wording at the last is a bit awkward. I'd change it from:
"Remember: the luddites have already attacked you once for aiding us and this is a chance to (etc) to something like:
Remember, the Luddites will not hesitate to attack you. Aiding us will not only increase our good will towards you, but give you a chance to punish them for their transgressions." (Alternately, punish their audacity or a similar phrase.) It was odd enough that it stood out, at least for me.
None of that is a major issue to playability, and a 21 Warshade didn't feel over (or under)powered. It felt solid, but too short, and that's the biggest disappointment I ran across. I'd see about figuring out what you can do to combine the two. Do the bosses (such as the liaison from the last mission) all share similar powers and looks? If so, use just one copy and rename them - this will save on the file size.
My arc:
Tsoo Faced
#1120
Very long - Heroic
5 missions
Synopsis: The Tsoo begin an uncharacteristic rash of break ins across the city. They're obviously looking for something. What it is may come as a surprise - even to them.
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Thanks so much for the feed back! I combined both my arcs into the one, so it flows much better now. I also fixed the grammatical errors and the typos. I would really love for you to check it out again.
Name: Hunting the Hunters
Arc ID: 93362
Length: Very Long
Missions: 5
Genre: Horror - Vampires
Morality: Villainous
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Name: Hunting the Hunters
Arc ID: 93362
Length: Very Long
Missions: 5
Genre: Horror - Vampires
Morality: Villainous
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Ok just done your arc since I didn't realise that were suppose to critique someone elses arc first then post our own.
Overall loved the feel of it, good use of the Luddites and the contact had very well written dialogue, there was one major fault with it though, all the Slayer faction are listed as 'All Custom Characters' faction, you'll need to sort that out but otherwise 5 stars
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Ok post my arc up for Critiquing, it seems to be bouncing between 4 and 5 stars with 14 plays so far.
Arc Id: 82059
Arc name: A proper heist.
Recommended level range: 5-14
Faction: Longbow, Mooks, PPD
Description: You're new in the Rogue Isles and your broker is some way off offering you that elusive bank job, however you hear about someone looking for new talent for a bank job of their own...
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Ok post my arc up for Critiquing, it seems to be bouncing between 4 and 5 stars with 14 plays so far.
Arc Id: 82059
Arc name: A proper heist.
Recommended level range: 5-14
Faction: Longbow, Mooks, PPD
Description: You're new in the Rogue Isles and your broker is some way off offering you that elusive bank job, however you hear about someone looking for new talent for a bank job of their own...
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I liked it, was entertaining and easy. Couple grammatical issues but nothing that made me want to stop playing the arc. :P This is mine:
Arc Title: Heroes at War - 1944
Arc ID: 77928
Length: Long
Factions: 5th Column, Storm Korps
Description: I put you on the beaches of Normandy for the first mish and the remaining three center around the Battle of the Bulge. One defeat all. Intended for higher level characters.
All feedbacks appreciated!
Arc Name: Big Trouble in Little Ol' China
Arc ID: 91485
Faction: Custom Enemy (Kung-Fu flick based)
Creator Global Name: @Aemaeth
Difficulty Level: Medium
Synopsis: *Warning! Contains EBs and AVs.* Welcome to the Late Night Show with Al Capella, Master of the Air Waves! Where old Chinese stories come to live right before your eyes, zombies, werewolves and mobsters cavort and everything is a Nemesis plot!
Mission Count: 3
Estimated Time to Play: 40 minutes
Thanks!
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Arc Name: Big Trouble in Little Ol' China
Arc ID: 91485
Faction: Custom Enemy (Kung-Fu flick based)
Creator Global Name: @Aemaeth
Difficulty Level: Medium
Mission Count: 3
Estimated Time to Play: 40 minutes
Thanks!
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Ok, I just ran it. I enjoyed the frantic style and the mix of bad guys. It fit with what story there was.
As for critiques, my number one one would be this: PLEASE don't make TA minions. YOu quickly get overwhelmed by -perception and even eating quite a few yellows won't help. Made it occasionally very difficult/annoying. I like a challenge but that is just frustrating. Perhaps make that a boss so it won't stack at much.
Your story could use more info at the top. So there's some idea of what's going on rather than just dumping you into it. Set the stage if you will. Then let everything descend into madness. Madness that is NOT a Nemesis plot.
Somebody out there get a team together and give my story a try:
Name: Revenge is a Dish Best Served From My Cold Dead Fingers
ID: 29659
Morality: Heroic
Creator: @Bone Machine
Length: 5 missions, 8 AV/EB. Soloable on Heroic.
Time: 45-60 minutes
Synopsis: Statesman has gone missing and it looks like the Banish Pantheon are behind it. But wait! Zombie heroes from Paragon City's past have something to say about that! And they want revenge!
Mine got skipped by accident.
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Mine to be reviewed:
Name: Death to Disco!
Arc ID: 84420
Creator Global Name: @Wrong Number
Difficulty Level: Medium
Synopsis: It's 2009; Dr. Disco Fever has somehow altered the timeline so that Disco never died. The Star Spangled Banner is played to a Disco beat! Sporting events start with people standing up and "getting down" for our national anthem. Restore the timeline or be stuck Boogie Oggie-ing forever!
Number of EB/AVS 0
Story Type - Humor
Mission Count: 2
Estimated Time to Play: about 30 minutes
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Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
I also ran big trouble in lil' ol china. Must've been doing it at the same time as the previous poster. I enjoyed the feel of "couple of guys watching on the couch, not sure what's going on" that the story (such as it was ) and the names of the bad guys ("dude with an ax", "karate guy") gave it, and the final mission exit dialogue box confirmed my feeling of those same guys saying "I have no idea what the hell is going on here". Which is how I felt about half the kung fu movies I've watched. I gave you four stars, could use a little clean-up on typos.
For clarity, I used a tank on it, on unyielding, and though the fights were tough, especially the bosses, they were doable, so I'd say the balance is good. The regen scrapper boss did require me to use an HVAC in the first mish, though, to overcome his regen .
Ok, now for mine:
Arc #20957
Name: Scaling the War Wall
Genre: World Crisis
Ethos: Heroic
Difficulty: Medium-High
Length: 5 missions, no defeat alls. 1 hour on a "speed run", 3 hours in "completist" mode.
Author: @Corporal Punishment
I look forward to your feedback!
Would like people to try my arc, Brotherly Love . The number is 82394, any and all feedback is appreciated . BTW it is not a farm so you will not get 4000 000 xp from it .Thanks in Advance
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Mine to be reviewed:
Name: Death to Disco!
Arc ID: 84420
Creator Global Name: @Wrong Number
Difficulty Level: Medium
Synopsis: It's 2009; Dr. Disco Fever has somehow altered the timeline so that Disco never died. The Star Spangled Banner is played to a Disco beat! Sporting events start with people standing up and "getting down" for our national anthem. Restore the timeline or be stuck Boogie Oggie-ing forever!
Number of EB/AVS 0
Story Type - Humor
Mission Count: 2
Estimated Time to Play: about 30 minutes
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I really liked your arc! 5 stars! I don't really have anything bad to say I guess. The custom baddies were not too hard and looked thematic. Good stuff.
I do wish I had to defeat Carter. I'd play that mission every day...
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Arc #20957
Name: Scaling the War Wall
Genre: World Crisis
Ethos: Heroic
Difficulty: Medium-High
Length: 5 missions, no defeat alls. 1 hour on a "speed run", 3 hours in "completist" mode.
Author: @Corporal Punishment
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I played on a level 50 DB/WP Brute on Ruthless.
Mission 1
I don't feel very strongly motivated to listen to the Pilot at all, but I am perfectly willing to overlook that--the premise set at the end of the first mission is perfectly wonderful.
Good variety of characters kept things interesting.
Mission 2
First of all, loved the choice of map. Just one thing - you should take a look at the singular nav display for the bosses. Also, I think it would've helped if the contact explained what you were doing before the mission - I didn't really know what I was doing other than clicking the glowies and what not until **SPOILERS** the bookcase rose out of the floor. While I'm in a spoilers section, I have to ask why the Arcane Armors all ask me why I'm running away after I defeat them. **/SPOILERS**
So far, I'm really enjoying the variety of mission goals that are presented in the missions
Mission 3
LOVE the setting.
**SPOILERS** The final fight was really awesome! I found the wave of Malta a tad on the mean side because of the sapper. I lucked out and saw him coming, but I would imagine most people wouldn't. The subsequent waves of electric-heavy mobs don't help the situation. Still, fun emergency situation to react to. Kudos! I really enjoyed that part. **/SPOILERS**
Mission 4
The story is developing quite nicely. **SPOILERS** I thought the end-drain on the last level was an edgy move, but very well-applied...but I didn't expect to see it again for the ENTIRE level on the very next level. The final fight against the EB was not very fun, to say the least. **/SPOILERS**
Mission 5
**SPOILERS** More electric guys... **/SPOILERS**The singular nav text in mission 5 also needs to be looked at again. Also, after I got the objective for defeating the honoree, I had no idea who that was or where he might be.
Overall
The first 3 missions were absolutely beautiful. Unfortunately, the 4th mission felt like you just called it in. By the fifth mission, seeing the same (annoying as hell) enemy over and over is getting pretty aggravating. I know that (a) I was on rugged whereas you suggested heroic and (b) I was solo as opposed to on a large team as per your recommendation...but still. I think there could've been more interesting ways to challenge the player other than just using end-drain excessively.
The story, on the other hand, was amazing. I really enjoyed it.
tl;dr - 4 stars, great story, but annoying recurring mobs
Anywaysss...here's mine:
The Great Diamond Heist (ArcID: 96169)
Arc Name: Red Dawn
Arc ID: 98374
Faction: Heroic
Creator Global/Forum Name: @Brightmantle/SuperPheemy
Difficulty Level: Medium-Hard
Synopsis: The Red Guard returns with revenge in their hearts anda diabolic scheme in their minds!
Estimated Time to Play: 1 1/2 - 2 hours
Running Arc, will put up review after I am done here.
Arc Name: Midnight Bells Toll
Arc ID: 12217
Faction: Villanious
Creator Global/Forum Name: @Mylia Stenetch/Mylia_Stenetch
Difficulty Level: Medium
Synopsis: Darrin Wade and hisacquaintance need your help in performing a ritual.
Estimated Time to Play: 45 mins
Note: Contains EB on final mission
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Running Arc, will put up review after I am done here.
Arc Name: Midnight Bells Toll
Arc ID: 12217
Faction: Villanious
Creator Global/Forum Name: @Mylia Stenetch/Mylia_Stenetch
Difficulty Level: Medium
Synopsis: Darrin Wade and hisacquaintance need your help in performing a ritual.
Estimated Time to Play: 45 mins
Note: Contains EB on final mission
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Running arc, will review upon completion. Here's mine.
Arc Name: The Oblivion Lens
Arc ID: 91897
Faction: Heroic
Time: 45 minutes.
Synopsis: What starts out as a battle against the Circle of Thorns turns into something far more dire when a mysterious artifact is recovered. (Does contain an arch villain in the last mission.)
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Quote:
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Arc #20957
Name: Scaling the War Wall
Genre: World Crisis
Ethos: Heroic
Difficulty: Medium-High
Length: 5 missions, no defeat alls. 1 hour on a "speed run", 3 hours in "completist" mode.
Author: @Corporal Punishment
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I played on a level 50 DB/WP Brute on Ruthless.
Mission 1
I don't feel very strongly motivated to listen to the Pilot at all, but I am perfectly willing to overlook that--the premise set at the end of the first mission is perfectly wonderful.
Good variety of characters kept things interesting.
Mission 2
First of all, loved the choice of map. Just one thing - you should take a look at the singular nav display for the bosses. Also, I think it would've helped if the contact explained what you were doing before the mission - I didn't really know what I was doing other than clicking the glowies and what not until **SPOILERS** the bookcase rose out of the floor. While I'm in a spoilers section, I have to ask why the Arcane Armors all ask me why I'm running away after I defeat them. **/SPOILERS**
So far, I'm really enjoying the variety of mission goals that are presented in the missions
Mission 3
LOVE the setting.
**SPOILERS** The final fight was really awesome! I found the wave of Malta a tad on the mean side because of the sapper. I lucked out and saw him coming, but I would imagine most people wouldn't. The subsequent waves of electric-heavy mobs don't help the situation. Still, fun emergency situation to react to. Kudos! I really enjoyed that part. **/SPOILERS**
Mission 4
The story is developing quite nicely. **SPOILERS** I thought the end-drain on the last level was an edgy move, but very well-applied...but I didn't expect to see it again for the ENTIRE level on the very next level. The final fight against the EB was not very fun, to say the least. **/SPOILERS**
Mission 5
**SPOILERS** More electric guys... **/SPOILERS**The singular nav text in mission 5 also needs to be looked at again. Also, after I got the objective for defeating the honoree, I had no idea who that was or where he might be.
Overall
The first 3 missions were absolutely beautiful. Unfortunately, the 4th mission felt like you just called it in. By the fifth mission, seeing the same (annoying as hell) enemy over and over is getting pretty aggravating. I know that (a) I was on rugged whereas you suggested heroic and (b) I was solo as opposed to on a large team as per your recommendation...but still. I think there could've been more interesting ways to challenge the player other than just using end-drain excessively.
The story, on the other hand, was amazing. I really enjoyed it.
tl;dr - 4 stars, great story, but annoying recurring mobs
Anywaysss...here's mine:
The Great Diamond Heist (ArcID: 96169)
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I just have to say...thanks very much for the detailed and obviously carefully considered critique. I'll think about the custom mobs...you're not the first to complain about them.
While you didn't ask for any explanation, I feel I should explain about the fourth mission: The third and fifth missions are heavy on goals and subgoals, and you don't really see much of the custom mobs until mission four. So I thought I'd create a mission that introduced the custom mobs en masse without too much in the way of goals, so as to give the player a breather, a chance for a short mission, and an opportunity to fight as many, or as few, of the custom mobs as they wished.
In the last mission, fighting the custom mobs is unavoidable because of the mission goals, I'm just not sure I can change them because they are sort of...thematic.
Again, I really appreciate the feedback, and I will give it some more thought. And I'll give your arc a try.
**Spoiler**
Oh yeah...and the text from the bosses after they're defeated in the last mission is a quote from Monty Python's quest from the Holy Grail. In fact, ALL the boss dialogue in that fight is pulled directly from the Black Knight fight scene in that movie. After King Arthur has cut off the arms and legs from the black knight, and his body and head are all that are left, and King Arthur is riding away, the Black Knight calls out "oh, runnin' away, eh? Come back here, and I'll bite your kneecaps off"...so it's a contextually accurate bit of humor. And I believe either the clue or the info about the boss describes the enchanter as having a "penchant for classic comedy troupes" or something to that effect. Sorry it was too esoteric
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Running Arc, will put up review after I am done here.
Arc Name: Midnight Bells Toll
Arc ID: 12217
Faction: Villanious
Creator Global/Forum Name: @Mylia Stenetch/Mylia_Stenetch
Difficulty Level: Medium
Synopsis: Darrin Wade and hisacquaintance need your help in performing a ritual.
Estimated Time to Play: 45 mins
Note: Contains EB on final mission
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Okay, here's my review. On the whole this arc is pretty solid, the story is decent, and the mechanics of the characters, maps etc. is solid. What is very deficient however, is the grammar and spelling and other details. For example, in the first mission alone there are several glaring errors.
The mission briefing has a sentence which makes no sense "First thing to do my acquaintance." I don't understand what that is meaning.
One patrol says "everytime I am by her" as a phrase in their dialogue. This should be "every time I am around her"
Persephone's description is poorly written "The old lady unsure on who she is. But from the looks her youth there is some magic aura around her."
The boss Perfect Caius should be Prefect Caius.
These type of mistakes riddle the other missions in the arc as well, and need to be changed because as they are, the errors make the arc difficult to enjoy.
I think mine got skipped...
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The Great Diamond Heist (ArcID: 96169)
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I think mine got skipped...
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The Great Diamond Heist (ArcID: 96169)
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I just ran this arc, and I have to say I really enjoyed the writing before and after the missions. Well thought out, and well written. No standout gramatical or spelling errors. I liked the concept, liked the npc's involved etc. I got to the last mission and I was a little dissappointed, I enjoyed it, but the creativity slowed down. I was surprised by the names of the guards, guard 1, guard 2 etc. I thought you could have been more original there.
I also had an issue with the Super Brutes at the end, it says to avoid them, which when I first saw them I did not. I paid for it, I was on a 50 brute on vicious and still they hit me for 75% of my hp with one hit. Was crazy. I just didn't think they fit the rest of the story. I rated you 4 stars and sent you a comment based on that.
My Arc is #25911
"So you want to join the Agency?" if anyone wants to give it a go
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I think mine got skipped...
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The Great Diamond Heist (ArcID: 96169)
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I just ran this arc, and I have to say I really enjoyed the writing before and after the missions. Well thought out, and well written. No standout gramatical or spelling errors. I liked the concept, liked the npc's involved etc. I got to the last mission and I was a little dissappointed, I enjoyed it, but the creativity slowed down. I was surprised by the names of the guards, guard 1, guard 2 etc. I thought you could have been more original there.
I also had an issue with the Super Brutes at the end, it says to avoid them, which when I first saw them I did not. I paid for it, I was on a 50 brute on vicious and still they hit me for 75% of my hp with one hit. Was crazy. I just didn't think they fit the rest of the story. I rated you 4 stars and sent you a comment based on that.
My Arc is #25911
"So you want to join the Agency?" if anyone wants to give it a go
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Not trying to be a [censored], but my arc is next in line to be reviewed. And with zero plays currently, it could certainly use it.
Arc Name: The Oblivion Lens
Arc ID: 91897
Faction: Heroic
Time: 45 minutes.
Synopsis: What starts out as a battle against the Circle of Thorns turns into something far more dire when a mysterious artifact is recovered. (Does contain an arch villain in the last mission.)
Mission:
"Invasion of the Samurai"
Arc ID: 93272
Length: Medium
Missions: 3
Genre: Foriegn; War
Level: 1-54
Brief Description: This is a fictional story how the Samurai are trying to take thier land back from the Japanese government. You are working for a General of the US Army to help crush the rebellion. In the first mission you find out that the Samurai are creating some weapon to help them win. You find out what it is and the rest is up to you to find out.
Currently it has 6 ratings and has 4 stars. I will be updating it periodically to fix spelling, grammar, and text.
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Arc Name: The Oblivion Lens
Arc ID: 91897
Faction: Heroic
Time: 45 minutes.
Synopsis: What starts out as a battle against the Circle of Thorns turns into something far more dire when a mysterious artifact is recovered. (Does contain an arch villain in the last mission.)
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I played this last night with my level 31 plant/storm controller. The arc was solo friendly except for the EB at the end (which you are warned about). I had to use a warwolf and a snowman but defeated him.
The custom group is interesting and well thought out. They are defeatable and seemed balanced.
The biggest issues are minor typos and spelling errors. Overall this is a fun arc that's playable in one sitting.
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I have two arcs published. This one may be the more interesting:
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Arc Name: Creepy Crawlers
Arc ID: 82553
Faction: Heroic
Creator Global/Forum Name: Gromar
Difficulty Level: Moderate (one encounter can be rough for squishies).
Level: 41 - 52.
Solo or team?: Solo friendly. Due to the map used large teams aren't recommended.
Synopsis: "This episode of Paragon Theater is a horror story. Watch it ALONE or with a few friends. (The emphasis is on story and atmosphere.)"
Keywords: story, ghost story, horror
Number of missions: 1
Estimated Time to Play: 1 hour at most.
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Creator - @Stellar
My arc 69221.
Paradox Paradox
Setting - Heroic.
Recommnded for higher level teams - or 50's.
Youre not saving the world - but a soul. AV fight, clickies, destroy objects, allies.
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Interesting story, filled with a lot of technobabble but I guess these kind of stories have to be... some of your custom villains were tough, but since they were used sparingly I didn't mind.
Some things probably could have been better explained like what the Status tubes actually did, not just saying they needed to be destroyed.
I liked how in the one mish the two rescue objectives were optional, I'm normally a stealther but I'd feel bad to leave trapped comrads to their fate!
The Entity is a pretty interesting villain all told... yeah that's about all i have to say, I gave it 4 stars.
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Here's mine!
Arc Name: The Prisoners from the Land of OZ
Arc ID: 49326
Faction: Clockwork, Vahzilock
Creator Global/Forum Name: @Sakura-kishi
Difficulty Level: Medium-ish? (has two AVs)
Synopsis: Story Description: Princess Dorothy and Tiktok have gone missing; Ozma of Oz sends Glinda the Good to Paragon to investigate. What do the Clockwork King and Dr. Vahzilok have to do with it? (based on the public domain characters created by L Frank Baum)
Estimated Time to Play: 1 hour or so