Discussion: Live Patch on May 28th


Acid_Bath

 

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Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.


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Or so they can fit the Stone melee animations in with the upcoming Shield defensive set. But dont take BaBs word for it at all.

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Also, notice how he didn't mention anything benificial to Stone Melee - it's all doom and gloom


 

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Anyone know if the team buff icon bug has been fixed? My main /FF Mastermind has been pretty much unplayable since I12.

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I'm not certain, but I suspect this has been a difficult bug to track down. Trying to go through all of the code and making minor changes then testing it, going through more code, making minor changes, testing it, ad infinitum is very tedius and time consuming, and often frustrating when you can't seem to locate what is causing the problem. Then you start looking at combinations of changes to the code, changing A and B, testing it, finding out it still doesn't fix the problem, and so on. That can be mind-numbingly frustrating. Especially when you run into the "alright, I fixed the buff icons .... oh crap, I broke X, Y and Z when I did that" situations.

I'm sure the Devs are as frustrated by some of these bugs as many players are, and would like a speedier resolution. I'm also fairly certain, based on recent experience, that they have this as a fairly high priority.

Having a High Priority on something doesn't mean it's something they can easily find the cause or solution.

My grandfather always used to tell me "Patience is a Virtue." Unfortunately, I've never been very virtuous.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Confuse is bugged and operating on its own suppression cycle. (All the other mezes suppress when any one mez suppresses.) I've detailed it a bit more here

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That could be intentional - I don't recall any of the devs saying it wouldn't be.

Confuse is a different beast than most other mezzes, like KB is. And that is on it's own timer too.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

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Sweet, they didn't fix the bug with enemies running from players that's been in the game for years. Or the icon bug that's bugging the hell out of anyone who doesn't solo 24/7.

Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.

What is it they're always saying about not having the resources to finance some positive changes to the game?

But changes to the players in a negative way are free, right.

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After all, the guy who specializes in animations is so obviously the db and/or code that that deals with GUI problems and improvements. Or Critter AI.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

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I didn't see that they fixed the character select screen yet. I can't seem to get mine to retain the order I arrange them in, even with my "remember account name" box checked.

[/ QUOTE ]are they just appearing in some random order, or the pre-i12 order? if the former, try going and deleting any playslot.txt files in the city of folder.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

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Sweet, they didn't fix the bug with enemies running from players that's been in the game for years. Or the icon bug that's bugging the hell out of anyone who doesn't solo 24/7.

Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.

What is it they're always saying about not having the resources to finance some positive changes to the game?

But changes to the players in a negative way are free, right.

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After all, the guy who specializes in animations is so obviously the db and/or code that that deals with GUI problems and improvements. Or Critter AI.

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All of you stop talking. Your so called "logic" and "reasoning" annoy and bore me.

*sets up a toothpick box*

here you go M_A continue plz. If you will excuse me I'm gonna be playing a song for you and ryu on the worlds smallest violin.


 

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So why is it "combat flight" for peacebringers is still affected by negative fly affects, if hover has been changed?
And don't give me that switch to nova [censored], why hasn't this changed?


 

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Villain Epic Archetypes:

* Arachnos Soldiers and Widows will now properly be able to enhance Patron Power Pool powers.

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What exactly does it mean that they enhance the PPPs?


 

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Villain Epic Archetypes:

* Arachnos Soldiers and Widows will now properly be able to enhance Patron Power Pool powers.

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What exactly does it mean that they enhance the PPPs?

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that they fixed enhancements for the ppps?


 

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So why is it "combat flight" for peacebringers is still affected by negative fly affects, if hover has been changed?
And don't give me that switch to nova [censored], why hasn't this changed?

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Seriously? Read the patch notes again...

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Kheldian Epic Archetypes

* Peacebringer / Combat Flight, Peacebringer / Bright Nova, and Warshade / Dark Nova are now resistant to -Fly effects.


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[edit: doing lazy people's work for them]



 

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Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.


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Or so they can fit the Stone melee animations in with the upcoming Shield defensive set. But dont take BaBs word for it at all.

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So are you calling Back Alley Brawler a liar? He said in a post and he told me that SM was changed for shields in a PM. He said if they were going to change any Damage Per Animation powers they'd start with Energy Transfer first.


 

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From the patch notes:

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Damage from Psychic Blast / Mental Blast should be delayed to sync with projectile now.

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Unfortunately, it doesn't. The damage now comes a (very disconcerting) moment after the projectile strikes.

The problem definitely needed fixing, since prior to the patch the damage came before the projectile even fired, which looked silly, but now, the damage comes too late, leading either to a lot of corpse blasting, or moments of waiting to see whether the foe you hit is going down or not before firing the next blast.

Very discombobulating.


 

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Please fix the buff icons. It makes my MMs and Defenders nearly impossible to play.

Please give this fix a higher priority than (for example) writing a script that ensures that no villains have a hero badge and vice-versa.

Although I suppose the 3 different known bugs that cause the game to just simply crash should be given a higher priority that anything else. After all, if the game just crashes all the time that's pretty much the definition of "game breaking." How much do you want to bet that the game crash bugs won't be the first ones fixed though?

BTW, perhaps you (any red name will do) can explain how you expect to get advertisers to pay to put ads into a game that doesn't work because it keeps crashing? Good luck with that!


 

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Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.


[/ QUOTE ]

Or so they can fit the Stone melee animations in with the upcoming Shield defensive set. But dont take BaBs word for it at all.

[/ QUOTE ]

So are you calling Back Alley Brawler a liar? He said in a post and he told me that SM was changed for shields in a PM. He said if they were going to change any Damage Per Animation powers they'd start with Energy Transfer first.

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Not true. I said those power animations got looked at because we are working on shields. That's what lead us to discover the minor bug.


 

Posted

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Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.


[/ QUOTE ]

Or so they can fit the Stone melee animations in with the upcoming Shield defensive set. But dont take BaBs word for it at all.

[/ QUOTE ]

So are you calling Back Alley Brawler a liar? He said in a post and he told me that SM was changed for shields in a PM. He said if they were going to change any Damage Per Animation powers they'd start with Energy Transfer first.

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Not true. I said those power animations got looked at because we are working on shields. That's what lead us to discover the minor bug.

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Not to sound mean but if you are going to be changing animations and such (See: Adding Casting Time) then you should simply do a global sweep and look at ALL animations and change them for balance reasons. I think it is unfair (And NO I do NOT play Stone Melee) that you change some animations (Stone Melee, Fire Sword Circle) and not others.

It should be all or nothing not picking and choosing. It only creates envy between powersets where you got Energy Transfer sitting as God on Mount Olympus laughing at the other powersets.


 

Posted

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[ QUOTE ]
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Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.


[/ QUOTE ]

Or so they can fit the Stone melee animations in with the upcoming Shield defensive set. But dont take BaBs word for it at all.

[/ QUOTE ]

So are you calling Back Alley Brawler a liar? He said in a post and he told me that SM was changed for shields in a PM. He said if they were going to change any Damage Per Animation powers they'd start with Energy Transfer first.

[/ QUOTE ]

Not true. I said those power animations got looked at because we are working on shields. That's what lead us to discover the minor bug.

[/ QUOTE ]

Also it brings up a second response:

Why do minor bugs take higher priority over balance reasons?

Why correct bugs (That are essentially nerfs) when you have SERIOUS balance issues with animation times in sets? It once again creates unfairness between powersets.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.


[/ QUOTE ]

Or so they can fit the Stone melee animations in with the upcoming Shield defensive set. But dont take BaBs word for it at all.

[/ QUOTE ]

So are you calling Back Alley Brawler a liar? He said in a post and he told me that SM was changed for shields in a PM. He said if they were going to change any Damage Per Animation powers they'd start with Energy Transfer first.

[/ QUOTE ]

Not true. I said those power animations got looked at because we are working on shields. That's what lead us to discover the minor bug.

[/ QUOTE ]

Also it brings up a second response:

Why do minor bugs take higher priority over balance reasons?

Why correct bugs (That are essentially nerfs) when you have SERIOUS balance issues with animation times in sets? It once again creates unfairness between powersets.

[/ QUOTE ]


I think they're alowed to just fix bugs when they find them. Nice and simple. But balance changes require meetings and testing after testing round...

Balance changes just plain take longer. I doubt they do fixes preferanced over bug fixes. It's just in the time it takes to get one change approved and finished. They finish a dozen bug fixes


 

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Confuse is bugged and operating on its own suppression cycle. (All the other mezes suppress when any one mez suppresses.) I've detailed it a bit more here

[/ QUOTE ]
'
That could be intentional - I don't recall any of the devs saying it wouldn't be.

Confuse is a different beast than most other mezzes, like KB is. And that is on it's own timer too.

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I can't imagine being able to make a perma "you can't attack" is intended, since it's why they added the suppression.

Knockback only lasts a few seconds, if that. More than enough time for you to get up after being knockbacked, and have suppression time left over. You can't perma incapacitate someone with a combination of knockback and holds/immobs/stuns. Beyond which, confuse is far more similar to other mezes than knockback as it's a lasting effect.

By chaining confuses and holds, you can make it so someone permanently can't attack you. If it's not unintended, it's overpowered.


 

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I didn't see that they fixed the character select screen yet. I can't seem to get mine to retain the order I arrange them in, even with my "remember account name" box checked.

[/ QUOTE ]are they just appearing in some random order, or the pre-i12 order? if the former, try going and deleting any playslot.txt files in the city of folder.

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I'm gonna go with randomish. They most asuridly are not in my pre issue 12 order. I can rearange and save the order if I want to play on one server.... however, if I start switching between servers I find that everything starts getting jumbled up. I have on occasion (at least once since this patch went out) had a crash switching servers. is it related? I'm no programmer so I wouldn't know. The evens usually "seem" go transpire in this order....
log in,
select server,
order charecters,
select charecter,
play for some amount of time,
log out to log in screen,
emidiately log in and select diffrent server.
this has cause me to
a) have jumbled up charecters on the new server or
b) hang up and crash wich prompts a crash ticket.

I know you I'm not who you were talking to but I thought i'd through my situation in on the subject.


 

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QR
As an EM lover, I'm not wholely against changes to ET. I could understand the animation being made kooler and a little longer, but please don't stuff with it's damage. EM is the only thing that has made Stalkers fun to play for me up till now (before the latest patch) and ET is a big part of that. Please don't make it a super long animation like Total Focus, but an increase in animation time to balance the awesome damage will be justified.
Beware the backlash thou...not all EM players will be as easy to satisfy as me and that would be a pretty big nerf to a lot of players...to be honest, I've always wondered why EM was given such a great and reliable secondary effect as stun. With it's high damage (like Fire) I would've thought that was enough, or lower the mag on the stuns...that would be a lot easier to get away with
GOD bless,
Shem


 

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Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.


[/ QUOTE ]

Or so they can fit the Stone melee animations in with the upcoming Shield defensive set. But dont take BaBs word for it at all.

[/ QUOTE ]

So are you calling Back Alley Brawler a liar? He said in a post and he told me that SM was changed for shields in a PM. He said if they were going to change any Damage Per Animation powers they'd start with Energy Transfer first.

[/ QUOTE ]

Not true. I said those power animations got looked at because we are working on shields. That's what lead us to discover the minor bug.

[/ QUOTE ]

Also it brings up a second response:

Why do minor bugs take higher priority over balance reasons?

Why correct bugs (That are essentially nerfs) when you have SERIOUS balance issues with animation times in sets? It once again creates unfairness between powersets.

[/ QUOTE ]


I think they're alowed to just fix bugs when they find them. Nice and simple. But balance changes require meetings and testing after testing round...

Balance changes just plain take longer. I doubt they do fixes preferanced over bug fixes. It's just in the time it takes to get one change approved and finished. They finish a dozen bug fixes

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There is also the fact that BaB's is an animation guy, not a powers guy. Another part of the company handles power balance. Once the powers team tells BaBs to change animations for balance issues he will get it done.


Dirges

 

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Also it brings up a second response:

Why do minor bugs take higher priority over balance reasons?

Why correct bugs (That are essentially nerfs) when you have SERIOUS balance issues with animation times in sets? It once again creates unfairness between powersets.

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Because this bug was in the way of making shields, that are currently in the works. AND Bab's very @nal about casting interruptions.


 

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I feel the need to reaffirm: PLEASE fix the buff icon bugs!!!

I have been unable to enjoy my favorite villain (Bots/FF MM) for 10 days now because of this issue. It has been my single biggest concern since Issue 12 was released, and I would have seriously preferred to have the release date pushed back until this was fixed. Also, I am gravely concerned this bug will not receive the attention and priority it deserves. After all, the Parry icon on my broadsword scrapper has not been displaying double-stacked buffs for months now. And instead of being fixed in this issue, the situation has actually grown worse.

So please fix this bug ASAP and help renew my faith in you.

--Aidalyn


 

Posted

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Oh but they imcreased the animation times on Stone Melee for no reason, what a great waste of time.


[/ QUOTE ]

Or so they can fit the Stone melee animations in with the upcoming Shield defensive set. But dont take BaBs word for it at all.

[/ QUOTE ]

So are you calling Back Alley Brawler a liar? He said in a post and he told me that SM was changed for shields in a PM. He said if they were going to change any Damage Per Animation powers they'd start with Energy Transfer first.

[/ QUOTE ]

Not true. I said those power animations got looked at because we are working on shields. That's what lead us to discover the minor bug.

[/ QUOTE ]


Ok, through all of the clutter I see the hard confirmation that they're working on Shields RIGHT NOW.

And Stalkers are better.

Works for me...


"Comics, you're not a Mastermind...you're an Overlord!"

 

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Still crashing from the Server selection screen. A lot. (Once I pick a server, it crashes out and brings up the 'can you tell us what you did to make the world go 'splodey screen.)