Fix energy aura summarized


Alpha_Zulu

 

Posted

I don't really think you'd have to do a whole lot, honestly.

- Up the defense values of the EA armors slightly (not by a huge margin, but by something like 5% or so)

- Give one of those toggles a taunt aura

- Roll a bit more into the passives, something like +perc, scaling resists (it wouldn't do them as well as SR does), slow res, +rech etc. Something to make them a bit more appealing. Granted, it doesn't have to be a lot, just a little something extra.

- Self heal is unneeded, EA is a defense set, it can pimp the crap out of Aid Self.


Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker

 

Posted

[ QUOTE ]
- Up the defense values of the EA armors slightly (not by a huge margin, but by something like 5% or so)


[/ QUOTE ]

Again: I'd strongly suggest against doing so, and for the record, I'd also suggest that 5% can only qualify as a rather extreem increase in protection...

I'd much rather see more varied resistances, some psi def, more hp, some regen, active protection from some drain effect, a combination of the above, or maybe something else entirely.


The cake is a lie! The cake is a lie!

 

Posted

[ QUOTE ]
[ QUOTE ]
- Up the defense values of the EA armors slightly (not by a huge margin, but by something like 5% or so)


[/ QUOTE ]

Again: I'd strongly suggest against doing so, and for the record, I'd also suggest that 5% can only qualify as a rather extreem increase in protection...


[/ QUOTE ]

Problem is, as I see it, that /EA isn't able to easily pimp out all their defenses like SR is through the multiple positional def IO set bonuses, which is why I made the suggestion that the values should be increased.


Similarly, I think it'd be cool if the values of the toggles were lowered a bit if they were given some noticable res values, making the set like the inverse of invuln, largely defense, with a good amount of +res to increase survival.


Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker

 

Posted

[ QUOTE ]
Problem is, as I see it, that /EA isn't able to easily pimp out all their defenses like SR is through the multiple positional def IO set bonuses, which is why I made the suggestion that the values should be increased.

[/ QUOTE ]

An EA brute? not so easy, although actually possible.

An EA TANK?

Very easy indeed. So much so that any significant increase to defence values is likely to be a barrier to porting, and In my mind, porting is greatly desireable. It's the best hope we have for a review of the set.


The cake is a lie! The cake is a lie!

 

Posted

[ QUOTE ]
[ QUOTE ]
Problem is, as I see it, that /EA isn't able to easily pimp out all their defenses like SR is through the multiple positional def IO set bonuses, which is why I made the suggestion that the values should be increased.

[/ QUOTE ]

An EA brute? not so easy, although actually possible.

An EA TANK?

Very easy indeed. So much so that any significant increase to defence values is likely to be a barrier to porting, and In my mind, porting is greatly desireable. It's the best hope we have for a review of the set.

[/ QUOTE ]

Agreed. The numbers on a Tanker are fine. SR on a Tanker is broken.

Which is why and I'll say it again:

+health to the passives; allow to slot heal sets
Improve Energy Defense of Kinetic Shield to 12.75%
Add 15% Psi Defense to Entropy Shield
Add a Taunt effect to Energy Drain


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I think /EA just needs to do the things that /EA does, but a little better.

Energy pro should give +def to energy and dark to allow for more mitigation.

ED, needs a taunt aura. Also it's recharge should be halved and the +plus endurance also halved. The cast time should also be halved. In this form, it is an AOE taunt, sapping and recovery power rolled into one. With a quick cast time, it will not hinder fury too much and the quick recharge would make it more offensive in nature.

CP, well there are some that use it. However, with Overload and ED, it is a little redundant. Let's make it into a click +def +res +hp and +recovery power. It would boost those aspects by small amounts (unslotted). This would give the user a myriad of slotting options.

Finally (well more fantasy island here; I think the other items I listed would be enough), lets have a siphon speed power in there somewhere ala Tsoo.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

[ QUOTE ]
Agreed. The numbers on a Tanker are fine. SR on a Tanker is broken.

Which is why and I'll say it again:

+health to the passives; allow to slot heal sets
Improve Energy Defense of Kinetic Shield to 12.75%
Add 15% Psi Defense to Entropy Shield
Add a Taunt effect to Energy Drain



[/ QUOTE ]

while we're on the subject of porting, there's an awefully good argument to be made for reducing the +HP boost from overload. A tank or scrapper with accolades would more than hit their cap with overload up. If scrappers were to derive some special benefit from /EA that would proportionatly compensate them for this lost potential, then so be it, but I'm not sure I see how that would be.

I'll grant that there may be some precedent for this kind of hitpoint cap thing amongst regen stalkers, but I don't think it's a good idea, or even that it's strictly the same situation from a balance point of view.

Much better the + health be removed, or partially removed from overload, and that the sum total of all + HP come in around +30% (60% slotted) or so.

Maybe that's 10% per passive and in overload, maybe that's 30% on one passive, maybe that's something else again, but the current mechanic is most definitely not tank friendly.

I would also suggest that some modest +regen could work as well. Dropping the current passives and replacing them with WP's passives, FH and HPT would be valid, though it would run into slotting revisionism.


The cake is a lie! The cake is a lie!

 

Posted

[ QUOTE ]


Agreed. The numbers on a Tanker are fine. SR on a Tanker is broken.

Which is why and I'll say it again:

+health to the passives; allow to slot heal sets
Improve Energy Defense of Kinetic Shield to 12.75%
Add 15% Psi Defense to Entropy Shield
Add a Taunt effect to Energy Drain

[/ QUOTE ]

I like the + HP to the Passives, Gives EA an Ablative Feel like layer'd Shielding stays at full strength. Though Id rather see them unmodifiable, EA can get Slot heavy fast adding Heal ontop of Resistance seems a bit exessive.

Adding a Taunt to Energy Drain seems right if theres gonna be no Taunt Aura. But i dont see a point to making it like Power Sink as its not really a -Recovery Theme like Elec, its an Energy Drain not a Recovery Debuff.

Psi Defence, maybe but then EA wouldnt have much of a weakness would it. Psi has always been its weak point so Id stick to saying no or 10% Defence max with no Resistance.

Perhaps Adding small Max HP increases and Defences to the passives, Both unmodifiable. With Unmodifiable Base Resistance increases accross the Toggles, with the exception of Cloak.

As a twist Make the Entropy Shield the Aggro Aura and Add a Small Energy Damage to it or a Repel effect that does Knock Down rather than Knock Back? Really all that gets Slotted on it is End Redux anyway might as well make it sound more Chaotic so it Lives up to its Name.

Maybe in addition to these base changes Overloads Defece could be lowered slightly and have a Unmodifiable Resistace added to it too.

All of which seem to be a good thematic grounding for EA; Strong Damage Based Defence, Solid Resistace and Max HP increase. All 3 in combination Fit a Shield that is reletivly Strong, but can still be worn down with Heavy damage while Still being usful for holding Aggro.

But Really, +Perception isnt needed for EA and its not really justifiable with the base Theme of the Powerset. Unless you get excessivly conseptual and say 'Yea, im bending my shielding around my head to magnify, and reflect so i can see behind me and far away and Etc'


 

Posted

personally i would just like to see the defense numbers for Kinetic Shield increased by 2 or 3 %as well as Dampening Field by 8.3%. Also add a bonus to defense 1 or 2%(all but psionics) to Entropy Shield to help round out the over all def of the set.
I believe these idea's are reasonable cause i dont see them changing what the core powers of the set do and i cant see much time being spent to make the changes, as well as it doesnt make the set overpowered.


 

Posted

[ QUOTE ]
FYI, we are on the gimp list.

[/ QUOTE ]
Anyone else actually happy that energy aura made it on to the gimp list? that's alot of attention...


 

Posted

hrmm as a quick run down

passive resists ... nice to slot io's in... basically garbage otherwise
too little for what they do.. ideally they should semi-cover the brunt of what does get through

notably total energy defense should be able to push 40% (heck my widow can get almost 40% melee defense by themself!)

negative energy defense also should be higher...

stealth aura should have higher def boost (but supress a bit)

conserve power... oh god this is such a useless power for this set... granted overload crash mitigation and non stamina builds can really use this power but really it needs to do something else ... something to make it EA unique not just a copy pasta from the hero epic pool... wonder how broken a +300% end red click would be...
but a +recovery or such might be nice... and a rename 'energy efficiency' or something along those lines...

energy drain... def needs more flavour to it... taunt to start... increase aoe effect of it maybe?
maybe -recovery to baddies as well?


Saber Spectre Inv / EM Tanker on Guardian
Wraith Scimitar EM/ EA Brute on Guardian
Attack of the s00p3rphr34k ID 49744

 

Posted

[ QUOTE ]

There's nothing wrong with this functionally, no reason at all it couldn't be fair... but EA has never had a heal, it's been a set that functions without one. Adding a heal is a fairly fundimental change to the feel of the set.

[/ QUOTE ]

You're right it is a fundamental change to the feel of the set, but I think it's a good change to the set. I'm using ninjitsu for comparison. Looking at ninjitsu, you only have 2 defensive toggles. Danger Sense and Ninja reflexes. Similarly, while your hide is suppressed you still retain a little defense, like with energy cloak except energy cloak doesn't suppress.

Compared to SR, which is all pure raw defense, a self heal in that set would be broken as hell. For obvious reasons.
Considering EA only has 2 defensive toggles, I really think adding a self heal would help even out the edge for EA and definitely make it more appealing to play. And also increase it's survivability. Call it Energy Construction or something.
It'd be able to fit into the set, once the 2 passive resistance powers are merged.


 

Posted

[ QUOTE ]
[ QUOTE ]


Agreed. The numbers on a Tanker are fine. SR on a Tanker is broken.

Which is why and I'll say it again:

+health to the passives; allow to slot heal sets
Improve Energy Defense of Kinetic Shield to 12.75%
Add 15% Psi Defense to Entropy Shield
Add a Taunt effect to Energy Drain

[/ QUOTE ]

Psi Defence, maybe but then EA wouldnt have much of a weakness would it. Psi has always been its weak point so Id stick to saying no or 10% Defence max with no Resistance.

[/ QUOTE ]

EA has no protection (outside of the bit of defense in energy cloak and the +health in Overload) to both Toxic and Psi. That's unreasonable. The Psi resists should match the environmental damage leaving Toxic as the weakness. A reasonable weakness for CoV indeed.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]

Psi Defence, maybe but then EA wouldnt have much of a weakness would it. Psi has always been its weak point so Id stick to saying no or 10% Defence max with no Resistance.


[/ QUOTE ]
The intrinsic weakness of (positive) energy is in fact negative energy. That's why energy aura has a slightly lower negative energy defense. You can also find that electric armor has a slightly weaker negative energy resistance too. The opposite is true for dark armor, they are slightly weaker in energy damage.

For psionic defense, please refer to my post higher up in this thread. That post summarized what kind of power will have psionic defense.

[ QUOTE ]

But Really, +Perception isnt needed for EA and its not really justifiable with the base Theme of the Powerset. Unless you get excessivly conseptual and say 'Yea, im bending my shielding around my head to magnify, and reflect so i can see behind me and far away and Etc'


[/ QUOTE ]
The original version of the suggestion summary didn't include +perception to energy cloak. Later, there are several posts mentioning that cloak of darkness has +perception. What I think is that cloak of darkness is probably special, and I guess the intention of energy cloak is probably just to be stealthy. But the suggestion of adding +perception to energy cloak was later included in the suggestion summary as I think it adds some flavor to the set. And it is just a minor thing, we can simply leave the decision to the dev if they look at this thread.

I also want to mention that certain abilities are added not because it clicks with the theme of the power set, but the ability can be implied by the name of a power within the set. I think super reflex is a good example, focused fighting has resistance against confusion, and focused senses has +perception. Apparently, super reflex is all about dodging attacks. But the name of the power can imply abilities more than just dodging.

So, I think there are some flexibilities in adding secondary bonus and abilities to powers in energy aura.


 

Posted

[ QUOTE ]
[ QUOTE ]
FYI, we are on the gimp list.

[/ QUOTE ]
Anyone else actually happy that energy aura made it on to the gimp list? that's alot of attention...

[/ QUOTE ]

no, that list is flawed on many levels.

I don't think that guy has played even half of those sets to anywhere near 30 let alone 50


V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA

To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106

 

Posted

[ QUOTE ]
[ QUOTE ]

Psi Defence, maybe but then EA wouldnt have much of a weakness would it. Psi has always been its weak point so Id stick to saying no or 10% Defence max with no Resistance.


[/ QUOTE ]
The intrinsic weakness of (positive) energy is in fact negative energy. That's why energy aura has a slightly lower negative energy defense. You can also find that electric armor has a slightly weaker negative energy resistance too. The opposite is true for dark armor, they are slightly weaker in energy damage.

For psionic defense, please refer to my post higher up in this thread. That post summarized what kind of power will have psionic defense.

[ QUOTE ]

But Really, +Perception isnt needed for EA and its not really justifiable with the base Theme of the Powerset. Unless you get excessivly conseptual and say 'Yea, im bending my shielding around my head to magnify, and reflect so i can see behind me and far away and Etc'


[/ QUOTE ]
The original version of the suggestion summary didn't include +perception to energy cloak. Later, there are several posts mentioning that cloak of darkness has +perception. What I think is that cloak of darkness is probably special, and I guess the intention of energy cloak is probably just to be stealthy. But the suggestion of adding +perception to energy cloak was later included in the suggestion summary as I think it adds some flavor to the set. And it is just a minor thing, we can simply leave the decision to the dev if they look at this thread.

I also want to mention that certain abilities are added not because it clicks with the theme of the power set, but the ability can be implied by the name of a power within the set. I think super reflex is a good example, focused fighting has resistance against confusion, and focused senses has +perception. Apparently, super reflex is all about dodging attacks. But the name of the power can imply abilities more than just dodging.

So, I think there are some flexibilities in adding secondary bonus and abilities to powers in energy aura.

[/ QUOTE ]

So your saying that some a Damage type that gets Defence and Resistance is the weakness of a set where there are Damage types with NO Defence or Resistace....right-o

Though i tend to agree with Geko now, though you woulld need to add a small Psi Resistace to make it worth while. Besides that im all for Toxic as a Weakness.

Largly because if they were to make Negative as it weakness they would need to nerf it down and Add Psi and Toxic Def/Res to a value over Negative.

What the heck does a +Stealth power have to do with your own +Perception? Besides the strech that because your hidden you can obseve things at your own pace.

Focused Fighting implies that your Focused on Fighting, seems easy to deduce a resistance to confusion from that. Focused Senses well thats a no brainer mate, its not like focusing ones senses wouldnt add to Perception.


 

Posted

[ QUOTE ]

So your saying that some a Damage type that gets Defence and Resistance is the weakness of a set where there are Damage types with NO Defence or Resistace....right-o


[/ QUOTE ]
I didn't say that psionic is not a weakness of energy aura. Thematically, negative energy is already a weakness of energy aura. So, it's not a must for the set to have more weakness.

[ QUOTE ]

What the heck does a +Stealth power have to do with your own +Perception? Besides the strech that because your hidden you can obseve things at your own pace.


[/ QUOTE ]
You can read the description of cloak of darkness, that will give you an explanation at least for this power. I don't think it's obvious to relate +perception to cloak of darkness either.

[ QUOTE ]

Focused Fighting implies that your Focused on Fighting, seems easy to deduce a resistance to confusion from that. Focused Senses well thats a no brainer mate, its not like focusing ones senses wouldnt add to Perception.


[/ QUOTE ]
For example, if the powers of super reflex are called melee dodging, range dodging and aoe dodging, then having confusion resistance is not that obvious. So, you can see that the name of a power matters sometimes.

For energy aura, you can look at section B of the original post for several examples. For example, kinetic shield may have -speed, -movement resistance, because kinetic is related to movement. Power shield and energy protection can have energy drain protection added(or even detention resistance), because this can be implied from the name of the power.

I know that this kind of thing might be obvious sometimes. I try to collect more ideas, and this is one of the purpose of the thread. Very often, we might be limited by the fact that the set is called energy aura. But we can in fact go to each power and try to relate the power to something that is only loosely related to energy itself.


 

Posted

[ QUOTE ]
For example, kinetic shield may have -speed, -movement resistance, because kinetic is related to movement. Power shield and energy protection can have energy drain protection added(or even detention resistance), because this can be implied from the name of the power.



[/ QUOTE ]

Huh.........I NEVER thought about that. What a GREAT idea.

I like it


 

Posted

[ QUOTE ]
[ QUOTE ]
For example, kinetic shield may have -speed, -movement resistance, because kinetic is related to movement. Power shield and energy protection can have energy drain protection added(or even detention resistance), because this can be implied from the name of the power.



[/ QUOTE ]

Huh.........I NEVER thought about that. What a GREAT idea.

I like it

[/ QUOTE ]
I agree, that is brilliant.

Another random idea, since /ea doesn't have damage aura and conserve power doesn't seem like it appeals to everyone. How about during the duration that CP is activated we could have random energy discharges through our attacks. It would be like an energy damage proc to all your attacks. It would make it more appealing as tier 8 secondary power considering that we have energy drain before cp.


 

Posted

^ No thanks. I like CP, "doesn't like it appeals to everyone" isn't an entirely accurate statement. Everyone on these forums isn't even an accurate assessment of the player base and I like having CP for the overload crash, makes the crash so much easier to bear.

Keep CP. If elec can have it, why can't /EA?


 

Posted

frankly, I don't want a heal in EA. I don't think it belongs there. Thematically, it might be appropriate for electric armor (some frogs regenerate when you apply electricity to amputated legs, for example) But 1 'clickie' power in EA is enough of an interruption to my attack chain.

simply give energy drain a taunt component for the standard duration and add in exactly the same defense bonus (1% +.6% per opponent) as ice armor's energy absorption gets, for a total of 9% slotted defense and the ability to stack another 7.5% onto it.

Or even give it the brute modifier so that it's potential 6.75% surrounded by 10 opponents stackable for 12.375% .


With weave and CJ slotted that would give the set 41.25% s/l defense, with the potential to soft cap s/l, fire, cold, energy, and almost hit the soft cap for negative energy when you double-stack.

This would DRAMATICALLY improve the set's survivability, change the only real hole so that it's toxic/psionic, avoid the 'heal' issue entirely, and it won't modify the 'feel' of the set or break the rules. If a brute is going to energy drain everything, they are going to get aggro from them, so you might as well make the aggro useful even in teams.


 

Posted

[ QUOTE ]
^ No thanks. I like CP, "doesn't like it appeals to everyone" isn't an entirely accurate statement. Everyone on these forums isn't even an accurate assessment of the player base and I like having CP for the overload crash, makes the crash so much easier to bear.

Keep CP. If elec can have it, why can't /EA?

[/ QUOTE ]

As a staminaless EA brute, I absolutely love CP. If I did not have CP, then I would probably be forced to take stamina like just about every other build out there, and this would cause me to lose my 3 travel powers, their prerequisites, and my web mace. So for me, CP gives me a lot of bang for my buck.

It's funny to come back to the forums after being away for a long time and everybody is still whining about EA. But the devs never change the set. They never will.

I like the set just the way it is.


 

Posted

[ QUOTE ]
^ No thanks. I like CP, "doesn't like it appeals to everyone" isn't an entirely accurate statement. Everyone on these forums isn't even an accurate assessment of the player base and I like having CP for the overload crash, makes the crash so much easier to bear.

Keep CP. If elec can have it, why can't /EA?

[/ QUOTE ]

Because it is redundant and boring. However, what should go in it's place is something that would ease the Overload crash equally as well as CP in terms of endurance management.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

[ QUOTE ]
[ QUOTE ]
For example, kinetic shield may have -speed, -movement resistance, because kinetic is related to movement. Power shield and energy protection can have energy drain protection added(or even detention resistance), because this can be implied from the name of the power.



[/ QUOTE ]

Huh.........I NEVER thought about that. What a GREAT idea.

I like it

[/ QUOTE ]

I don't know. I hate the 'let's add psi resist, let's add drain resist, let's add toxic res, etc.' way of going about fixing EA. I would prefer something absolutely unique.

Drained endurance a problem? (at least when they do hit and it is usually drained all the way <sappers&gt, then reduce the cost of ED to zero and reduce the amount of endurance it gets back.

Need speed? Add siphon speed or a siphon speed pbaoe.

Toxic and psi hole too big? More +hp powers (orginally and EA theme). Looking at CP, that power could be turned into a +recovery +def/hp/res to fill the hole.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Why should ED be reduced to zero, give less end, when the set should have end drain protection?

Just seems kind of odd, it's an energy themed set, has an end drain and a end reduction power, but it's got no end drain protection....