Fix energy aura summarized
Damage reflection shield(reflect damage back to the attacker)
I've always enjoyed games that have this kind of ability to reflect damage back. I wonder if cox's game engine can do it?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
By the way, what exactly is the "theme" of Energy "Aura"? I never understand why you get a "stealth" power in an Energy set.
When I think of Energy or Energy powers in general in this game, it's a mix of these:
1. stuns
2. knockbacks
3. +recovery
4. drain endurance
Now, I believe EA already has 3 and 4. Maybe it should add some kinds of "stuns"? That will be similar to Dark Armor isn't it? :P (I don't think Brute wants serlf-repel like Stalkers get. T_T)
I think Energy Aura should have the best defense against Energy and VERY VERY GOOD resistance against Energy.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I would think the ability to bend light around you somehow fits with the energy-stealth thing.
Maybe that's a reach though.
I think a feasible idea would be to follow Ice Armor and add minor energy resistance (maybe negative too?) to the defense toggles. The psi/toxic holes could be sort of patched up by adding resistance to every damage type, split up between the two passives. Something like S/L/Tox and F/C/E/N/Psi.
While healing and regen would be ideal for the set, I think that wont happen as /EA was initially designed without them.
Also: does Cloak of Darkness give perception? Between Mid's and City of Data, I can't tell. Both say Energy Cloak doesn't have it, but both say different things about Cloak of Darkness. Why would that be?
Instead of giving us more defense, resistance, +hp, or a damage aura, what I would love is an attribute in the set that would give a stackable 20-30% chance for a weakened build up (maybe +15% damage and to hit for 30 seconds) whenever an attack bypasses /ea's defenses. So instead of being the brute secondary that allows the brute to take less damage per hit or the brute that doesn't get hit or the brute that regenerates the fastest: It would be the brute secondary that will get hit because of it's typed def and will take damage for its relatively shoddy resistances, but will give the brute a chance to hit back harder after getting hit. It's a similar idea to all the reflective aura ideas or the energy absorptions radii.
Also it would proliferate well imo because it would give any AT that gets it a pseudo fury.
Considering that it's quite easy to softcap most /ea defenses, I think the prior Idea was not an idea, It was just another attempt to poke fun at /EA.
So, in the spirit of 'creative dialogue' can we please avoid trashing the set and stick to figuring out ways to improve it?
Of course, considering that despite sending messages to several rednames, none has even showed up in the thread to say 'It's far down on the power list' or even 'it's working as intended'. The best answer I have been able to come up with so far is "I am not prepared to comment on it." from Castle.
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Also: does Cloak of Darkness give perception? Between Mid's and City of Data, I can't tell. Both say Energy Cloak doesn't have it, but both say different things about Cloak of Darkness. Why would that be?
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I can attest to the fact that EC does not give +perception... as to why...
er,
well no clue actually, it just doesn't
The cake is a lie! The cake is a lie!
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Considering that it's quite easy to softcap most /ea defenses, I think the prior Idea was not an idea, It was just another attempt to poke fun at /EA.
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While I'm not going to call softcapping most defences "HARD" I certainly wouldn't call it easy. You end up with all your power pools spoken for, you need to use IOs and IO sets to get there and you have very few spare power picks left.
Yes the IOs to get there are cheap, But I find that the IOs I need to make the rather odd build work well on offense despite it's commitments to defence, are generally not cheap.
EDIT: fixed quote! (sorry frost and enamel, had that mixed up due to hamfisted double-window copy paste mistakes!)
The cake is a lie! The cake is a lie!
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Considering that it's quite easy to softcap most /ea defenses, I think the prior Idea was not an idea, It was just another attempt to poke fun at /EA.
So, in the spirit of 'creative dialogue' can we please avoid trashing the set and stick to figuring out ways to improve it?
Of course, considering that despite sending messages to several rednames, none has even showed up in the thread to say 'It's far down on the power list' or even 'it's working as intended'. The best answer I have been able to come up with so far is "I am not prepared to comment on it." from Castle.
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Easy to softcap? You're kidding, right? I'm not sure how you can call it easy when you consider that using the set's shields plus CJ, Weave, and the Steadfast unique manages to cap NONE of your defenses, even Energy.
The idea of brainstorming it to just throw out ideas, there's no need to shoot down everything out of cause. Although it's not surprising that it's you, of all people, to be the one doing it, considering you defended the set with your horrendous logic for a long time.
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Considering that it's quite easy to softcap most /ea defenses, I think the prior Idea was not an idea, It was just another attempt to poke fun at /EA.
So, in the spirit of 'creative dialogue' can we please avoid trashing the set and stick to figuring out ways to improve it?
Of course, considering that despite sending messages to several rednames, none has even showed up in the thread to say 'It's far down on the power list' or even 'it's working as intended'. The best answer I have been able to come up with so far is "I am not prepared to comment on it." from Castle.
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I wouldn't call soft caping EA's defense easy, not when you compare it to SR. It may not be hard, but it does take some dedication to do so.
I still don't understand why you think a red name post means anything. A red name already stickied the post, that means they are aware of the problem and are looking into how to fix it. Until they decide how to fix it, they can use this thread to gather ideas from the community. When Castle and his crew decide what to try, and have the time to do it, they will tell us, but until then them posting means less then this post being stickied.
Dirges
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Considering that it's quite easy to softcap most /ea defenses, I think the prior Idea was not an idea, It was just another attempt to poke fun at /EA.
So, in the spirit of 'creative dialogue' can we please avoid trashing the set and stick to figuring out ways to improve it?
Of course, considering that despite sending messages to several rednames, none has even showed up in the thread to say 'It's far down on the power list' or even 'it's working as intended'. The best answer I have been able to come up with so far is "I am not prepared to comment on it." from Castle.
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I was completely serious with my idea, and there is nothing wrong with ability to soft cap your defenses. I just think you loose quite a bit of offensive potential if you going to go focus on softcapping multiple typed def and still have major holes here and there. And I don't see how being able to soft-cap some of your defenses nullifies my idea, I was proposing a "chance" (it doesn't have to be the numbers I picked) for a increase in potential damage after "being hit". If you get hit far less than the other /ea brute, good for you! You are less likely to die. But the few times you get hit, wouldn't it be nice for there be a "chance" for you to hit back harder, maybe get that 15% damage on top of your fury to kill whatever your killing faster. Death of all enemies is the ultimate mitigation.
And I am sorry if my comment seemed like it was poke fun at /EA. My main, first and favorite character is a lvl 50 sm/ea and I just wanted to throw out an idea that would make the set more unique comparatively to the other sets.
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Of course, considering that despite sending messages to several rednames, none has even showed up in the thread to say 'It's far down on the power list' or even 'it's working as intended'. The best answer I have been able to come up with so far is "I am not prepared to comment on it." from Castle.
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I sure Hope Castle is ready come ComicCon. I plan on poking and proding him about it....asuming he's there ofcourse
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
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By the way, what exactly is the "theme" of Energy "Aura"?
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I mentioned about the theme of energy aura in my first post. But I didn't explain what it is, because it is quite subjective about what energy is. For example, there are spiritual energy, as well as high-tech energy as in Star Trek. Both are energy but completely different in nature. I mention about the theme simply because I hope that the audience can think about how the power set is designed, and not just in terms of balance with other power sets.
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I never understand why you get a "stealth" power in an Energy set.
When I think of Energy or Energy powers in general in this game, it's a mix of these:
1. stuns
2. knockbacks
3. +recovery
4. drain endurance
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For the stealth, I think the dev probably borrows from the sci-fi shows, like the cloaking device. For the stuns and knockbacks, I think that it is more related to the attacks with both energy and smashing components, or even attacks with just smashing damage. In fact, someone(Frostweaver if I'm not wrong) said that repulse fits the theme of energy well. It's a good observation actually.
Sometimes, certain abilities are not obvious from the name of the power set, but the abilities are added due to the name of the power itself. For example, in SR, focused fighting has confuse resistance, and focused sense has a perception bonus. Both confuse resistance and +perception are not really obvious capability of super reflex, but are implied by the names of the powers. I think such scheme can be applied to energy aura as well(see section B.4 and B.5 in the first post for some examples).
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Of course, considering that despite sending messages to several rednames, none has even showed up in the thread to say 'It's far down on the power list' or even 'it's working as intended'. The best answer I have been able to come up with so far is "I am not prepared to comment on it." from Castle.
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Castle is smart. And the dev team has their own priority. We just need to continue our /em riot.
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And I am sorry if my comment seemed like it was poke fun at /EA. My main, first and favorite character is a lvl 50 sm/ea and I just wanted to throw out an idea that would make the set more unique comparatively to the other sets.
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There are a bunch of out-of-the-box suggestions in the first post that I collected. All ideas are inevitably criticized by the community. And after all, the thread is alive just because you all poke it from time to time.
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By the way, what exactly is the "theme" of Energy "Aura"?
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I mentioned about the theme of energy aura in my first post. But I didn't explain what it is, because it is quite subjective about what energy is. For example, there are spiritual energy, as well as high-tech energy as in Star Trek. Both are energy but completely different in nature. I mention about the theme simply because I hope that the audience can think about how the power set is designed, and not just in terms of balance with other power sets.
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Personaly I've allways seen Energy Aura as Kinetic energy. Deflecting most things that are thrown at it and absobing some stuff that gets through.
in essence what we allready have mostly defense based, with some resistance.
the closest thing i can think of in the world of sci-fi is the Goa'uld personal force fields from the Stargate Series. while they will stop bullets from p-90's and 9mill, and blasts from staff weapons and Zats. a thrown knife or tranq dart would get through with no problem. (I've never seen an episode of SG-1 or Atlantis that had anyone using something akin to Fire, Cold, Toxic, or psi damage thrown at them)
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
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By the way, what exactly is the "theme" of Energy "Aura"?
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I mentioned about the theme of energy aura in my first post. But I didn't explain what it is, because it is quite subjective about what energy is. For example, there are spiritual energy, as well as high-tech energy as in Star Trek. Both are energy but completely different in nature. I mention about the theme simply because I hope that the audience can think about how the power set is designed, and not just in terms of balance with other power sets.
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Personaly I've allways seen Energy Aura as Kinetic energy. Deflecting most things that are thrown at it and absobing some stuff that gets through.
in essence what we allready have mostly defense based, with some resistance.
the closest thing i can think of in the world of sci-fi is the Goa'uld personal force fields from the Stargate Series. while they will stop bullets from p-90's and 9mill, and blasts from staff weapons and Zats. a thrown knife or tranq dart would get through with no problem. (I've never seen an episode of SG-1 or Atlantis that had anyone using something akin to Fire, Cold, Toxic, or psi damage thrown at them)
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Pretty sure a flamethrower would overload the power supply. Also probably is low speed enough to penetrate.
Not only should they add Perception to Energy Cloak, they should either add Defense Debuff Resistance or make the DDR enhanceable ala Super Reflexes. 54% Resistance is NOT enough to stay alive against multiple -Def powers (My DM/EA can Tank Malta till the cows come home, but put him up against Earth CoT Scientists... *Shudder*).
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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A red name already stickied the post, that means they are aware of the problem and are looking into how to fix it.
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From what I understand Ex Libris is responsible for stickying this thread. I'm not trying to undermine Ex, but she's not Castle nor is she BaB. If either of them posted in this thread about looking into or fixing or brainstorming on how to make changes to the set, I'd have a heart attack. Ex, Lighthouse, etc. are community reps, not devs. If a power is broken, you don't take it to her, you talk to Castle or if it's an animation problem, you talk to BaB.
I'm waiting for both castle and bab to say something about /ea.
One problem other than how much the defense is horrendous, lack of perception, lack of self, heal and many others, is the fact that when you activate overload, you're rooted for a very long time. You're rooted a lot longer when you compare to Elude, Retsu, Unstoppable, SoW, Power Surge, you get the point. There's no reason to be rooted so long yet the power has you rooted for that long.
could someone other than me try to get Castle (or Positron!?) to make a comment on this thread? I think he's getting sick of hearing from me about /EA.
I'd suggest quiet discussion amongst ourselves untill the set gets proliferated to scrappers. That's our best chance to get the problem looked at.
In open (or if any of us are lucky in closed) beta we'll have a chance to test out such things as fire/ea scrappers, and make all appropriate comments.
The cake is a lie! The cake is a lie!
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I'd suggest quiet discussion amongst ourselves untill the set gets proliferated to scrappers. That's our best chance to get the problem looked at.
In open (or if any of us are lucky in closed) beta we'll have a chance to test out such things as fire/ea scrappers, and make all appropriate comments.
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I think that's pretty lame. I think that because, why should the set have to be proliferated to a Hero AT so it gets looked at?
The game came out in 2005 and in all that time, no one has decided to make some changes to the set? Why should it take it being proliferated for them to look at it? That doesn't sit well with me at all, because for sake of argument if the set wasn't being proliferated at all, then it'd never be looked at which really pisses me off.
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could someone other than me try to get Castle (or Positron!?) to make a comment on this thread? I think he's getting sick of hearing from me about /EA.
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I have, with no response
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
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could someone other than me try to get Castle (or Positron!?) to make a comment on this thread? I think he's getting sick of hearing from me about /EA.
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I have, with no response
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Same
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could someone other than me try to get Castle (or Positron!?) to make a comment on this thread? I think he's getting sick of hearing from me about /EA.
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I have, with no response
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Same
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Ditto
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
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could someone other than me try to get Castle (or Positron!?) to make a comment on this thread? I think he's getting sick of hearing from me about /EA.
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I have, with no response
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Same
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Ditto
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Not surprised.
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could someone other than me try to get Castle (or Positron!?) to make a comment on this thread? I think he's getting sick of hearing from me about /EA.
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I have, with no response
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Same
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Ditto
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Not surprised.
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He's probably thinking "WTF is up with all the /EA questions?! F*** /ea" lol just kidding
The thread is being poked every few days. It seems like it is growing pretty slowly though, as we get a bit tired of it. I can update the first post with new suggestions, probably through Ex as I can't update it anymore. I'll wait till the thread gets bigger before making an update.