Fix energy aura summarized
Yes, b ut if that is the case, why doesn't he just come in here and say "EA is performing as expected" or something?
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I think the problem is that they don't see /EA as underperforming.
Everything else is overperforming.
(Okay, maybe not ElA.)
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Using that reasoning everything else needs to be nerfed because it's doing so much better. Isn't that what they basically did with EM? It's doing so much better than everything else, they "had" to nerf it.
Just to point out a Bab's response for another topic of similar nature. Yes I know he is not a powers guy, but he is a dev with a dev's perspective.
http://boards.cityofheroes.com/showflat....v=#Post11271273
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I assure you, this thread is being read. As are most of the similiar threads sprinkled around the forums. You shouldn't misinterpret a lack of immediate response to every single post or PM to mean everything's being ignored.
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Dirges
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Just to point out a Bab's response for another topic of similar nature. Yes I know he is not a powers guy, but he is a dev with a dev's perspective.
http://boards.cityofheroes.com/showflat....v=#Post11271273
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I assure you, this thread is being read. As are most of the similiar threads sprinkled around the forums. You shouldn't misinterpret a lack of immediate response to every single post or PM to mean everything's being ignored.
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While I can understand that, and accept that is most often the case. It still doesn't mean that I, or other players that have been wondering wouldn't mind some response in either direction to how the devs feel about /EA
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
EDIT: Nevermind.
Back to your arguing.
Sorry, didn't read all the posts, but heres what I would like to see:
1. Energy protection gains +def to energy (+10?) and dark (+5), both slot-able.
2. Energy drain cast time halved. Energy drain recharge time halved. +endurance to caster halved (opponent -endurance same as before), zero endurance cost, taunt.
3. Make status shield a click power.
4. Change Conserve power to Power up. Click power with +7.5 def all except psi and toxic, +15 damres all except psi and toxic, +20% hp, +12.5 recovery. 60s duration 120-180 recharge with about 25 endurance cost. Maybe add a minor crash of some sort, - def, -res and -recovery.
5. Power shield cast time halved.
Reasons for the above.
1. Get closer to soft capping energy def. Thematic.
2. Make ED more offensive, make up for lightning field.
3. Help with Overload crash. Bit more help when a click power.
4. Lot can be done to this power to add flavor to the set. Could slot for health/recharge/def/res/recovery/endurance cost. Basically, an all purpose power to roundoff the character for concept.
5. To make it the same as the other shields.
Taken all together...
This should improve the survivability of the /EA without adding new tricks to the set. What I proposed builds on the strengths it already has. Does not change anything with respect to its kryptonite (toxic and psi), so current theme is preserved.
I did change conserve power, but two (three if you count Overload) endurance/recovery powers in the set was a little much. Besides, now that Conserve power (Power-up) adds +recovery, stamina could now be dropped without any hesitation.
There is also an underlining theme to the changes, basically a crash friendly set. The zero cost endurance drain is debatable (probably too powerful), and given the click Power-up(Conserve power) power, the user could cast it before the Overload crash to provide some protection. Same for the status/mez pro shield.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
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1. Energy protection gains +def to energy (+10?) and dark (+5), both slot-able.
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This should have been there from the beginning.
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2. Energy drain cast time halved. Energy drain recharge time halved. +endurance to caster halved (opponent -endurance same as before), zero endurance cost, taunt.
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A zero cost energy drain will never, ever fly. I'd be happy with a simple taunt added to it.
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3. Make status shield a click power.
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a very good idea, that way it doesn't crash when overload does.
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4. Change Conserve power to Power up. Click power with +7.5 def all except psi and toxic, +15 damres all except psi and toxic, +20% hp, +12.5 recovery. 60s duration 120-180 recharge with about 25 endurance cost. Maybe add a minor crash of some sort, - def, -res and -recovery.
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No. not just no, Hell no. Conserve power is vital for recovering from Overload crashing. Perma-OL brutes wouldnt' be possible without carrying a tray of blues PLUS using energy drain. No way. If you wanted to change it for POWER BOOST (something I think EA should have had) sure, but not for...whatever that inverted rage-clone is.
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5. Power shield cast time halved.
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Why?
Perma-OL?
How does that work, exactly?
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Okay, darned close to perma anyway
a ton of recharge and hasten
You can get it up almost 2/3rds of the time before you hit the recharge cap.
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Okay, darned close to perma anyway
a ton of recharge and hasten
You can get it up almost 2/3rds of the time before you hit the recharge cap.
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On my DM/EA, I can 50% of the time recover from an OL crash with just Energy Drain in PvE, and in PvP, I bring 1 blue, for the one crash I get in match, and then pop ED. I'm also weaksauce I suppose, I've only got ~110% recharge with hasten up. Anyone got extra LotG's? ^_^
Point is, I see Conserve Power as being very redundant, considering ED and OL. However, I've got no decent idea on what to change it to...
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
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2. Energy drain cast time halved. Energy drain recharge time halved. +endurance to caster halved (opponent -endurance same as before), zero endurance cost, taunt.
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A zero cost energy drain will never, ever fly. I'd be happy with a simple taunt added to it.
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3. Make status shield a click power.
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a very good idea, that way it doesn't crash when overload does.
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4. Change Conserve power to Power up. Click power with +7.5 def all except psi and toxic, +15 damres all except psi and toxic, +20% hp, +12.5 recovery. 60s duration 120-180 recharge with about 25 endurance cost. Maybe add a minor crash of some sort, - def, -res and -recovery.
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No. not just no, Hell no. Conserve power is vital for recovering from Overload crashing. Perma-OL brutes wouldnt' be possible without carrying a tray of blues PLUS using energy drain. No way. If you wanted to change it for POWER BOOST (something I think EA should have had) sure, but not for...whatever that inverted rage-clone is.
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Actually, this would help the Overload crash by providing +def, +hp, +res and recovery just after the crash. Since this is a click power, the user could click it before the crash, pop a blue, and hit ED. Basically, the same as before except they now have some damage mitigation during the time the shields are toggled back on. The old Conserve power halved endurance costs, this power adds recovery.
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5. Power shield cast time halved.
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Why?
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It has twice the activation time of the other shields. There seems to be no good reason for that, especially now if I want to sell a tier 9 crash friendly set.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
I like the idea of crash friendly.
As mentioned before, EA is pretty good in endurance management. However, endurance management does not help you survive directly. It is great that endurance management can work with overload to smooth out the crash. Both energy drain and conserve energy are already doing their job pretty well in this aspect. Maybe something more along this line can be done. I can see why whenever someone suggested to remove conserve power, someone else will object.
The suggested clickie(which is called power-up) and overload(together with energy drain and conserve power) as a whole package might be problematic. Because with sufficient +recharge, one can alternate overload and +def clickie the whole time. If a person can handle the crash really well, this combo might be a bit too good.
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The suggested clickie(which is called power-up) and overload(together with energy drain and conserve power) as a whole package might be problematic. Because with sufficient +recharge, one can alternate overload and +def clickie the whole time. If a person can handle the crash really well, this combo might be a bit too good.
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Yeah, that's why I proposed a minor crash for Power-up. I just didn't know what the numbers should be. Besides, it has a hefty endurance cost and too many aspects to slot. This is on purpose BTW, to make the player choose what they want to buff.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
I got an idea for Energy Drain when I was fighting some Blue Ink Men. Lets say we change ED to a toggle that gives +Recovery for every target close (the more foes the more faster you recover end). The enemies near you will suffer a -recovery and there movement will be slowed. This could the our taunt aura.
Just a brief skim over EA, and just EA powers, Optimized with SOs
11.7% Resistance to Smashing, Leathal and Negative.
14.6% Resistance to Energy
16.4% Defence to Negative
(22.2% With Cloak, 92.4% with OL+Cloak)
19.9% Defence to Smashing and Leathal
(25.7% Clock, 95.9% OL+Cloak)
23.4% Defence to Fire and Cold
(29.3% Cloak, 99.5% OL+Cloak)
26.3% Defence to Energy
(32.2% Cloak, 102.4% OL+Cloak)
In addition +1169HP From OL
Seem's to me that it would be best to add unmodifiable Resistances to the Toggles and Overload for a Semi Personal Force Field Effect. Regen has no place in EA, and a self heal would be nice but isnt thematic, Solid Damage Based Defence backed by a decent Baseline of resistance would improve the set and stay with in the idea of the set.
FYI, we are on the gimp list.
I have a few issues with that list... DM as a gimp scrapper set? Traps gimp for cors? Stone armor gimp for tanks? I mean seriously now...
That said, I can't argue with the picks for brutes.
The cake is a lie! The cake is a lie!
DM is gimp enough now that Castle is looking at buffing it come I13. *Shrug* So I think that has some merit.
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
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DM is gimp enough now that Castle is looking at buffing it come I13. *Shrug* So I think that has some merit.
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And what about EA? That's been just as gimped since it replaced /Ice in I6 Beta. Seriously, I would rather have /EA fixed before any other set, since it needs it the most.
Maaaaybe Fire/. Since Brutes are about the smash.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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DM is gimp enough now that Castle is looking at buffing it come I13. *Shrug* So I think that has some merit.
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And what about EA? That's been just as gimped since it replaced /Ice in I6 Beta. Seriously, I would rather have /EA fixed before any other set, since it needs it the most.
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Right there with you, bud. I love how /EA looks, in fact, I think it's one of the prettiest armor sets in the game, and having played one to 30ish, I realize how horrible it is compared to almost everything else...
C'mon, devs, give /EA some love.
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
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DM is gimp enough now that Castle is looking at buffing it come I13. *Shrug* So I think that has some merit.
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And what about EA? That's been just as gimped since it replaced /Ice in I6 Beta. Seriously, I would rather have /EA fixed before any other set, since it needs it the most.
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Right there with you, bud. I love how /EA looks, in fact, I think it's one of the prettiest armor sets in the game, and having played one to 30ish, I realize how horrible it is compared to almost everything else...
C'mon, devs, give /EA some love.
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NO! We have to Nerf, SM, EM, Acro, and possibly SS first. That is what true balance is! Nerf the stuff that works good and ignore the stuff that isn't working right.
Ok seriously, could we get some love for EA?
Using Castle's logic. Everyone knew how horribly awesome EM was for stalkers, so what happened, it got hit with the nerf bat. Everyone knows how horrible /EA is, but wait, nothing's happened.
What?
Was just thinking and decided to list the changes I'd propose to help /EA more playable.
1. Higher defensive values to both shields and a little bit higher positional defense to energy cloak
2. Self Heal placed into set, with res to toxic (like reconstruction/Kuj-in-Sha)
3. Merge 2 passive resistance powers to make room for self heal
4. Add perception to energy cloak or entropy shield (same level of perception that you're granted from Danger sense from Ninjitsu)
6. Scalable resistance like SR.
7. Make energy drain a taunt power, have it give + recovery, foe -recovery for 10 seconds.
Keep energy cloak, energy drain, conserve power.
That's all I'd like to see changed to the set to make better.
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DM is gimp enough now that Castle is looking at buffing it come I13. *Shrug* So I think that has some merit.
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WRT DM, I think we'll just have to dissagree, at least here, or I'm going to end up realizing that I've derailed things.
WRT EA though? keep in mind that of all the imbalanced sets in the game, /EA has only recently been promoted to most wanting. For a long time there were far more serious balance issues to deal with. War mace, BA, the entire blaster and stalker ATs... It's arguably only been in the last couple of months where /EA has had a reasonable claim to priority one. As I recall, Dark armor stood in a priority one position for rather longer than that, way back when you couldn't have more than one armor toggle on at once.
Also consider again: We are talking about a brute set here. EAs can still solo on relentless, solo pylons, solo AVs, solo TFs and trials.
Sure EA for brutes may be relatively weak but it's the low point of a fairly well placed subset.
The cake is a lie! The cake is a lie!
I'm sure most or even all of these could be made to work, I do have some reservations though:
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. Higher defensive values to both shields and a little bit higher positional defense to energy cloak
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There's no critical reason why EA, when ported to tanks, would need to use the same power structure, but I think it would be preferable if it did. For whatever that's worth. If EA defence values are raised much, then Tank EA will be trivially easy to softcap for most damage types. This is probably a problem. It's nothing new, SR potentially has this issue now, but I submit that it's best avoided.
With regard to elevating positional def in E cloak, keep in mind that low defence values don't really contribute much to survival. I'd suggest that instead of increasing positional def (presumably to protect against psi) it would be better to add actual psi defence.
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2. Self Heal placed into set, with res to toxic (like reconstruction/Kuj-in-Sha)
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There's nothing wrong with this functionally, no reason at all it couldn't be fair... but EA has never had a heal, it's been a set that functions without one. Adding a heal is a fairly fundimental change to the feel of the set.
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3. Merge 2 passive resistance powers to make room for self heal
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Just the usual caution here about the problems with fundimentally changing what powers there are in a set and how they can be slotted. It seldom if ever gets done. Presumably a solution that does not swap out/remove/add powers would be preferred.
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4. Add perception to energy cloak or entropy shield (same level of perception that you're granted from Danger sense from Ninjitsu)
[/ QUOTE ] I can't for the life of me think why they havn't done this... sigh.
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6. Scalable resistance like SR.
[/ QUOTE ] This has a couple of problems... partly it's intruding on one of the things that makes SR unique, partly it's the leapfrogging issue, but it's also going to be interesting to balance the fixed and floating portions of the resistances... not saying it couldn't be done, but it's not a straight forward thing to be trying to do.
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7. Make energy drain a taunt power, have it give + recovery, foe -recovery for 10 seconds.
[/ QUOTE ] seems reasonable. There is a pressing need for SOME kind of taunt power in /EA, and it'll only become more pressing when the set gets proliferated.
Again, not saying these cannot be done, but I don't think it'd be the cleanest way forward.
The cake is a lie! The cake is a lie!
I think the problem is that they don't see /EA as underperforming.
Everything else is overperforming.
(Okay, maybe not ElA.)
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm