Mr_Q_infinity

Recruit
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  1. [ QUOTE ]
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    does the self destruct option get interupted if hit like the pocket D TP?

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    I would highly, HIGHLY reccomend you do NOT zone while the self-destruct power is counting down. There is currently a bit of an issue with the FX script that can cause the camera shake to not stop and increase over time...indefinitely. If this happens, the only fix is to completely shut down the game and restart it.

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    I did this without reading the post earlier today, and was a little bit surprised to see the shaking continue to the log in screen, however I got it to stop by logging into a different character and self-destructing him.
  2. I cant use any of my aoe's why flying with the stone primary... kinda sucks.
  3. [ QUOTE ]
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    For example, kinetic shield may have -speed, -movement resistance, because kinetic is related to movement. Power shield and energy protection can have energy drain protection added(or even detention resistance), because this can be implied from the name of the power.



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    Huh.........I NEVER thought about that. What a GREAT idea.

    I like it

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    I agree, that is brilliant.

    Another random idea, since /ea doesn't have damage aura and conserve power doesn't seem like it appeals to everyone. How about during the duration that CP is activated we could have random energy discharges through our attacks. It would be like an energy damage proc to all your attacks. It would make it more appealing as tier 8 secondary power considering that we have energy drain before cp.
  4. [ QUOTE ]
    FYI, we are on the gimp list.

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    Anyone else actually happy that energy aura made it on to the gimp list? that's alot of attention...
  5. [ QUOTE ]
    Considering that it's quite easy to softcap most /ea defenses, I think the prior Idea was not an idea, It was just another attempt to poke fun at /EA.

    So, in the spirit of 'creative dialogue' can we please avoid trashing the set and stick to figuring out ways to improve it?

    Of course, considering that despite sending messages to several rednames, none has even showed up in the thread to say 'It's far down on the power list' or even 'it's working as intended'. The best answer I have been able to come up with so far is "I am not prepared to comment on it." from Castle.

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    I was completely serious with my idea, and there is nothing wrong with ability to soft cap your defenses. I just think you loose quite a bit of offensive potential if you going to go focus on softcapping multiple typed def and still have major holes here and there. And I don't see how being able to soft-cap some of your defenses nullifies my idea, I was proposing a "chance" (it doesn't have to be the numbers I picked) for a increase in potential damage after "being hit". If you get hit far less than the other /ea brute, good for you! You are less likely to die. But the few times you get hit, wouldn't it be nice for there be a "chance" for you to hit back harder, maybe get that 15% damage on top of your fury to kill whatever your killing faster. Death of all enemies is the ultimate mitigation.

    And I am sorry if my comment seemed like it was poke fun at /EA. My main, first and favorite character is a lvl 50 sm/ea and I just wanted to throw out an idea that would make the set more unique comparatively to the other sets.
  6. Instead of giving us more defense, resistance, +hp, or a damage aura, what I would love is an attribute in the set that would give a stackable 20-30% chance for a weakened build up (maybe +15% damage and to hit for 30 seconds) whenever an attack bypasses /ea's defenses. So instead of being the brute secondary that allows the brute to take less damage per hit or the brute that doesn't get hit or the brute that regenerates the fastest: It would be the brute secondary that will get hit because of it's typed def and will take damage for its relatively shoddy resistances, but will give the brute a chance to hit back harder after getting hit. It's a similar idea to all the reflective aura ideas or the energy absorptions radii.

    Also it would proliferate well imo because it would give any AT that gets it a pseudo fury.
  7. conserve power would be awesome if it was a toggle... they should dedicate a whole patch to fixing /ea, and then call it Not saving the world Energy Efficiently.
  8. Well to each their own playing style I guess, and I apologize for the misinformation. I was under the impression that power sink was so much better than energy drain by the endless amount of ela>ea arguments or the everything>ea arguments.
  9. [ QUOTE ]
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    I kinda like CP, when i really want to be offensive with my stone/ea, I do not like breaking my attack chain to end drain someone/thing unless I am purposely trying to drain all their end....

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    not sure why anyone wouldn't want to drain the end out of everything if they can...it atleast slows the attack rates of things you are fighting...even more so if you can get Energy Drain off twice in a fight

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    We're brutes, everything should be dead before you get off a second energy drain or you are doing something wrong. The few occasions where you can get off more than one would be
    1) You're pvping and you want to bring down their toggles, and unless it's another melee person, we were already screwed
    2) Elite boss/AV/Hero, in which case if you don't have a -recovery, you would have to drain a lot faster and many more times than just twice

    Honestly energy drain is no power sink, its not as crippling to npc's and there are few occasions where I would use it more aggressively than my primary. Stone even makes /ea awesome, If i need mitigation ill use fault, conserve power lets me smash endlessly away whenever overload isn't up and allows me to save my energy drain for more dire circumstances.
  10. I kinda like CP, when i really want to be offensive with my stone/ea, I do not like breaking my attack chain to end drain someone/thing unless I am purposely trying to drain all their end....
  11. Instead of converting all damage, I would not mind just absorbing just portions of energy, negative, and the elementals.