Fix energy aura summarized
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Capped Hover/Flight is slow and useless in pvp.
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fix't.
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I'll disagree.
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Well, Capped Fly takes more slotting to achieve than other Travel powers, it caps at a lower speed than other travel powers, and has many counters in PvP as well.
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Not to mention how useless it is and you'll get that nice "lol a brute with fly"
I think kinetic shield could have +movement speed, since +speed can be thematic with kinetic energy in some way. I don't see there should be a preference for fly speed though.
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I think kinetic shield could have +movement speed, since +speed can be thematic with kinetic energy in some way. I don't see there should be a preference for fly speed though.
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I agree. +speed to all movement would be excellent. I just mentioned Hover because I'd like to use it capped
I think EA could borrow a lot from the Kinetics set.
I will bet a Numina's Unique recipe on champion that Invulnerability gets buffed before /ea. Any takers?
i'd take that bet if I had a character on champion.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
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I will bet a Numina's Unique recipe on champion that Invulnerability gets buffed before /ea. Any takers?
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Didn't the Devs sticky this thread? I think EA gets changed first.
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I will bet a Numina's Unique recipe on champion that Invulnerability gets buffed before /ea. Any takers?
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Didn't the Devs sticky this thread? I think EA gets changed first.
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How many threads like this have there been? I think it's just them confirming that the set has a lot of detractors.
SPEDIT: Which means of course, that neither /EA or /Inv will be fixed.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Just because it gets sticky'd doesn't mean a damn thing.
Look at the placate is bugged thread. Broken for 2 years and still not fixed.
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Just because it gets sticky'd doesn't mean a damn thing.
Look at the placate is bugged thread. Broken for 2 years and still not fixed.
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It means the Devs noticed the thread, which is better than nothing. Look at all the changes they are making. I think there is a good chance they'll do something with EA. Jeesh, so many freakin pessimists on these forums.
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Just because it gets sticky'd doesn't mean a damn thing.
Look at the placate is bugged thread. Broken for 2 years and still not fixed.
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It means the Devs noticed the thread, which is better than nothing. Look at all the changes they are making. I think there is a good chance they'll do something with EA. Jeesh, so many freakin pessimists on these forums.
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More like realists. Like I stated above, look at placate. Still not fixed. I'd rather accept the fact that they probably won't buff /EA anytime soon rather than hope they'll fix it next patch.
yeah, because adjusting some numbers in a spreadsheet is the same amount of difficulty as fixing all the programming behind a core game mechanic.
it's a poor comparison.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
I didn't bother reading the rest. So here's my thoughts. The 2 autos need to be merged into Kinetics and powershield. And buffed alil for more Res. Now we can make 2 powers. Since we have seen plenty of DP, I would give EA an HP Drain effect power= just like Energy Drain. And it would be uber different from the rest because no extra effects accept mod. HP draining w/ a 75 secs recharge, instead of minor like DarkArmors. I would also make a new Auto that gives DEF to all except Psi, with a base of 7.5 to 10. For Stalkers, just give the give the Auto DEF. Bam!!!
I'd like to see Energy Drain do more than drain Endurance. Perhaps -Damage or -ToHit. It would add more survivability, increase the usefulness (not that it's not useful, but endurance management is not a problem for EA), and would even be helpful for teaming.
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I will bet a Numina's Unique recipe on champion that Invulnerability gets buffed before /ea. Any takers?
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buy that would mean that we have to admit that Inv is broken in some way. and as inv currently is that's just not the case.
oh and I'd need to play on champion as well
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
The last few days I have come to realize how the devs fixed EA. Yes, that is right. The devs have been hard at work fixing EA and they have finished the job.
The fix is the VEATs.
Several times now I have been on teams with multiple VEATs and also the occasional bubbling MM and cold corr with their defense buffing bubbles. In fact, just about eery night I have played since I have been back on there has been a large amount of time, if not the whole night, where my defense has been up in the 70% range. A couple days ago it was averaging 95%.
Now without external buffs, just with my IO sets and basic powers, my best defense stat is vs. smashing with about 43%. My friend, has a SR scrapper and his best stat (vs. ranged I believe) was 47%.
Yet with all the buffs, if he is 77% while I am only 73% who gives a flying flip? Nobody is hitting either one of us more than 5% of the time. Yet other than a few lousy points of defense that really don't matter in today's game, what does his SR set have? If you take all 9 powers you get a slightly higher amount of def debuff resists and some scaling resists and a recharge enhancer and some increased perception. Now the recharge enhancer is really only useful for PvP builds and those who want to build an entire attack chain out of their higher attack powers. The +perception is only useful against a small number of mobs and stalkers in PvP. Villainside, there is no hope for defense sets in PvP. Too many blasters and too muc focused accuracy. So while a scrapper can make use of those PvP advantages, and SR brute is still screwed. So the SR brute really has next to nothing other than his few percentage points of increased defense to offer.
EA gets TONs of open slots to put all kinds of powers in and unlimted endurance to free up still more power slots and stealth.
EA has tons more advantages than SR if you ask me.
So let's thank the devs for the VEATs. No defense toon has to spend much time at less than the cap any more. That considered, the defense toon with the most utility wins. That would be EA. I would take my EA brute over an SR brute any day.
Passives from another AT or ML doesn't count as fixing EA. I stopped reading your post after you said "The fix it the VEATs"
That's like saying, the fix for EA is purple inspirations.
I couldn't even read the rest of your post because it just was too hard to comprehend that you think the devs introduced VEATs to "fix" /EA. Using that logic, they should've done the same for SR. And instead of changing MoG, they should've added some passives or powers to another AT to help regen scrappers/stalkers right?
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The fix is the VEATs.
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Let's assume for just a moment that this is a valid line of reasoning, that it's ok to design sets assuming (mandating) the presence of another specific AT, or several of them.
The thing is, In this odd magical kingdom where such is the case, EA still doesn't get the best deal.
SR only has a few percent more you say? maybe, but look at its debuff resistance, which is massive. Sure EA may be over cap with a few SoAs about, but SR gets to be over cap, AND it gets to keep that, almost no-matter what. SR also gets its scaling resistances which are generally superior to your passives.
It takes a reasonable number of SoAs to cap out psi def on an /EA... and if you have that many, you're probably capping everyone on the team. Why would you pick softcapped /EA over /DA, Invul, /Ele... heck any set that gets resistances AND softcapped defences from buffs? Just defence debuff resistance?
SoA team buffs benefit everyone. There will be some small teams, or more probably Duos, where /EA moves to just over the soft cap and sees a more marked benefit than other brute sets, but then... well, er, it had a lot more ground to make up didn't it? and even then EVEN THEN, SR and Nin will probably be better off in the same situation.
The cake is a lie! The cake is a lie!
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The last few days I have come to realize how the devs fixed EA.
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Completely incorrect. Your rationale could be used to justify literally any change to the game. Therefore it is worthless. EA could have 9 copies of Conserve Power and your argument would be just as correct as it is now. It says nothing worthwhile about the balance of EA in relation to other mitigation sets.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
Well first, if you look at my previous posts, my position is really that EA is not broken with the exception of PvP. So this post was more just to reinforce that by illustrating how cool CoV is for defense sets now.
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Well first, if you look at my previous posts, my position is really that EA is not broken with the exception of PvP. So this post was more just to reinforce that by illustrating how cool CoV is for defense sets now.
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I still find it hilarious: All the sets ported from tankers allow Brutes to breeze through the game, the Scrapper set requires more slotting and work, and the brand new sets are dead last.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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Well first, if you look at my previous posts, my position is really that EA is not broken with the exception of PvP. So this post was more just to reinforce that by illustrating how cool CoV is for defense sets now.
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I still find it hilarious: All the sets ported from tankers allow Brutes to breeze through the game, the Scrapper set requires more slotting and work, and the brand new sets are dead last.
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Is Willpower ported from tankers or was it given to Brutes, Scrappers, Tankers, and Stalkers at the same time? I took a break from the game so I really don't know.
Anyway, you are saying Invuln, WP, Fire, are awesome, SR, DA are OK, and EA is the suck?
Honestly I have not played a SR brute. But really, SR has extra speed, extra perception, and better protection. But you have to take all 9 powers to have a tight set. EA gives you stealth, unlimited endurance, and you really don't have to take many of the powers to have its advantages, but at a cost of less protection.
The kicker is that brutes actually get a ton of their protection from their primary. Any good brute is going to protect himself by killing and mezzing his enemies before they have a chance to do a ton of damage. So really, the fact that SR has better protection is really kind of worthless. Especially when in today's game it's the VEATs and Corrs that make a defense toon really great. So really you are stacking speed and perception against endurance, stealth, and flexibility in the build. Personally I would take the endurance, stealth, and flexibility.
The only thing I really have not considered here is EA's psi hole. But since I have been spending all day in RWZ these days and have really not been hit too hard by the psi hole (they must combine psi with smashing or something), I really don't think it's a set killer. It is a hefty advantage for SR having positional defense, though. But with regard to that, I would say that if they want to sit down and fix the psi hole for invuln and fire as well as EA, I would be all for that. The sets that have a psi hole are given no advantage for their psi hole. But this is a game wide AT wide multiple set issue. Not a problem unique to the EA brute set.
EA has a psi hole and a toxic hole.
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Well first, if you look at my previous posts, my position is really that EA is not broken with the exception of PvP. So this post was more just to reinforce that by illustrating how cool CoV is for defense sets now.
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I still find it hilarious: All the sets ported from tankers allow Brutes to breeze through the game, the Scrapper set requires more slotting and work, and the brand new sets are dead last.
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Is Willpower ported from tankers or was it given to Brutes, Scrappers, Tankers, and Stalkers at the same time? I took a break from the game so I really don't know.
Anyway, you are saying Invuln, WP, Fire, are awesome, SR, DA are OK, and EA is the suck?
Honestly I have not played a SR brute. But really, SR has extra speed, extra perception, and better protection. But you have to take all 9 powers to have a tight set. EA gives you stealth, unlimited endurance, and you really don't have to take many of the powers to have its advantages, but at a cost of less protection.
The kicker is that brutes actually get a ton of their protection from their primary. Any good brute is going to protect himself by killing and mezzing his enemies before they have a chance to do a ton of damage. So really, the fact that SR has better protection is really kind of worthless. Especially when in today's game it's the VEATs and Corrs that make a defense toon really great. So really you are stacking speed and perception against endurance, stealth, and flexibility in the build. Personally I would take the endurance, stealth, and flexibility.
The only thing I really have not considered here is EA's psi hole. But since I have been spending all day in RWZ these days and have really not been hit too hard by the psi hole (they must combine psi with smashing or something), I really don't think it's a set killer. It is a hefty advantage for SR having positional defense, though. But with regard to that, I would say that if they want to sit down and fix the psi hole for invuln and fire as well as EA, I would be all for that. The sets that have a psi hole are given no advantage for their psi hole. But this is a game wide AT wide multiple set issue. Not a problem unique to the EA brute set.
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Keep in mind, for the longest time DA was the only set ported from scrappers. I haven't had much experience with SR, honestly. I was talking about the sets at launch. And yes, /Inv was fairly good when paired with Tough/Weave. And before you cry "Pool Powers!", most of the Brutes built to tank for a team of 8 that I saw took Tough at least (Fire took it, Stone took it, Electric took it). The fact that weave actually contributed something tangible to invuln was simply a bonus.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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EA has a psi hole and a toxic hole.
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Lets not forget a vulnerability to negative as well as to tohitbuffs, as well as to defencedebuffs.
Also, remember that even against things that you're good at dealing with?
3 slotted rest is probably better.
The cake is a lie! The cake is a lie!
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Capped Hover/Flight is slow and useless in pvp.
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fix't.
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I'll disagree.
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Well, Capped Fly takes more slotting to achieve than other Travel powers, it caps at a lower speed than other travel powers, and has many counters in PvP as well.