Issue 12 Discussion: The Midnight Squad


Aakan

 

Posted

Very helpful, Sadako. Thank you.


 

Posted

I'm a little confused, if the group is level 10-12 and the Roman Levels are 35-50 does that mean you have to join the Midnighter's before you get to level 10-12 and then work your way up to the content or can you exem down and join them or flashback and join them if you're above level 10-12 or am I just getting two totally seperate things confused?


 

Posted

the way I read the blurb is that the 10-15 content will be heroes only.. the high level stuff won't.. and may work like the Ourboros stuff, with each faction getting access to the new maps for their respective missions.

Perhaps the Midnight Club will be like a small version of the "O" zone (snickers) where heroes and villians get missions back in Rome to do.. or it'll be like Pocket D anthey'll mingle.. who knows..

I'll wait til the content is unveiled before crying foul..


 

Posted

[ QUOTE ]
the way I read the blurb is that the 10-15 content will be heroes only..

[/ QUOTE ]

Check the quote from Hero 1 I posted a couple of posts back.

There are hero AND villain arcs in the 10-20 region, and they are different.


 

Posted

I'm definately interested to see the details of this. More missions to make the run from 10-20 more interesting is always a good thing.
If my higher ups can use the O-portal to try them out, it's even better.
I would love to know if there's earnable rewards in this, badges, or whatever. Sounds cool!


A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!

 

Posted

Well thereya go.. I'm all for new content for both sides..

rock on..

I wish they would consolodate some of the current CoH content so it isn't the same 5 missions spread over 20 contacts. might require some new missions to be made.. but that's fine.. that way you can follow along with contacts based on your origin and not have multiple contacts giving you the same missions..


 

Posted

Well any new zones to adventure in is always a good thing. I like the Mediteranean look of the buildings. And Finally, the Roman costume pieces! YAY!!

Oh darn, somebody already grabbed them name 'MAXIMUS'....


 

Posted

[ QUOTE ]
So, maybe... a solution to the war- a fallen Midnight Squad member that's fallen under the early stages of the shift (and thus now a member of the "Lost") that you must try to rescue and recover...

[/ QUOTE ]

It may be Hero 1 himself. Using Magic to overcome the Rikti change process restablish his magical roots.


 

Posted

Neither Mystic nor Magickal nor any other sort of enchanted Origin has the slightest impact on this game. None, zip, zero, null, void.

All the powers look exactly the same; none of the backstories you will ever write will differentiate your characters from any other.


So why all the excitement over this? If there is Story to be found here, it's only for the Devs and their characters. None of our magickal characters---because we have none.

At best, this entire scenario = new badges. Possibly a few more accolades---which, due to the hard code, have no magickal aspects whatsoever. Certainly no viable benefits. All of this has the same impact, IMO, as the entire Rikti raids we've had to endure: an annoyance on my way to the next farming mish.

Cal2


 

Posted

[ QUOTE ]
Neither Mystic nor Magickal nor any other sort of enchanted Origin has the slightest impact on this game. None, zip, zero, null, void.

[/ QUOTE ]
Um, arcane salvage.

[ QUOTE ]
Certainly no viable benefits.

[/ QUOTE ]
Arcane salvage. Also, costume pieces are the shiny bit here, not badges.

[ QUOTE ]
All of this has the same impact, IMO, as the entire Rikti raids we've had to endure...

[/ QUOTE ]
No, the Rikti Raids drop dirt-common tech salvage and don't give you costume pieces (unless you're level 35). (Also, the Rikti Raids are awesome...)


 

Posted

[ QUOTE ]
Neither Mystic nor Magickal nor any other sort of enchanted Origin has the slightest impact on this game. None, zip, zero, null, void.


[/ QUOTE ]

Sure they do, they give me the apprentice charm and an affinity for the Blackwand. Also they directly effect my perception of my character. They may have no benefit for you but well that is just you.

[ QUOTE ]
All the powers look exactly the same; none of the backstories you will ever write will differentiate your characters from any other.


[/ QUOTE ]

This is a failure of perception really not a failure of the game. It also isn't a a failure of my magical origin characters. They are certainly different than the tech or science origin ones.

[ QUOTE ]
So why all the excitement over this? If there is Story to be found here, it's only for the Devs and their characters. None of our magickal characters---because we have none.


[/ QUOTE ]

Because it is fun.

No really it is fun and allows me to have storylines suited to my characters origins. Just because you don't care about it doesn't mean I don't find it cool and fun.

Oh and you have no magical characters. I on the other hand have about 80% of my characters who are magical.

[ QUOTE ]
At best, this entire scenario = new badges. Possibly a few more accolades---which, due to the hard code, have no magickal aspects whatsoever. Certainly no viable benefits. All of this has the same impact, IMO, as the entire Rikti raids we've had to endure: an annoyance on my way to the next farming mish.

[/ QUOTE ]

I see your problem if all you see as fun is farming than there is nothing really other than a new farm that can be added that you would enjoy. So I'll enjoy my new content you can go farm to your hearts content in your old farm.

Oh and you can skip all the arcane salvage the new zone and arcs will have it is after all by your own declaration not important to you.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
*Farmer hat on*

1-10 Perez/Hollow for arcanes
10-20 Midnight Squad (potential arcanes)
21-29 Dark Astoria

[/ QUOTE ]

You understand of course that the value of farming arcane salvage comes from the fact that it is so rare, so the prices are high.....

And now, with arcane content and arcane salvage now being so much more common . . .

.

[/ QUOTE ]
It's too early to assume that the Midnight Squad content will have anything to do with arcane droppers. In fact, since it looks like it will have to do with the Lost, who only drop tech salvage, I suspect it won't give anything more worth farming than your typical arc does now. Which is fine.

[/ QUOTE ]

I agree with you. In fact, my guess is that it not only won't it give anything worth farming, but actually make farmable items now, less farmable, by expanding supply.

You may be right....
Content based around "The clandestine organization of mystics, scholars and mages, known only as the Midnight Squad" may not end up dropping more arcane salvage.

But my bet is that it probably will ... thereby making those possibly manipulated objects even less manipulate-able.

.


 

Posted

[ QUOTE ]
[ QUOTE ]
So, maybe... a solution to the war- a fallen Midnight Squad member that's fallen under the early stages of the shift (and thus now a member of the "Lost") that you must try to rescue and recover...

[/ QUOTE ]

It may be Hero 1 himself. Using Magic to overcome the Rikti change process restablish his magical roots.

[/ QUOTE ]

I'd mentioned before about what actually began to break down the mystical barrier that sealed the Rikti Homeworld from our Earth. Whether it could have been the gradual transformation of Hero 1 into The Honoree? Maybe the barrier was dependant on something in his blood to function. I know that it was stated that "The Fae blood within Hero 1 binds him forever to their cause" in the Collectible Card Game.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So, maybe... a solution to the war- a fallen Midnight Squad member that's fallen under the early stages of the shift (and thus now a member of the "Lost") that you must try to rescue and recover...

[/ QUOTE ]

It may be Hero 1 himself. Using Magic to overcome the Rikti change process restablish his magical roots.

[/ QUOTE ]

I'd mentioned before about what actually began to break down the mystical barrier that sealed the Rikti Homeworld from our Earth. Whether it could have been the gradual transformation of Hero 1 into The Honoree? Maybe the barrier was dependant on something in his blood to function. I know that it was stated that "The Fae blood within Hero 1 binds him forever to their cause" in the Collectible Card Game.

[/ QUOTE ]

Ooooo. Very interesting theory. Very, very intrigueing as well.


 

Posted

[ QUOTE ]
I thought this post from Hero 1 should be reproduced here, since it refers directly to the Midnight Squad content:

[ QUOTE ]
Greetings: Crazy Monkeys

I wanted to pop in to quell some, but by no means all, of the rumors and general discussions that I’ve come to love, admire and fear on the boards.

The Midnight Squad missions, of which there are multiple arcs, are equal in content for both Heroes and Villains. Heroes get a single longer StoryArc regarding the Midnight Squad and Villains get two shorter StoryArcs. All of these arcs tie in to the Midnighter Club and the Cimerora, as well as two other arcs (one hero and one villain) that we didn’t mention in the release. As far as the line from the release, “The Midnighters hold a secret that could bring the alien assault to an end, but without the help of the Heroes of Paragon City™ it will remain Lost forever.” That line refers to the Midnight Squads hero StoryArc.

I hope that helps to clarify and redirect your discussions appropriately.

Stay true
Hero 1

[/ QUOTE ]

[/ QUOTE ]

From what I'm reading off this quote, I wonder if this is how it will go...

The Midnight Squad opens a branch building (i.e. Vanguard DPO's and The Freedom Corps HQ) in both an existing hero's zone and an existing villian's zone. with the 10-20 content. 1 long hero-exclusive arc and 2 smaller villian arcs.

These both tie into the Midnighter Club at later levels, which is a hub to allow both hero & villian access to additional content. The club also contains the access to Cimerora.

That scenario could quell misconceptions dealing with the definitions of new content vs. new zone. It also would be less development time to replace an existing building in an existing zone rather than create a whole new zone.

I believe there was a post long ago which brought up development times for zones in which, renovating a zone would take 1 month while creating a whole new zone could take 3 months. If that were the case, from the content listed in the Game Update; 3 wholely new zones plus a renovated zone could take much longer than the development time they have with their current staff.

Positron also prepared us for this being a lighter Issue than we're used to. Which if we stick to that statement. It seems to make much more sense to just add a new building in an existing zone with a portal to a co-op zone for later content added.

Just a reminder this is only going by the information provided.


 

Posted

I've been spending a good chunk of this year going back through the "classic" CoH story arcs, and here's what I don't get about them creating another Lost story arc in the 10-20 range, hero-side: that's not the main level range where there's a shortage of Lost/Rikti story arcs. OK, there's no actual arc from level 10-15. But almost every contact (outside of The Hollows) from level 5-10 puts you through missions that give clues about the Lost, who then reappear en masse in Faultline in the 15-20 range. No, what I noticed is that both the Lost, and the Rikti then drop completely out of the story line except for entirely random police radio missions all the way to level 35. Once I noticed it, it felt really weird. At the very least, it left me feeling that Steven Sheridan's missions should be moved down 5 levels, to the 30-35 range, to partially fill the gap, not least of which because now they really ought to be run before you get to Levantera's two arcs at 35. Now they can be run in either order, and if you run them in the other order, as I did, it undermines the whole mystery of Sheridan's longest story arc. But even if they moved Sheridan down by 5, there'd still be a total absence of the Lost from levels 20 to 30, a much wider gap than the one between levels 10 and 15.

(Please skip the too-obvious joke about those story arcs being "lost.")

On the other hand, the villains really do need some Lost/Rikti story arcs in the 10-20 range ... except for one tiny problem. Level 10-20 is almost the only level range in the whole game where villains already have too much content. Sure, none of the existing story arcs in the 5-25 range explain why the Lost are in villains' newspaper missions, but who'll have time for them prior to level 20? Not for the first time, I remind you that the real content gap, the real crushing need for another zone to visit for missions, is in the 20-25 range.


 

Posted

The core issue here is they can find the key to ending the Rikti invasion. Remember, when the Rikti first came to earth, they encroached on Oranbega and busted up the shields that were keeping the Circle of Throns deep lairs from being detected specifically by the Midnight Squad. Remember that the Circle of Thorns came from European mystics before they properly identified Oranbega as being under Paragon City.

The announcement says familiar threat in ancient lands. I am thinking Circle of Thorns, not Nemesis and not the Rikti proper and not the Lost. I am thinking that with the Rikti having recently aquired the ability to wield Magic, the Circle is worried. ANd remember, though not publicly advertised to the citizens of Paragon, the Circle were major players in the ultimate repulsion of the Rikti from our Earth.


High Beam - 50 Blaster Energy/Ice - 1228 Badges
Munitions Mistress - 50 Mercs/Traps
Many Other 50's, Too Many Alts, All On Freedom
Just Because You Can, Doesn't Mean You Should!

 

Posted

So I was doing Harvey Maylor's story arc, and I've discovered what Teddy Roosevelt is doing in Rome: reading people's minds.

Seriously: Harvey Maylor at Paragon Wiki.


 

Posted

[ QUOTE ]
Neither Mystic nor Magickal nor any other sort of enchanted Origin has the slightest impact on this game. None, zip, zero, null, void.

All the powers look exactly the same; none of the backstories you will ever write will differentiate your characters from any other.


So why all the excitement over this? If there is Story to be found here, it's only for the Devs and their characters. None of our magickal characters---because we have none.

At best, this entire scenario = new badges. Possibly a few more accolades---which, due to the hard code, have no magickal aspects whatsoever. Certainly no viable benefits. All of this has the same impact, IMO, as the entire Rikti raids we've had to endure: an annoyance on my way to the next farming mish.

Cal2

[/ QUOTE ]

Lucky charms, anyone?
Magically delicious!


 

Posted

[ QUOTE ]
So I was doing Harvey Maylor's story arc, and I've discovered what Teddy Roosevelt is doing in Rome: reading people's minds.

Seriously: Harvey Maylor at Paragon Wiki.

[/ QUOTE ]

I don't know if this was brought up, however this just sparked in my head a memory of another CoH arc dealing with 'The Path of the Dark' which dates back to Rome. Aparently they tumbled with the Midnight Squad as well and it also reminds me of a hint given in the 5th Column Ouroboros arc.

Reminder that both links are spoilers to existing story arcs:

http://cityofheroes.wikia.com/wiki/C...lson#Story_Arc
http://cityofheroes.wikia.com/wiki/Mende...28Task_Force.29


 

Posted

While most of this content is awesome, must we continue with these time travel story arcs? The present holds plenty of unexplored possibilities (looking beyond Paragon City and the Rogue Isles; things like the theoretical Moon Base) as do the only briefly touched-upon alternate realities available through Portal Corp. I understand that the time travel content revolves around some larger, yet unseen plotline, but time travel is already a tired device both within and without CoX, and focusing two Issues on it seems unwise.


 

Posted

[ QUOTE ]
There seems to have been some confusion on the topic...Midnight Squad is Heroes only (perhaps to "balance" gameplay with the simultaneous release of VEATs), the Roman maps are for both sides, however.

Anyway, while most of this content is awesome, must we continue with these time travel story arcs? The present holds plenty of unexplored possibilities (looking beyond Paragon City and the Rogue Isles; things like the theoretical Moon Base) as do the only briefly touched-upon alternate realities available through Portal Corp. I understand that the time travel content revolves around some larger, yet unseen plotline, but time travel is already a tired device both within and without CoX, and focusing two Issues on it seems unwise.

[/ QUOTE ]

It isn't heroes only. hero-1 posted elsewhere stating that the 10-20 arc is one huge arc for heroes and 2 smaller ones for villains. the 35-50 is the roman maps yes....


 

Posted

Sorry, corrected that. Anyway, it's primarily hero content. Having a villain tie-in actually seems weird to me. The nature of Vanguard's work makes it feasible to recruit from both sides of the law, but the Midnight Squad, in it's limited exposure thus far, has been portrayed as fairly exclusively heroic. In fact, if the Midnight Squad *does* recruit from either side, both groups' stories are made weaker. Vanguard loses one of it's defining factors, and Midnight Squad basically becomes the Magical clone of Vanguard. Therefore, I hope that the villain arcs relating to the Midnight Squad focus on working *against* it. This seems likely, as the villain content relating to the Midnight Squad is not the same as the hero content.


 

Posted

When is it going to be up the testing room?


 

Posted

I have wondered if this might have something to do with the Coralax, their appearance in the Hollows with I12 has reminded me that the Cult of the Shaper first appeared back in Ancient Rome where they were "apparently" defeated.